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/cvs/deliantra/server/include/sproto.h
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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.9 by elmex, Sun Aug 13 17:16:02 2006 UTC vs.
Revision 1.19 by root, Thu Sep 14 21:16:12 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(sint64 cost, int approx);
2void pay_player (object *pl, uint64 amount); 5void pay_player (object *pl, sint64 amount);
3uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); 6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
4void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
5int content_recipe_value(object *op); 8int content_recipe_value(object *op);
6int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
7object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
8void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
431void destroy_object(object *op); 434void destroy_object(object *op);
432int save_player(object *op, int flag); 435int save_player(object *op, int flag);
433void copy_file(const char *filename, FILE *fpout); 436void copy_file(const char *filename, FILE *fpout);
434void check_login(object *op); 437void check_login(object *op);
435/* main.c */ 438/* main.c */
439void server_tick ();
436void version(object *op); 440void version(object *op);
437void info_keys(object *op); 441void info_keys(object *op);
438void start_info(object *op); 442void start_info(object *op);
439char *crypt_string(char *str, char *salt); 443char *crypt_string(char *str, char *salt);
440int check_password(char *typed, char *crypted); 444int check_password(char *typed, char *crypted);
448void process_players1(mapstruct *map); 452void process_players1(mapstruct *map);
449void process_players2(mapstruct *map); 453void process_players2(mapstruct *map);
450void process_events(mapstruct *map); 454void process_events(mapstruct *map);
451void clean_tmp_files(void); 455void clean_tmp_files(void);
452void cleanup(void); 456void cleanup(void);
453void leave(player *pl, int draw_exit); 457void leave(player *pl,int draw_exit);
454int forbid_play(void); 458int forbid_play(void);
455void do_specials(void); 459void do_specials(void);
456int main(int argc, char **argv); 460int main(int argc, char **argv);
457/* monster.c */ 461/* monster.c */
458object *check_enemy(object *npc, rv_vector *rv); 462object *check_enemy(object *npc, rv_vector *rv);
587void plugins_display_list(object *op); 591void plugins_display_list(object *op);
588void *cfapi_system_find_animation(int *type, ...); 592void *cfapi_system_find_animation(int *type, ...);
589void *cfapi_system_strdup_local(int *type, ...); 593void *cfapi_system_strdup_local(int *type, ...);
590void *cfapi_system_register_global_event(int *type, ...); 594void *cfapi_system_register_global_event(int *type, ...);
591void *cfapi_system_unregister_global_event(int *type, ...); 595void *cfapi_system_unregister_global_event(int *type, ...);
592void *cfapi_system_add_string(int *type, ...);
593void *cfapi_system_remove_string(int *type, ...);
594void *cfapi_system_check_path(int *type, ...); 596void *cfapi_system_check_path(int *type, ...);
595void *cfapi_system_re_cmp(int *type, ...); 597void *cfapi_system_re_cmp(int *type, ...);
596void *cfapi_system_directory(int *type, ...); 598void *cfapi_system_directory(int *type, ...);
597void *cfapi_map_get_map(int *type, ...); 599void *cfapi_map_get_map(int *type, ...);
598void *cfapi_map_has_been_loaded(int *type, ...); 600void *cfapi_map_has_been_loaded(int *type, ...);
676int trap_see(object *op, object *trap); 678int trap_see(object *op, object *trap);
677int trap_show(object *trap, object *where); 679int trap_show(object *trap, object *where);
678int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 680int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
679void trap_adjust(object *trap, int difficulty); 681void trap_adjust(object *trap, int difficulty);
680/* shop.c */ 682/* shop.c */
683int get_payment(object *pl);
681uint64 query_cost(const object *tmp, object *who, int flag); 684sint64 query_cost(const object *tmp, object *who, int flag);
682const char *query_cost_string(const object *tmp, object *who, int flag); 685const char *query_cost_string(const object *tmp, object *who, int flag);
683uint64 query_money(const object *op); 686sint64 query_money(const object *op);
684int pay_for_amount(uint64 to_pay, object *pl); 687int pay_for_amount(sint64 to_pay, object *pl);
685int pay_for_item(object *op, object *pl); 688int pay_for_item(object *op, object *pl);
686int can_pay(object *pl); 689int can_pay(object *pl);
687int get_payment(object *pl, object *op);
688void sell_item(object *op, object *pl); 690void sell_item(object *op, object *pl);
689double shopkeeper_approval(const mapstruct *map, const object *player); 691double shopkeeper_approval(const mapstruct *map, const object *player);
690int describe_shop(const object *op); 692int describe_shop(const object *op);
691void shop_listing(object *op); 693void shop_listing(object *op);
694bool is_in_shop (object *o);
695bool is_in_shop (mapstruct *map, int x, int y);
692/* skills.c */ 696/* skills.c */
693int steal(object *op, int dir, object *skill); 697int steal(object *op, int dir, object *skill);
694int pick_lock(object *pl, int dir, object *skill); 698int pick_lock(object *pl, int dir, object *skill);
695int hide(object *op, object *skill); 699int hide(object *op, object *skill);
696int jump(object *pl, int dir, object *skill); 700int jump(object *pl, int dir, object *skill);

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