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1 | /* |
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2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * |
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6 | * Deliantra is free software: you can redistribute it and/or modify it under |
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7 | * the terms of the Affero GNU General Public License as published by the |
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8 | * Free Software Foundation, either version 3 of the License, or (at your |
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9 | * option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the Affero GNU General Public License |
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17 | * and the GNU General Public License along with this program. If not, see |
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18 | * <http://www.gnu.org/licenses/>. |
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19 | * |
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20 | * The authors can be reached via e-mail to <support@deliantra.net> |
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21 | */ |
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22 | |
1 | /* alchemy.c */ |
23 | /* alchemy.c */ |
2 | int need_identify (const object *obj); |
24 | int need_identify (const object *obj); |
3 | int apply_shop_mat (object *shop_mat, object *op); |
25 | int apply_shop_mat (object *shop_mat, object *op); |
4 | const char *cost_string_from_value(sint64 cost, int approx); |
26 | const char *cost_string_from_value (sint64 cost, int approx); |
5 | void pay_player (object *pl, sint64 amount); |
27 | void pay_player (object *pl, sint64 amount); |
6 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
28 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
7 | void attempt_do_alchemy(object *caster, object *cauldron); |
29 | void attempt_do_alchemy (object *caster, object *cauldron, object *skill); |
8 | int content_recipe_value(object *op); |
30 | |
9 | int numb_ob_inside(object *op); |
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10 | object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
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11 | void adjust_product(object *item, int lvl, int yield); |
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12 | object *make_item_from_recipe(object *cauldron, recipe *rp); |
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13 | object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); |
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14 | void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); |
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15 | void remove_contents(object *first_ob, object *save_item); |
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16 | int calc_alch_danger(object *caster, object *cauldron, recipe *rp); |
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17 | /* apply.c */ |
31 | /* apply.c */ |
18 | int transport_can_hold(const object *transport, const object *op, int nrof); |
32 | int transport_can_hold (const object *transport, const object *op, int nrof); |
19 | int apply_transport(object *pl, object *transport, int aflag); |
33 | int apply_transport (object *pl, object *transport, int aflag); |
20 | int should_director_abort(object *op, object *victim); |
34 | int should_director_abort (object *op, object *victim); |
21 | int apply_potion(object *op, object *tmp); |
35 | int apply_potion (object *op, object *tmp); |
22 | int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); |
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23 | int prepare_weapon(object *op, object *improver, object *weapon); |
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24 | int improve_weapon(object *op, object *improver, object *weapon); |
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25 | int check_improve_weapon(object *op, object *tmp); |
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26 | int improve_armour(object *op, object *improver, object *armour); |
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27 | int convert_item(object *item, object *converter); |
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28 | int apply_container(object *op, object *sack); |
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29 | int esrv_apply_container(object *op, object *sack); |
36 | int esrv_apply_container (object *op, object *sack); |
30 | void move_apply(object *trap, object *victim, object *originator); |
37 | void move_apply (object *trap, object *victim, object *originator); |
31 | void do_learn_spell(object *op, object *spell, int special_prayer); |
38 | void do_learn_spell (object *op, object *spell, int special_prayer); |
32 | void do_forget_spell(object *op, const char *spell); |
39 | void do_forget_spell (object *op, const char *spell); |
33 | void apply_scroll(object *op, object *tmp, int dir); |
40 | void apply_scroll (object *op, object *tmp, int dir); |
34 | int dragon_eat_flesh(object *op, object *meal); |
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35 | void apply_poison(object *op, object *tmp); |
41 | void apply_poison (object *op, object *tmp); |
36 | int is_legal_2ways_exit(object *op, object *exit); |
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37 | int manual_apply(object *op, object *tmp, int aflag); |
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38 | int player_apply(object *pl, object *op, int aflag, int quiet); |
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39 | void player_apply_below(object *pl); |
42 | void player_apply_below (object *pl); |
40 | object *get_item_from_body_location(object *start, int loc); |
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41 | int unapply_for_ob(object *who, object *op, int aflags); |
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42 | int can_apply_object(object *who, object *op); |
43 | int can_apply_object (object *who, object *op); |
43 | int apply_special(object *who, object *op, int aflags); |
44 | int apply_special (object *who, object *op, int aflags); |
44 | int monster_apply_special(object *who, object *op, int aflags); |
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45 | int auto_apply(object *op); |
45 | int auto_apply (object *op); |
46 | void fix_auto_apply(mapstruct *m); |
46 | void fix_auto_apply (maptile *m); |
47 | void eat_special_food(object *who, object *food); |
47 | void eat_special_food (object *who, object *food); |
48 | void apply_lighter(object *who, object *lighter); |
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49 | void scroll_failure(object *op, int failure, int power); |
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50 | void apply_changes_to_player(object *pl, object *change); |
48 | void apply_changes_to_player (object *pl, object *change); |
51 | void apply_item_transformer(object *pl, object *transformer); |
49 | void handle_apply_yield (object *op); |
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50 | void apply_lamp (object *op, bool switch_on); |
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51 | void get_animation_from_arch (object *op, arch_ptr a); |
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52 | int convert_item (object *item, object *converter); |
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53 | |
52 | /* attack.c */ |
54 | /* attack.c */ |
53 | void cancellation(object *op); |
55 | void cancellation (object *op); |
54 | int did_make_save_item(object *op, int type, object *originator); |
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55 | void save_throw_object(object *op, int type, object *originator); |
56 | void save_throw_object (object *op, int type, object *originator); |
56 | int hit_map(object *op, int dir, int type, int full_hit); |
57 | int hit_map (object *op, int dir, uint32_t type, int full_hit); |
57 | void attack_message(int dam, int type, object *op, object *hitter); |
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58 | int attack_ob(object *op, object *hitter); |
58 | int attack_ob (object *op, object *hitter); |
59 | object *hit_with_arrow(object *op, object *victim); |
59 | object *hit_with_arrow (object *op, object *victim); |
60 | void tear_down_wall(object *op); |
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61 | void scare_creature(object *target, object *hitter); |
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62 | int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); |
60 | int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic); |
63 | int kill_object(object *op, int dam, object *hitter, int type); |
61 | int kill_object (object *op, int dam, object *hitter, int type); |
64 | int friendly_fire(object *op, object *hitter); |
62 | int friendly_fire (object *op, object *hitter); |
65 | int hit_player(object *op, int dam, object *hitter, int type, int full_hit); |
63 | int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit); |
66 | void poison_player(object *op, object *hitter, int dam); |
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67 | void slow_player(object *op, object *hitter, int dam); |
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68 | void confuse_player(object *op, object *hitter, int dam); |
64 | void confuse_player (object *op, object *hitter, int dam); |
69 | void blind_player(object *op, object *hitter, int dam); |
65 | void blind_player (object *op, object *hitter, int dam); |
70 | void paralyze_player(object *op, object *hitter, int dam); |
66 | void paralyze_player (object *op, object *hitter, int dam); |
71 | void deathstrike_player(object *op, object *hitter, int *dam); |
67 | |
72 | int adj_attackroll(object *hitter, object *target); |
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73 | int is_aimed_missile(object *op); |
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74 | /* ban.c */ |
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75 | int checkbanned(const char *login, const char *host); |
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76 | /* build_map.c */ |
68 | /* build_map.c */ |
77 | int can_build_over(struct mapdef *map, object *tmp, short x, short y); |
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78 | void remove_marking_runes(struct mapdef *map, short x, short y); |
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79 | int find_unused_connected_value(struct mapdef *map); |
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80 | int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); |
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81 | object *get_connection_rune(object *pl, short x, short y); |
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82 | object *get_msg_book(object *pl, short x, short y); |
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83 | object *get_wall(struct mapdef *map, int x, int y); |
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84 | void fix_walls(struct mapdef *map, int x, int y); |
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85 | void apply_builder_floor(object *pl, object *material, short x, short y); |
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86 | void apply_builder_wall(object *pl, object *material, short x, short y); |
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87 | void apply_builder_item(object *pl, object *item, short x, short y); |
