1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Crossfire TRT is free software: you can redistribute it and/or modify |
6 | * Deliantra is free software: you can redistribute it and/or modify |
7 | * it under the terms of the GNU General Public License as published by |
7 | * it under the terms of the GNU General Public License as published by |
8 | * the Free Software Foundation, either version 3 of the License, or |
8 | * the Free Software Foundation, either version 3 of the License, or |
9 | * (at your option) any later version. |
9 | * (at your option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
14 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
16 | * You should have received a copy of the GNU General Public License |
17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
18 | * |
18 | * |
19 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
19 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | */ |
20 | */ |
21 | |
21 | |
22 | /* alchemy.c */ |
22 | /* alchemy.c */ |
23 | int need_identify (const object *obj); |
23 | int need_identify (const object *obj); |
24 | int apply_shop_mat (object *shop_mat, object *op); |
24 | int apply_shop_mat (object *shop_mat, object *op); |
25 | const char *cost_string_from_value (sint64 cost, int approx); |
25 | const char *cost_string_from_value (sint64 cost, int approx); |
26 | void pay_player (object *pl, sint64 amount); |
26 | void pay_player (object *pl, sint64 amount); |
27 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
27 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
28 | void attempt_do_alchemy (object *caster, object *cauldron); |
28 | void attempt_do_alchemy (object *caster, object *cauldron, object *skill); |
29 | int content_recipe_value (object *op); |
29 | int content_recipe_value (object *op); |
30 | int numb_ob_inside (object *op); |
30 | int numb_ob_inside (object *op); |
31 | object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
31 | object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
32 | void adjust_product (object *item, int lvl, int yield); |
32 | void adjust_product (object *item, int lvl, int yield); |
33 | object *make_item_from_recipe (object *cauldron, recipe *rp); |
33 | object *make_item_from_recipe (object *cauldron, recipe *rp); |
… | |
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39 | /* apply.c */ |
39 | /* apply.c */ |
40 | int transport_can_hold (const object *transport, const object *op, int nrof); |
40 | int transport_can_hold (const object *transport, const object *op, int nrof); |
41 | int apply_transport (object *pl, object *transport, int aflag); |
41 | int apply_transport (object *pl, object *transport, int aflag); |
42 | int should_director_abort (object *op, object *victim); |
42 | int should_director_abort (object *op, object *victim); |
43 | int apply_potion (object *op, object *tmp); |
43 | int apply_potion (object *op, object *tmp); |
44 | int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); |
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45 | int prepare_weapon (object *op, object *improver, object *weapon); |
44 | int prepare_weapon (object *op, object *improver, object *weapon); |
46 | int improve_weapon (object *op, object *improver, object *weapon); |
45 | int improve_weapon (object *op, object *improver, object *weapon); |
47 | int check_improve_weapon (object *op, object *tmp); |
46 | int check_improve_weapon (object *op, object *tmp); |
48 | int improve_armour (object *op, object *improver, object *armour); |
47 | int improve_armour (object *op, object *improver, object *armour); |
49 | int convert_item (object *item, object *converter); |
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50 | int apply_container (object *op, object *sack); |
48 | int apply_container (object *op, object *sack); |
51 | int esrv_apply_container (object *op, object *sack); |
49 | int esrv_apply_container (object *op, object *sack); |
52 | void move_apply (object *trap, object *victim, object *originator); |
50 | void move_apply (object *trap, object *victim, object *originator); |
53 | void do_learn_spell (object *op, object *spell, int special_prayer); |
51 | void do_learn_spell (object *op, object *spell, int special_prayer); |
54 | void do_forget_spell (object *op, const char *spell); |
52 | void do_forget_spell (object *op, const char *spell); |
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68 | void eat_special_food (object *who, object *food); |
66 | void eat_special_food (object *who, object *food); |
69 | void apply_lighter (object *who, object *lighter); |
67 | void apply_lighter (object *who, object *lighter); |
70 | void scroll_failure (object *op, int failure, int power); |
68 | void scroll_failure (object *op, int failure, int power); |
71 | void apply_changes_to_player (object *pl, object *change); |
69 | void apply_changes_to_player (object *pl, object *change); |
72 | void apply_item_transformer (object *pl, object *transformer); |
70 | void apply_item_transformer (object *pl, object *transformer); |
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71 | extern void handle_apply_yield (object *op); |
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72 | void apply_lamp (object *op, bool switch_on); |
