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/cvs/deliantra/server/include/sproto.h
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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.5 by pippijn, Sat May 6 13:16:06 2006 UTC vs.
Revision 1.6 by root, Sun May 7 13:56:22 2006 UTC

256int command_pickup(object *op, char *params); 256int command_pickup(object *op, char *params);
257void set_pickup_mode(object *op, int i); 257void set_pickup_mode(object *op, int i);
258int command_search_items(object *op, char *params); 258int command_search_items(object *op, char *params);
259int command_rename_item(object *op, char *params); 259int command_rename_item(object *op, char *params);
260/* c_party.c */ 260/* c_party.c */
261int same_party(partylist *a, partylist *b);
261partylist *get_firstparty(void); 262partylist *get_firstparty(void);
262void remove_party(partylist *target_party); 263void remove_party(partylist *target_party);
263void obsolete_parties(void); 264void obsolete_parties(void);
265void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
264int confirm_party_password(object *op); 266int confirm_party_password(object *op);
265void receive_party_password(object *op, char k); 267void receive_party_password(object *op, char k);
266void send_party_message(object *op, char *msg); 268void send_party_message(object *op, char *msg);
267int command_gsay(object *op, char *params); 269int command_gsay(object *op, char *params);
268int command_party(object *op, char *params); 270int command_party(object *op, char *params);
674int trap_see(object *op, object *trap); 676int trap_see(object *op, object *trap);
675int trap_show(object *trap, object *where); 677int trap_show(object *trap, object *where);
676int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 678int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
677void trap_adjust(object *trap, int difficulty); 679void trap_adjust(object *trap, int difficulty);
678/* shop.c */ 680/* shop.c */
679double shopkeeper_approval(const mapstruct *map, const object *player);
680uint64 query_cost(const object *tmp, object *who, int flag); 681uint64 query_cost(const object *tmp, object *who, int flag);
681const char *query_cost_string(const object *tmp, object *who, int flag); 682const char *query_cost_string(const object *tmp, object *who, int flag);
682uint64 query_money(const object *op); 683uint64 query_money(const object *op);
683int pay_for_amount(uint64 to_pay, object *pl); 684int pay_for_amount(uint64 to_pay, object *pl);
684int pay_for_item(object *op, object *pl); 685int pay_for_item(object *op, object *pl);
685int can_pay(object *pl); 686int can_pay(object *pl);
686int get_payment(object *pl, object *op); 687int get_payment(object *pl, object *op);
687void sell_item(object *op, object *pl); 688void sell_item(object *op, object *pl);
689double shopkeeper_approval(const mapstruct *map, const object *player);
688int describe_shop(const object *op); 690int describe_shop(const object *op);
689void shop_listing(object *op); 691void shop_listing(object *op);
690/* skills.c */ 692/* skills.c */
691int steal(object *op, int dir, object *skill); 693int steal(object *op, int dir, object *skill);
692int pick_lock(object *pl, int dir, object *skill); 694int pick_lock(object *pl, int dir, object *skill);
713int calc_skill_exp(object *who, object *op, object *skill); 715int calc_skill_exp(object *who, object *op, object *skill);
714int learn_skill(object *pl, object *scroll); 716int learn_skill(object *pl, object *scroll);
715void show_skills(object *op, const char *search); 717void show_skills(object *op, const char *search);
716int use_skill(object *op, const char *string); 718int use_skill(object *op, const char *string);
717int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 719int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
718static int attack_hth(object *pl, int dir, const char *string, object *skill);
719static int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
720/* spell_attack.c */ 720/* spell_attack.c */
721void check_spell_knockback(object *op); 721void check_spell_knockback(object *op);
722void forklightning(object *op, object *tmp); 722void forklightning(object *op, object *tmp);
723void move_bolt(object *op); 723void move_bolt(object *op);
724int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 724int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);

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