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88 | void apply_builder_remove(object *pl, int dir); |
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89 | void apply_map_builder(object *pl, int dir); |
69 | void apply_map_builder (object *pl, int dir); |
90 | int adjust_sign_msg(object *pl, short x, short y, object *tmp); |
70 | |
91 | /* c_chat.c */ |
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92 | int command_say(object *op, char *params); |
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93 | int command_me(object *op, char *params); |
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94 | int command_cointoss(object *op, char *params); |
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95 | int command_orcknuckle(object *op, char *params); |
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96 | int command_shout(object *op, char *params); |
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97 | int command_chat(object *op, char *params); |
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98 | int command_tell(object *op, char *params); |
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99 | int command_reply(object *op, char *params); |
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100 | int command_nod(object *op, char *params); |
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101 | int command_dance(object *op, char *params); |
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102 | int command_kiss(object *op, char *params); |
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103 | int command_bounce(object *op, char *params); |
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104 | int command_smile(object *op, char *params); |
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105 | int command_cackle(object *op, char *params); |
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106 | int command_laugh(object *op, char *params); |
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107 | int command_giggle(object *op, char *params); |
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108 | int command_shake(object *op, char *params); |
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109 | int command_puke(object *op, char *params); |
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110 | int command_growl(object *op, char *params); |
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111 | int command_scream(object *op, char *params); |
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112 | int command_sigh(object *op, char *params); |
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113 | int command_sulk(object *op, char *params); |
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114 | int command_hug(object *op, char *params); |
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115 | int command_cry(object *op, char *params); |
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116 | int command_poke(object *op, char *params); |
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117 | int command_accuse(object *op, char *params); |
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118 | int command_grin(object *op, char *params); |
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119 | int command_bow(object *op, char *params); |
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120 | int command_clap(object *op, char *params); |
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121 | int command_blush(object *op, char *params); |
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122 | int command_burp(object *op, char *params); |
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123 | int command_chuckle(object *op, char *params); |
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124 | int command_cough(object *op, char *params); |
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125 | int command_flip(object *op, char *params); |
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126 | int command_frown(object *op, char *params); |
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127 | int command_gasp(object *op, char *params); |
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128 | int command_glare(object *op, char *params); |
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129 | int command_groan(object *op, char *params); |
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130 | int command_hiccup(object *op, char *params); |
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131 | int command_lick(object *op, char *params); |
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132 | int command_pout(object *op, char *params); |
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133 | int command_shiver(object *op, char *params); |
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134 | int command_shrug(object *op, char *params); |
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135 | int command_slap(object *op, char *params); |
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136 | int command_smirk(object *op, char *params); |
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137 | int command_snap(object *op, char *params); |
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138 | int command_sneeze(object *op, char *params); |
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139 | int command_snicker(object *op, char *params); |
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140 | int command_sniff(object *op, char *params); |
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141 | int command_snore(object *op, char *params); |
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142 | int command_spit(object *op, char *params); |
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143 | int command_strut(object *op, char *params); |
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144 | int command_thank(object *op, char *params); |
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145 | int command_twiddle(object *op, char *params); |
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146 | int command_wave(object *op, char *params); |
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147 | int command_whistle(object *op, char *params); |
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148 | int command_wink(object *op, char *params); |
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149 | int command_yawn(object *op, char *params); |
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150 | int command_beg(object *op, char *params); |
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151 | int command_bleed(object *op, char *params); |
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152 | int command_cringe(object *op, char *params); |
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153 | int command_think(object *op, char *params); |
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154 | /* c_misc.c */ |
71 | /* c_misc.c */ |
155 | void map_info(object *op, char *search); |
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156 | int command_body(object *op, char *params); |
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157 | int command_motd(object *op, char *params); |
72 | int command_motd (object *op, char *params); |
158 | int command_bug(object *op, char *params); |
73 | int command_bug (object *op, char *params); |
159 | void malloc_info(object *op); |
74 | void malloc_info (object *op); |
160 | void current_region_info(object *op); |
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161 | void current_map_info(object *op); |
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162 | int command_whereabouts(object *op, char *params); |
75 | int command_whereabouts (object *op, char *params); |
163 | int command_who(object *op, char *params); |
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164 | void display_who_entry(object *op, player *pl, const char *format); |
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165 | void get_who_escape_code_value(char *return_val, const char letter, player *pl); |
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166 | int command_afk(object *op, char *params); |
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167 | int command_malloc(object *op, char *params); |
76 | int command_malloc (object *op, char *params); |
168 | int command_mapinfo(object *op, char *params); |
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169 | int command_whereami(object *op, char *params); |
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170 | int command_maps(object *op, char *params); |
77 | int command_maps (object *op, char *params); |
171 | int command_strings(object *op, char *params); |
78 | int command_strings (object *op, char *params); |
172 | int command_sstable(object *op, char *params); |
79 | int command_sstable (object *op, char *params); |
173 | int command_time(object *op, char *params); |
80 | int command_time (object *op, char *params); |
174 | int command_weather(object *op, char *params); |
81 | int command_weather (object *op, char *params); |
175 | int command_archs(object *op, char *params); |
82 | int command_archs (object *op, char *params); |
176 | int command_hiscore(object *op, char *params); |
83 | int command_hiscore (object *op, char *params); |
177 | int command_debug(object *op, char *params); |
84 | int command_debug (object *op, char *params); |
178 | int command_dumpbelow(object *op, char *params); |
85 | int command_dumpbelow (object *op, char *params); |
179 | int command_wizpass(object *op, char *params); |
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180 | int command_wizcast(object *op, char *params); |
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181 | int command_dumpallobjects(object *op, char *params); |
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182 | int command_dumpfriendlyobjects(object *op, char *params); |
86 | int command_dumpfriendlyobjects (object *op, char *params); |
183 | int command_dumpallarchetypes(object *op, char *params); |
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184 | int command_ssdumptable(object *op, char *params); |
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185 | int command_dumpmap(object *op, char *params); |
87 | int command_wizpass (object *op, char *params); |
186 | int command_dumpallmaps(object *op, char *params); |
88 | int command_wizcast (object *op, char *params); |
187 | int command_printlos(object *op, char *params); |
89 | int command_printlos (object *op, char *params); |
188 | int command_version(object *op, char *params); |
90 | int command_version (object *op, char *params); |
189 | void bug_report(const char *reportstring); |
91 | void bug_report (const char *reportstring); |
190 | int command_output_sync(object *op, char *params); |
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191 | int command_output_count(object *op, char *params); |
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192 | int command_listen(object *op, char *params); |
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193 | int command_statistics(object *pl, char *params); |
92 | int command_statistics (object *pl, char *params); |
194 | int command_fix_me(object *op, char *params); |
93 | int command_fix_me (object *op, char *params); |
