--- deliantra/server/include/sproto.h 2007/07/14 14:57:16 1.71
+++ deliantra/server/include/sproto.h 2008/04/20 00:44:12 1.83
@@ -1,9 +1,9 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
*
- * Crossfire TRT is free software: you can redistribute it and/or modify
+ * Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -16,7 +16,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
/* alchemy.c */
@@ -41,12 +41,10 @@
int apply_transport (object *pl, object *transport, int aflag);
int should_director_abort (object *op, object *victim);
int apply_potion (object *op, object *tmp);
-int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
int prepare_weapon (object *op, object *improver, object *weapon);
int improve_weapon (object *op, object *improver, object *weapon);
int check_improve_weapon (object *op, object *tmp);
int improve_armour (object *op, object *improver, object *armour);
-int convert_item (object *item, object *converter);
int apply_container (object *op, object *sack);
int esrv_apply_container (object *op, object *sack);
void move_apply (object *trap, object *victim, object *originator);
@@ -70,6 +68,7 @@
void scroll_failure (object *op, int failure, int power);
void apply_changes_to_player (object *pl, object *change);
void apply_item_transformer (object *pl, object *transformer);
+extern void handle_apply_yield (object *op);
/* attack.c */
void cancellation (object *op);
@@ -178,6 +177,7 @@
int command_take (object *op, char *params);
void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
void drop_object (object *op, object *tmp, uint32 nrof);
+void update_after_inventory_change (object *op);
void drop (object *op, object *tmp);
int command_dropall (object *op, char *params);
int command_drop (object *op, char *params);
@@ -186,7 +186,6 @@
void examine_monster (object *op, object *tmp);
const char *long_desc (object *tmp, object *pl);
void examine (object *op, object *tmp);
-void inventory (object *op, object *inv);
int command_pickup (object *op, char *params);
void set_pickup_mode (object *op, int i);
int command_search_items (object *op, char *params);
@@ -242,9 +241,6 @@
int command_learn_spell (object *op, char *params);
int command_learn_special_prayer (object *op, char *params);
int command_forget_spell (object *op, char *params);
-int command_listplugins (object *op, char *params);
-int command_loadplugin (object *op, char *params);
-int command_unloadplugin (object *op, char *params);
int command_dmhide (object *op, char *params);
void dm_stack_pop (player *pl);
object *dm_stack_peek (player *pl);
@@ -276,7 +272,7 @@
int move_symptom (object *symptom);
int check_physically_infect (object *victim, object *hitter);
object *find_disease (object *victim);
-int cure_disease (object *sufferer, object *caster);
+int cure_disease (object *sufferer, object *caster, object *spell);
int reduce_symptoms (object *sufferer, int reduction);
/* egoitem.c */
@@ -340,8 +336,6 @@
void usage (void);
void help (void);
void init_beforeplay (void);
-void init_startup (void);
-void compile_info (void);
void init_signals (void);
void init_races (void);
void dump_races (void);
@@ -362,7 +356,6 @@
void version (object *op);
void info_keys (object *op);
char *crypt_string (char *str, char *salt);
-int check_password (char *typed, char *crypted);
void enter_player_savebed (object *op);
void leave_map (object *op);
void set_map_timeout (maptile *oldmap);
@@ -372,7 +365,6 @@
void process_events ();
void clean_tmp_files (void);
void leave (player *pl,int draw_exit);
-int forbid_play (void);
void do_specials (void);
int main (int argc, char **argv);
@@ -499,89 +491,6 @@
void dragon_ability_gain (object *who, int atnr, int level);
void player_unready_range_ob (player *pl, object *ob);
-/* plugins.c */
-int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
-int execute_global_event (int eventcode, ...);
-int plugins_init_plugin (const char *libfile);
-void *cfapi_get_hooks (int *type, ...);
-int plugins_remove_plugin (const char *id);
-crossfire_plugin *plugins_find_plugin (const char *id);
-void plugins_display_list (object *op);
-void *cfapi_system_find_animation (int *type, ...);
-void *cfapi_system_strdup (int *type, ...);
-void *cfapi_system_register_global_event (int *type, ...);