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73 | void get_animation_from_arch (object *op, arch_ptr a); |
73 | |
74 | |
74 | /* attack.c */ |
75 | /* attack.c */ |
75 | void cancellation (object *op); |
76 | void cancellation (object *op); |
76 | int did_make_save_item (object *op, int type, object *originator); |
77 | int did_make_save_item (object *op, int type, object *originator); |
77 | void save_throw_object (object *op, int type, object *originator); |
78 | void save_throw_object (object *op, int type, object *originator); |
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95 | int is_aimed_missile (object *op); |
96 | int is_aimed_missile (object *op); |
96 | |
97 | |
97 | /* build_map.c */ |
98 | /* build_map.c */ |
98 | int can_build_over (struct mapdef *map, object *tmp, short x, short y); |
99 | int can_build_over (struct mapdef *map, object *tmp, short x, short y); |
99 | void remove_marking_runes (struct mapdef *map, short x, short y); |
100 | void remove_marking_runes (struct mapdef *map, short x, short y); |
100 | int find_unused_connected_value (struct mapdef *map); |
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101 | int find_or_create_connection_for_map (object *pl, short x, short y, object *rune); |
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102 | object *get_connection_rune (object *pl, short x, short y); |
101 | object *get_connection_rune (object *pl, short x, short y); |
103 | object *get_msg_book (object *pl, short x, short y); |
102 | object *get_msg_book (object *pl, short x, short y); |
104 | object *get_wall (struct mapdef *map, int x, int y); |
103 | object *get_wall (struct mapdef *map, int x, int y); |
105 | void fix_walls (maptile *map, int x, int y); |
104 | void fix_walls (maptile *map, int x, int y); |
106 | void fix_walls_around (maptile *map, int x, int y); |
105 | void fix_walls_around (maptile *map, int x, int y); |
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133 | int command_version (object *op, char *params); |
132 | int command_version (object *op, char *params); |
134 | void bug_report (const char *reportstring); |
133 | void bug_report (const char *reportstring); |
135 | int command_statistics (object *pl, char *params); |
134 | int command_statistics (object *pl, char *params); |
136 | int command_fix_me (object *op, char *params); |
135 | int command_fix_me (object *op, char *params); |
137 | int command_players (object *op, char *paramss); |
136 | int command_players (object *op, char *paramss); |
138 | int command_logs (object *op, char *params); |
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139 | int command_bowmode (object *op, char *params); |
137 | int command_bowmode (object *op, char *params); |
140 | int command_showpets (object *op, char *params); |
138 | int command_showpets (object *op, char *params); |
141 | int command_resistances (object *op, char *params); |
139 | int command_resistances (object *op, char *params); |
142 | int command_help (object *op, char *params); |
140 | int command_help (object *op, char *params); |
143 | int onoff_value (const char *line); |
141 | int onoff_value (const char *line); |
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176 | int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); |
174 | int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); |
177 | void pick_up (object *op, object *alt); |
175 | void pick_up (object *op, object *alt); |
178 | int command_take (object *op, char *params); |
176 | int command_take (object *op, char *params); |
179 | void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); |
177 | void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); |
180 | void drop_object (object *op, object *tmp, uint32 nrof); |
178 | void drop_object (object *op, object *tmp, uint32 nrof); |
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179 | void drop_object (object *dropper, object *obj); |
181 | void drop (object *op, object *tmp); |
180 | void drop (object *op, object *tmp); |
182 | int command_dropall (object *op, char *params); |
181 | int command_dropall (object *op, char *params); |
183 | int command_drop (object *op, char *params); |
182 | int command_drop (object *op, char *params); |
184 | int command_examine (object *op, char *params); |
183 | int command_examine (object *op, char *params); |
185 | object *find_marked_object (object *op); |
184 | object *find_marked_object (object *op); |
186 | void examine_monster (object *op, object *tmp); |
185 | void examine_monster (object *op, object *tmp); |
187 | const char *long_desc (object *tmp, object *pl); |
186 | const char *long_desc (object *tmp, object *pl); |
188 | void examine (object *op, object *tmp); |
187 | void examine (object *op, object *tmp); |
189 | void inventory (object *op, object *inv); |
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190 | int command_pickup (object *op, char *params); |
188 | int command_pickup (object *op, char *params); |
191 | void set_pickup_mode (object *op, int i); |
189 | void set_pickup_mode (object *op, int i); |
192 | int command_search_items (object *op, char *params); |
190 | int command_search_items (object *op, char *params); |
193 | int command_rename_item (object *op, char *params); |
191 | int command_rename_item (object *op, char *params); |
194 | |
192 | |
