1 | /* alchemy.c */ |
1 | /* alchemy.c */ |
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2 | int need_identify (const object *obj); |
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3 | int apply_shop_mat (object *shop_mat, object *op); |
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4 | const char *cost_string_from_value(uint64 cost, int approx); |
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5 | void pay_player (object *pl, uint64 amount); |
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6 | uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); |
2 | void attempt_do_alchemy(object *caster, object *cauldron); |
7 | void attempt_do_alchemy(object *caster, object *cauldron); |
3 | int content_recipe_value(object *op); |
8 | int content_recipe_value(object *op); |
4 | int numb_ob_inside(object *op); |
9 | int numb_ob_inside(object *op); |
5 | object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
10 | object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
6 | void adjust_product(object *item, int lvl, int yield); |
11 | void adjust_product(object *item, int lvl, int yield); |
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329 | int command_insert_into(object *op, char *params); |
334 | int command_insert_into(object *op, char *params); |
330 | /* commands.c */ |
335 | /* commands.c */ |
331 | void init_commands(void); |
336 | void init_commands(void); |
332 | CommFunc find_oldsocket_command(char *cmd); |
337 | CommFunc find_oldsocket_command(char *cmd); |
333 | CommFunc find_oldsocket_command2(char *cmd); |
338 | CommFunc find_oldsocket_command2(char *cmd); |
334 | int parse_string(object *op, char *str); |
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335 | int parse_command(object *op, char *str); |
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336 | /* daemon.c */ |
339 | /* daemon.c */ |
337 | FILE *BecomeDaemon(char *filename); |
340 | FILE *BecomeDaemon(const char *filename); |
338 | /* disease.c */ |
341 | /* disease.c */ |
339 | int move_disease(object *disease); |
342 | int move_disease(object *disease); |
340 | int remove_symptoms(object *disease); |
343 | int remove_symptoms(object *disease); |
341 | object *find_symptom(object *disease); |
344 | object *find_symptom(object *disease); |
342 | int check_infection(object *disease); |
345 | int check_infection(object *disease); |
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422 | void add_to_racelist(const char *race_name, object *op); |
425 | void add_to_racelist(const char *race_name, object *op); |
423 | racelink *get_racelist(void); |
426 | racelink *get_racelist(void); |
424 | racelink *find_racelink(const char *name); |
427 | racelink *find_racelink(const char *name); |
425 | /* login.c */ |
428 | /* login.c */ |
426 | void emergency_save(int flag); |
429 | void emergency_save(int flag); |
427 | void delete_character(const char *name, int new); |
430 | void delete_character(const char *name, int); |
428 | int verify_player(const char *name, char *password); |
431 | int verify_player(const char *name, char *password); |
429 | int check_name(player *me, const char *name); |
432 | int check_name(player *me, const char *name); |
430 | int create_savedir_if_needed(char *savedir); |
433 | int create_savedir_if_needed(char *savedir); |
431 | void destroy_object(object *op); |
434 | void destroy_object(object *op); |
432 | int save_player(object *op, int flag); |
435 | int save_player(object *op, int flag); |
433 | void copy_file(const char *filename, FILE *fpout); |
436 | void copy_file(const char *filename, FILE *fpout); |
434 | void check_login(object *op); |
437 | void check_login(object *op); |
435 | /* main.c */ |
438 | /* main.c */ |
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439 | void server_tick (); |
436 | void version(object *op); |
440 | void version(object *op); |
437 | void info_keys(object *op); |
441 | void info_keys(object *op); |
438 | void start_info(object *op); |
442 | void start_info(object *op); |
439 | char *crypt_string(char *str, char *salt); |
443 | char *crypt_string(char *str, char *salt); |
440 | int check_password(char *typed, char *crypted); |
444 | int check_password(char *typed, char *crypted); |
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448 | void process_players1(mapstruct *map); |
452 | void process_players1(mapstruct *map); |
449 | void process_players2(mapstruct *map); |
453 | void process_players2(mapstruct *map); |
450 | void process_events(mapstruct *map); |
454 | void process_events(mapstruct *map); |
451 | void clean_tmp_files(void); |
455 | void clean_tmp_files(void); |
452 | void cleanup(void); |
456 | void cleanup(void); |
453 | void leave(player *pl, int draw_exit); |
457 | void leave(player *pl,int draw_exit); |
454 | int forbid_play(void); |
458 | int forbid_play(void); |
455 | void do_specials(void); |
459 | void do_specials(void); |
456 | int main(int argc, char **argv); |
460 | int main(int argc, char **argv); |
457 | /* monster.c */ |
461 | /* monster.c */ |
458 | object *check_enemy(object *npc, rv_vector *rv); |
462 | object *check_enemy(object *npc, rv_vector *rv); |
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508 | int push_ob(object *who, int dir, object *pusher); |
512 | int push_ob(object *who, int dir, object *pusher); |
509 | /* pets.c */ |
513 | /* pets.c */ |
510 | object *get_pet_enemy(object *pet, rv_vector *rv); |
514 | object *get_pet_enemy(object *pet, rv_vector *rv); |
511 | void terminate_all_pets(object *owner); |
515 | void terminate_all_pets(object *owner); |
512 | void remove_all_pets(mapstruct *map); |
516 | void remove_all_pets(mapstruct *map); |
513 | void follow_owner(object *ob, object *owner); |
517 | int follow_owner(object *ob, object *owner); |
514 | void pet_move(object *ob); |
518 | void pet_move(object *ob); |
515 | object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); |
519 | object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); |
516 | void move_golem(object *op); |
520 | void move_golem(object *op); |
517 | void control_golem(object *op, int dir); |
521 | void control_golem(object *op, int dir); |
518 | int summon_golem(object *op, object *caster, int dir, object *spob); |
522 | int summon_golem(object *op, object *caster, int dir, object *spob); |
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687 | int get_payment(object *pl, object *op); |
691 | int get_payment(object *pl, object *op); |
688 | void sell_item(object *op, object *pl); |
692 | void sell_item(object *op, object *pl); |
689 | double shopkeeper_approval(const mapstruct *map, const object *player); |
693 | double shopkeeper_approval(const mapstruct *map, const object *player); |
690 | int describe_shop(const object *op); |
694 | int describe_shop(const object *op); |
691 | void shop_listing(object *op); |
695 | void shop_listing(object *op); |
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696 | bool is_in_shop (object *o); |
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697 | bool is_in_shop (mapstruct *map, int x, int y); |
692 | /* skills.c */ |
698 | /* skills.c */ |
693 | int steal(object *op, int dir, object *skill); |
699 | int steal(object *op, int dir, object *skill); |
694 | int pick_lock(object *pl, int dir, object *skill); |
700 | int pick_lock(object *pl, int dir, object *skill); |
695 | int hide(object *op, object *skill); |
701 | int hide(object *op, object *skill); |
696 | int jump(object *pl, int dir, object *skill); |
702 | int jump(object *pl, int dir, object *skill); |