195 | int command_players(object *op, char *paramss); |
94 | int command_players (object *op, char *paramss); |
196 | int command_logs(object *op, char *params); |
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197 | int command_applymode(object *op, char *params); |
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198 | int command_bowmode(object *op, char *params); |
95 | int command_bowmode (object *op, char *params); |
199 | int command_petmode(object *op, char *params); |
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200 | int command_showpets(object *op, char *params); |
96 | int command_showpets (object *op, char *params); |
201 | int command_usekeys(object *op, char *params); |
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202 | int command_resistances(object *op, char *params); |
97 | int command_resistances (object *op, char *params); |
203 | int command_help(object *op, char *params); |
98 | int command_help (object *op, char *params); |
204 | int onoff_value(const char *line); |
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205 | int command_quit(object *op, char *params); |
99 | int command_quit (object *op, char *params); |
206 | int command_real_quit(object *op, char *params); |
100 | int command_real_quit (object *op, char *params); |
207 | int command_explore(object *op, char *params); |
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208 | int command_sound(object *op, char *params); |
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209 | void receive_player_name(object *op, char k); |
101 | void receive_player_name (object *op, char k); |
210 | void receive_player_password(object *op, char k); |
102 | void receive_player_password (object *op, char k); |
211 | int explore_mode(void); |
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212 | int command_title(object *op, char *params); |
103 | int command_title (object *op, char *params); |
213 | int command_save(object *op, char *params); |
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214 | int command_peaceful(object *op, char *params); |
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215 | int command_wimpy(object *op, char *params); |
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216 | int command_brace(object *op, char *params); |
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217 | int command_style_map_info(object *op, char *params); |
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218 | int command_kill_pets(object *op, char *params); |
104 | int command_kill_pets (object *op, char *params); |
219 | int command_quests(object *pl, char *params); |
105 | int command_quests (object *pl, char *params); |
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106 | |
220 | /* c_move.c */ |
107 | /* c_move.c */ |
221 | int command_east(object *op, char *params); |
108 | int command_east (object *op, char *params); |
222 | int command_north(object *op, char *params); |
109 | int command_north (object *op, char *params); |
223 | int command_northeast(object *op, char *params); |
110 | int command_northeast (object *op, char *params); |
224 | int command_northwest(object *op, char *params); |
111 | int command_northwest (object *op, char *params); |
225 | int command_south(object *op, char *params); |
112 | int command_south (object *op, char *params); |
226 | int command_southeast(object *op, char *params); |
113 | int command_southeast (object *op, char *params); |
227 | int command_southwest(object *op, char *params); |
114 | int command_southwest (object *op, char *params); |
228 | int command_west(object *op, char *params); |
115 | int command_west (object *op, char *params); |
229 | int command_stay(object *op, char *params); |
116 | int command_stay (object *op, char *params); |
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117 | int command_run (object *op, char *params); |
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118 | int command_run_stop (object *op, char *params); |
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119 | int command_fire (object *op, char *params); |
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120 | int command_fire_stop (object *op, char *params); |
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121 | |
230 | /* c_new.c */ |
122 | /* c_new.c */ |
231 | int execute_newserver_command(object *pl, char *command); |
123 | void execute_newserver_command (object *pl, char *command); |
232 | int command_run(object *op, char *params); |
124 | |
233 | int command_run_stop(object *op, char *params); |
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234 | int command_fire(object *op, char *params); |
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235 | int command_fire_stop(object *op, char *params); |
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236 | int bad_command(object *op, char *params); |
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237 | /* c_object.c */ |
125 | /* c_object.c */ |
238 | object *find_best_object_match(object *pl, const char *params); |
126 | object *find_best_object_match (object *pl, const char *params); |
239 | int command_build(object *pl, char *params); |
127 | int command_build (object *pl, char *params); |
240 | int command_uskill(object *pl, char *params); |
128 | int command_uskill (object *pl, char *params); |
241 | int command_rskill(object *pl, char *params); |
129 | int command_rskill (object *pl, char *params); |
242 | int command_search(object *op, char *params); |
130 | int command_search (object *op, char *params); |
243 | int command_disarm(object *op, char *params); |
131 | int command_disarm (object *op, char *params); |
244 | int command_throw(object *op, char *params); |
132 | int command_throw (object *op, char *params); |
245 | int command_apply(object *op, char *params); |
133 | int command_apply (object *op, char *params); |
246 | int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); |
134 | int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); |
247 | void pick_up(object *op, object *alt); |
135 | void pick_up (object *op, object *alt); |
248 | int command_take(object *op, char *params); |
136 | int command_take (object *op, char *params); |
249 | void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); |
137 | void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); |
250 | void drop_object(object *op, object *tmp, uint32 nrof); |
138 | void drop_object (object *op, object *tmp, uint32 nrof); |
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139 | void drop_object (object *dropper, object *obj); |
251 | void drop(object *op, object *tmp); |
140 | void drop (object *op, object *tmp); |
252 | int command_dropall(object *op, char *params); |
141 | int command_dropall (object *op, char *params); |
253 | int command_drop(object *op, char *params); |
142 | int command_drop (object *op, char *params); |
254 | int command_examine(object *op, char *params); |
143 | int command_examine (object *op, char *params); |
255 | object *find_marked_object(object *op); |
144 | object *find_marked_object (object *op); |
256 | int command_mark(object *op, char *params); |
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257 | void examine_monster(object *op, object *tmp); |
145 | void examine_monster (object *op, object *tmp); |
258 | char *long_desc(object *tmp, object *pl); |
146 | const char *long_desc (object *tmp, object *pl); |
259 | void examine(object *op, object *tmp); |
147 | void examine (object *op, object *tmp); |
260 | void inventory(object *op, object *inv); |
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261 | int command_pickup(object *op, char *params); |
148 | int command_pickup (object *op, char *params); |
262 | void set_pickup_mode(object *op, int i); |
149 | void set_pickup_mode (object *op, int i); |
263 | int command_search_items(object *op, char *params); |
150 | int command_search_items (object *op, char *params); |
264 | int command_rename_item(object *op, char *params); |
151 | int command_rename_item (object *op, char *params); |
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152 | int command_unlock (object *op, char *params); |
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153 | int command_lock (object *op, char *params); |
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154 | int command_mark (object *op, char *params); |
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155 | |
265 | /* c_party.c */ |
156 | /* c_party.c */ |
266 | int same_party(partylist *a, partylist *b); |
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267 | partylist *get_firstparty(void); |
157 | partylist *get_firstparty (); |
268 | void remove_party(partylist *target_party); |
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269 | void obsolete_parties(void); |
158 | void obsolete_parties (); |
270 | void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); |
159 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
271 | int confirm_party_password(object *op); |
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272 | void receive_party_password(object *op, char k); |
160 | void receive_party_password (object *op, char k); |
273 | void send_party_message(object *op, char *msg); |
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274 | int command_gsay(object *op, char *params); |
161 | int command_gsay (object *op, char *params); |
275 | int command_party(object *op, char *params); |
162 | int command_party (object *op, char *params); |
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163 | |
276 | /* c_range.c */ |
164 | /* c_range.c */ |
277 | int command_invoke(object *op, char *params); |
165 | int command_invoke (object *op, char *params); |
278 | int command_cast(object *op, char *params); |
166 | int command_cast (object *op, char *params); |
279 | int command_prepare(object *op, char *params); |
167 | int command_prepare (object *op, char *params); |
280 | int command_cast_spell(object *op, char *params, char command); |
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281 | int legal_range(object *op, int r); |
168 | int legal_range (object *op, int r); |
282 | void change_spell(object *op, char k); |
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283 | int command_rotateshoottype(object *op, char *params); |
169 | int command_rotateshoottype (object *op, char *params); |
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170 | |
284 | /* c_wiz.c */ |
171 | /* c_wiz.c */ |
285 | int command_loadtest(object *op, char *params); |
172 | int command_loadtest (object *op, char *params); |
286 | void do_wizard_hide(object *op, int silent_dm); |
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287 | int command_hide(object *op, char *params); |
173 | int command_hide (object *op, char *params); |
288 | int command_setgod(object *op, char *params); |
174 | int command_setgod (object *op, char *params); |
289 | int command_banish(object *op, char *params); |
175 | int command_banish (object *op, char *params); |
290 | int command_kick(object *op, char *params); |
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291 | int command_save_overlay(object *op, char *params); |
176 | int command_save_overlay (object *op, char *params); |
292 | int command_toggle_shout(object *op, char *params); |
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293 | int command_shutdown(object *op, char *params); |
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294 | int command_goto(object *op, char *params); |
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295 | int command_generate(object *op, char *params); |
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296 | int command_freeze(object *op, char *params); |
177 | int command_freeze (object *op, char *params); |
297 | int command_arrest(object *op, char *params); |
178 | int command_arrest (object *op, char *params); |
298 | int command_summon(object *op, char *params); |
179 | int command_summon (object *op, char *params); |
299 | int command_teleport(object *op, char *params); |
180 | int command_teleport (object *op, char *params); |
300 | int command_create(object *op, char *params); |
181 | int command_create (object *op, char *params); |
301 | int command_inventory(object *op, char *params); |
182 | int command_inventory (object *op, char *params); |
302 | int command_skills(object *op, char *params); |
183 | int command_skills (object *op, char *params); |
303 | int command_dump(object *op, char *params); |
184 | int command_dump (object *op, char *params); |
304 | int command_mon_aggr(object *op, char *params); |
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305 | int command_possess(object *op, char *params); |
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306 | int command_patch(object *op, char *params); |
185 | int command_patch (object *op, char *params); |
307 | int command_remove(object *op, char *params); |
186 | int command_remove (object *op, char *params); |
308 | int command_free(object *op, char *params); |
187 | int command_free (object *op, char *params); |
309 | int command_addexp(object *op, char *params); |
188 | int command_addexp (object *op, char *params); |
310 | int command_speed(object *op, char *params); |
189 | int command_speed (object *op, char *params); |
311 | int command_stats(object *op, char *params); |
190 | int command_stats (object *op, char *params); |
312 | int command_abil(object *op, char *params); |
191 | int command_abil (object *op, char *params); |
313 | int command_reset(object *op, char *params); |
192 | int command_reset (object *op, char *params); |
314 | int command_nowiz(object *op, char *params); |
193 | int command_nowiz (object *op, char *params); |
315 | int do_wizard_dm(object *op, char *params, int silent); |
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316 | int command_dm(object *op, char *params); |
194 | int command_dm (object *op, char *params); |
317 | int command_invisible(object *op, char *params); |
195 | int command_invisible (object *op, char *params); |
318 | int command_learn_spell(object *op, char *params); |
196 | int command_learn_spell (object *op, char *params); |
319 | int command_learn_special_prayer(object *op, char *params); |
197 | int command_learn_special_prayer (object *op, char *params); |
320 | int command_forget_spell(object *op, char *params); |
198 | int command_forget_spell (object *op, char *params); |
321 | int command_listplugins(object *op, char *params); |
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322 | int command_loadplugin(object *op, char *params); |
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323 | int command_unloadplugin(object *op, char *params); |
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324 | int command_dmhide(object *op, char *params); |
199 | int command_dmhide (object *op, char *params); |
325 | void dm_stack_pop(player *pl); |
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326 | object *dm_stack_peek(player *pl); |
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327 | void dm_stack_push(player *pl, tag_t item); |
200 | void dm_stack_push (player *pl, tag_t item); |
328 | object *get_dm_object(player *pl, char **params, int *from); |
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329 | int command_stack_pop(object *op, char *params); |
201 | int command_stack_pop (object *op, char *params); |
330 | int command_stack_push(object *op, char *params); |
202 | int command_stack_push (object *op, char *params); |
331 | int command_stack_list(object *op, char *params); |
203 | int command_stack_list (object *op, char *params); |
332 | int command_stack_clear(object *op, char *params); |
204 | int command_stack_clear (object *op, char *params); |
333 | int command_diff(object *op, char *params); |
205 | int command_diff (object *op, char *params); |
334 | int command_insert_into(object *op, char *params); |
206 | int command_insert_into (object *op, char *params); |
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207 | |
335 | /* commands.c */ |
208 | /* commands.c */ |
336 | void init_commands(void); |
209 | void init_commands (); |
337 | CommFunc find_oldsocket_command(char *cmd); |
210 | CommFunc find_oldsocket_command (char *cmd); |
338 | CommFunc find_oldsocket_command2(char *cmd); |
211 | CommFunc find_oldsocket_command2 (char *cmd); |
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212 | |
339 | /* daemon.c */ |
213 | /* daemon.c */ |
340 | FILE *BecomeDaemon(const char *filename); |
214 | FILE *BecomeDaemon (const char *filename); |
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215 | |
341 | /* disease.c */ |
216 | /* disease.c */ |
342 | int move_disease(object *disease); |
217 | int move_disease (object *disease); |
343 | int remove_symptoms(object *disease); |
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344 | object *find_symptom(object *disease); |
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345 | int check_infection(object *disease); |
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346 | int infect_object(object *victim, object *disease, int force); |
218 | int infect_object (object *victim, object *disease, int force); |
347 | int do_symptoms(object *disease); |
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348 | int grant_immunity(object *disease); |
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349 | int move_symptom(object *symptom); |
219 | int move_symptom (object *symptom); |
350 | int check_physically_infect(object *victim, object *hitter); |
220 | int check_physically_infect (object *victim, object *hitter); |
351 | object *find_disease(object *victim); |
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352 | int cure_disease(object *sufferer, object *caster); |
221 | int cure_disease (object *sufferer, object *caster, object *spell); |
353 | int reduce_symptoms(object *sufferer, int reduction); |
222 | |
354 | /* egoitem.c */ |
223 | /* egoitem.c */ |
355 | int create_artifact(object *op, const char *artifactname); |
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356 | int apply_power_crystal(object *op, object *crystal); |
224 | int apply_power_crystal (object *op, object *crystal); |
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225 | |
357 | /* hiscore.c */ |
226 | /* hiscore.c */ |
358 | char *spool(char *bp, char *error); |
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359 | void check_score(object *op); |
227 | void check_score (object *op); |
360 | void display_high_score(object *op, int max, const char *match); |
228 | |
361 | /* gods.c */ |
229 | /* gods.c */ |
362 | int lookup_god_by_name(const char *name); |
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363 | object *find_god(const char *name); |
230 | object *find_god (shstr_cmp name); |
364 | const char *determine_god(object *op); |
231 | shstr_tmp determine_god (object *op); |
365 | void pray_at_altar(object *pl, object *altar, object *skill); |
232 | void pray_at_altar (object *pl, object *altar, object *skill); |
366 | void become_follower(object *op, object *new_god); |
233 | void become_follower (object *op, object *new_god); |
367 | int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); |
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368 | void stop_using_item(object *op, int type, int number); |
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369 | void update_priest_flag(object *god, object *exp_ob, uint32 flag); |
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370 | archetype *determine_holy_arch(object *god, const char *type); |
234 | archetype *determine_holy_arch (object *god, shstr_cmp type); |
371 | void god_intervention(object *op, object *god, object *skill); |
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372 | int god_examines_priest(object *op, object *god); |
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373 | int god_examines_item(object *god, object *item); |
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374 | int get_god(object *priest); |
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375 | const char *get_god_for_race(const char *race); |
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376 | int tailor_god_spell(object *spellop, object *caster); |
235 | int tailor_god_spell (object *spellop, object *caster); |
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236 | |
377 | /* init.c */ |
237 | /* init.c */ |
378 | void set_logfile(char *val); |
238 | void load_settings (); |
379 | void call_version(void); |
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380 | void showscores(void); |
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381 | void set_debug(void); |
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382 | void unset_debug(void); |
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383 | void set_mondebug(void); |
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384 | void set_dumpmon1(void); |
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385 | void set_dumpmon2(void); |
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386 | void set_dumpmon3(void); |
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387 | void set_dumpmon4(void); |
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388 | void set_dumpmon5(void); |
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389 | void set_dumpmon6(void); |
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390 | void set_dumpmon7(void); |
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391 | void set_dumpmon8(void); |
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392 | void set_dumpmon9(void); |
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393 | void set_dumpmont(char *name); |
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394 | void set_daemon(void); |
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395 | void set_datadir(char *path); |
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396 | void set_confdir(char *path); |
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397 | void set_localdir(char *path); |
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398 | void set_mapdir(char *path); |
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399 | void set_archetypes(char *path); |
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400 | void set_regions(char *path); |
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401 | void set_treasures(char *path); |
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402 | void set_uniquedir(char *path); |
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403 | void set_templatedir(char *path); |
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404 | void set_playerdir(char *path); |
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405 | void set_tmpdir(char *path); |
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406 | void showscoresparm(char *data); |
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407 | void set_csport(char *val); |
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408 | void init(int argc, char **argv); |
239 | void init (int argc, char **argv); |
409 | void usage(void); |
240 | void usage (); |
410 | void help(void); |
241 | void help (); |
411 | void init_beforeplay(void); |
242 | void init_beforeplay (); |
412 | void init_startup(void); |
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413 | void compile_info(void); |
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414 | void rec_sigsegv(int i); |
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415 | void rec_sigint(int i); |
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416 | void rec_sighup(int i); |
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417 | void rec_sigquit(int i); |
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418 | void rec_sigpipe(int i); |
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419 | void rec_sigbus(int i); |
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420 | void rec_sigterm(int i); |
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421 | void fatal_signal(int make_core, int close_sockets); |
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422 | void init_signals(void); |
243 | void init_signals (); |
423 | void init_races(void); |
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424 | void dump_races(void); |
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425 | void add_to_racelist(const char *race_name, object *op); |
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426 | racelink *get_racelist(void); |
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427 | racelink *find_racelink(const char *name); |
244 | racelink *find_racelink (const char *name); |
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245 | |
428 | /* login.c */ |
246 | /* login.c */ |
429 | void emergency_save(int flag); |
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430 | void delete_character(const char *name, int); |
247 | void delete_character (const char *name); |
431 | int verify_player(const char *name, char *password); |
248 | int verify_player (const char *name, char *password); |
432 | int check_name(player *me, const char *name); |
249 | int check_name (player *me, const char *name); |
433 | int create_savedir_if_needed(char *savedir); |
250 | int create_savedir_if_needed (char *savedir); |
434 | void destroy_object(object *op); |
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435 | int save_player(object *op, int flag); |
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436 | void copy_file(const char *filename, FILE *fpout); |
251 | void copy_file (const char *filename, FILE *fpout); |
437 | void check_login(object *op); |
252 | |
438 | /* main.c */ |
253 | /* main.c */ |
439 | void server_tick (); |
254 | void server_tick (); |
440 | void version(object *op); |
255 | void version (object *op); |
441 | void info_keys(object *op); |
256 | void info_keys (object *op); |
442 | void start_info(object *op); |
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443 | char *crypt_string(char *str, char *salt); |
257 | char *crypt_string (char *str, char *salt); |
444 | int check_password(char *typed, char *crypted); |
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445 | void enter_player_savebed(object *op); |
258 | void enter_player_savebed (object *op); |
446 | void leave_map(object *op); |
259 | void leave_map (object *op); |
447 | void set_map_timeout(mapstruct *oldmap); |
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448 | char *clean_path(const char *file); |
260 | char *clean_path (const char *file); |
449 | char *unclean_path(const char *src); |
261 | char *unclean_path (const char *src); |
450 | void enter_exit(object *op, object *exit_ob); |
262 | void enter_exit (object *op, object *exit_ob); |
451 | void process_active_maps(void); |
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452 | void process_players1(mapstruct *map); |
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453 | void process_players2(mapstruct *map); |
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454 | void process_events(mapstruct *map); |
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455 | void clean_tmp_files(void); |
263 | void clean_tmp_files (); |
456 | void cleanup(void); |
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457 | void leave(player *pl,int draw_exit); |
264 | void leave (player *pl,int draw_exit); |
458 | int forbid_play(void); |
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459 | void do_specials(void); |
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460 | int main(int argc, char **argv); |
265 | int main (int argc, char **argv); |
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266 | |
461 | /* monster.c */ |
267 | /* monster.c */ |
462 | object *check_enemy(object *npc, rv_vector *rv); |
268 | object *check_enemy (object *npc, rv_vector *rv); |
463 | object *find_nearest_living_creature(object *npc); |
269 | object *find_nearest_living_creature (object *npc); |
464 | object *find_enemy(object *npc, rv_vector *rv); |
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465 | int check_wakeup(object *op, object *enemy, rv_vector *rv); |
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466 | int move_randomly(object *op); |
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467 | int move_monster(object *op); |
270 | int move_monster (object *op); |
468 | int can_hit(object *ob1, object *ob2, rv_vector *rv); |
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469 | object *monster_choose_random_spell(object *monster); |
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470 | int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); |
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471 | int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); |
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472 | int monster_use_skill(object *head, object *part, object *pl, int dir); |
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473 | int monster_use_range(object *head, object *part, object *pl, int dir); |
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474 | int monster_use_bow(object *head, object *part, object *pl, int dir); |
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475 | int check_good_weapon(object *who, object *item); |
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476 | int check_good_armour(object *who, object *item); |
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477 | void monster_check_pickup(object *monster); |
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478 | int monster_can_pick(object *monster, object *item); |
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479 | void monster_apply_below(object *monster); |
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480 | void monster_check_apply(object *mon, object *item); |
271 | void monster_check_apply (object *mon, object *item); |
481 | void npc_call_help(object *op); |
272 | void npc_call_help (object *op); |
482 | int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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483 | int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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484 | int hitrun_att(int dir, object *ob, object *enemy); |
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485 | int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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486 | int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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487 | int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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488 | void circ1_move(object *ob); |
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|
489 | void circ2_move(object *ob); |
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490 | void pace_movev(object *ob); |
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491 | void pace_moveh(object *ob); |
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492 | void pace2_movev(object *ob); |
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493 | void pace2_moveh(object *ob); |
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494 | void rand_move(object *ob); |
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495 | void check_earthwalls(object *op, mapstruct *m, int x, int y); |
273 | void check_earthwalls (object *op, maptile *m, int x, int y); |
496 | void check_doors(object *op, mapstruct *m, int x, int y); |
274 | void check_doors (object *op, maptile *m, int x, int y); |
497 | void communicate(object *op, const char *txt); |
275 | void communicate (object *op, const char *txt); |
498 | int talk_to_npc(object *op, object *npc, const char *txt); |
276 | int talk_to_npc (object *op, object *npc, const char *txt); |
499 | int talk_to_wall(object *pl, object *npc, const char *txt); |
277 | int talk_to_wall (object *pl, object *npc, const char *txt); |
500 | object *find_mon_throw_ob(object *op); |
278 | object *find_mon_throw_ob (object *op); |
501 | int can_detect_enemy(object *op, object *enemy, rv_vector *rv); |
279 | int can_detect_enemy (object *op, object *enemy, rv_vector *rv); |
502 | int stand_in_light(object *op); |
280 | int stand_in_light (object *op); |
503 | int can_see_enemy(object *op, object *enemy); |
281 | int can_see_enemy (object *op, object *enemy); |
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282 | |
504 | /* move.c */ |
283 | /* move.c */ |
505 | int move_object(object *op, int dir); |
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|
506 | int move_ob(object *op, int dir, object *originator); |
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507 | int transfer_ob(object *op, int x, int y, int randomly, object *originator); |
284 | int transfer_ob (object *op, int x, int y, int randomly, object *originator); |
508 | int teleport(object *teleporter, uint8 tele_type, object *user); |
285 | int teleport (object *teleporter, uint8 tele_type, object *user); |
509 | void recursive_roll(object *op, int dir, object *pusher); |
286 | void recursive_roll (object *op, int dir, object *pusher); |
510 | int try_fit(object *op, mapstruct *m, int x, int y); |
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511 | int roll_ob(object *op, int dir, object *pusher); |
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512 | int push_ob(object *who, int dir, object *pusher); |
287 | int push_ob (object *who, int dir, object *pusher); |
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288 | |
513 | /* pets.c */ |
289 | /* pets.c */ |
514 | object *get_pet_enemy(object *pet, rv_vector *rv); |
290 | object *get_pet_enemy (object *pet, rv_vector *rv); |
515 | void terminate_all_pets(object *owner); |
291 | void terminate_all_pets (object *owner); |
516 | void remove_all_pets(mapstruct *map); |
292 | void remove_all_pets (maptile *map); |
517 | int follow_owner(object *ob, object *owner); |
293 | int follow_owner (object *ob, object *owner); |
518 | void pet_move(object *ob); |
294 | void pet_move (object *ob); |
