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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.10 by elmex, Mon Aug 14 07:10:46 2006 UTC vs.
Revision 1.20 by root, Sat Sep 16 22:24:12 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op);
2const char *cost_string_from_value(uint64 cost, int approx); 4const char *cost_string_from_value(sint64 cost, int approx);
3void pay_player (object *pl, uint64 amount); 5void pay_player (object *pl, sint64 amount);
4uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); 6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
5void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
6int content_recipe_value(object *op); 8int content_recipe_value(object *op);
7int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
8object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
9void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
39int unapply_for_ob(object *who, object *op, int aflags); 41int unapply_for_ob(object *who, object *op, int aflags);
40int can_apply_object(object *who, object *op); 42int can_apply_object(object *who, object *op);
41int apply_special(object *who, object *op, int aflags); 43int apply_special(object *who, object *op, int aflags);
42int monster_apply_special(object *who, object *op, int aflags); 44int monster_apply_special(object *who, object *op, int aflags);
43int auto_apply(object *op); 45int auto_apply(object *op);
44void fix_auto_apply(mapstruct *m); 46void fix_auto_apply(maptile *m);
45void eat_special_food(object *who, object *food); 47void eat_special_food(object *who, object *food);
46void apply_lighter(object *who, object *lighter); 48void apply_lighter(object *who, object *lighter);
47void scroll_failure(object *op, int failure, int power); 49void scroll_failure(object *op, int failure, int power);
48void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player(object *pl, object *change);
49void apply_item_transformer(object *pl, object *transformer); 51void apply_item_transformer(object *pl, object *transformer);
432void destroy_object(object *op); 434void destroy_object(object *op);
433int save_player(object *op, int flag); 435int save_player(object *op, int flag);
434void copy_file(const char *filename, FILE *fpout); 436void copy_file(const char *filename, FILE *fpout);
435void check_login(object *op); 437void check_login(object *op);
436/* main.c */ 438/* main.c */
439void server_tick ();
437void version(object *op); 440void version(object *op);
438void info_keys(object *op); 441void info_keys(object *op);
439void start_info(object *op); 442void start_info(object *op);
440char *crypt_string(char *str, char *salt); 443char *crypt_string(char *str, char *salt);
441int check_password(char *typed, char *crypted); 444int check_password(char *typed, char *crypted);
442void enter_player_savebed(object *op); 445void enter_player_savebed(object *op);
443void leave_map(object *op); 446void leave_map(object *op);
444void set_map_timeout(mapstruct *oldmap); 447void set_map_timeout(maptile *oldmap);
445char *clean_path(const char *file); 448char *clean_path(const char *file);
446char *unclean_path(const char *src); 449char *unclean_path(const char *src);
447void enter_exit(object *op, object *exit_ob); 450void enter_exit(object *op, object *exit_ob);
448void process_active_maps(void); 451void process_active_maps(void);
449void process_players1(mapstruct *map); 452void process_players1(maptile *map);
450void process_players2(mapstruct *map); 453void process_players2(maptile *map);
451void process_events(mapstruct *map); 454void process_events(maptile *map);
452void clean_tmp_files(void); 455void clean_tmp_files(void);
453void cleanup(void); 456void cleanup(void);
454void leave(player *pl, int draw_exit); 457void leave(player *pl,int draw_exit);
455int forbid_play(void); 458int forbid_play(void);
456void do_specials(void); 459void do_specials(void);
457int main(int argc, char **argv); 460int main(int argc, char **argv);
458/* monster.c */ 461/* monster.c */
459object *check_enemy(object *npc, rv_vector *rv); 462object *check_enemy(object *npc, rv_vector *rv);
487void pace_movev(object *ob); 490void pace_movev(object *ob);
488void pace_moveh(object *ob); 491void pace_moveh(object *ob);
489void pace2_movev(object *ob); 492void pace2_movev(object *ob);
490void pace2_moveh(object *ob); 493void pace2_moveh(object *ob);
491void rand_move(object *ob); 494void rand_move(object *ob);
492void check_earthwalls(object *op, mapstruct *m, int x, int y); 495void check_earthwalls(object *op, maptile *m, int x, int y);
493void check_doors(object *op, mapstruct *m, int x, int y); 496void check_doors(object *op, maptile *m, int x, int y);
494void communicate(object *op, const char *txt); 497void communicate(object *op, const char *txt);
495int talk_to_npc(object *op, object *npc, const char *txt); 498int talk_to_npc(object *op, object *npc, const char *txt);
496int talk_to_wall(object *pl, object *npc, const char *txt); 499int talk_to_wall(object *pl, object *npc, const char *txt);
497object *find_mon_throw_ob(object *op); 500object *find_mon_throw_ob(object *op);
498int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 501int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
502int move_object(object *op, int dir); 505int move_object(object *op, int dir);
