… | |
… | |
452 | void process_players1(mapstruct *map); |
452 | void process_players1(mapstruct *map); |
453 | void process_players2(mapstruct *map); |
453 | void process_players2(mapstruct *map); |
454 | void process_events(mapstruct *map); |
454 | void process_events(mapstruct *map); |
455 | void clean_tmp_files(void); |
455 | void clean_tmp_files(void); |
456 | void cleanup(void); |
456 | void cleanup(void); |
457 | void leave(player *pl, int draw_exit); |
457 | void leave(player *pl,int draw_exit); |
458 | int forbid_play(void); |
458 | int forbid_play(void); |
459 | void do_specials(void); |
459 | void do_specials(void); |
460 | int main(int argc, char **argv); |
460 | int main(int argc, char **argv); |
461 | /* monster.c */ |
461 | /* monster.c */ |
462 | object *check_enemy(object *npc, rv_vector *rv); |
462 | object *check_enemy(object *npc, rv_vector *rv); |
… | |
… | |
691 | int get_payment(object *pl, object *op); |
691 | int get_payment(object *pl, object *op); |
692 | void sell_item(object *op, object *pl); |
692 | void sell_item(object *op, object *pl); |
693 | double shopkeeper_approval(const mapstruct *map, const object *player); |
693 | double shopkeeper_approval(const mapstruct *map, const object *player); |
694 | int describe_shop(const object *op); |
694 | int describe_shop(const object *op); |
695 | void shop_listing(object *op); |
695 | void shop_listing(object *op); |
|
|
696 | bool is_in_shop (object *o); |
|
|
697 | bool is_in_shop (mapstruct *map, int x, int y); |
696 | /* skills.c */ |
698 | /* skills.c */ |
697 | int steal(object *op, int dir, object *skill); |
699 | int steal(object *op, int dir, object *skill); |
698 | int pick_lock(object *pl, int dir, object *skill); |
700 | int pick_lock(object *pl, int dir, object *skill); |
699 | int hide(object *op, object *skill); |
701 | int hide(object *op, object *skill); |
700 | int jump(object *pl, int dir, object *skill); |
702 | int jump(object *pl, int dir, object *skill); |