519 | object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); |
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|
520 | void move_golem(object *op); |
295 | void move_golem (object *op); |
521 | void control_golem(object *op, int dir); |
296 | void control_golem (object *op, int dir); |
522 | int summon_golem(object *op, object *caster, int dir, object *spob); |
297 | int summon_golem (object *op, object *caster, int dir, object *spob); |
523 | object *choose_cult_monster(object *pl, object *god, int summon_level); |
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524 | int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
298 | int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); |
525 | object *get_real_owner(object *ob); |
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526 | int should_arena_attack(object *pet, object *owner, object *target); |
299 | int should_arena_attack (object *pet, object *owner, object *target); |
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300 | |
527 | /* player.c */ |
301 | /* player.c */ |
528 | player *find_player(const char *plname); |
302 | player *find_player (const char *plname); |
529 | player *find_player_partial_name(const char *plname); |
303 | player *find_player_partial_name (const char *plname); |
530 | void display_motd(const object *op); |
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531 | void send_rules(const object *op); |
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532 | void send_news(const object *op); |
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533 | int playername_ok(const char *cp); |
304 | int playername_ok (const char *cp); |
534 | int add_player(NewSocket *ns); |
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|
535 | archetype *get_player_archetype(archetype *at); |
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536 | object *get_nearest_player(object *mon); |
305 | object *get_nearest_player (object *mon); |
537 | int path_to_player(object *mon, object *pl, unsigned mindiff); |
306 | int path_to_player (object *mon, object *pl, unsigned mindiff); |
538 | void give_initial_items(object *pl, treasurelist *items); |
307 | void give_initial_items (object *pl, treasurelist *items); |
539 | void get_name(object *op); |
308 | void get_name (object *op); |
540 | void get_password(object *op); |
309 | void get_password (object *op); |
541 | void play_again(object *op); |
310 | void play_again (object *op); |
542 | int receive_play_again(object *op, char key); |
311 | int receive_play_again (object *op, char key); |
543 | void confirm_password(object *op); |
312 | void confirm_password (object *op); |
544 | void get_party_password(object *op, partylist *party); |
313 | void get_party_password (object *op, partylist *party); |
545 | int roll_stat(void); |
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|
546 | void roll_stats(object *op); |
|
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547 | void Roll_Again(object *op); |
314 | void Roll_Again (object *op); |
548 | void Swap_Stat(object *op, int Swap_Second); |
315 | void Swap_Stat (object *op, int Swap_Second); |
549 | int key_roll_stat(object *op, char key); |
316 | int key_roll_stat (object *op, char key); |
550 | int key_change_class(object *op, char key); |
317 | int key_change_class (object *op, char key); |
551 | int key_confirm_quit(object *op, char key); |
318 | int key_confirm_quit (object *op, char key); |
552 | void flee_player(object *op); |
|
|
553 | int check_pick(object *op); |
319 | int check_pick (object *op); |
554 | object *find_arrow(object *op, const char *type); |
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555 | object *find_better_arrow(object *op, object *target, const char *type, int *better); |
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556 | object *pick_arrow_target(object *op, const char *type, int dir); |
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|
557 | int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
320 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
558 | int player_fire_bow(object *op, int dir); |
|
|
559 | void fire_misc_object(object *op, int dir); |
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|
560 | void fire(object *op, int dir); |
321 | bool fire (object *who, int dir); |
561 | object *find_key(object *pl, object *container, object *door); |
322 | object *find_key (object *pl, object *container, object *door); |
562 | void move_player_attack(object *op, int dir); |
323 | bool move_player_attack (object *op, int dir); |
563 | int move_player(object *op, int dir); |
324 | bool move_player (object *op, int dir); |
564 | int handle_newcs_player(object *op); |
325 | bool handle_newcs_player (object *op); |
565 | int save_life(object *op); |
|
|
566 | void remove_unpaid_objects(object *op, object *env); |
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567 | char *gravestone_text(object *op); |
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|
568 | void do_some_living(object *op); |
326 | void do_some_living (object *op); |
569 | void kill_player(object *op); |
327 | void kill_player (object *op); |
570 | void loot_object(object *op); |
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|
571 | void fix_weight(void); |
328 | void fix_weight (); |
572 | void fix_luck(void); |
329 | void fix_luck (); |
573 | void cast_dust(object *op, object *throw_ob, int dir); |
330 | void cast_dust (object *op, object *throw_ob, int dir); |
574 | void make_visible(object *op); |
331 | void make_visible (object *op); |
575 | int is_true_undead(object *op); |
332 | int is_true_undead (object *op); |
576 | int hideability(object *ob); |
333 | int hideability (object *ob); |
577 | void do_hidden_move(object *op); |
334 | void do_hidden_move (object *op); |
578 | int stand_near_hostile(object *who); |
335 | int stand_near_hostile (object *who); |
579 | int player_can_view(object *pl, object *op); |
336 | int player_can_view (object *pl, object *op); |
580 | int action_makes_visible(object *op); |
|
|
581 | int op_on_battleground(object *op, int *x, int *y); |
337 | int op_on_battleground (object *op, int *x, int *y); |
582 | void dragon_ability_gain(object *who, int atnr, int level); |
338 | void dragon_ability_gain (object *who, int atnr, int level); |
583 | void player_unready_range_ob(player *pl, object *ob); |
339 | |
584 | /* plugins.c */ |
|
|
585 | int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix); |
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|
586 | int execute_global_event(int eventcode, ...); |
|
|
587 | int plugins_init_plugin(const char *libfile); |
|
|
588 | void *cfapi_get_hooks(int *type, ...); |
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589 | int plugins_remove_plugin(const char *id); |
|
|
590 | crossfire_plugin *plugins_find_plugin(const char *id); |
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|
591 | void plugins_display_list(object *op); |
|
|
592 | void *cfapi_system_find_animation(int *type, ...); |
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593 | void *cfapi_system_strdup_local(int *type, ...); |
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594 | void *cfapi_system_register_global_event(int *type, ...); |
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595 | void *cfapi_system_unregister_global_event(int *type, ...); |
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|
596 | void *cfapi_system_check_path(int *type, ...); |
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597 | void *cfapi_system_re_cmp(int *type, ...); |
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598 | void *cfapi_system_directory(int *type, ...); |
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599 | void *cfapi_map_get_map(int *type, ...); |
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|
600 | void *cfapi_map_has_been_loaded(int *type, ...); |
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|
601 | void *cfapi_map_create_path(int *type, ...); |
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602 | void *cfapi_map_get_map_property(int *type, ...); |
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603 | void *cfapi_map_set_map_property(int *type, ...); |
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604 | void *cfapi_map_out_of_map(int *type, ...); |
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605 | void *cfapi_map_update_position(int *type, ...); |
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606 | void *cfapi_map_delete_map(int *type, ...); |
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607 | void *cfapi_map_message(int *type, ...); |
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608 | void *cfapi_map_get_object_at(int *type, ...); |
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|
609 | void *cfapi_map_get_flags(int *type, ...); |
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610 | void *cfapi_map_present_arch_by_name(int *type, ...); |
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611 | void *cfapi_object_move(int *type, ...); |
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612 | void *cfapi_object_get_key(int *type, ...); |
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|
613 | void *cfapi_object_set_key(int *type, ...); |
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|
614 | void *cfapi_object_get_property(int *type, ...); |
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|
615 | void *cfapi_object_set_property(int *type, ...); |
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616 | void *cfapi_object_apply_below(int *type, ...); |
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617 | void *cfapi_object_apply(int *type, ...); |
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618 | void *cfapi_object_identify(int *type, ...); |
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|
619 | void *cfapi_object_describe(int *type, ...); |
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620 | void *cfapi_object_drain(int *type, ...); |
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621 | void *cfapi_object_fix(int *type, ...); |
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622 | void *cfapi_object_give_skill(int *type, ...); |
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623 | void *cfapi_object_transmute(int *type, ...); |
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|
624 | void *cfapi_object_remove(int *type, ...); |
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|
625 | void *cfapi_object_delete(int *type, ...); |
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|
626 | void *cfapi_object_clone(int *type, ...); |
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|
627 | void *cfapi_object_find(int *type, ...); |
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|
628 | void *cfapi_object_create(int *type, ...); |
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629 | void *cfapi_object_insert(int *type, ...); |
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|
630 | void *cfapi_object_split(int *type, ...); |
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631 | void *cfapi_object_merge(int *type, ...); |
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|
632 | void *cfapi_object_distance(int *type, ...); |
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|
633 | void *cfapi_object_update(int *type, ...); |
