--- deliantra/server/include/sproto.h 2006/07/03 12:31:23 1.8 +++ deliantra/server/include/sproto.h 2006/08/31 10:15:15 1.16 @@ -1,4 +1,11 @@ +/* arch.c */ +archetype *find_archetype (const char *name); /* alchemy.c */ +int need_identify (const object *obj); +int apply_shop_mat (object *shop_mat, object *op); +const char *cost_string_from_value(uint64 cost, int approx); +void pay_player (object *pl, uint64 amount); +uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); void attempt_do_alchemy(object *caster, object *cauldron); int content_recipe_value(object *op); int numb_ob_inside(object *op); @@ -332,7 +339,7 @@ CommFunc find_oldsocket_command(char *cmd); CommFunc find_oldsocket_command2(char *cmd); /* daemon.c */ -FILE *BecomeDaemon(char *filename); +FILE *BecomeDaemon(const char *filename); /* disease.c */ int move_disease(object *disease); int remove_symptoms(object *disease); @@ -422,7 +429,7 @@ racelink *find_racelink(const char *name); /* login.c */ void emergency_save(int flag); -void delete_character(const char *name, int new); +void delete_character(const char *name, int); int verify_player(const char *name, char *password); int check_name(player *me, const char *name); int create_savedir_if_needed(char *savedir); @@ -431,6 +438,7 @@ void copy_file(const char *filename, FILE *fpout); void check_login(object *op); /* main.c */ +void server_tick (); void version(object *op); void info_keys(object *op); void start_info(object *op); @@ -448,7 +456,7 @@ void process_events(mapstruct *map); void clean_tmp_files(void); void cleanup(void); -void leave(player *pl, int draw_exit); +void leave(player *pl,int draw_exit); int forbid_play(void); void do_specials(void); int main(int argc, char **argv); @@ -687,6 +695,8 @@ double shopkeeper_approval(const mapstruct *map, const object *player); int describe_shop(const object *op); void shop_listing(object *op); +bool is_in_shop (object *o); +bool is_in_shop (mapstruct *map, int x, int y); /* skills.c */ int steal(object *op, int dir, object *skill); int pick_lock(object *pl, int dir, object *skill);