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/cvs/deliantra/server/include/sproto.h
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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.13 by root, Thu Aug 24 13:13:49 2006 UTC vs.
Revision 1.15 by root, Wed Aug 30 09:31:30 2006 UTC

452void process_players1(mapstruct *map); 452void process_players1(mapstruct *map);
453void process_players2(mapstruct *map); 453void process_players2(mapstruct *map);
454void process_events(mapstruct *map); 454void process_events(mapstruct *map);
455void clean_tmp_files(void); 455void clean_tmp_files(void);
456void cleanup(void); 456void cleanup(void);
457void leave(player *pl, int draw_exit); 457void leave(player *pl,int draw_exit);
458int forbid_play(void); 458int forbid_play(void);
459void do_specials(void); 459void do_specials(void);
460int main(int argc, char **argv); 460int main(int argc, char **argv);
461/* monster.c */ 461/* monster.c */
462object *check_enemy(object *npc, rv_vector *rv); 462object *check_enemy(object *npc, rv_vector *rv);
691int get_payment(object *pl, object *op); 691int get_payment(object *pl, object *op);
692void sell_item(object *op, object *pl); 692void sell_item(object *op, object *pl);
693double shopkeeper_approval(const mapstruct *map, const object *player); 693double shopkeeper_approval(const mapstruct *map, const object *player);
694int describe_shop(const object *op); 694int describe_shop(const object *op);
695void shop_listing(object *op); 695void shop_listing(object *op);
696bool is_in_shop (object *o);
697bool is_in_shop (mapstruct *map, int x, int y);
696/* skills.c */ 698/* skills.c */
697int steal(object *op, int dir, object *skill); 699int steal(object *op, int dir, object *skill);
698int pick_lock(object *pl, int dir, object *skill); 700int pick_lock(object *pl, int dir, object *skill);
699int hide(object *op, object *skill); 701int hide(object *op, object *skill);
700int jump(object *pl, int dir, object *skill); 702int jump(object *pl, int dir, object *skill);

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