--- deliantra/server/include/sproto.h 2006/08/13 17:16:02 1.9 +++ deliantra/server/include/sproto.h 2006/09/14 21:16:12 1.19 @@ -1,6 +1,9 @@ /* alchemy.c */ -void pay_player (object *pl, uint64 amount); -uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); +int need_identify (const object *obj); +int apply_shop_mat (object *shop_mat, object *op); +const char *cost_string_from_value(sint64 cost, int approx); +void pay_player (object *pl, sint64 amount); +sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); void attempt_do_alchemy(object *caster, object *cauldron); int content_recipe_value(object *op); int numb_ob_inside(object *op); @@ -433,6 +436,7 @@ void copy_file(const char *filename, FILE *fpout); void check_login(object *op); /* main.c */ +void server_tick (); void version(object *op); void info_keys(object *op); void start_info(object *op); @@ -450,7 +454,7 @@ void process_events(mapstruct *map); void clean_tmp_files(void); void cleanup(void); -void leave(player *pl, int draw_exit); +void leave(player *pl,int draw_exit); int forbid_play(void); void do_specials(void); int main(int argc, char **argv); @@ -589,8 +593,6 @@ void *cfapi_system_strdup_local(int *type, ...); void *cfapi_system_register_global_event(int *type, ...); void *cfapi_system_unregister_global_event(int *type, ...); -void *cfapi_system_add_string(int *type, ...); -void *cfapi_system_remove_string(int *type, ...); void *cfapi_system_check_path(int *type, ...); void *cfapi_system_re_cmp(int *type, ...); void *cfapi_system_directory(int *type, ...); @@ -678,17 +680,19 @@ int trap_disarm(object *disarmer, object *trap, int risk, object *skill); void trap_adjust(object *trap, int difficulty); /* shop.c */ -uint64 query_cost(const object *tmp, object *who, int flag); +int get_payment(object *pl); +sint64 query_cost(const object *tmp, object *who, int flag); const char *query_cost_string(const object *tmp, object *who, int flag); -uint64 query_money(const object *op); -int pay_for_amount(uint64 to_pay, object *pl); +sint64 query_money(const object *op); +int pay_for_amount(sint64 to_pay, object *pl); int pay_for_item(object *op, object *pl); int can_pay(object *pl); -int get_payment(object *pl, object *op); void sell_item(object *op, object *pl); double shopkeeper_approval(const mapstruct *map, const object *player); int describe_shop(const object *op); void shop_listing(object *op); +bool is_in_shop (object *o); +bool is_in_shop (mapstruct *map, int x, int y); /* skills.c */ int steal(object *op, int dir, object *skill); int pick_lock(object *pl, int dir, object *skill);