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|
634 | void *cfapi_object_clear(int *type, ...); |
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|
635 | void *cfapi_object_reset(int *type, ...); |
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|
636 | void *cfapi_object_check_inventory(int *type, ...); |
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|
637 | void *cfapi_object_clean_object(int *type, ...); |
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|
638 | void *cfapi_object_on_same_map(int *type, ...); |
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|
639 | void *cfapi_object_spring_trap(int *type, ...); |
|
|
640 | void *cfapi_object_check_trigger(int *type, ...); |
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|
641 | void *cfapi_object_query_cost(int *type, ...); |
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|
642 | void *cfapi_object_query_money(int *type, ...); |
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|
643 | void *cfapi_object_cast(int *type, ...); |
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|
644 | void *cfapi_object_learn_spell(int *type, ...); |
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|
645 | void *cfapi_object_forget_spell(int *type, ...); |
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|
646 | void *cfapi_object_check_spell(int *type, ...); |
|
|
647 | void *cfapi_object_pay_amount(int *type, ...); |
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|
648 | void *cfapi_object_pay_item(int *type, ...); |
|
|
649 | void *cfapi_object_transfer(int *type, ...); |
|
|
650 | void *cfapi_object_find_archetype_inside(int *type, ...); |
|
|
651 | void *cfapi_object_drop(int *type, ...); |
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|
652 | void *cfapi_object_take(int *type, ...); |
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|
653 | void *cfapi_object_say(int *type, ...); |
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|
654 | void *cfapi_object_speak(int *type, ...); |
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|
655 | void *cfapi_player_find(int *type, ...); |
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|
656 | void *cfapi_player_message(int *type, ...); |
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|
657 | void *cfapi_player_send_inventory(int *type, ...); |
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|
658 | void *cfapi_object_teleport(int *type, ...); |
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|
659 | void *cfapi_object_pickup(int *type, ...); |
|
|
660 | void *cfapi_archetype_get_first(int *type, ...); |
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|
661 | void *cfapi_archetype_get_property(int *type, ...); |
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|
662 | void *cfapi_party_get_property(int *type, ...); |
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|
663 | void *cfapi_region_get_property(int *type, ...); |
|
|
664 | CommArray_s *find_plugin_command(char *cmd, object *op); |
|
|
665 | int initPlugins(void); |
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|
666 | /* resurrection.c */ |
340 | /* resurrection.c */ |
667 | int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); |
341 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
668 | int resurrection_fails(int levelcaster, int leveldead); |
342 | |
669 | void dead_player(object *op); |
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|
670 | void dead_character(const char *name); |
|
|
671 | int dead_player_exists(const char *name); |
|
|
672 | /* rune.c */ |
343 | /* rune.c */ |
673 | int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); |
344 | int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); |
674 | void move_rune(object *op); |
345 | void move_rune (object *op); |
675 | void rune_attack(object *op, object *victim); |
|
|
676 | void spring_trap(object *trap, object *victim); |
346 | void spring_trap (object *trap, object *victim); |
677 | int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); |
347 | int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); |
678 | int trap_see(object *op, object *trap); |
348 | int trap_see (object *op, object *trap); |
679 | int trap_show(object *trap, object *where); |
349 | int trap_show (object *trap, object *where); |
680 | int trap_disarm(object *disarmer, object *trap, int risk, object *skill); |
350 | int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
681 | void trap_adjust(object *trap, int difficulty); |
351 | void trap_adjust (object *trap, int difficulty); |
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|
352 | |
682 | /* shop.c */ |
353 | /* shop.c */ |
683 | int get_payment(object *pl); |
354 | int get_payment (object *pl); |
684 | sint64 query_cost(const object *tmp, object *who, int flag); |
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|
685 | const char *query_cost_string(const object *tmp, object *who, int flag); |
|
|
686 | sint64 query_money(const object *op); |
355 | sint64 query_money (const object *op); |
687 | int pay_for_amount(sint64 to_pay, object *pl); |
356 | int pay_for_amount (sint64 to_pay, object *pl); |
688 | int pay_for_item(object *op, object *pl); |
357 | int pay_for_item (object *op, object *pl); |
689 | int can_pay(object *pl); |
358 | int can_pay (object *pl); |
690 | void sell_item(object *op, object *pl); |
359 | bool sell_item (object *op, object *pl); |
691 | double shopkeeper_approval(const mapstruct *map, const object *player); |
360 | double shopkeeper_approval (const maptile *map, const object *player); |
692 | int describe_shop(const object *op); |
361 | int describe_shop (const object *op); |
693 | void shop_listing(object *op); |
362 | void shop_listing (object *sign, object *op); |
694 | bool is_in_shop (object *o); |
|
|
695 | bool is_in_shop (mapstruct *map, int x, int y); |
363 | bool is_in_shop (maptile *map, int x, int y); |
|
|
364 | |
696 | /* skills.c */ |
365 | /* skills.c */ |
697 | int steal(object *op, int dir, object *skill); |
366 | int steal (object *op, int dir, object *skill); |
698 | int pick_lock(object *pl, int dir, object *skill); |
367 | int pick_lock (object *pl, int dir, object *skill); |
699 | int hide(object *op, object *skill); |
368 | int hide (object *op, object *skill); |
700 | int jump(object *pl, int dir, object *skill); |
369 | int jump (object *pl, int dir, object *skill); |
701 | int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); |
|
|
702 | int skill_ident(object *pl, object *skill); |
370 | int skill_ident (object *pl, object *skill); |
703 | int use_oratory(object *pl, int dir, object *skill); |
371 | int use_oratory (object *pl, int dir, object *skill); |
704 | int singing(object *pl, int dir, object *skill); |
372 | int singing (object *pl, int dir, object *skill); |
705 | int find_traps(object *pl, object *skill); |
373 | int find_traps (object *pl, object *skill); |
706 | int remove_trap(object *op, int dir, object *skill); |
374 | int remove_trap (object *op, int dir, object *skill); |
707 | int pray(object *pl, object *skill); |
375 | int pray (object *pl, object *skill); |
708 | void meditate(object *pl, object *skill); |
376 | void meditate (object *pl, object *skill); |
709 | int write_on_item(object *pl, const char *params, object *skill); |
377 | int write_on_item (object *pl, const char *params, object *skill); |
710 | int skill_throw(object *op, object *part, int dir, const char *params, object *skill); |
378 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
|
|
379 | bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string); |
|
|
380 | bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string); |
|
|
381 | |
711 | /* skill_util.c */ |
382 | /* skill_util.c */ |
712 | void init_skills(void); |
383 | void init_skills (); |
713 | void link_player_skills(object *op); |
384 | void link_player_skills (object *op); |
714 | object *find_skill_by_name(object *who, const char *name); |
|
|
715 | object *find_skill_by_number(object *who, int skillno); |
|
|
716 | int change_skill(object *who, object *new_skill, int flag); |
|
|
717 | void clear_skill(object *who); |
|
|
718 | int do_skill(object *op, object *part, object *skill, int dir, const char *string); |
385 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
719 | int calc_skill_exp(object *who, object *op, object *skill); |
386 | int calc_skill_exp (object *who, object *op, object *skill); |
720 | int learn_skill(object *pl, object *scroll); |
387 | int learn_skill (object *pl, object *scroll); |
721 | void show_skills(object *op, const char *search); |
388 | void show_skills (object *op, const char *search); |
722 | int use_skill(object *op, const char *string); |
389 | int use_skill (object *op, const char *string); |
723 | int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); |
390 | int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); |
|
|
391 | |
724 | /* spell_attack.c */ |
392 | /* spell_attack.c */ |
725 | void check_spell_knockback(object *op); |
|
|
726 | void forklightning(object *op, object *tmp); |
|
|
727 | void move_bolt(object *op); |
393 | void move_bolt (object *op); |
728 | int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); |
394 | int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); |
729 | void explosion(object *op); |
395 | void explosion (object *op); |
730 | void explode_bullet(object *op); |
|
|
731 | void check_bullet(object *op); |
396 | void check_bullet (object *op); |
732 | void move_bullet(object *op); |
397 | void move_bullet (object *op); |
733 | int fire_bullet(object *op, object *caster, int dir, object *spob); |
398 | int fire_bullet (object *op, object *caster, int dir, object *spob); |
734 | void cone_drop(object *op); |
|
|
735 | void move_cone(object *op); |
399 | void move_cone (object *op); |
736 | int cast_cone(object *op, object *caster, int dir, object *spell); |
400 | int cast_cone (object *op, object *caster, int dir, object *spell); |
737 | void animate_bomb(object *op); |
401 | void animate_bomb (object *op); |
738 | int create_bomb(object *op, object *caster, int dir, object *spell); |
402 | int create_bomb (object *op, object *caster, int dir, object *spell); |
739 | object *get_pointed_target(object *op, int dir, int range, int type); |
|
|
740 | int cast_smite_spell(object *op, object *caster, int dir, object *spell); |
403 | int cast_smite_spell (object *op, object *caster, int dir, object *spell); |
741 | void move_missile(object *op); |
404 | void move_missile (object *op); |
742 | int make_object_glow(object *op, int radius, int time); |
|
|
743 | int cast_destruction(object *op, object *caster, object *spell_ob); |
405 | int cast_destruction (object *op, object *caster, object *spell_ob); |
744 | int cast_curse(object *op, object *caster, object *spell_ob, int dir); |
406 | int cast_curse (object *op, object *caster, object *spell_ob, int dir); |
745 | int mood_change(object *op, object *caster, object *spell); |
407 | int mood_change (object *op, object *caster, object *spell); |
746 | void move_ball_spell(object *op); |
408 | void move_ball_spell (object *op); |
747 | void move_swarm_spell(object *op); |
409 | void move_swarm_spell (object *op); |
748 | int fire_swarm(object *op, object *caster, object *spell, int dir); |
410 | int fire_swarm (object *op, object *caster, object *spell, int dir); |