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197 | void remove_party (partylist *target_party); |
195 | void remove_party (partylist *target_party); |
198 | void obsolete_parties (void); |
196 | void obsolete_parties (void); |
199 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
197 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
200 | int confirm_party_password (object *op); |
198 | int confirm_party_password (object *op); |
201 | void receive_party_password (object *op, char k); |
199 | void receive_party_password (object *op, char k); |
202 | void send_party_message (object *op, char *msg); |
200 | void send_party_message (object *op, const char *msg); |
203 | int command_gsay (object *op, char *params); |
201 | int command_gsay (object *op, char *params); |
204 | int command_party (object *op, char *params); |
202 | int command_party (object *op, char *params); |
205 | |
203 | |
206 | /* c_range.c */ |
204 | /* c_range.c */ |
207 | int command_invoke (object *op, char *params); |
205 | int command_invoke (object *op, char *params); |
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240 | int command_dm (object *op, char *params); |
238 | int command_dm (object *op, char *params); |
241 | int command_invisible (object *op, char *params); |
239 | int command_invisible (object *op, char *params); |
242 | int command_learn_spell (object *op, char *params); |
240 | int command_learn_spell (object *op, char *params); |
243 | int command_learn_special_prayer (object *op, char *params); |
241 | int command_learn_special_prayer (object *op, char *params); |
244 | int command_forget_spell (object *op, char *params); |
242 | int command_forget_spell (object *op, char *params); |
245 | int command_listplugins (object *op, char *params); |
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246 | int command_loadplugin (object *op, char *params); |
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247 | int command_unloadplugin (object *op, char *params); |
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248 | int command_dmhide (object *op, char *params); |
243 | int command_dmhide (object *op, char *params); |
249 | void dm_stack_pop (player *pl); |
244 | void dm_stack_pop (player *pl); |
250 | object *dm_stack_peek (player *pl); |
245 | object *dm_stack_peek (player *pl); |
251 | void dm_stack_push (player *pl, tag_t item); |
246 | void dm_stack_push (player *pl, tag_t item); |
252 | object *get_dm_object (player *pl, char **params, int *from); |
247 | object *get_dm_object (player *pl, char **params, int *from); |
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265 | /* daemon.c */ |
260 | /* daemon.c */ |
266 | FILE *BecomeDaemon (const char *filename); |
261 | FILE *BecomeDaemon (const char *filename); |
267 | |
262 | |
268 | /* disease.c */ |
263 | /* disease.c */ |
269 | int move_disease (object *disease); |
264 | int move_disease (object *disease); |
270 | int remove_symptoms (object *disease); |
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271 | object *find_symptom (object *disease); |
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272 | int check_infection (object *disease); |
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273 | int infect_object (object *victim, object *disease, int force); |
265 | int infect_object (object *victim, object *disease, int force); |
274 | int do_symptoms (object *disease); |
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275 | int grant_immunity (object *disease); |
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276 | int move_symptom (object *symptom); |
266 | int move_symptom (object *symptom); |
277 | int check_physically_infect (object *victim, object *hitter); |
267 | int check_physically_infect (object *victim, object *hitter); |
278 | object *find_disease (object *victim); |
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279 | int cure_disease (object *sufferer, object *caster); |
268 | int cure_disease (object *sufferer, object *caster, object *spell); |
280 | int reduce_symptoms (object *sufferer, int reduction); |
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281 | |
269 | |
282 | /* egoitem.c */ |
270 | /* egoitem.c */ |
283 | int create_artifact (object *op, const char *artifactname); |
271 | int create_artifact (object *op, const char *artifactname); |
284 | int apply_power_crystal (object *op, object *crystal); |
272 | int apply_power_crystal (object *op, object *crystal); |
285 | |
273 | |
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287 | char *spool (char *bp, char *error); |
275 | char *spool (char *bp, char *error); |
288 | void check_score (object *op); |
276 | void check_score (object *op); |
289 | void display_high_score (object *op, int max, const char *match); |
277 | void display_high_score (object *op, int max, const char *match); |
290 | |
278 | |
291 | /* gods.c */ |
279 | /* gods.c */ |
292 | int lookup_god_by_name (const char *name); |
280 | int lookup_god_by_name (shstr_cmp name); |
293 | object *find_god (const char *name); |
281 | object *find_god (shstr_cmp name); |
294 | const char *determine_god (object *op); |
282 | shstr_tmp determine_god (object *op); |
295 | void pray_at_altar (object *pl, object *altar, object *skill); |
283 | void pray_at_altar (object *pl, object *altar, object *skill); |
