--- deliantra/server/include/sproto.h 2008/09/29 06:32:09 1.92 +++ deliantra/server/include/sproto.h 2010/04/04 02:51:56 1.120 @@ -1,20 +1,21 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * - * Deliantra is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 3 of the License, or - * (at your option) any later version. + * Deliantra is free software: you can redistribute it and/or modify it under + * the terms of the Affero GNU General Public License as published by the + * Free Software Foundation, either version 3 of the License, or (at your + * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . + * You should have received a copy of the Affero GNU General Public License + * and the GNU General Public License along with this program. If not, see + * . * * The authors can be reached via e-mail to */ @@ -25,90 +26,48 @@ const char *cost_string_from_value (sint64 cost, int approx); void pay_player (object *pl, sint64 amount); sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); -void attempt_do_alchemy (object *caster, object *cauldron); -int content_recipe_value (object *op); -int numb_ob_inside (object *op); -object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); -void adjust_product (object *item, int lvl, int yield); -object *make_item_from_recipe (object *cauldron, recipe *rp); -object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); -void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger); -void remove_contents (object *first_ob, object *save_item); -int calc_alch_danger (object *caster, object *cauldron, recipe *rp); +void attempt_do_alchemy (object *caster, object *cauldron, object *skill); /* apply.c */ int transport_can_hold (const object *transport, const object *op, int nrof); int apply_transport (object *pl, object *transport, int aflag); int should_director_abort (object *op, object *victim); int apply_potion (object *op, object *tmp); -int prepare_weapon (object *op, object *improver, object *weapon); -int improve_weapon (object *op, object *improver, object *weapon); -int check_improve_weapon (object *op, object *tmp); -int improve_armour (object *op, object *improver, object *armour); -int apply_container (object *op, object *sack); int esrv_apply_container (object *op, object *sack); void move_apply (object *trap, object *victim, object *originator); void do_learn_spell (object *op, object *spell, int special_prayer); void do_forget_spell (object *op, const char *spell); void apply_scroll (object *op, object *tmp, int dir); -int dragon_eat_flesh (object *op, object *meal); void apply_poison (object *op, object *tmp); -int is_legal_2ways_exit (object *op, object *exit); -int manual_apply (object *op, object *tmp, int aflag); -int player_apply (object *pl, object *op, int aflag, int quiet); +bool player_apply (object *pl, object *op, int aflag); void player_apply_below (object *pl); -int unapply_for_ob (object *who, object *op, int aflags); int can_apply_object (object *who, object *op); int apply_special (object *who, object *op, int aflags); -int monster_apply_special (object *who, object *op, int aflags); int auto_apply (object *op); void fix_auto_apply (maptile *m); void eat_special_food (object *who, object *food); -void apply_lighter (object *who, object *lighter); -void scroll_failure (object *op, int failure, int power); void apply_changes_to_player (object *pl, object *change); -void apply_item_transformer (object *pl, object *transformer); -extern void handle_apply_yield (object *op); +void handle_apply_yield (object *op); +void apply_lamp (object *op, bool switch_on); +void get_animation_from_arch (object *op, arch_ptr a); +int convert_item (object *item, object *converter); /* attack.c */ void cancellation (object *op); -int did_make_save_item (object *op, int type, object *originator); void save_throw_object (object *op, int type, object *originator); -int hit_map (object *op, int dir, int type, int full_hit); -void attack_message (int dam, int type, object *op, object *hitter); +int hit_map (object *op, int dir, uint32_t type, int full_hit); int attack_ob (object *op, object *hitter); object *hit_with_arrow (object *op, object *victim); -void tear_down_wall (object *op); -void scare_creature (object *target, object *hitter); -int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); +int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic); int kill_object (object *op, int dam, object *hitter, int type); int friendly_fire (object *op, object *hitter); -int hit_player (object *op, int dam, object *hitter, int type, int full_hit); -void poison_player (object *op, object *hitter, int dam); -void slow_player (object *op, object *hitter, int dam); +int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit); void confuse_player (object *op, object *hitter, int dam); void blind_player (object *op, object *hitter, int dam); void paralyze_player (object *op, object *hitter, int dam); -void deathstrike_player (object *op, object *hitter, int *dam); -int adj_attackroll (object *hitter, object *target); -int is_aimed_missile (object *op); /* build_map.c */ -int can_build_over (struct mapdef *map, object *tmp, short x, short y); -void remove_marking_runes (struct mapdef *map, short x, short y); -int find_unused_connected_value (struct mapdef *map); -int find_or_create_connection_for_map (object *pl, short x, short y, object *rune); -object *get_connection_rune (object *pl, short x, short y); -object *get_msg_book (object *pl, short x, short y); -object *get_wall (struct mapdef *map, int x, int y); -void fix_walls (maptile *map, int x, int y); -void fix_walls_around (maptile *map, int x, int y); -void apply_builder_floor (object *pl, object *material, short x, short y); -void apply_builder_wall (object *pl, object *material, short x, short y); -void apply_builder_item (object *pl, object *item, short x, short y); -void apply_builder_remove (object *pl, int dir); void apply_map_builder (object *pl, int dir); -int adjust_sign_msg (object *pl, short x, short y, object *tmp); /* c_misc.c */ int command_motd (object *op, char *params); @@ -138,7 +97,6 @@ int command_showpets (object *op, char *params); int command_resistances (object *op, char *params); int command_help (object *op, char *params); -int onoff_value (const char *line); int command_quit (object *op, char *params); int command_real_quit (object *op, char *params); void receive_player_name (object *op, char k); @@ -160,7 +118,6 @@ /* c_new.c */ void execute_newserver_command (object *pl, char *command); -int bad_command (object *op, char *params); /* c_object.c */ object *find_best_object_match (object *pl, const char *params); @@ -176,6 +133,7 @@ int command_take (object *op, char *params); void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); void drop_object (object *op, object *tmp, uint32 nrof); +void drop_object (object *dropper, object *obj); void drop (object *op, object *tmp); int command_dropall (object *op, char *params); int command_drop (object *op, char *params); @@ -188,15 +146,14 @@ void set_pickup_mode (object *op, int i); int command_search_items (object *op, char *params); int command_rename_item (object *op, char *params); +int command_unlock (object *op, char *params); +int command_lock (object *op, char *params); /* c_party.c */ -partylist *get_firstparty (void); -void remove_party (partylist *target_party); -void obsolete_parties (void); +partylist *get_firstparty (); +void obsolete_parties (); void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); -int confirm_party_password (object *op); void receive_party_password (object *op, char k); -void send_party_message (object *op, const char *msg); int command_gsay (object *op, char *params); int command_party (object *op, char *params); @@ -204,14 +161,11 @@ int command_invoke (object *op, char *params); int command_cast (object *op, char *params); int command_prepare (object *op, char *params); -int command_cast_spell (object *op, char *params, char command); int legal_range (object *op, int r); -void change_spell (object *op, char k); int command_rotateshoottype (object *op, char *params); /* c_wiz.c */ int command_loadtest (object *op, char *params); -void do_wizard_hide (object *op, int silent_dm); int command_hide (object *op, char *params); int command_setgod (object *op, char *params); int command_banish (object *op, char *params); @@ -233,17 +187,13 @@ int command_abil (object *op, char *params); int command_reset (object *op, char *params); int command_nowiz (object *op, char *params); -int do_wizard_dm (object *op, char *params, int silent); int command_dm (object *op, char *params); int command_invisible (object *op, char *params); int command_learn_spell (object *op, char *params); int command_learn_special_prayer (object *op, char *params); int command_forget_spell (object *op, char *params); int command_dmhide (object *op, char *params); -void dm_stack_pop (player *pl); -object *dm_stack_peek (player *pl); void dm_stack_push (player *pl, tag_t item); -object *get_dm_object (player *pl, char **params, int *from); int command_stack_pop (object *op, char *params); int command_stack_push (object *op, char *params); int command_stack_list (object *op, char *params); @@ -252,7 +202,7 @@ int command_insert_into (object *op, char *params); /* commands.c */ -void init_commands (void); +void init_commands (); CommFunc find_oldsocket_command (char *cmd); CommFunc find_oldsocket_command2 (char *cmd); @@ -261,56 +211,32 @@ /* disease.c */ int move_disease (object *disease); -int remove_symptoms (object *disease); -object *find_symptom (object *disease); -int check_infection (object *disease); int infect_object (object *victim, object *disease, int force); -int do_symptoms (object *disease); -int grant_immunity (object *disease); int move_symptom (object *symptom); int check_physically_infect (object *victim, object *hitter); -object *find_disease (object *victim); int cure_disease (object *sufferer, object *caster, object *spell); -int