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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.90 by root, Fri Aug 29 02:12:25 2008 UTC vs.
Revision 1.97 by root, Thu Jan 1 11:41:17 2009 UTC

174int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 174int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
175void pick_up (object *op, object *alt); 175void pick_up (object *op, object *alt);
176int command_take (object *op, char *params); 176int command_take (object *op, char *params);
177void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 177void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
178void drop_object (object *op, object *tmp, uint32 nrof); 178void drop_object (object *op, object *tmp, uint32 nrof);
179void drop_object (object *dropper, object *obj);
179void drop (object *op, object *tmp); 180void drop (object *op, object *tmp);
180int command_dropall (object *op, char *params); 181int command_dropall (object *op, char *params);
181int command_drop (object *op, char *params); 182int command_drop (object *op, char *params);
182int command_examine (object *op, char *params); 183int command_examine (object *op, char *params);
183object *find_marked_object (object *op); 184object *find_marked_object (object *op);
259/* daemon.c */ 260/* daemon.c */
260FILE *BecomeDaemon (const char *filename); 261FILE *BecomeDaemon (const char *filename);
261 262
262/* disease.c */ 263/* disease.c */
263int move_disease (object *disease); 264int move_disease (object *disease);
264int remove_symptoms (object *disease);
265object *find_symptom (object *disease);
266int check_infection (object *disease);
267int infect_object (object *victim, object *disease, int force); 265int infect_object (object *victim, object *disease, int force);
268int do_symptoms (object *disease);
269int grant_immunity (object *disease);
270int move_symptom (object *symptom); 266int move_symptom (object *symptom);
271int check_physically_infect (object *victim, object *hitter); 267int check_physically_infect (object *victim, object *hitter);
272object *find_disease (object *victim);
273int cure_disease (object *sufferer, object *caster, object *spell); 268int cure_disease (object *sufferer, object *caster, object *spell);
274int reduce_symptoms (object *sufferer, int reduction);
275 269
276/* egoitem.c */ 270/* egoitem.c */
277int create_artifact (object *op, const char *artifactname); 271int create_artifact (object *op, const char *artifactname);
278int apply_power_crystal (object *op, object *crystal); 272int apply_power_crystal (object *op, object *crystal);
279 273
281char *spool (char *bp, char *error); 275char *spool (char *bp, char *error);
282void check_score (object *op); 276void check_score (object *op);
283void display_high_score (object *op, int max, const char *match); 277void display_high_score (object *op, int max, const char *match);
284 278
285/* gods.c */ 279/* gods.c */
286int lookup_god_by_name (const char *name); 280int lookup_god_by_name (shstr_cmp name);
287object *find_god (const char *name); 281object *find_god (shstr_cmp name);
288const char *determine_god (object *op); 282shstr_tmp determine_god (object *op);
289void pray_at_altar (object *pl, object *altar, object *skill); 283void pray_at_altar (object *pl, object *altar, object *skill);
290void become_follower (object *op, object *new_god); 284void become_follower (object *op, object *new_god);
291int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); 285int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
292void stop_using_item (object *op, int type, int number); 286void stop_using_item (object *op, int type, int number);
293void update_priest_flag (object *god, object *exp_ob, uint32 flag); 287void update_priest_flag (object *god, object *exp_ob, uint32 flag);
294archetype *determine_holy_arch (object *god, const char *type); 288archetype *determine_holy_arch (object *god, shstr_cmp type);
295void god_intervention (object *op, object *god, object *skill); 289void god_intervention (object *op, object *god, object *skill);
296int god_examines_priest (object *op, object *god); 290int god_examines_priest (object *op, object *god);
297int god_examines_item (object *god, object *item); 291int god_examines_item (object *god, object *item);
298int get_god (object *priest); 292int get_god (object *priest);
299const char *get_god_for_race (const char *race);
300int tailor_god_spell (object *spellop, object *caster); 293int tailor_god_spell (object *spellop, object *caster);
301 294
302/* init.c */ 295/* init.c */
303void set_logfile (char *val); 296void load_settings (void);
304void call_version (void); 297void load_materials (void);
305void showscores (void);
306void set_debug (void);
307void unset_debug (void);
308void set_mondebug (void);
309void set_dumpmon1 (void);
310void set_dumpmon2 (void);
311void set_dumpmon3 (void);
312void set_dumpmon4 (void);
313void set_dumpmon5 (void);
314void set_dumpmon6 (void);
315void set_dumpmon7 (void);
316void set_dumpmon8 (void);
317void set_dumpmon9 (void);
318void set_dumpmont (char *name);
319void set_daemon (void);
320void set_datadir (char *path);
321void set_confdir (char *path);