296 | void become_follower (object *op, object *new_god); |
284 | void become_follower (object *op, object *new_god); |
297 | int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); |
285 | int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); |
298 | void stop_using_item (object *op, int type, int number); |
286 | void stop_using_item (object *op, int type, int number); |
299 | void update_priest_flag (object *god, object *exp_ob, uint32 flag); |
287 | void update_priest_flag (object *god, object *exp_ob, uint32 flag); |
300 | archetype *determine_holy_arch (object *god, const char *type); |
288 | archetype *determine_holy_arch (object *god, shstr_cmp type); |
301 | void god_intervention (object *op, object *god, object *skill); |
289 | void god_intervention (object *op, object *god, object *skill); |
302 | int god_examines_priest (object *op, object *god); |
290 | int god_examines_priest (object *op, object *god); |
303 | int god_examines_item (object *god, object *item); |
291 | int god_examines_item (object *god, object *item); |
304 | int get_god (object *priest); |
292 | int get_god (object *priest); |
305 | const char *get_god_for_race (const char *race); |
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306 | int tailor_god_spell (object *spellop, object *caster); |
293 | int tailor_god_spell (object *spellop, object *caster); |
307 | |
294 | |
308 | /* init.c */ |
295 | /* init.c */ |
309 | void set_logfile (char *val); |
296 | void load_settings (void); |
310 | void call_version (void); |
297 | void load_materials (void); |
311 | void showscores (void); |
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312 | void set_debug (void); |
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313 | void unset_debug (void); |
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314 | void set_mondebug (void); |
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315 | void set_dumpmon1 (void); |
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316 | void set_dumpmon2 (void); |
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317 | void set_dumpmon3 (void); |
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318 | void set_dumpmon4 (void); |
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319 | void set_dumpmon5 (void); |
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320 | void set_dumpmon6 (void); |
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321 | void set_dumpmon7 (void); |
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322 | void set_dumpmon8 (void); |
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323 | void set_dumpmon9 (void); |
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324 | void set_dumpmont (char *name); |
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325 | void set_daemon (void); |
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326 | void set_datadir (char *path); |
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327 | void set_confdir (char *path); |
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328 | void set_localdir (char *path); |
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329 | void set_mapdir (char *path); |
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330 | void set_archetypes (char *path); |
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331 | void set_regions (char *path); |
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332 | void set_treasures (char *path); |
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333 | void set_uniquedir (char *path); |
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334 | void set_templatedir (char *path); |
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335 | void set_playerdir (char *path); |
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336 | void set_tmpdir (char *path); |
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337 | void showscoresparm (char *data); |
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338 | void set_csport (char *val); |
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339 | void init (int argc, char **argv); |
298 | void init (int argc, char **argv); |
340 | void usage (void); |
299 | void usage (void); |
341 | void help (void); |
300 | void help (void); |
342 | void init_beforeplay (void); |
301 | void init_beforeplay (void); |
343 | void init_startup (void); |
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344 | void compile_info (void); |
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345 | void init_signals (void); |
302 | void init_signals (void); |
346 | void init_races (void); |
303 | void init_races (void); |
347 | void dump_races (void); |
304 | void dump_races (void); |
348 | void add_to_racelist (const char *race_name, object *op); |
305 | void add_to_racelist (const char *race_name, object *op); |
349 | racelink *get_racelist (void); |
306 | racelink *get_racelist (void); |
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352 | /* login.c */ |
309 | /* login.c */ |
353 | void delete_character (const char *name); |
310 | void delete_character (const char *name); |
354 | int verify_player (const char *name, char *password); |
311 | int verify_player (const char *name, char *password); |
355 | int check_name (player *me, const char *name); |