reduce_symptoms (object *sufferer, int reduction); /* egoitem.c */ -int create_artifact (object *op, const char *artifactname); int apply_power_crystal (object *op, object *crystal); /* hiscore.c */ -char *spool (char *bp, char *error); void check_score (object *op); -void display_high_score (object *op, int max, const char *match); /* gods.c */ -int lookup_god_by_name (const char *name); -object *find_god (const char *name); -const char *determine_god (object *op); +object *find_god (shstr_cmp name); +shstr_tmp determine_god (object *op); void pray_at_altar (object *pl, object *altar, object *skill); void become_follower (object *op, object *new_god); -int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); -void stop_using_item (object *op, int type, int number); -void update_priest_flag (object *god, object *exp_ob, uint32 flag); -archetype *determine_holy_arch (object *god, const char *type); -void god_intervention (object *op, object *god, object *skill); -int god_examines_priest (object *op, object *god); -int god_examines_item (object *god, object *item); -int get_god (object *priest); -const char *get_god_for_race (const char *race); +archetype *determine_holy_arch (object *god, shstr_cmp type); int tailor_god_spell (object *spellop, object *caster); /* init.c */ -void load_settings (void); -void load_materials (void); +void load_settings (); void init (int argc, char **argv); -void usage (void); -void help (void); -void init_beforeplay (void); -void init_signals (void); -void init_races (void); -void dump_races (void); -void add_to_racelist (const char *race_name, object *op); -racelink *get_racelist (void); +void usage (); +void help (); +void init_beforeplay (); +void init_signals (); racelink *find_racelink (const char *name); /* login.c */ @@ -327,50 +253,19 @@ char *crypt_string (char *str, char *salt); void enter_player_savebed (object *op); void leave_map (object *op); -void set_map_timeout (maptile *oldmap); char *clean_path (const char *file); char *unclean_path (const char *src); void enter_exit (object *op, object *exit_ob); -void process_events (); -void clean_tmp_files (void); +void clean_tmp_files (); void leave (player *pl,int draw_exit); -void do_specials (void); int main (int argc, char **argv); /* monster.c */ object *check_enemy (object *npc, rv_vector *rv); object *find_nearest_living_creature (object *npc); -object *find_enemy (object *npc, rv_vector *rv); -int check_wakeup (object *op, object *enemy, rv_vector *rv); -int move_randomly (object *op); int move_monster (object *op); -int can_hit (object *ob1, object *ob2, rv_vector *rv); -object *monster_choose_random_spell (object *monster); -int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv); -int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv); -int monster_use_skill (object *head, object *part, object *pl, int dir); -int monster_use_range (object *head, object *part, object *pl, int dir); -int monster_use_bow (object *head, object *part, object *pl, int dir); -int check_good_weapon (object *who, object *item); -int check_good_armour (object *who, object *item); -void monster_check_pickup (object *monster); -int monster_can_pick (object *monster, object *item); -void monster_apply_below (object *monster); void monster_check_apply (object *mon, object *item); void npc_call_help (object *op); -int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); -int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); -int hitrun_att (int dir, object *ob, object *enemy); -int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); -int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); -int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv); -void circ1_move (object *ob); -void circ2_move (object *ob); -void pace_movev (object *ob); -void pace_moveh (object *ob); -void pace2_movev (object *ob); -void pace2_moveh (object *ob); -void rand_move (object *ob); void check_earthwalls (object *op, maptile *m, int x, int y); void check_doors (object *op, maptile *m, int x, int y); void communicate (object *op, const char *txt); @@ -382,13 +277,9 @@ int can_see_enemy (object *op, object *enemy); /* move.c */ -int move_object (object *op, int dir); -int move_ob (object *op, int dir, object *originator); int transfer_ob (object *op, int x, int y, int randomly, object *originator); int teleport (object *teleporter, uint8 tele_type, object *user); void recursive_roll (object *op, int dir, object *pusher); -int try_fit (object *op, maptile *m, int x, int y); -int roll_ob (object *op, int dir, object *pusher); int push_ob (object *who, int dir, object *pusher); /* pets.c */ @@ -397,23 +288,16 @@ void remove_all_pets (maptile *map); int follow_owner (object *ob, object *owner); void pet_move (object *ob); -object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); void move_golem (object *op); void control_golem (object *op, int dir); int summon_golem (object *op, object *caster, int dir, object *spob); -object *choose_cult_monster (object *pl, object *god, int summon_level); -int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); -object *get_real_owner (object *ob); +int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); int should_arena_attack (object *pet, object *owner, object *target); /* player.c */ player *find_player (const char *plname); player *find_player_partial_name (const char *plname); -void display_motd (const object *op); -void send_rules (const object *op); -void send_news (const object *op); int playername_ok (const char *cp); -archetype *get_player_archetype (archetype *at); object *get_nearest_player (object *mon); int path_to_player (object *mon, object *pl, unsigned mindiff); void give_initial_items (object *pl, treasurelist *items); @@ -428,26 +312,17 @@ int key_roll_stat (object *op, char key); int key_change_class (object *op, char key); int key_confirm_quit (object *op, char key); -void flee_player (object *op); int check_pick (object *op); -object *find_arrow (object *op, const char *type); -object *find_better_arrow (object *op, object *target, const char *type, int *better); -object *pick_arrow_target (object *op, const char *type, int dir); int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); -int player_fire_bow (object *op, int dir); -void fire_misc_object (object *op, int dir); -bool fire (object *op, int dir); +bool fire (object *who, int dir); object *find_key (object *pl, object *container, object *door); bool move_player_attack (object *op, int dir); bool move_player (object *op, int dir); bool handle_newcs_player (object *op); -int save_life (object *op); -const char *gravestone_text (object *op); void do_some_living (object *op); void kill_player (object *op); -void loot_object (object *op); -void fix_weight (void); -void fix_luck (void); +void fix_weight (); +void fix_luck (); void cast_dust (object *op, object *throw_ob, int dir); void make_visible (object *op); int is_true_undead (object *op); @@ -455,22 +330,15 @@ void do_hidden_move (object *op); int stand_near_hostile (object *who); int player_can_view (object *pl, object *op); -int action_makes_visible (object *op); int op_on_battleground (object *op, int *x, int *y); void dragon_ability_gain (object *who, int atnr, int level); -void player_unready_range_ob (player *pl, object *ob); /* resurrection.c */ int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); -int resurrection_fails (int levelcaster, int leveldead); -void dead_player (object *op); -void dead_character (const char *name); -int dead_player_exists (const char *name); /* rune.c */ int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); void move_rune (object *op); -void rune_attack (object *op, object *victim); void spring_trap (object *trap, object *victim); int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); int trap_see (object *op, object *trap); @@ -480,8 +348,6 @@ /* shop.c */ int get_payment (object *pl); -sint64 query_cost (const object *tmp, object *who, int flag); -const char *query_cost_string (const object *tmp, object *who, int flag); sint64 query_money (const object *op); int pay_for_amount (sint64 to_pay, object *pl); int pay_for_item (object *op, object *pl); @@ -490,7 +356,6 @@ double shopkeeper_approval (const maptile *map, const object *player); int describe_shop (const object *op); void shop_listing (object *sign, object *op); -bool is_in_shop (object *o); bool is_in_shop (maptile *map, int x, int y); /* skills.c */ @@ -498,7 +363,6 @@ int pick_lock (object *pl, int dir, object *skill); int hide (object *op, object *skill); int jump (object *pl, int dir, object *skill); -int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill); int skill_ident (object *pl, object *skill); int use_oratory (object *pl, int dir, object *skill); int singing (object *pl, int dir, object *skill); @@ -508,9 +372,11 @@ void meditate (object *pl, object *skill); int write_on_item (object *pl, const char *params, object *skill); int skill_throw (object *op, object *part, int dir, const char *params, object *skill); +bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string); +bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string); /* skill_util.c */ -void init_skills (void); +void init_skills (); void link_player_skills (object *op); int do_skill (object *op, object *part, object *skill, int dir, const char *string); int calc_skill_exp (object *who, object *op, object *skill); @@ -520,24 +386,18 @@ int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); /* spell_attack.c */ -void check_spell_knockback (object *op); -void forklightning (object *op, object *tmp); void move_bolt (object *op); int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); void explosion (object *op); -void explode_bullet (object *op); void check_bullet (object *op); void move_bullet (object *op); int fire_bullet (object *op, object *caster, int dir, object *spob); -void cone_drop (object *op); void move_cone (object *op); int cast_cone (object *op, object *caster, int dir, object *spell); void animate_bomb (object *op); int create_bomb (object *op, object *caster, int dir, object *spell); -object *get_pointed_target (object *op, int dir, int range, int type); int cast_smite_spell (object *op, object *caster, int dir, object *spell); void move_missile (object *op); -int make_object_glow (object *op, int radius, int time); int cast_destruction (object *op, object *caster, object *spell_ob); int cast_curse (object *op, object *caster, object *spell_ob, int dir); int mood_change (object *op, object *caster, object *spell); @@ -555,8 +415,8 @@ void polymorph_item (object *who, object *op); void polymorph (object *op, object *who); int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); -int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); -int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); +int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam); +int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); int probe (object *op, object *caster, object *spell_ob, int dir); int makes_invisible_to (object *pl, object *mon); int cast_invisible (object *op, object *caster, object *spell_ob); @@ -566,7 +426,7 @@ int cast_wonder (object *op, object *caster, int dir, object *spell_ob); int perceive_self (object *op); int magic_wall (object *op, object *caster, int dir, object *spell_ob); -int dimension_door (object *op, object *caster, object *spob, int dir); +int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); int cast_heal (object *op, object *caster, object *spell, int dir); int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); int cast_bless (object *op, object *caster, object *spell_ob, int dir); @@ -585,16 +445,10 @@ int write_mark (object *op, object *spell, const char *msg); /* spell_util.c */ -object *find_random_spell_in_ob (object *ob, const char *skill); +object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); void set_spell_skill (object *op, object *caster, object *spob, object *dest); void spell_effect (object *spob, int x, int y, maptile *map, object *originator); -int min_casting_level (object *caster, object *spell); -int casting_level (object *caster, object *spell); -sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); -int SP_level_dam_adjust (object *caster, object *spob); -int SP_level_duration_adjust (object *caster, object *spob); -int SP_level_range_adjust (object *caster, object *spob); -object *check_spell_known (object *op, const char *name); +object *check_spell_known (object *op, shstr_cmp name); object *lookup_spell_by_name (object *op, const char *spname); int reflwall (maptile *m, int x, int y, object *sp_op); int cast_create_obj (object *op, object *caster, object *new_op, int dir); @@ -604,56 +458,41 @@ void drain_rod_charge (object *rod); object *find_target_for_friendly_spell (object *op, int dir); int spell_find_dir (maptile *m, int x, int y, object *exclude); -void put_a_monster (object *op, const char *monstername); int summon_hostile_monsters (object *op, int n, const char *monstername); void shuffle_attack (object *op, int change_face); -void prayer_failure (object *op, int failure, int power); void spell_failure (object *op, int failure, int power, object *skill); -int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); -int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); +int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); void move_spell_effect (object *op); -void check_spell_effect (object *op); void apply_spell_effect (object *spell, object *victim); +void create_exploding_ball_at (object *victim, int level); /* swamp.c */ void walk_on_deep_swamp (object *op, object *victim); void move_deep_swamp (object *op); /* swap.c */ -void read_map_log (void); +void read_map_log (); void swap_map (maptile *map); -void check_active_maps (void); +void check_active_maps (); maptile *map_least_timeout (char *except_level); void swap_below_max (char *except_level); int players_on_map (maptile *m, int show_all); -void flush_old_maps (void); +void flush_old_maps (); /* time.c */ void remove_door (object *op); void remove_door2 (object *op); -void generate_monster (object *gen); -void remove_force (object *op); -void remove_blindness (object *op); -void poison_more (object *op); -void move_gate (object *op); -void move_timed_gate (object *op); -void move_detector (object *op); void animate_trigger (object *op); -void move_hole (object *op); object *stop_item (object *op); void fix_stopped_item (object *op, maptile *map, object *originator); object *fix_stopped_arrow (object *op); void move_arrow (object *op); -void change_object (object *op); void move_teleporter (object *op); -void move_player_changer (object *op); void move_firewall (object *op); -void move_player_mover (object *op); void move_duplicator (object *op); void move_creator (object *creator); void move_marker (object *op); void process_object (object *op); /* weather.c */ -void set_darkness_map (maptile *m); -void adjust_daylight (void); +void adjust_daylight ();