ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
(Generate patch)

Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.69 by root, Thu Jun 21 22:42:48 2007 UTC vs.
Revision 1.77 by root, Thu Sep 13 08:35:25 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * 5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it 6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * under the terms of the GNU General Public License as published by the Free 7 * it under the terms of the GNU General Public License as published by
8 * Software Foundation; either version 2 of the License, or (at your option) 8 * the Free Software Foundation, either version 3 of the License, or
9 * any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, but 11 * This program is distributed in the hope that it will be useful,
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License along 16 * You should have received a copy of the GNU General Public License
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 * 18 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 */ 20 */
22 21
23/* alchemy.c */ 22/* alchemy.c */
40/* apply.c */ 39/* apply.c */
41int transport_can_hold (const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
42int apply_transport (object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
43int should_director_abort (object *op, object *victim); 42int should_director_abort (object *op, object *victim);
44int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
45int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
46int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
47int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
48int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
49int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
50int convert_item (object *item, object *converter); 48int convert_item (object *item, object *converter);
69void eat_special_food (object *who, object *food); 67void eat_special_food (object *who, object *food);
70void apply_lighter (object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
71void scroll_failure (object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
72void apply_changes_to_player (object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
73void apply_item_transformer (object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op);
74 73
75/* attack.c */ 74/* attack.c */
76void cancellation (object *op); 75void cancellation (object *op);
77int did_make_save_item (object *op, int type, object *originator); 76int did_make_save_item (object *op, int type, object *originator);
78void save_throw_object (object *op, int type, object *originator); 77void save_throw_object (object *op, int type, object *originator);
275int do_symptoms (object *disease); 274int do_symptoms (object *disease);
276int grant_immunity (object *disease); 275int grant_immunity (object *disease);
277int move_symptom (object *symptom); 276int move_symptom (object *symptom);
278int check_physically_infect (object *victim, object *hitter); 277int check_physically_infect (object *victim, object *hitter);
279object *find_disease (object *victim); 278object *find_disease (object *victim);
280int cure_disease (object *sufferer, object *caster); 279int cure_disease (object *sufferer, object *caster, object *spell);
281int reduce_symptoms (object *sufferer, int reduction); 280int reduce_symptoms (object *sufferer, int reduction);
282 281
283/* egoitem.c */ 282/* egoitem.c */
284int create_artifact (object *op, const char *artifactname); 283int create_artifact (object *op, const char *artifactname);
285int apply_power_crystal (object *op, object *crystal); 284int apply_power_crystal (object *op, object *crystal);
339void set_csport (char *val); 338void set_csport (char *val);
340void init (int argc, char **argv); 339void init (int argc, char **argv);
341void usage (void); 340void usage (void);
342void help (void); 341void help (void);
343void init_beforeplay (void); 342void init_beforeplay (void);
344void init_startup (void);
345void compile_info (void);
346void init_signals (void); 343void init_signals (void);
347void init_races (void); 344void init_races (void);
348void dump_races (void); 345void dump_races (void);
349void add_to_racelist (const char *race_name, object *op); 346void add_to_racelist (const char *race_name, object *op);
350racelink *get_racelist (void); 347racelink *get_racelist (void);
361/* main.c */ 358/* main.c */
362void server_tick (); 359void server_tick ();
363void version (object *op); 360void version (object *op);
364void info_keys (object *op); 361void info_keys (object *op);
365char *crypt_string (char *str, char *salt); 362char *crypt_string (char *str, char *salt);
366int check_password (char *typed, char *crypted);
367void enter_player_savebed (object *op); 363void enter_player_savebed (object *op);
368void leave_map (object *op); 364void leave_map (object *op);
369void set_map_timeout (maptile *oldmap); 365void set_map_timeout (maptile *oldmap);
370char *clean_path (const char *file); 366char *clean_path (const char *file);
371char *unclean_path (const char *src); 367char *unclean_path (const char *src);
372void enter_exit (object *op, object *exit_ob); 368void enter_exit (object *op, object *exit_ob);
373void process_events (); 369void process_events ();
374void clean_tmp_files (void); 370void clean_tmp_files (void);
375void leave (player *pl,int draw_exit); 371void leave (player *pl,int draw_exit);
376int forbid_play (void);
377void do_specials (void); 372void do_specials (void);
378int main (int argc, char **argv); 373int main (int argc, char **argv);
379 374
380/* monster.c */ 375/* monster.c */
381object *check_enemy (object *npc, rv_vector *rv); 376object *check_enemy (object *npc, rv_vector *rv);
480object *find_key (object *pl, object *container, object *door); 475object *find_key (object *pl, object *container, object *door);
481bool move_player_attack (object *op, int dir); 476bool move_player_attack (object *op, int dir);
482bool move_player (object *op, int dir); 477bool move_player (object *op, int dir);
483bool handle_newcs_player (object *op); 478bool handle_newcs_player (object *op);
484int save_life (object *op); 479int save_life (object *op);
485void remove_unpaid_objects (object *op, object *env);
486char *gravestone_text (object *op); 480char *gravestone_text (object *op);
487void do_some_living (object *op); 481void do_some_living (object *op);
488void kill_player (object *op); 482void kill_player (object *op);
489void loot_object (object *op); 483void loot_object (object *op);
490void fix_weight (void); 484void fix_weight (void);
511void plugins_display_list (object *op); 505void plugins_display_list (object *op);
512void *cfapi_system_find_animation (int *type, ...); 506void *cfapi_system_find_animation (int *type, ...);
513void *cfapi_system_strdup (int *type, ...); 507void *cfapi_system_strdup (int *type, ...);
514void *cfapi_system_register_global_event (int *type, ...); 508void *cfapi_system_register_global_event (int *type, ...);
515void *cfapi_system_unregister_global_event (int *type, ...); 509void *cfapi_system_unregister_global_event (int *type, ...);
516void *cfapi_system_check_path (int *type, ...);
517void *cfapi_system_re_cmp (int *type, ...); 510void *cfapi_system_re_cmp (int *type, ...);
518void *cfapi_system_directory (int *type, ...); 511void *cfapi_system_directory (int *type, ...);
519void *cfapi_map_get_map (int *type, ...); 512void *cfapi_map_get_map (int *type, ...);
520void *cfapi_map_has_been_loaded (int *type, ...); 513void *cfapi_map_has_been_loaded (int *type, ...);
521void *cfapi_map_create_path (int *type, ...); 514void *cfapi_map_create_path (int *type, ...);
778void move_duplicator (object *op); 771void move_duplicator (object *op);
779void move_creator (object *creator); 772void move_creator (object *creator);
780void move_marker (object *op); 773void move_marker (object *op);
781void process_object (object *op); 774void process_object (object *op);
782 775
783/* timers.c */
784void cftimer_process_timers (void);
785void cftimer_process_event (object *ob);
786int cftimer_create (int id, long delay, object *ob, int mode);
787int cftimer_destroy (int id);
788int cftimer_find_free_id (void);
789
790/* weather.c */ 776/* weather.c */
791void set_darkness_map (maptile *m); 777void set_darkness_map (maptile *m);
792void adjust_daylight (void); 778void adjust_daylight (void);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines