--- deliantra/server/include/sproto.h 2007/07/14 14:57:16 1.71 +++ deliantra/server/include/sproto.h 2009/01/13 13:29:57 1.102 @@ -1,9 +1,9 @@ /* - * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * - * Crossfire TRT is free software: you can redistribute it and/or modify + * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. @@ -16,7 +16,7 @@ * You should have received a copy of the GNU General Public License * along with this program. If not, see . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ /* alchemy.c */ @@ -25,7 +25,7 @@ const char *cost_string_from_value (sint64 cost, int approx); void pay_player (object *pl, sint64 amount); sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); -void attempt_do_alchemy (object *caster, object *cauldron); +void attempt_do_alchemy (object *caster, object *cauldron, object *skill); int content_recipe_value (object *op); int numb_ob_inside (object *op); object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); @@ -41,12 +41,10 @@ int apply_transport (object *pl, object *transport, int aflag); int should_director_abort (object *op, object *victim); int apply_potion (object *op, object *tmp); -int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); int prepare_weapon (object *op, object *improver, object *weapon); int improve_weapon (object *op, object *improver, object *weapon); int check_improve_weapon (object *op, object *tmp); int improve_armour (object *op, object *improver, object *armour); -int convert_item (object *item, object *converter); int apply_container (object *op, object *sack); int esrv_apply_container (object *op, object *sack); void move_apply (object *trap, object *victim, object *originator); @@ -70,6 +68,9 @@ void scroll_failure (object *op, int failure, int power); void apply_changes_to_player (object *pl, object *change); void apply_item_transformer (object *pl, object *transformer); +extern void handle_apply_yield (object *op); +void apply_lamp (object *op, bool switch_on); +void get_animation_from_arch (object *op, arch_ptr a); /* attack.c */ void cancellation (object *op); @@ -97,8 +98,6 @@ /* build_map.c */ int can_build_over (struct mapdef *map, object *tmp, short x, short y); void remove_marking_runes (struct mapdef *map, short x, short y); -int find_unused_connected_value (struct mapdef *map); -int find_or_create_connection_for_map (object *pl, short x, short y, object *rune); object *get_connection_rune (object *pl, short x, short y); object *get_msg_book (object *pl, short x, short y); object *get_wall (struct mapdef *map, int x, int y); @@ -135,7 +134,6 @@ int command_statistics (object *pl, char *params); int command_fix_me (object *op, char *params); int command_players (object *op, char *paramss); -int command_logs (object *op, char *params); int command_bowmode (object *op, char *params); int command_showpets (object *op, char *params); int command_resistances (object *op, char *params); @@ -178,6 +176,7 @@ int command_take (object *op, char *params); void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); void drop_object (object *op, object *tmp, uint32 nrof); +void drop_object (object *dropper, object *obj); void drop (object *op, object *tmp); int command_dropall (object *op, char *params); int command_drop (object *op, char *params); @@ -186,7 +185,6 @@ void examine_monster (object *op, object *tmp); const char *long_desc (object *tmp, object *pl); void examine (object *op, object *tmp); -void inventory (object *op, object *inv); int command_pickup (object *op, char *params); void set_pickup_mode (object *op, int i); int command_search_items (object *op, char *params); @@ -199,7 +197,7 @@ void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); int confirm_party_password (object *op); void receive_party_password (object *op, char k); -void send_party_message (object *op, char *msg); +void send_party_message (object *op, const char *msg); int command_gsay (object *op, char *params); int command_party (object *op, char *params); @@ -242,9 +240,6 @@ int command_learn_spell (object *op, char *params); int command_learn_special_prayer (object *op, char *params); int command_forget_spell (object *op, char *params); -int command_listplugins (object *op, char *params); -int command_loadplugin (object *op, char *params); -int command_unloadplugin (object *op, char *params); int command_dmhide (object *op, char *params); void dm_stack_pop (player *pl); object *dm_stack_peek (player *pl); @@ -267,17 +262,10 @@ /* disease.c */ int move_disease (object *disease); -int remove_symptoms (object *disease); -object *find_symptom (object *disease); -int check_infection (object *disease); int infect_object (object *victim, object *disease, int force); -int do_symptoms (object *disease); -int grant_immunity (object *disease); int move_symptom (object *symptom); int check_physically_infect (object *victim, object *hitter); -object *find_disease (object *victim); -int cure_disease (object *sufferer, object *caster); -int reduce_symptoms (object *sufferer, int reduction); +int cure_disease (object *sufferer, object *caster, object *spell); /* egoitem.c */ int create_artifact (object *op, const char *artifactname); @@ -289,59 +277,28 @@ void display_high_score (object *op, int max, const char *match); /* gods.c */ -int lookup_god_by_name (const char *name); -object *find_god (const char *name); -const char *determine_god (object *op); +int lookup_god_by_name (shstr_cmp name); +object *find_god (shstr_cmp name); +shstr_tmp determine_god (object *op); void pray_at_altar (object *pl, object *altar, object *skill); void become_follower (object *op, object *new_god); int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); void stop_using_item (object *op, int type, int number); void update_priest_flag (object *god, object *exp_ob, uint32 flag); -archetype *determine_holy_arch (object *god, const char *type); +archetype *determine_holy_arch (object *god, shstr_cmp type); void god_intervention (object *op, object *god, object *skill); int god_examines_priest (object *op, object *god); int god_examines_item (object *god, object *item); int get_god (object *priest); -const char *get_god_for_race (const char *race); int tailor_god_spell (object *spellop, object *caster); /* init.c */ -void set_logfile (char *val); -void call_version (void); -void showscores (void); -void set_debug (void); -void unset_debug (void); -void set_mondebug (void); -void set_dumpmon1 (void); -void set_dumpmon2 (void); -void set_dumpmon3 (void); -void set_dumpmon4 (void); -void set_dumpmon5 (void); -void set_dumpmon6 (void); -void set_dumpmon7 (void); -void set_dumpmon8 (void); -void set_dumpmon9 (void); -void set_dumpmont (char *name); -void set_daemon (void); -void set_datadir (char *path); -void set_confdir (char *path); -void set_localdir (char *path); -void set_mapdir (char *path); -void set_archetypes (char *path); -void set_regions (char *path); -void set_treasures (char *path); -void set_uniquedir (char *path); -void set_templatedir (char *path); -void set_playerdir (char *path); -void set_tmpdir (char *path); -void showscoresparm (char *data); -void set_csport (char *val); +void load_settings (void); +void load_materials (void); void init (int argc, char **argv); void usage (void); void help (void); void init_beforeplay (void); -void init_startup (void); -void compile_info (void); void init_signals (void); void init_races (void); void dump_races (void); @@ -354,7 +311,6 @@ int verify_player (const char *name, char *password); int check_name (player *me, const char *name); int create_savedir_if_needed (char *savedir); -void destroy_object (object *op); void copy_file (const char *filename, FILE *fpout); /* main.c */ @@ -362,7 +318,6 @@ void version (object *op); void info_keys (object *op); char *crypt_string (char *str, char *salt); -int check_password (char *typed, char *crypted); void enter_player_savebed (object *op); void leave_map (object *op); void set_map_timeout (maptile *oldmap); @@ -372,7 +327,6 @@ void process_events (); void clean_tmp_files (void); void leave (player *pl,int draw_exit); -int forbid_play (void); void do_specials (void); int main (int argc, char **argv); @@ -442,7 +396,6 @@ int summon_golem (object *op, object *caster, int dir, object *spob); object *choose_cult_monster (object *pl, object *god, int summon_level); int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); -object *get_real_owner (object *ob); int should_arena_attack (object *pet, object *owner, object *target); /* player.c */ @@ -470,8 +423,8 @@ void flee_player (object *op); int check_pick (object *op); object *find_arrow (object *op, const char *type); -object *find_better_arrow (object *op, object *target, const char *type, int *better); -object *pick_arrow_target (object *op, const char *type, int dir); +object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better); +object *pick_arrow_target (object *op, shstr_cmp type, int dir); int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); int player_fire_bow (object *op, int dir); void fire_misc_object (object *op, int dir); @@ -481,7 +434,7 @@ bool move_player (object *op, int dir); bool handle_newcs_player (object *op); int save_life (object *op); -char *gravestone_text (object *op); +const char *gravestone_text (object *op); void do_some_living (object *op); void kill_player (object *op); void loot_object (object *op); @@ -499,89 +452,6 @@ void dragon_ability_gain (object *who, int atnr, int level); void player_unready_range_ob (player *pl, object *ob); -/* plugins.c */ -int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix); -int execute_global_event (int eventcode, ...); -int plugins_init_plugin (const char *libfile); -void *cfapi_get_hooks (int *type, ...); -int plugins_remove_plugin (const char *id); -crossfire_plugin *plugins_find_plugin (const char *id); -void plugins_display_list (object *op); -void *cfapi_system_find_animation (int *type, ...); -void *cfapi_system_strdup (int *type, ...); -void *cfapi_system_register_global_event (int *type, ...); -void *cfapi_system_unregister_global_event (int *type, ...); -void *cfapi_system_check_path (int *type, ...); -void *cfapi_system_re_cmp (int *type, ...); -void *cfapi_system_directory (int *type, ...); -void *cfapi_map_get_map (int *type, ...); -void *cfapi_map_has_been_loaded (int *type, ...); -void *cfapi_map_create_path (int *type, ...); -void *cfapi_map_get_map_property (int *type, ...); -void *cfapi_map_set_map_property (int *type, ...); -void *cfapi_map_out_of_map (int *type, ...); -void *cfapi_map_update_position (int *type, ...); -void *cfapi_map_delete_map (int *type, ...); -void *cfapi_map_message (int *type, ...); -void *cfapi_map_get_object_at (int *type, ...); -void *cfapi_map_get_flags (int *type, ...); -void *cfapi_map_present_arch_by_name (int *type, ...); -void *cfapi_object_move (int *type, ...); -void *cfapi_object_get_key (int *type, ...); -void *cfapi_object_set_key (int *type, ...); -void *cfapi_object_get_property (int *type, ...); -void *cfapi_object_set_property (int *type, ...); -void *cfapi_object_apply_below (int *type, ...); -void *cfapi_object_apply (int *type, ...); -void *cfapi_object_identify (int *type, ...); -void *cfapi_object_describe (int *type, ...); -void *cfapi_object_drain (int *type, ...); -void *cfapi_object_fix (int *type, ...); -void *cfapi_object_give_skill (int *type, ...); -void *cfapi_object_transmute (int *type, ...); -void *cfapi_object_remove (int *type, ...); -void *cfapi_object_delete (int *type, ...); -void *cfapi_object_clone (int *type, ...); -void *cfapi_object_find (int *type, ...); -void *cfapi_object_create (int *type, ...); -void *cfapi_object_insert (int *type, ...); -void *cfapi_object_split (int *type, ...); -void *cfapi_object_merge (int *type, ...); -void *cfapi_object_distance (int *type, ...); -void *cfapi_object_update (int *type, ...); -void *cfapi_object_clear (int *type, ...); -void *cfapi_object_reset (int *type, ...); -void *cfapi_object_check_inventory (int *type, ...); -void *cfapi_object_clean_object (int *type, ...); -void *cfapi_object_on_same_map (int *type, ...); -void *cfapi_object_spring_trap (int *type, ...); -void *cfapi_object_check_trigger (int *type, ...); -void *cfapi_object_query_cost (int *type, ...); -void *cfapi_object_query_money (int *type, ...); -void *cfapi_object_cast (int *type, ...); -void *cfapi_object_learn_spell (int *type, ...); -void *cfapi_object_forget_spell (int *type, ...); -void *cfapi_object_check_spell (int *type, ...); -void *cfapi_object_pay_amount (int *type, ...); -void *cfapi_object_pay_item (int *type, ...); -void *cfapi_object_transfer (int *type, ...); -void *cfapi_object_find_archetype_inside (int *type, ...); -void *cfapi_object_drop (int *type, ...); -void *cfapi_object_take (int *type, ...); -void *cfapi_object_say (int *type, ...); -void *cfapi_object_speak (int *type, ...); -void *cfapi_player_find (int *type, ...); -void *cfapi_player_message (int *type, ...); -void *cfapi_player_send_inventory (int *type, ...); -void *cfapi_object_teleport (int *type, ...); -void *cfapi_object_pickup (int *type, ...); -void *cfapi_archetype_get_first (int *type, ...); -void *cfapi_archetype_get_property (int *type, ...); -void *cfapi_party_get_property (int *type, ...); -void *cfapi_region_get_property (int *type, ...); -CommArray_s *find_plugin_command (char *cmd, object *op); -int initPlugins (void); - /* resurrection.c */ int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); int resurrection_fails (int levelcaster, int leveldead); @@ -608,7 +478,7 @@ int pay_for_amount (sint64 to_pay, object *pl); int pay_for_item (object *op, object *pl); int can_pay (object *pl); -void sell_item (object *op, object *pl); +bool sell_item (object *op, object *pl); double shopkeeper_approval (const maptile *map, const object *player); int describe_shop (const object *op); void shop_listing (object *sign, object *op); @@ -707,18 +577,16 @@ int write_mark (object *op, object *spell, const char *msg); /* spell_util.c */ -object *find_random_spell_in_ob (object *ob, const char *skill); +object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); void set_spell_skill (object *op, object *caster, object *spob, object *dest); -void init_spells (void); -void dump_spells (void); void spell_effect (object *spob, int x, int y, maptile *map, object *originator); int min_casting_level (object *caster, object *spell); -int caster_level (object *caster, object *spell); +int casting_level (object *caster, object *spell); sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); int SP_level_dam_adjust (object *caster, object *spob); int SP_level_duration_adjust (object *caster, object *spob); int SP_level_range_adjust (object *caster, object *spob); -object *check_spell_known (object *op, const char *name); +object *check_spell_known (object *op, shstr_cmp name); object *lookup_spell_by_name (object *op, const char *spname); int reflwall (maptile *m, int x, int y, object *sp_op); int cast_create_obj (object *op, object *caster, object *new_op, int dir); @@ -738,6 +606,7 @@ void move_spell_effect (object *op); void check_spell_effect (object *op); void apply_spell_effect (object *spell, object *victim); +void create_exploding_ball_at (object *victim, int level); /* swamp.c */ void walk_on_deep_swamp (object *op, object *victim); @@ -778,13 +647,6 @@ void move_marker (object *op); void process_object (object *op); -/* timers.c */ -void cftimer_process_timers (void); -void cftimer_process_event (object *ob); -int cftimer_create (int id, long delay, object *ob, int mode); -int cftimer_destroy (int id); -int cftimer_find_free_id (void); - /* weather.c */ void set_darkness_map (maptile *m); void adjust_daylight (void);