503int move_ob(object *op, int dir, object *originator); 506int move_ob(object *op, int dir, object *originator);
504int transfer_ob(object *op, int x, int y, int randomly, object *originator); 507int transfer_ob(object *op, int x, int y, int randomly, object *originator);
505int teleport(object *teleporter, uint8 tele_type, object *user); 508int teleport(object *teleporter, uint8 tele_type, object *user);
506void recursive_roll(object *op, int dir, object *pusher); 509void recursive_roll(object *op, int dir, object *pusher);
507int try_fit(object *op, mapstruct *m, int x, int y); 510int try_fit(object *op, maptile *m, int x, int y);
508int roll_ob(object *op, int dir, object *pusher); 511int roll_ob(object *op, int dir, object *pusher);
509int push_ob(object *who, int dir, object *pusher); 512int push_ob(object *who, int dir, object *pusher);
510/* pets.c */ 513/* pets.c */
511object *get_pet_enemy(object *pet, rv_vector *rv); 514object *get_pet_enemy(object *pet, rv_vector *rv);
512void terminate_all_pets(object *owner); 515void terminate_all_pets(object *owner);
513void remove_all_pets(mapstruct *map); 516void remove_all_pets(maptile *map);
514int follow_owner(object *ob, object *owner); 517int follow_owner(object *ob, object *owner);
515void pet_move(object *ob); 518void pet_move(object *ob);
516object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 519object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
517void move_golem(object *op); 520void move_golem(object *op);
518void control_golem(object *op, int dir); 521void control_golem(object *op, int dir);
588void plugins_display_list(object *op); 591void plugins_display_list(object *op);
589void *cfapi_system_find_animation(int *type, ...); 592void *cfapi_system_find_animation(int *type, ...);
590void *cfapi_system_strdup_local(int *type, ...); 593void *cfapi_system_strdup_local(int *type, ...);
591void *cfapi_system_register_global_event(int *type, ...); 594void *cfapi_system_register_global_event(int *type, ...);
592void *cfapi_system_unregister_global_event(int *type, ...); 595void *cfapi_system_unregister_global_event(int *type, ...);
593void *cfapi_system_add_string(int *type, ...);
594void *cfapi_system_remove_string(int *type, ...);
595void *cfapi_system_check_path(int *type, ...); 596void *cfapi_system_check_path(int *type, ...);
596void *cfapi_system_re_cmp(int *type, ...); 597void *cfapi_system_re_cmp(int *type, ...);
597void *cfapi_system_directory(int *type, ...); 598void *cfapi_system_directory(int *type, ...);
598void *cfapi_map_get_map(int *type, ...); 599void *cfapi_map_get_map(int *type, ...);
599void *cfapi_map_has_been_loaded(int *type, ...); 600void *cfapi_map_has_been_loaded(int *type, ...);
677int trap_see(object *op, object *trap); 678int trap_see(object *op, object *trap);
678int trap_show(object *trap, object *where); 679int trap_show(object *trap, object *where);
679int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 680int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
680void trap_adjust(object *trap, int difficulty); 681void trap_adjust(object *trap, int difficulty);
681/* shop.c */ 682/* shop.c */
683int get_payment(object *pl);
682uint64 query_cost(const object *tmp, object *who, int flag); 684sint64 query_cost(const object *tmp, object *who, int flag);
683const char *query_cost_string(const object *tmp, object *who, int flag); 685const char *query_cost_string(const object *tmp, object *who, int flag);
684uint64 query_money(const object *op); 686sint64 query_money(const object *op);
685int pay_for_amount(uint64 to_pay, object *pl); 687int pay_for_amount(sint64 to_pay, object *pl);
686int pay_for_item(object *op, object *pl); 688int pay_for_item(object *op, object *pl);
687int can_pay(object *pl); 689int can_pay(object *pl);
688int get_payment(object *pl, object *op);
689void sell_item(object *op, object *pl); 690void sell_item(object *op, object *pl);
690double shopkeeper_approval(const mapstruct *map, const object *player); 691double shopkeeper_approval(const maptile *map, const object *player);
691int describe_shop(const object *op); 692int describe_shop(const object *op);
692void shop_listing(object *op); 693void shop_listing(object *op);
694bool is_in_shop (object *o);
695bool is_in_shop (maptile *map, int x, int y);
693/* skills.c */ 696/* skills.c */
694int steal(object *op, int dir, object *skill); 697int steal(object *op, int dir, object *skill);
695int pick_lock(object *pl, int dir, object *skill); 698int pick_lock(object *pl, int dir, object *skill);
696int hide(object *op, object *skill); 699int hide(object *op, object *skill);
697int jump(object *pl, int dir, object *skill); 700int jump(object *pl, int dir, object *skill);
785/* spell_util.c */ 788/* spell_util.c */
786object *find_random_spell_in_ob(object *ob, const char *skill); 789object *find_random_spell_in_ob(object *ob, const char *skill);
787void set_spell_skill(object *op, object *caster, object *spob, object *dest); 790void set_spell_skill(object *op, object *caster, object *spob, object *dest);
788void init_spells(void); 791void init_spells(void);
789void dump_spells(void); 792void dump_spells(void);
790void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 793void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
791int min_casting_level(object *caster, object *spell); 794int min_casting_level(object *caster, object *spell);
