ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
(Generate patch)

Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.61 by root, Mon May 7 07:47:32 2007 UTC vs.
Revision 1.68 by root, Thu Jun 7 19:30:55 2007 UTC

1// server/c_party.C 1/*
2int same_party (partylist *a, partylist *b); 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License as published by the Free
8 * Software Foundation; either version 2 of the License, or (at your option)
9 * any later version.
10 *
11 * This program is distributed in the hope that it will be useful, but
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * for more details.
15 *
16 * You should have received a copy of the GNU General Public License along
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 */
3 22
4/* alchemy.c */ 23/* alchemy.c */
5int need_identify (const object *obj); 24int need_identify (const object *obj);
6int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
7const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
178void set_pickup_mode (object *op, int i); 197void set_pickup_mode (object *op, int i);
179int command_search_items (object *op, char *params); 198int command_search_items (object *op, char *params);
180int command_rename_item (object *op, char *params); 199int command_rename_item (object *op, char *params);
181 200
182/* c_party.c */ 201/* c_party.c */
183int same_party (partylist *a, partylist *b);
184partylist *get_firstparty (void); 202partylist *get_firstparty (void);
185void remove_party (partylist *target_party); 203void remove_party (partylist *target_party);
186void obsolete_parties (void); 204void obsolete_parties (void);
187void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 205void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
188int confirm_party_password (object *op); 206int confirm_party_password (object *op);
462object *find_better_arrow (object *op, object *target, const char *type, int *better); 480object *find_better_arrow (object *op, object *target, const char *type, int *better);
463object *pick_arrow_target (object *op, const char *type, int dir); 481object *pick_arrow_target (object *op, const char *type, int dir);
464int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 482int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
465int player_fire_bow (object *op, int dir); 483int player_fire_bow (object *op, int dir);
466void fire_misc_object (object *op, int dir); 484void fire_misc_object (object *op, int dir);
467void fire (object *op, int dir); 485bool fire (object *op, int dir);
468object *find_key (object *pl, object *container, object *door); 486object *find_key (object *pl, object *container, object *door);
469void move_player_attack (object *op, int dir); 487bool move_player_attack (object *op, int dir);
470int move_player (object *op, int dir); 488bool move_player (object *op, int dir);
471int handle_newcs_player (object *op); 489bool handle_newcs_player (object *op);
472int save_life (object *op); 490int save_life (object *op);
473void remove_unpaid_objects (object *op, object *env); 491void remove_unpaid_objects (object *op, object *env);
474char *gravestone_text (object *op); 492char *gravestone_text (object *op);
475void do_some_living (object *op); 493void do_some_living (object *op);
476void kill_player (object *op); 494void kill_player (object *op);
622int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 640int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
623 641
624/* skill_util.c */ 642/* skill_util.c */
625void init_skills (void); 643void init_skills (void);
626void link_player_skills (object *op); 644void link_player_skills (object *op);
627object *find_skill_by_name (object *who, const char *name);
628object *find_skill_by_number (object *who, int skillno);
629int change_skill (object *who, object *new_skill, int flag);
630void clear_skill (object *who);
631int do_skill (object *op, object *part, object *skill, int dir, const char *string); 645int do_skill (object *op, object *part, object *skill, int dir, const char *string);
632int calc_skill_exp (object *who, object *op, object *skill); 646int calc_skill_exp (object *who, object *op, object *skill);
633int learn_skill (object *pl, object *scroll); 647int learn_skill (object *pl, object *scroll);
634void show_skills (object *op, const char *search); 648void show_skills (object *op, const char *search);
635int use_skill (object *op, const char *string); 649int use_skill (object *op, const char *string);
679int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 693int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
680void execute_word_of_recall (object *op); 694void execute_word_of_recall (object *op);
681int cast_word_of_recall (object *op, object *caster, object *spell_ob); 695int cast_word_of_recall (object *op, object *caster, object *spell_ob);
682int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 696int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
683int perceive_self (object *op); 697int perceive_self (object *op);
684int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
685int magic_wall (object *op, object *caster, int dir, object *spell_ob); 698int magic_wall (object *op, object *caster, int dir, object *spell_ob);
686int dimension_door (object *op, object *caster, object *spob, int dir); 699int dimension_door (object *op, object *caster, object *spob, int dir);
687int cast_heal (object *op, object *caster, object *spell, int dir); 700int cast_heal (object *op, object *caster, object *spell, int dir);
688int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 701int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
689int cast_bless (object *op, object *caster, object *spell_ob, int dir); 702int cast_bless (object *op, object *caster, object *spell_ob, int dir);
769void move_firewall (object *op); 782void move_firewall (object *op);
770void move_player_mover (object *op); 783void move_player_mover (object *op);
771void move_duplicator (object *op); 784void move_duplicator (object *op);
772void move_creator (object *creator); 785void move_creator (object *creator);
773void move_marker (object *op); 786void move_marker (object *op);
774int process_object (object *op); 787void process_object (object *op);
775 788
776/* timers.c */ 789/* timers.c */
777void cftimer_process_timers (void); 790void cftimer_process_timers (void);
778void cftimer_process_event (object *ob); 791void cftimer_process_event (object *ob);
779int cftimer_create (int id, long delay, object *ob, int mode); 792int cftimer_create (int id, long delay, object *ob, int mode);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines