--- deliantra/server/include/sproto.h 2006/05/03 15:09:03 1.4 +++ deliantra/server/include/sproto.h 2006/07/03 12:31:23 1.8 @@ -198,7 +198,6 @@ int command_help(object *op, char *params); int onoff_value(const char *line); int command_quit(object *op, char *params); -int command_suicide(object *op, char *params); int command_real_quit(object *op, char *params); int command_explore(object *op, char *params); int command_sound(object *op, char *params); @@ -259,9 +258,11 @@ int command_search_items(object *op, char *params); int command_rename_item(object *op, char *params); /* c_party.c */ +int same_party(partylist *a, partylist *b); partylist *get_firstparty(void); void remove_party(partylist *target_party); void obsolete_parties(void); +void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); int confirm_party_password(object *op); void receive_party_password(object *op, char k); void send_party_message(object *op, char *msg); @@ -330,8 +331,6 @@ void init_commands(void); CommFunc find_oldsocket_command(char *cmd); CommFunc find_oldsocket_command2(char *cmd); -int parse_string(object *op, char *str); -int parse_command(object *op, char *str); /* daemon.c */ FILE *BecomeDaemon(char *filename); /* disease.c */ @@ -509,7 +508,7 @@ object *get_pet_enemy(object *pet, rv_vector *rv); void terminate_all_pets(object *owner); void remove_all_pets(mapstruct *map); -void follow_owner(object *ob, object *owner); +int follow_owner(object *ob, object *owner); void pet_move(object *ob); object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); void move_golem(object *op); @@ -677,7 +676,6 @@ int trap_disarm(object *disarmer, object *trap, int risk, object *skill); void trap_adjust(object *trap, int difficulty); /* shop.c */ -double shopkeeper_approval(const mapstruct *map, const object *player); uint64 query_cost(const object *tmp, object *who, int flag); const char *query_cost_string(const object *tmp, object *who, int flag); uint64 query_money(const object *op); @@ -686,6 +684,7 @@ int can_pay(object *pl); int get_payment(object *pl, object *op); void sell_item(object *op, object *pl); +double shopkeeper_approval(const mapstruct *map, const object *player); int describe_shop(const object *op); void shop_listing(object *op); /* skills.c */ @@ -716,8 +715,6 @@ void show_skills(object *op, const char *search); int use_skill(object *op, const char *string); int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); -static int attack_hth(object *pl, int dir, const char *string, object *skill); -static int attack_melee_weapon(object *op, int dir, const char *string, object *skill); /* spell_attack.c */ void check_spell_knockback(object *op); void forklightning(object *op, object *tmp);