-void *cfapi_system_unregister_global_event (int *type, ...);
-void *cfapi_system_check_path (int *type, ...);
-void *cfapi_system_re_cmp (int *type, ...);
-void *cfapi_system_directory (int *type, ...);
-void *cfapi_map_get_map (int *type, ...);
-void *cfapi_map_has_been_loaded (int *type, ...);
-void *cfapi_map_create_path (int *type, ...);
-void *cfapi_map_get_map_property (int *type, ...);
-void *cfapi_map_set_map_property (int *type, ...);
-void *cfapi_map_out_of_map (int *type, ...);
-void *cfapi_map_update_position (int *type, ...);
-void *cfapi_map_delete_map (int *type, ...);
-void *cfapi_map_message (int *type, ...);
-void *cfapi_map_get_object_at (int *type, ...);
-void *cfapi_map_get_flags (int *type, ...);
-void *cfapi_map_present_arch_by_name (int *type, ...);
-void *cfapi_object_move (int *type, ...);
-void *cfapi_object_get_key (int *type, ...);
-void *cfapi_object_set_key (int *type, ...);
-void *cfapi_object_get_property (int *type, ...);
-void *cfapi_object_set_property (int *type, ...);
-void *cfapi_object_apply_below (int *type, ...);
-void *cfapi_object_apply (int *type, ...);
-void *cfapi_object_identify (int *type, ...);
-void *cfapi_object_describe (int *type, ...);
-void *cfapi_object_drain (int *type, ...);
-void *cfapi_object_fix (int *type, ...);
-void *cfapi_object_give_skill (int *type, ...);
-void *cfapi_object_transmute (int *type, ...);
-void *cfapi_object_remove (int *type, ...);
-void *cfapi_object_delete (int *type, ...);
-void *cfapi_object_clone (int *type, ...);
-void *cfapi_object_find (int *type, ...);
-void *cfapi_object_create (int *type, ...);
-void *cfapi_object_insert (int *type, ...);
-void *cfapi_object_split (int *type, ...);
-void *cfapi_object_merge (int *type, ...);
-void *cfapi_object_distance (int *type, ...);
-void *cfapi_object_update (int *type, ...);
-void *cfapi_object_clear (int *type, ...);
-void *cfapi_object_reset (int *type, ...);
-void *cfapi_object_check_inventory (int *type, ...);
-void *cfapi_object_clean_object (int *type, ...);
-void *cfapi_object_on_same_map (int *type, ...);
-void *cfapi_object_spring_trap (int *type, ...);
-void *cfapi_object_check_trigger (int *type, ...);
-void *cfapi_object_query_cost (int *type, ...);
-void *cfapi_object_query_money (int *type, ...);
-void *cfapi_object_cast (int *type, ...);
-void *cfapi_object_learn_spell (int *type, ...);
-void *cfapi_object_forget_spell (int *type, ...);
-void *cfapi_object_check_spell (int *type, ...);
-void *cfapi_object_pay_amount (int *type, ...);
-void *cfapi_object_pay_item (int *type, ...);
-void *cfapi_object_transfer (int *type, ...);
-void *cfapi_object_find_archetype_inside (int *type, ...);
-void *cfapi_object_drop (int *type, ...);
-void *cfapi_object_take (int *type, ...);
-void *cfapi_object_say (int *type, ...);
-void *cfapi_object_speak (int *type, ...);
-void *cfapi_player_find (int *type, ...);
-void *cfapi_player_message (int *type, ...);
-void *cfapi_player_send_inventory (int *type, ...);
-void *cfapi_object_teleport (int *type, ...);
-void *cfapi_object_pickup (int *type, ...);
-void *cfapi_archetype_get_first (int *type, ...);
-void *cfapi_archetype_get_property (int *type, ...);
-void *cfapi_party_get_property (int *type, ...);
-void *cfapi_region_get_property (int *type, ...);
-CommArray_s *find_plugin_command (char *cmd, object *op);
-int initPlugins (void);
-
/* resurrection.c */
int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
int resurrection_fails (int levelcaster, int leveldead);
@@ -709,8 +618,6 @@
/* spell_util.c */
object *find_random_spell_in_ob (object *ob, const char *skill);
void set_spell_skill (object *op, object *caster, object *spob, object *dest);
-void init_spells (void);
-void dump_spells (void);
void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
int min_casting_level (object *caster, object *spell);
int caster_level (object *caster, object *spell);
@@ -778,13 +685,6 @@
void move_marker (object *op);
void process_object (object *op);
-/* timers.c */
-void cftimer_process_timers (void);
-void cftimer_process_event (object *ob);
-int cftimer_create (int id, long delay, object *ob, int mode);
-int cftimer_destroy (int id);
-int cftimer_find_free_id (void);
-
/* weather.c */
void set_darkness_map (maptile *m);
void adjust_daylight (void);