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/cvs/deliantra/server/include/sproto.h
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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.4 by pippijn, Wed May 3 15:09:03 2006 UTC vs.
Revision 1.6 by root, Sun May 7 13:56:22 2006 UTC

196int command_usekeys(object *op, char *params); 196int command_usekeys(object *op, char *params);
197int command_resistances(object *op, char *params); 197int command_resistances(object *op, char *params);
198int command_help(object *op, char *params); 198int command_help(object *op, char *params);
199int onoff_value(const char *line); 199int onoff_value(const char *line);
200int command_quit(object *op, char *params); 200int command_quit(object *op, char *params);
201int command_suicide(object *op, char *params);
202int command_real_quit(object *op, char *params); 201int command_real_quit(object *op, char *params);
203int command_explore(object *op, char *params); 202int command_explore(object *op, char *params);
204int command_sound(object *op, char *params); 203int command_sound(object *op, char *params);
205void receive_player_name(object *op, char k); 204void receive_player_name(object *op, char k);
206void receive_player_password(object *op, char k); 205void receive_player_password(object *op, char k);
257int command_pickup(object *op, char *params); 256int command_pickup(object *op, char *params);
258void set_pickup_mode(object *op, int i); 257void set_pickup_mode(object *op, int i);
259int command_search_items(object *op, char *params); 258int command_search_items(object *op, char *params);
260int command_rename_item(object *op, char *params); 259int command_rename_item(object *op, char *params);
261/* c_party.c */ 260/* c_party.c */
261int same_party(partylist *a, partylist *b);
262partylist *get_firstparty(void); 262partylist *get_firstparty(void);
263void remove_party(partylist *target_party); 263void remove_party(partylist *target_party);
264void obsolete_parties(void); 264void obsolete_parties(void);
265void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
265int confirm_party_password(object *op); 266int confirm_party_password(object *op);
266void receive_party_password(object *op, char k); 267void receive_party_password(object *op, char k);
267void send_party_message(object *op, char *msg); 268void send_party_message(object *op, char *msg);
268int command_gsay(object *op, char *params); 269int command_gsay(object *op, char *params);
269int command_party(object *op, char *params); 270int command_party(object *op, char *params);
675int trap_see(object *op, object *trap); 676int trap_see(object *op, object *trap);
676int trap_show(object *trap, object *where); 677int trap_show(object *trap, object *where);
677int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 678int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
678void trap_adjust(object *trap, int difficulty); 679void trap_adjust(object *trap, int difficulty);
679/* shop.c */ 680/* shop.c */
680double shopkeeper_approval(const mapstruct *map, const object *player);
681uint64 query_cost(const object *tmp, object *who, int flag); 681uint64 query_cost(const object *tmp, object *who, int flag);
682const char *query_cost_string(const object *tmp, object *who, int flag); 682const char *query_cost_string(const object *tmp, object *who, int flag);
683uint64 query_money(const object *op); 683uint64 query_money(const object *op);
684int pay_for_amount(uint64 to_pay, object *pl); 684int pay_for_amount(uint64 to_pay, object *pl);
685int pay_for_item(object *op, object *pl); 685int pay_for_item(object *op, object *pl);
686int can_pay(object *pl); 686int can_pay(object *pl);
687int get_payment(object *pl, object *op); 687int get_payment(object *pl, object *op);
688void sell_item(object *op, object *pl); 688void sell_item(object *op, object *pl);
689double shopkeeper_approval(const mapstruct *map, const object *player);
689int describe_shop(const object *op); 690int describe_shop(const object *op);
690void shop_listing(object *op); 691void shop_listing(object *op);
691/* skills.c */ 692/* skills.c */
692int steal(object *op, int dir, object *skill); 693int steal(object *op, int dir, object *skill);
693int pick_lock(object *pl, int dir, object *skill); 694int pick_lock(object *pl, int dir, object *skill);
714int calc_skill_exp(object *who, object *op, object *skill); 715int calc_skill_exp(object *who, object *op, object *skill);
715int learn_skill(object *pl, object *scroll); 716int learn_skill(object *pl, object *scroll);
716void show_skills(object *op, const char *search); 717void show_skills(object *op, const char *search);
717int use_skill(object *op, const char *string); 718int use_skill(object *op, const char *string);
718int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 719int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
719static int attack_hth(object *pl, int dir, const char *string, object *skill);
720static int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
721/* spell_attack.c */ 720/* spell_attack.c */
722void check_spell_knockback(object *op); 721void check_spell_knockback(object *op);
723void forklightning(object *op, object *tmp); 722void forklightning(object *op, object *tmp);
724void move_bolt(object *op); 723void move_bolt(object *op);
725int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 724int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);

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