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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.86 by root, Thu Apr 24 04:40:31 2008 UTC vs.
Revision 1.94 by root, Sun Dec 28 07:37:55 2008 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by 7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or 8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version. 9 * (at your option) any later version.
132int command_version (object *op, char *params); 132int command_version (object *op, char *params);
133void bug_report (const char *reportstring); 133void bug_report (const char *reportstring);
134int command_statistics (object *pl, char *params); 134int command_statistics (object *pl, char *params);
135int command_fix_me (object *op, char *params); 135int command_fix_me (object *op, char *params);
136int command_players (object *op, char *paramss); 136int command_players (object *op, char *paramss);
137int command_logs (object *op, char *params);
138int command_bowmode (object *op, char *params); 137int command_bowmode (object *op, char *params);
139int command_showpets (object *op, char *params); 138int command_showpets (object *op, char *params);
140int command_resistances (object *op, char *params); 139int command_resistances (object *op, char *params);
141int command_help (object *op, char *params); 140int command_help (object *op, char *params);
142int onoff_value (const char *line); 141int onoff_value (const char *line);
175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 174int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
176void pick_up (object *op, object *alt); 175void pick_up (object *op, object *alt);
177int command_take (object *op, char *params); 176int command_take (object *op, char *params);
178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 177void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
179void drop_object (object *op, object *tmp, uint32 nrof); 178void drop_object (object *op, object *tmp, uint32 nrof);
179void drop_object (object *dropper, object *obj);
180void drop (object *op, object *tmp); 180void drop (object *op, object *tmp);
181int command_dropall (object *op, char *params); 181int command_dropall (object *op, char *params);
182int command_drop (object *op, char *params); 182int command_drop (object *op, char *params);
183int command_examine (object *op, char *params); 183int command_examine (object *op, char *params);
184object *find_marked_object (object *op); 184object *find_marked_object (object *op);
260/* daemon.c */ 260/* daemon.c */
261FILE *BecomeDaemon (const char *filename); 261FILE *BecomeDaemon (const char *filename);
262 262
263/* disease.c */ 263/* disease.c */
264int move_disease (object *disease); 264int move_disease (object *disease);
265int remove_symptoms (object *disease);
266object *find_symptom (object *disease);
267int check_infection (object *disease);
268int infect_object (object *victim, object *disease, int force); 265int infect_object (object *victim, object *disease, int force);
269int do_symptoms (object *disease);
270int grant_immunity (object *disease);
271int move_symptom (object *symptom); 266int move_symptom (object *symptom);
272int check_physically_infect (object *victim, object *hitter); 267int check_physically_infect (object *victim, object *hitter);
273object *find_disease (object *victim);
274int cure_disease (object *sufferer, object *caster, object *spell); 268int cure_disease (object *sufferer, object *caster, object *spell);
275int reduce_symptoms (object *sufferer, int reduction);
276 269
277/* egoitem.c */ 270/* egoitem.c */
278int create_artifact (object *op, const char *artifactname); 271int create_artifact (object *op, const char *artifactname);
279int apply_power_crystal (object *op, object *crystal); 272int apply_power_crystal (object *op, object *crystal);
280 273
299int get_god (object *priest); 292int get_god (object *priest);
300const char *get_god_for_race (const char *race); 293const char *get_god_for_race (const char *race);
301int tailor_god_spell (object *spellop, object *caster); 294int tailor_god_spell (object *spellop, object *caster);
302 295
303/* init.c */ 296/* init.c */
304void set_logfile (char *val); 297void load_settings (void);
305void call_version (void); 298void load_materials (void);
306void showscores (void);
307void set_debug (void);
308void unset_debug (void);
309void set_mondebug (void);
310void set_dumpmon1 (void);
311void set_dumpmon2 (void);
312void set_dumpmon3 (void);
313void set_dumpmon4 (void);
314void set_dumpmon5 (void);
315void set_dumpmon6 (void);
316void set_dumpmon7 (void);
317void set_dumpmon8 (void);
318void set_dumpmon9 (void);
319void set_dumpmont (char *name);
320void set_daemon (void);
321void set_datadir (char *path);
322void set_confdir (char *path);
323void set_localdir (char *path);
324void set_mapdir (char *path);
325void set_archetypes (char *path);
326void set_regions (char *path);
327void set_treasures (char *path);
328void set_uniquedir (char *path);
329void set_templatedir (char *path);
330void set_playerdir (char *path);
331void set_tmpdir (char *path);
332void showscoresparm (char *data);
333void set_csport (char *val);
334void init (int argc, char **argv); 299void init (int argc, char **argv);
335void usage (void); 300void usage (void);
336void help (void); 301void help (void);
337void init_beforeplay (void); 302void init_beforeplay (void);
338void init_signals (void); 303void init_signals (void);
469object *find_key (object *pl, object *container, object *door); 434object *find_key (object *pl, object *container, object *door);
470bool move_player_attack (object *op, int dir); 435bool move_player_attack (object *op, int dir);
471bool move_player (object *op, int dir); 436bool move_player (object *op, int dir);
472bool handle_newcs_player (object *op); 437bool handle_newcs_player (object *op);
473int save_life (object *op); 438int save_life (object *op);
474char *gravestone_text (object *op); 439const char *gravestone_text (object *op);
475void do_some_living (object *op); 440void do_some_living (object *op);
476void kill_player (object *op); 441void kill_player (object *op);
477void loot_object (object *op); 442void loot_object (object *op);
478void fix_weight (void); 443void fix_weight (void);
479void fix_luck (void); 444void fix_luck (void);
513const char *query_cost_string (const object *tmp, object *who, int flag); 478const char *query_cost_string (const object *tmp, object *who, int flag);
514sint64 query_money (const object *op); 479sint64 query_money (const object *op);
515int pay_for_amount (sint64 to_pay, object *pl); 480int pay_for_amount (sint64 to_pay, object *pl);
516int pay_for_item (object *op, object *pl); 481int pay_for_item (object *op, object *pl);
517int can_pay (object *pl); 482int can_pay (object *pl);
518void sell_item (object *op, object *pl); 483bool sell_item (object *op, object *pl);
519double shopkeeper_approval (const maptile *map, const object *player); 484double shopkeeper_approval (const maptile *map, const object *player);
520int describe_shop (const object *op); 485int describe_shop (const object *op);
521void shop_listing (object *sign, object *op); 486void shop_listing (object *sign, object *op);
522bool is_in_shop (object *o); 487bool is_in_shop (object *o);
523bool is_in_shop (maptile *map, int x, int y); 488bool is_in_shop (maptile *map, int x, int y);
616/* spell_util.c */ 581/* spell_util.c */
617object *find_random_spell_in_ob (object *ob, const char *skill); 582object *find_random_spell_in_ob (object *ob, const char *skill);
618void set_spell_skill (object *op, object *caster, object *spob, object *dest); 583void set_spell_skill (object *op, object *caster, object *spob, object *dest);
619void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 584void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
620int min_casting_level (object *caster, object *spell); 585int min_casting_level (object *caster, object *spell);
621int caster_level (object *caster, object *spell); 586int casting_level (object *caster, object *spell);
622sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 587sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
623int SP_level_dam_adjust (object *caster, object *spob); 588int SP_level_dam_adjust (object *caster, object *spob);
624int SP_level_duration_adjust (object *caster, object *spob); 589int SP_level_duration_adjust (object *caster, object *spob);
625int SP_level_range_adjust (object *caster, object *spob); 590int SP_level_range_adjust (object *caster, object *spob);
626object *check_spell_known (object *op, const char *name); 591object *check_spell_known (object *op, const char *name);

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