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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.62 by root, Mon May 14 21:32:27 2007 UTC vs.
Revision 1.72 by elmex, Mon Jul 16 14:49:00 2007 UTC

1// server/c_party.C 1/*
2int same_party (partylist *a, partylist *b); 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
20 */
3 21
4/* alchemy.c */ 22/* alchemy.c */
5int need_identify (const object *obj); 23int need_identify (const object *obj);
6int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
7const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
50void eat_special_food (object *who, object *food); 68void eat_special_food (object *who, object *food);
51void apply_lighter (object *who, object *lighter); 69void apply_lighter (object *who, object *lighter);
52void scroll_failure (object *op, int failure, int power); 70void scroll_failure (object *op, int failure, int power);
53void apply_changes_to_player (object *pl, object *change); 71void apply_changes_to_player (object *pl, object *change);
54void apply_item_transformer (object *pl, object *transformer); 72void apply_item_transformer (object *pl, object *transformer);
73extern void handle_apply_yield (object *op);
55 74
56/* attack.c */ 75/* attack.c */
57void cancellation (object *op); 76void cancellation (object *op);
58int did_make_save_item (object *op, int type, object *originator); 77int did_make_save_item (object *op, int type, object *originator);
59void save_throw_object (object *op, int type, object *originator); 78void save_throw_object (object *op, int type, object *originator);
106int command_weather (object *op, char *params); 125int command_weather (object *op, char *params);
107int command_archs (object *op, char *params); 126int command_archs (object *op, char *params);
108int command_hiscore (object *op, char *params); 127int command_hiscore (object *op, char *params);
109int command_debug (object *op, char *params); 128int command_debug (object *op, char *params);
110int command_dumpbelow (object *op, char *params); 129int command_dumpbelow (object *op, char *params);
130int command_dumpfriendlyobjects (object *op, char *params);
111int command_wizpass (object *op, char *params); 131int command_wizpass (object *op, char *params);
112int command_wizcast (object *op, char *params); 132int command_wizcast (object *op, char *params);
113int command_dumpallobjects (object *op, char *params);
114int command_dumpfriendlyobjects (object *op, char *params);
115int command_dumpallarchetypes (object *op, char *params);
116int command_ssdumptable (object *op, char *params);
117int command_dumpmap (object *op, char *params);
118int command_dumpallmaps (object *op, char *params);
119int command_printlos (object *op, char *params); 133int command_printlos (object *op, char *params);
120int command_version (object *op, char *params); 134int command_version (object *op, char *params);
121void bug_report (const char *reportstring); 135void bug_report (const char *reportstring);
122int command_statistics (object *pl, char *params); 136int command_statistics (object *pl, char *params);
123int command_fix_me (object *op, char *params); 137int command_fix_me (object *op, char *params);
178void set_pickup_mode (object *op, int i); 192void set_pickup_mode (object *op, int i);
179int command_search_items (object *op, char *params); 193int command_search_items (object *op, char *params);
180int command_rename_item (object *op, char *params); 194int command_rename_item (object *op, char *params);
181 195
182/* c_party.c */ 196/* c_party.c */
183int same_party (partylist *a, partylist *b);
184partylist *get_firstparty (void); 197partylist *get_firstparty (void);
185void remove_party (partylist *target_party); 198void remove_party (partylist *target_party);
186void obsolete_parties (void); 199void obsolete_parties (void);
187void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 200void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
188int confirm_party_password (object *op); 201int confirm_party_password (object *op);
205void do_wizard_hide (object *op, int silent_dm); 218void do_wizard_hide (object *op, int silent_dm);
206int command_hide (object *op, char *params); 219int command_hide (object *op, char *params);
207int command_setgod (object *op, char *params); 220int command_setgod (object *op, char *params);
208int command_banish (object *op, char *params); 221int command_banish (object *op, char *params);
209int command_save_overlay (object *op, char *params); 222int command_save_overlay (object *op, char *params);
210int command_toggle_shout (object *op, char *params);
211int command_freeze (object *op, char *params); 223int command_freeze (object *op, char *params);
212int command_arrest (object *op, char *params); 224int command_arrest (object *op, char *params);
213int command_summon (object *op, char *params); 225int command_summon (object *op, char *params);
214int command_teleport (object *op, char *params); 226int command_teleport (object *op, char *params);
215int command_create (object *op, char *params); 227int command_create (object *op, char *params);
462object *find_better_arrow (object *op, object *target, const char *type, int *better); 474object *find_better_arrow (object *op, object *target, const char *type, int *better);
463object *pick_arrow_target (object *op, const char *type, int dir); 475object *pick_arrow_target (object *op, const char *type, int dir);
464int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 476int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
465int player_fire_bow (object *op, int dir); 477int player_fire_bow (object *op, int dir);
466void fire_misc_object (object *op, int dir); 478void fire_misc_object (object *op, int dir);
467void fire (object *op, int dir); 479bool fire (object *op, int dir);
468object *find_key (object *pl, object *container, object *door); 480object *find_key (object *pl, object *container, object *door);
469void move_player_attack (object *op, int dir); 481bool move_player_attack (object *op, int dir);
470int move_player (object *op, int dir); 482bool move_player (object *op, int dir);
471int handle_newcs_player (object *op); 483bool handle_newcs_player (object *op);
472int save_life (object *op); 484int save_life (object *op);
473void remove_unpaid_objects (object *op, object *env);
474char *gravestone_text (object *op); 485char *gravestone_text (object *op);
475void do_some_living (object *op); 486void do_some_living (object *op);
476void kill_player (object *op); 487void kill_player (object *op);
477void loot_object (object *op); 488void loot_object (object *op);
478void fix_weight (void); 489void fix_weight (void);
622int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 633int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
623 634
624/* skill_util.c */ 635/* skill_util.c */
625void init_skills (void); 636void init_skills (void);
626void link_player_skills (object *op); 637void link_player_skills (object *op);
627void clear_skill (object *who);
628int do_skill (object *op, object *part, object *skill, int dir, const char *string); 638int do_skill (object *op, object *part, object *skill, int dir, const char *string);
629int calc_skill_exp (object *who, object *op, object *skill); 639int calc_skill_exp (object *who, object *op, object *skill);
630int learn_skill (object *pl, object *scroll); 640int learn_skill (object *pl, object *scroll);
631void show_skills (object *op, const char *search); 641void show_skills (object *op, const char *search);
632int use_skill (object *op, const char *string); 642int use_skill (object *op, const char *string);
676int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 686int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
677void execute_word_of_recall (object *op); 687void execute_word_of_recall (object *op);
678int cast_word_of_recall (object *op, object *caster, object *spell_ob); 688int cast_word_of_recall (object *op, object *caster, object *spell_ob);
679int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 689int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
680int perceive_self (object *op); 690int perceive_self (object *op);
681int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
682int magic_wall (object *op, object *caster, int dir, object *spell_ob); 691int magic_wall (object *op, object *caster, int dir, object *spell_ob);
683int dimension_door (object *op, object *caster, object *spob, int dir); 692int dimension_door (object *op, object *caster, object *spob, int dir);
684int cast_heal (object *op, object *caster, object *spell, int dir); 693int cast_heal (object *op, object *caster, object *spell, int dir);
685int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 694int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
686int cast_bless (object *op, object *caster, object *spell_ob, int dir); 695int cast_bless (object *op, object *caster, object *spell_ob, int dir);
766void move_firewall (object *op); 775void move_firewall (object *op);
767void move_player_mover (object *op); 776void move_player_mover (object *op);
768void move_duplicator (object *op); 777void move_duplicator (object *op);
769void move_creator (object *creator); 778void move_creator (object *creator);
770void move_marker (object *op); 779void move_marker (object *op);
771int process_object (object *op); 780void process_object (object *op);
772 781
773/* timers.c */ 782/* timers.c */
774void cftimer_process_timers (void); 783void cftimer_process_timers (void);
775void cftimer_process_event (object *ob); 784void cftimer_process_event (object *ob);
776int cftimer_create (int id, long delay, object *ob, int mode); 785int cftimer_create (int id, long delay, object *ob, int mode);

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