312 | int check_name (player *me, const char *name); |
356 | int create_savedir_if_needed (char *savedir); |
313 | int create_savedir_if_needed (char *savedir); |
357 | void destroy_object (object *op); |
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358 | void copy_file (const char *filename, FILE *fpout); |
314 | void copy_file (const char *filename, FILE *fpout); |
359 | |
315 | |
360 | /* main.c */ |
316 | /* main.c */ |
361 | void server_tick (); |
317 | void server_tick (); |
362 | void version (object *op); |
318 | void version (object *op); |
363 | void info_keys (object *op); |
319 | void info_keys (object *op); |
364 | char *crypt_string (char *str, char *salt); |
320 | char *crypt_string (char *str, char *salt); |
365 | int check_password (char *typed, char *crypted); |
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366 | void enter_player_savebed (object *op); |
321 | void enter_player_savebed (object *op); |
367 | void leave_map (object *op); |
322 | void leave_map (object *op); |
368 | void set_map_timeout (maptile *oldmap); |
323 | void set_map_timeout (maptile *oldmap); |
369 | char *clean_path (const char *file); |
324 | char *clean_path (const char *file); |
370 | char *unclean_path (const char *src); |
325 | char *unclean_path (const char *src); |
371 | void enter_exit (object *op, object *exit_ob); |
326 | void enter_exit (object *op, object *exit_ob); |
372 | void process_events (); |
327 | void process_events (); |
373 | void clean_tmp_files (void); |
328 | void clean_tmp_files (void); |
374 | void leave (player *pl,int draw_exit); |
329 | void leave (player *pl,int draw_exit); |
375 | int forbid_play (void); |
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376 | void do_specials (void); |
330 | void do_specials (void); |
377 | int main (int argc, char **argv); |
331 | int main (int argc, char **argv); |
378 | |
332 | |
379 | /* monster.c */ |
333 | /* monster.c */ |
380 | object *check_enemy (object *npc, rv_vector *rv); |
334 | object *check_enemy (object *npc, rv_vector *rv); |
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440 | void move_golem (object *op); |
394 | void move_golem (object *op); |
441 | void control_golem (object *op, int dir); |
395 | void control_golem (object *op, int dir); |
442 | int summon_golem (object *op, object *caster, int dir, object *spob); |
396 | int summon_golem (object *op, object *caster, int dir, object *spob); |
443 | object *choose_cult_monster (object *pl, object *god, int summon_level); |
397 | object *choose_cult_monster (object *pl, object *god, int summon_level); |
444 | int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
398 | int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
445 | object *get_real_owner (object *ob); |
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446 | int should_arena_attack (object *pet, object *owner, object *target); |
399 | int should_arena_attack (object *pet, object *owner, object *target); |
447 | |
400 | |
448 | /* player.c */ |
401 | /* player.c */ |
449 | player *find_player (const char *plname); |
402 | player *find_player (const char *plname); |
450 | player *find_player_partial_name (const char *plname); |
403 | player *find_player_partial_name (const char *plname); |
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468 | int key_change_class (object *op, char key); |
421 | int key_change_class (object *op, char key); |
469 | int key_confirm_quit (object *op, char key); |
422 | int key_confirm_quit (object *op, char key); |
470 | void flee_player (object *op); |
423 | void flee_player (object *op); |
471 | int check_pick (object *op); |
424 | int check_pick (object *op); |
472 | object *find_arrow (object *op, const char *type); |
425 | object *find_arrow (object *op, const char *type); |
473 | object *find_better_arrow (object *op, object *target, const char *type, int *better); |
426 | object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better); |
474 | object *pick_arrow_target (object *op, const char *type, int dir); |
427 | object *pick_arrow_target (object *op, shstr_cmp type, int dir); |
475 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
428 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
476 | int player_fire_bow (object *op, int dir); |
429 | int player_fire_bow (object *op, int dir); |
477 | void fire_misc_object (object *op, int dir); |
430 | void fire_misc_object (object *op, int dir); |
478 | bool fire (object *op, int dir); |
431 | bool fire (object *op, int dir); |
479 | object *find_key (object *pl, object *container, object *door); |
432 | object *find_key (object *pl, object *container, object *door); |
480 | bool move_player_attack (object *op, int dir); |
433 | bool move_player_attack (object *op, int dir); |
481 | bool move_player (object *op, int dir); |
434 | bool move_player (object *op, int dir); |
482 | bool handle_newcs_player (object *op); |
435 | bool handle_newcs_player (object *op); |
483 | int save_life (object *op); |
436 | int save_life (object *op); |
484 | void remove_unpaid_objects (object *op, object *env); |
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485 | char *gravestone_text (object *op); |
437 | const char *gravestone_text (object *op); |
486 | void do_some_living (object *op); |
438 | void do_some_living (object *op); |
487 | void kill_player (object *op); |
439 | void kill_player (object *op); |
488 | void loot_object (object *op); |
440 | void loot_object (object *op); |
489 | void fix_weight (void); |
441 | void fix_weight (void); |
490 | void fix_luck (void); |
442 | void fix_luck (void); |
… | |
… | |
498 | int action_makes_visible (object *op); |
450 | int action_makes_visible (object *op); |
499 | int op_on_battleground (object *op, int *x, int *y); |
451 | int op_on_battleground (object *op, int *x, int *y); |
500 | void dragon_ability_gain (object *who, int atnr, int level); |
452 | void dragon_ability_gain (object *who, int atnr, int level); |
501 | void player_unready_range_ob (player *pl, object *ob); |
453 | void player_unready_range_ob (player *pl, object *ob); |
502 | |
454 | |
503 | /* plugins.c */ |
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504 | int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix); |
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505 | int execute_global_event (int eventcode, ...); |
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506 | int plugins_init_plugin (const char *libfile); |
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507 | void *cfapi_get_hooks (int *type, ...); |
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508 | int plugins_remove_plugin (const char *id); |
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509 | crossfire_plugin *plugins_find_plugin (const char *id); |
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510 | void plugins_display_list (object *op); |
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511 | void *cfapi_system_find_animation (int *type, ...); |
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512 | void *cfapi_system_strdup (int *type, ...); |
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513 | void *cfapi_system_register_global_event (int *type, ...); |
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514 | void *cfapi_system_unregister_global_event (int *type, ...); |
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515 | void *cfapi_system_check_path (int *type, ...); |
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516 | void *cfapi_system_re_cmp (int *type, ...); |
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517 | void *cfapi_system_directory (int *type, ...); |
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518 | void *cfapi_map_get_map (int *type, ...); |
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519 | void *cfapi_map_has_been_loaded (int *type, ...); |
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520 | void *cfapi_map_create_path (int *type, ...); |
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521 | void *cfapi_map_get_map_property (int *type, ...); |
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522 | void *cfapi_map_set_map_property (int *type, ...); |
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523 | void *cfapi_map_out_of_map (int *type, ...); |
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524 | void *cfapi_map_update_position (int *type, ...); |
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525 | void *cfapi_map_delete_map (int *type, ...); |
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526 | void *cfapi_map_message (int *type, ...); |
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527 | void *cfapi_map_get_object_at (int *type, ...); |
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528 | void *cfapi_map_get_flags (int *type, ...); |
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529 | void *cfapi_map_present_arch_by_name (int *type, ...); |
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530 | void *cfapi_object_move (int *type, ...); |
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531 | void *cfapi_object_get_key (int *type, ...); |
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532 | void *cfapi_object_set_key (int *type, ...); |
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533 | void *cfapi_object_get_property (int *type, ...); |
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534 | void *cfapi_object_set_property (int *type, ...); |
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535 | void *cfapi_object_apply_below (int *type, ...); |
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536 | void *cfapi_object_apply (int *type, ...); |
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537 | void *cfapi_object_identify (int *type, ...); |
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538 | void *cfapi_object_describe (int *type, ...); |
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539 | void *cfapi_object_drain (int *type, ...); |
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540 | void *cfapi_object_fix (int *type, ...); |
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541 | void *cfapi_object_give_skill (int *type, ...); |
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542 | void *cfapi_object_transmute (int *type, ...); |
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543 | void *cfapi_object_remove (int *type, ...); |
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544 | void *cfapi_object_delete (int *type, ...); |
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545 | void *cfapi_object_clone (int *type, ...); |
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546 | void *cfapi_object_find (int *type, ...); |
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547 | void *cfapi_object_create (int *type, ...); |
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548 | void *cfapi_object_insert (int *type, ...); |
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549 | void *cfapi_object_split (int *type, ...); |
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550 | void *cfapi_object_merge (int *type, ...); |
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551 | void *cfapi_object_distance (int *type, ...); |
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552 | void *cfapi_object_update (int *type, ...); |
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553 | void *cfapi_object_clear (int *type, ...); |
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554 | void *cfapi_object_reset (int *type, ...); |
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555 | void *cfapi_object_check_inventory (int *type, ...); |
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556 | void *cfapi_object_clean_object (int *type, ...); |
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557 | void *cfapi_object_on_same_map (int *type, ...); |
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558 | void *cfapi_object_spring_trap (int *type, ...); |
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559 | void *cfapi_object_check_trigger (int *type, ...); |
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560 | void *cfapi_object_query_cost (int *type, ...); |
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561 | void *cfapi_object_query_money (int *type, ...); |
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562 | void *cfapi_object_cast (int *type, ...); |
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563 | void *cfapi_object_learn_spell (int *type, ...); |
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564 | void *cfapi_object_forget_spell (int *type, ...); |
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565 | void *cfapi_object_check_spell (int *type, ...); |
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566 | void *cfapi_object_pay_amount (int *type, ...); |
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567 | void *cfapi_object_pay_item (int *type, ...); |
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568 | void *cfapi_object_transfer (int *type, ...); |
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569 | void *cfapi_object_find_archetype_inside (int *type, ...); |
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570 | void *cfapi_object_drop (int *type, ...); |
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571 | void *cfapi_object_take (int *type, ...); |
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572 | void *cfapi_object_say (int *type, ...); |
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573 | void *cfapi_object_speak (int *type, ...); |
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574 | void *cfapi_player_find (int *type, ...); |
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575 | void *cfapi_player_message (int *type, ...); |
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576 | void *cfapi_player_send_inventory (int *type, ...); |
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577 | void *cfapi_object_teleport (int *type, ...); |
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578 | void *cfapi_object_pickup (int *type, ...); |
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579 | void *cfapi_archetype_get_first (int *type, ...); |
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580 | void *cfapi_archetype_get_property (int *type, ...); |
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581 | void *cfapi_party_get_property (int *type, ...); |
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582 | void *cfapi_region_get_property (int *type, ...); |
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583 | CommArray_s *find_plugin_command (char *cmd, object *op); |
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584 | int initPlugins (void); |
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585 | |
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586 | /* resurrection.c */ |
455 | /* resurrection.c */ |
587 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
456 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
588 | int resurrection_fails (int levelcaster, int leveldead); |
457 | int resurrection_fails (int levelcaster, int leveldead); |
589 | void dead_player (object *op); |
458 | void dead_player (object *op); |
590 | void dead_character (const char *name); |
459 | void dead_character (const char *name); |
… | |
… | |
607 | const char *query_cost_string (const object *tmp, object *who, int flag); |
476 | const char *query_cost_string (const object *tmp, object *who, int flag); |
608 | sint64 query_money (const object *op); |
477 | sint64 query_money (const object *op); |
609 | int pay_for_amount (sint64 to_pay, object *pl); |
478 | int pay_for_amount (sint64 to_pay, object *pl); |
610 | int pay_for_item (object *op, object *pl); |
479 | int pay_for_item (object *op, object *pl); |
611 | int can_pay (object *pl); |