322void set_localdir (char *path);
323void set_mapdir (char *path);
324void set_archetypes (char *path);
325void set_regions (char *path);
326void set_treasures (char *path);
327void set_uniquedir (char *path);
328void set_templatedir (char *path);
329void set_playerdir (char *path);
330void set_tmpdir (char *path);
331void showscoresparm (char *data);
332void set_csport (char *val);
333void init (int argc, char **argv); 298void init (int argc, char **argv);
334void usage (void); 299void usage (void);
335void help (void); 300void help (void);
336void init_beforeplay (void); 301void init_beforeplay (void);
337void init_signals (void); 302void init_signals (void);
429void move_golem (object *op); 394void move_golem (object *op);
430void control_golem (object *op, int dir); 395void control_golem (object *op, int dir);
431int summon_golem (object *op, object *caster, int dir, object *spob); 396int summon_golem (object *op, object *caster, int dir, object *spob);
432object *choose_cult_monster (object *pl, object *god, int summon_level); 397object *choose_cult_monster (object *pl, object *god, int summon_level);
433int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 398int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
434object *get_real_owner (object *ob);
435int should_arena_attack (object *pet, object *owner, object *target); 399int should_arena_attack (object *pet, object *owner, object *target);
436 400
437/* player.c */ 401/* player.c */
438player *find_player (const char *plname); 402player *find_player (const char *plname);
439player *find_player_partial_name (const char *plname); 403player *find_player_partial_name (const char *plname);
457int key_change_class (object *op, char key); 421int key_change_class (object *op, char key);
458int key_confirm_quit (object *op, char key); 422int key_confirm_quit (object *op, char key);
459void flee_player (object *op); 423void flee_player (object *op);
460int check_pick (object *op); 424int check_pick (object *op);
461object *find_arrow (object *op, const char *type); 425object *find_arrow (object *op, const char *type);
462object *find_better_arrow (object *op, object *target, const char *type, int *better); 426object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
463object *pick_arrow_target (object *op, const char *type, int dir); 427object *pick_arrow_target (object *op, shstr_cmp type, int dir);
464int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 428int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
465int player_fire_bow (object *op, int dir); 429int player_fire_bow (object *op, int dir);
466void fire_misc_object (object *op, int dir); 430void fire_misc_object (object *op, int dir);
467bool fire (object *op, int dir); 431bool fire (object *op, int dir);
468object *find_key (object *pl, object *container, object *door); 432object *find_key (object *pl, object *container, object *door);
611void move_aura (object *aura); 575void move_aura (object *aura);
612void move_peacemaker (object *op); 576void move_peacemaker (object *op);
613int write_mark (object *op, object *spell, const char *msg); 577int write_mark (object *op, object *spell, const char *msg);
614 578
615/* spell_util.c */ 579/* spell_util.c */
616object *find_random_spell_in_ob (object *ob, const char *skill); 580object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
617void set_spell_skill (object *op, object *caster, object *spob, object *dest); 581void set_spell_skill (object *op, object *caster, object *spob, object *dest);
618void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 582void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
619int min_casting_level (object *caster, object *spell); 583int min_casting_level (object *caster, object *spell);
620int caster_level (object *caster, object *spell); 584int casting_level (object *caster, object *spell);
621sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 585sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
622int SP_level_dam_adjust (object *caster, object *spob); 586int SP_level_dam_adjust (object *caster, object *spob);
623int SP_level_duration_adjust (object *caster, object *spob); 587int SP_level_duration_adjust (object *caster, object *spob);
624int SP_level_range_adjust (object *caster, object *spob); 588int SP_level_range_adjust (object *caster, object *spob);
625object *check_spell_known (object *op, const char *name); 589object *check_spell_known (object *op, shstr_cmp name);
626object *lookup_spell_by_name (object *op, const char *spname); 590object *lookup_spell_by_name (object *op, const char *spname);
627int reflwall (maptile *m, int x, int y, object *sp_op); 591int reflwall (maptile *m, int x, int y, object *sp_op);
628int cast_create_obj (object *op, object *caster, object *new_op, int dir); 592int cast_create_obj (object *op, object *caster, object *new_op, int dir);
629int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 593int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
630int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 594int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);

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