--- deliantra/server/include/sproto.h 2009/11/11 03:52:44 1.112 +++ deliantra/server/include/sproto.h 2010/04/06 03:53:29 1.123 @@ -1,7 +1,7 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the @@ -39,11 +39,8 @@ void do_forget_spell (object *op, const char *spell); void apply_scroll (object *op, object *tmp, int dir); void apply_poison (object *op, object *tmp); -int manual_apply (object *op, object *tmp, int aflag); -int player_apply (object *pl, object *op, int aflag, int quiet); void player_apply_below (object *pl); int can_apply_object (object *who, object *op); -int apply_special (object *who, object *op, int aflags); int auto_apply (object *op); void fix_auto_apply (maptile *m); void eat_special_food (object *who, object *food); @@ -116,6 +113,10 @@ int command_southwest (object *op, char *params); int command_west (object *op, char *params); int command_stay (object *op, char *params); +int command_run (object *op, char *params); +int command_run_stop (object *op, char *params); +int command_fire (object *op, char *params); +int command_fire_stop (object *op, char *params); /* c_new.c */ void execute_newserver_command (object *pl, char *command); @@ -147,6 +148,9 @@ void set_pickup_mode (object *op, int i); int command_search_items (object *op, char *params); int command_rename_item (object *op, char *params); +int command_unlock (object *op, char *params); +int command_lock (object *op, char *params); +int command_mark (object *op, char *params); /* c_party.c */ partylist *get_firstparty (); @@ -276,8 +280,6 @@ int can_see_enemy (object *op, object *enemy); /* move.c */ -int move_object (object *op, int dir); -int move_ob (object *op, int dir, object *originator); int transfer_ob (object *op, int x, int y, int randomly, object *originator); int teleport (object *teleporter, uint8 tele_type, object *user); void recursive_roll (object *op, int dir, object *pusher); @@ -315,7 +317,7 @@ int key_confirm_quit (object *op, char key); int check_pick (object *op); int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); -bool fire (object *op, int dir); +bool fire (object *who, int dir); object *find_key (object *pl, object *container, object *door); bool move_player_attack (object *op, int dir); bool move_player (object *op, int dir); @@ -333,7 +335,6 @@ int player_can_view (object *pl, object *op); int op_on_battleground (object *op, int *x, int *y); void dragon_ability_gain (object *who, int atnr, int level); -void player_unready_range_ob (player *pl, object *ob); /* resurrection.c */ int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); @@ -350,8 +351,6 @@ /* shop.c */ int get_payment (object *pl); -sint64 query_cost (const object *tmp, object *who, int flag); -const char *query_cost_string (const object *tmp, object *who, int flag); sint64 query_money (const object *op); int pay_for_amount (sint64 to_pay, object *pl); int pay_for_item (object *op, object *pl); @@ -360,7 +359,6 @@ double shopkeeper_approval (const maptile *map, const object *player); int describe_shop (const object *op); void shop_listing (object *sign, object *op); -bool is_in_shop (object *o); bool is_in_shop (maptile *map, int x, int y); /* skills.c */ @@ -377,6 +375,8 @@ void meditate (object *pl, object *skill); int write_on_item (object *pl, const char *params, object *skill); int skill_throw (object *op, object *part, int dir, const char *params, object *skill); +bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string); +bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string); /* skill_util.c */ void init_skills (); @@ -431,7 +431,6 @@ int magic_wall (object *op, object *caster, int dir, object *spell_ob); int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); int cast_heal (object *op, object *caster, object *spell, int dir); -int change_ability_duration (object *spell, object *caster); int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); int cast_bless (object *op, object *caster, object *spell_ob, int dir); int alchemy (object *op, object *caster, object *spell_ob); @@ -452,12 +451,6 @@ object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); void set_spell_skill (object *op, object *caster, object *spob, object *dest); void spell_effect (object *spob, int x, int y, maptile *map, object *originator); -int min_casting_level (object *caster, object *spell); -int casting_level (object *caster, object *spell); -sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); -int SP_level_dam_adjust (object *caster, object *spob); -int SP_level_duration_adjust (object *caster, object *spob); -int SP_level_range_adjust (object *caster, object *spob); object *check_spell_known (object *op, shstr_cmp name); object *lookup_spell_by_name (object *op, const char *spname); int reflwall (maptile *m, int x, int y, object *sp_op);