480 | int can_pay (object *pl); |
612 | void sell_item (object *op, object *pl); |
481 | bool sell_item (object *op, object *pl); |
613 | double shopkeeper_approval (const maptile *map, const object *player); |
482 | double shopkeeper_approval (const maptile *map, const object *player); |
614 | int describe_shop (const object *op); |
483 | int describe_shop (const object *op); |
615 | void shop_listing (object *sign, object *op); |
484 | void shop_listing (object *sign, object *op); |
616 | bool is_in_shop (object *o); |
485 | bool is_in_shop (object *o); |
617 | bool is_in_shop (maptile *map, int x, int y); |
486 | bool is_in_shop (maptile *map, int x, int y); |
… | |
… | |
706 | void move_aura (object *aura); |
575 | void move_aura (object *aura); |
707 | void move_peacemaker (object *op); |
576 | void move_peacemaker (object *op); |
708 | int write_mark (object *op, object *spell, const char *msg); |
577 | int write_mark (object *op, object *spell, const char *msg); |
709 | |
578 | |
710 | /* spell_util.c */ |
579 | /* spell_util.c */ |
711 | object *find_random_spell_in_ob (object *ob, const char *skill); |
580 | object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); |
712 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
581 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
713 | void init_spells (void); |
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714 | void dump_spells (void); |
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715 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
582 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
716 | int min_casting_level (object *caster, object *spell); |
583 | int min_casting_level (object *caster, object *spell); |
717 | int caster_level (object *caster, object *spell); |
584 | int casting_level (object *caster, object *spell); |
718 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
585 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
719 | int SP_level_dam_adjust (object *caster, object *spob); |
586 | int SP_level_dam_adjust (object *caster, object *spob); |
720 | int SP_level_duration_adjust (object *caster, object *spob); |
587 | int SP_level_duration_adjust (object *caster, object *spob); |
721 | int SP_level_range_adjust (object *caster, object *spob); |
588 | int SP_level_range_adjust (object *caster, object *spob); |
722 | object *check_spell_known (object *op, const char *name); |
589 | object *check_spell_known (object *op, shstr_cmp name); |
723 | object *lookup_spell_by_name (object *op, const char *spname); |
590 | object *lookup_spell_by_name (object *op, const char *spname); |
724 | int reflwall (maptile *m, int x, int y, object *sp_op); |
591 | int reflwall (maptile *m, int x, int y, object *sp_op); |
725 | int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
592 | int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
726 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
593 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
727 | int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
594 | int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
… | |
… | |
737 | int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
604 | int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
738 | int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
605 | int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
739 | void move_spell_effect (object *op); |
606 | void move_spell_effect (object *op); |
740 | void check_spell_effect (object *op); |
607 | void check_spell_effect (object *op); |
741 | void apply_spell_effect (object *spell, object *victim); |
608 | void apply_spell_effect (object *spell, object *victim); |
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609 | void create_exploding_ball_at (object *victim, int level); |
742 | |
610 | |
743 | /* swamp.c */ |
611 | /* swamp.c */ |
744 | void walk_on_deep_swamp (object *op, object *victim); |
612 | void walk_on_deep_swamp (object *op, object *victim); |
745 | void move_deep_swamp (object *op); |
613 | void move_deep_swamp (object *op); |
746 | |
614 | |
… | |
… | |
777 | void move_duplicator (object *op); |
645 | void move_duplicator (object *op); |
778 | void move_creator (object *creator); |
646 | void move_creator (object *creator); |
779 | void move_marker (object *op); |
647 | void move_marker (object *op); |
780 | void process_object (object *op); |
648 | void process_object (object *op); |
781 | |
649 | |
782 | /* timers.c */ |
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783 | void cftimer_process_timers (void); |
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784 | void cftimer_process_event (object *ob); |
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785 | int cftimer_create (int id, long delay, object *ob, int mode); |
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786 | int cftimer_destroy (int id); |
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787 | int cftimer_find_free_id (void); |
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788 | |
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789 | /* weather.c */ |
650 | /* weather.c */ |
790 | void set_darkness_map (maptile *m); |
651 | void set_darkness_map (maptile *m); |
791 | void adjust_daylight (void); |
652 | void adjust_daylight (void); |