792int caster_level(object *caster, object *spell); 795int caster_level(object *caster, object *spell);
793sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 796sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
794int SP_level_dam_adjust(object *caster, object *spob); 797int SP_level_dam_adjust(object *caster, object *spob);
795int SP_level_duration_adjust(object *caster, object *spob); 798int SP_level_duration_adjust(object *caster, object *spob);
796int SP_level_range_adjust(object *caster, object *spob); 799int SP_level_range_adjust(object *caster, object *spob);
797object *check_spell_known(object *op, const char *name); 800object *check_spell_known(object *op, const char *name);
798object *lookup_spell_by_name(object *op, const char *spname); 801object *lookup_spell_by_name(object *op, const char *spname);
799int reflwall(mapstruct *m, int x, int y, object *sp_op); 802int reflwall(maptile *m, int x, int y, object *sp_op);
800int cast_create_obj(object *op, object *caster, object *new_op, int dir); 803int cast_create_obj(object *op, object *caster, object *new_op, int dir);
801int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 804int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
802int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 805int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
803void regenerate_rod(object *rod); 806void regenerate_rod(object *rod);
804void drain_rod_charge(object *rod); 807void drain_rod_charge(object *rod);
805object *find_target_for_friendly_spell(object *op, int dir); 808object *find_target_for_friendly_spell(object *op, int dir);
806int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 809int spell_find_dir(maptile *m, int x, int y, object *exclude);
807void put_a_monster(object *op, const char *monstername); 810void put_a_monster(object *op, const char *monstername);
808int summon_hostile_monsters(object *op, int n, const char *monstername); 811int summon_hostile_monsters(object *op, int n, const char *monstername);
809void shuffle_attack(object *op, int change_face); 812void shuffle_attack(object *op, int change_face);
810void prayer_failure(object *op, int failure, int power); 813void prayer_failure(object *op, int failure, int power);
811void spell_failure(object *op, int failure, int power, object *skill); 814void spell_failure(object *op, int failure, int power, object *skill);
817/* swamp.c */ 820/* swamp.c */
818void walk_on_deep_swamp(object *op, object *victim); 821void walk_on_deep_swamp(object *op, object *victim);
819void move_deep_swamp(object *op); 822void move_deep_swamp(object *op);
820/* swap.c */ 823/* swap.c */
821void read_map_log(void); 824void read_map_log(void);
822void swap_map(mapstruct *map); 825void swap_map(maptile *map);
823void check_active_maps(void); 826void check_active_maps(void);
824mapstruct *map_least_timeout(char *except_level); 827maptile *map_least_timeout(char *except_level);
825void swap_below_max(char *except_level); 828void swap_below_max(char *except_level);
826int players_on_map(mapstruct *m, int show_all); 829int players_on_map(maptile *m, int show_all);
827void flush_old_maps(void); 830void flush_old_maps(void);
828/* time.c */ 831/* time.c */
829void remove_door(object *op); 832void remove_door(object *op);
830void remove_door2(object *op); 833void remove_door2(object *op);
831void generate_monster_inv(object *gen); 834void generate_monster_inv(object *gen);
838void move_timed_gate(object *op); 841void move_timed_gate(object *op);
839void move_detector(object *op); 842void move_detector(object *op);
840void animate_trigger(object *op); 843void animate_trigger(object *op);
841void move_hole(object *op); 844void move_hole(object *op);
842object *stop_item(object *op); 845object *stop_item(object *op);
843void fix_stopped_item(object *op, mapstruct *map, object *originator); 846void fix_stopped_item(object *op, maptile *map, object *originator);
844object *fix_stopped_arrow(object *op); 847object *fix_stopped_arrow(object *op);
845void move_arrow(object *op); 848void move_arrow(object *op);
846void change_object(object *op); 849void change_object(object *op);
847void move_teleporter(object *op); 850void move_teleporter(object *op);
848void move_player_changer(object *op); 851void move_player_changer(object *op);
857void cftimer_process_event(object *ob); 860void cftimer_process_event(object *ob);
858int cftimer_create(int id, long delay, object *ob, int mode); 861int cftimer_create(int id, long delay, object *ob, int mode);
859int cftimer_destroy(int id); 862int cftimer_destroy(int id);
860int cftimer_find_free_id(void); 863int cftimer_find_free_id(void);
861/* weather.c */ 864/* weather.c */
862void set_darkness_map(mapstruct *m); 865void set_darkness_map(maptile *m);
863void tick_the_clock(void); 866void tick_the_clock(void);
864void init_weather(void); 867void init_weather(void);
865void weather_effect(const char *filename); 868void weather_effect(const char *filename);
866int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 869int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
867int real_world_temperature(int x, int y, mapstruct *m); 870int real_world_temperature(int x, int y, maptile *m);
868int similar_direction(int a, int b); 871int similar_direction(int a, int b);

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