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1 | /* arch.c */ |
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2 | archetype *find_archetype (const char *name); |
1 | /* alchemy.c */ |
3 | /* alchemy.c */ |
2 | int need_identify (const object *obj); |
4 | int need_identify (const object *obj); |
3 | int apply_shop_mat (object *shop_mat, object *op); |
5 | int apply_shop_mat (object *shop_mat, object *op); |
4 | const char *cost_string_from_value(uint64 cost, int approx); |
6 | const char *cost_string_from_value(uint64 cost, int approx); |
5 | void pay_player (object *pl, uint64 amount); |
7 | void pay_player (object *pl, uint64 amount); |
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452 | void process_players1(mapstruct *map); |
454 | void process_players1(mapstruct *map); |
453 | void process_players2(mapstruct *map); |
455 | void process_players2(mapstruct *map); |
454 | void process_events(mapstruct *map); |
456 | void process_events(mapstruct *map); |
455 | void clean_tmp_files(void); |
457 | void clean_tmp_files(void); |
456 | void cleanup(void); |
458 | void cleanup(void); |
457 | void leave(player *pl, int draw_exit); |
459 | void leave(player *pl,int draw_exit); |
458 | int forbid_play(void); |
460 | int forbid_play(void); |
459 | void do_specials(void); |
461 | void do_specials(void); |
460 | int main(int argc, char **argv); |
462 | int main(int argc, char **argv); |
461 | /* monster.c */ |
463 | /* monster.c */ |
462 | object *check_enemy(object *npc, rv_vector *rv); |
464 | object *check_enemy(object *npc, rv_vector *rv); |