749 | int cast_light(object *op, object *caster, object *spell, int dir); |
411 | int cast_light (object *op, object *caster, object *spell, int dir); |
750 | int cast_cause_disease(object *op, object *caster, object *spell, int dir); |
412 | int cast_cause_disease (object *op, object *caster, object *spell, int dir); |
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|
413 | |
751 | /* spell_effect.c */ |
414 | /* spell_effect.c */ |
752 | void cast_magic_storm(object *op, object *tmp, int lvl); |
415 | void cast_magic_storm (object *op, object *tmp, int lvl); |
753 | int recharge(object *op, object *caster, object *spell_ob); |
416 | int recharge (object *op, object *caster, object *spell_ob); |
754 | void polymorph_living(object *op); |
417 | void polymorph_living (object *op); |
755 | void polymorph_melt(object *who, object *op); |
418 | void polymorph_melt (object *who, object *op); |
756 | void polymorph_item(object *who, object *op); |
419 | void polymorph_item (object *who, object *op); |
757 | void polymorph(object *op, object *who); |
420 | void polymorph (object *op, object *who); |
758 | int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); |
421 | int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); |
759 | int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); |
422 | int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam); |
760 | int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
423 | int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); |
761 | int probe(object *op, object *caster, object *spell_ob, int dir); |
424 | int probe (object *op, object *caster, object *spell_ob, int dir); |
762 | int makes_invisible_to(object *pl, object *mon); |
425 | int makes_invisible_to (object *pl, object *mon); |
763 | int cast_invisible(object *op, object *caster, object *spell_ob); |
426 | int cast_invisible (object *op, object *caster, object *spell_ob); |
764 | int cast_earth_to_dust(object *op, object *caster, object *spell_ob); |
427 | int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
765 | void execute_word_of_recall(object *op); |
428 | void execute_word_of_recall (object *op); |
766 | int cast_word_of_recall(object *op, object *caster, object *spell_ob); |
429 | int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
767 | int cast_wonder(object *op, object *caster, int dir, object *spell_ob); |
430 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
768 | int perceive_self(object *op); |
431 | int perceive_self (object *op); |
769 | int cast_create_town_portal(object *op, object *caster, object *spell, int dir); |
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|
770 | int magic_wall(object *op, object *caster, int dir, object *spell_ob); |
432 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
771 | int dimension_door(object *op, object *caster, object *spob, int dir); |
433 | int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); |
772 | int cast_heal(object *op, object *caster, object *spell, int dir); |
434 | int cast_heal (object *op, object *caster, object *spell, int dir); |
773 | int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); |
435 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
774 | int cast_bless(object *op, object *caster, object *spell_ob, int dir); |
436 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
775 | int alchemy(object *op, object *caster, object *spell_ob); |
437 | int alchemy (object *op, object *caster, object *spell_ob); |
776 | int remove_curse(object *op, object *caster, object *spell); |
438 | int remove_curse (object *op, object *caster, object *spell); |
777 | int cast_identify(object *op, object *caster, object *spell); |
439 | int cast_identify (object *op, object *caster, object *spell); |
778 | int cast_detection(object *op, object *caster, object *spell, object *skill); |
440 | int cast_detection (object *op, object *caster, object *spell, object *skill); |
779 | int cast_transfer(object *op, object *caster, object *spell, int dir); |
441 | int cast_transfer (object *op, object *caster, object *spell, int dir); |
780 | void counterspell(object *op, int dir); |
442 | void counterspell (object *op, int dir); |
781 | int cast_consecrate(object *op, object *caster, object *spell); |
443 | int cast_consecrate (object *op, object *caster, object *spell); |
782 | int animate_weapon(object *op, object *caster, object *spell, int dir); |
444 | int animate_weapon (object *op, object *caster, object *spell, int dir); |
783 | int cast_change_map_lightlevel(object *op, object *caster, object *spell); |
445 | int cast_change_map_lightlevel (object *op, object *caster, object *spell); |
784 | int create_aura(object *op, object *caster, object *spell); |
446 | int create_aura (object *op, object *caster, object *spell); |
785 | void move_aura(object *aura); |
447 | void move_aura (object *aura); |
786 | void move_peacemaker(object *op); |
448 | void move_peacemaker (object *op); |
787 | int write_mark(object *op, object *spell, const char *msg); |
449 | int write_mark (object *op, object *spell, const char *msg); |
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|
450 | |
788 | /* spell_util.c */ |
451 | /* spell_util.c */ |
789 | object *find_random_spell_in_ob(object *ob, const char *skill); |
452 | object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); |
790 | void set_spell_skill(object *op, object *caster, object *spob, object *dest); |
453 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
791 | void init_spells(void); |
|
|
792 | void dump_spells(void); |
|
|
793 | void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); |
454 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
794 | int min_casting_level(object *caster, object *spell); |
|
|
795 | int caster_level(object *caster, object *spell); |
|
|
796 | sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); |
|
|
797 | int SP_level_dam_adjust(object *caster, object *spob); |
|
|
798 | int SP_level_duration_adjust(object *caster, object *spob); |
|
|
799 | int SP_level_range_adjust(object *caster, object *spob); |
|
|
800 | object *check_spell_known(object *op, const char *name); |
455 | object *check_spell_known (object *op, shstr_cmp name); |
801 | object *lookup_spell_by_name(object *op, const char *spname); |
456 | object *lookup_spell_by_name (object *op, const char *spname); |
802 | int reflwall(mapstruct *m, int x, int y, object *sp_op); |
457 | int reflwall (maptile *m, int x, int y, object *sp_op); |
803 | int cast_create_obj(object *op, object *caster, object *new_op, int dir); |
458 | int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
804 | int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); |
459 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
805 | int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
460 | int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
806 | void regenerate_rod(object *rod); |
461 | void regenerate_rod (object *rod); |
807 | void drain_rod_charge(object *rod); |
462 | void drain_rod_charge (object *rod); |
808 | object *find_target_for_friendly_spell(object *op, int dir); |
463 | object *find_target_for_friendly_spell (object *op, int dir); |
809 | int spell_find_dir(mapstruct *m, int x, int y, object *exclude); |
464 | int spell_find_dir (maptile *m, int x, int y, object *exclude); |
810 | void put_a_monster(object *op, const char *monstername); |
|
|
811 | int summon_hostile_monsters(object *op, int n, const char *monstername); |
465 | int summon_hostile_monsters (object *op, int n, const char *monstername); |
812 | void shuffle_attack(object *op, int change_face); |
466 | void shuffle_attack (object *op, int change_face); |
813 | void prayer_failure(object *op, int failure, int power); |
|
|
814 | void spell_failure(object *op, int failure, int power, object *skill); |
467 | void spell_failure (object *op, int failure, int power, object *skill); |
815 | int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
|
|
816 | int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
468 | int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); |
817 | void move_spell_effect(object *op); |
469 | void move_spell_effect (object *op); |
818 | void check_spell_effect(object *op); |
|
|
819 | void apply_spell_effect(object *spell, object *victim); |
470 | void apply_spell_effect (object *spell, object *victim); |
|
|
471 | void create_exploding_ball_at (object *victim, int level); |
|
|
472 | |
820 | /* swamp.c */ |
473 | /* swamp.c */ |
821 | void walk_on_deep_swamp(object *op, object *victim); |
474 | void walk_on_deep_swamp (object *op, object *victim); |
822 | void move_deep_swamp(object *op); |
475 | void move_deep_swamp (object *op); |
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|
476 | |
823 | /* swap.c */ |
477 | /* swap.c */ |
824 | void read_map_log(void); |
478 | void read_map_log (); |
825 | void swap_map(mapstruct *map); |
479 | void swap_map (maptile *map); |
826 | void check_active_maps(void); |
480 | void check_active_maps (); |
827 | mapstruct *map_least_timeout(char *except_level); |
481 | maptile *map_least_timeout (char *except_level); |
828 | void swap_below_max(char *except_level); |
482 | void swap_below_max (char *except_level); |
829 | int players_on_map(mapstruct *m, int show_all); |
483 | int players_on_map (maptile *m, int show_all); |
830 | void flush_old_maps(void); |
484 | void flush_old_maps (); |
|
|
485 | |
831 | /* time.c */ |
486 | /* time.c */ |
832 | void remove_door(object *op); |
487 | void remove_door (object *op); |
833 | void remove_door2(object *op); |
488 | void remove_door2 (object *op); |
834 | void generate_monster_inv(object *gen); |
|
|
835 | void generate_monster_arch(object *gen); |
|
|
836 | void generate_monster(object *gen); |
|
|
837 | void remove_force(object *op); |
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|
838 | void remove_blindness(object *op); |
|
|
839 | void poison_more(object *op); |
|
|
840 | void move_gate(object *op); |
|
|
841 | void move_timed_gate(object *op); |
|
|
842 | void move_detector(object *op); |
|
|
843 | void animate_trigger(object *op); |
489 | void animate_trigger (object *op); |
844 | void move_hole(object *op); |
|
|
845 | object *stop_item(object *op); |
490 | object *stop_item (object *op); |
846 | void fix_stopped_item(object *op, mapstruct *map, object *originator); |
491 | void fix_stopped_item (object *op, maptile *map, object *originator); |
847 | object *fix_stopped_arrow(object *op); |
492 | object *fix_stopped_arrow (object *op); |
848 | void move_arrow(object *op); |
493 | void move_arrow (object *op); |
849 | void change_object(object *op); |
|
|
850 | void move_teleporter(object *op); |
494 | void move_teleporter (object *op); |
851 | void move_player_changer(object *op); |
|
|
852 | void move_firewall(object *op); |
495 | void move_firewall (object *op); |
853 | void move_player_mover(object *op); |
|
|
854 | void move_duplicator(object *op); |
496 | void move_duplicator (object *op); |
855 | void move_creator(object *creator); |
497 | void move_creator (object *creator); |
856 | void move_marker(object *op); |
498 | void move_marker (object *op); |
857 | int process_object(object *op); |
499 | void process_object (object *op); |
858 | /* timers.c */ |
500 | |
859 | void cftimer_process_timers(void); |
|
|
860 | void cftimer_process_event(object *ob); |
|
|
861 | int cftimer_create(int id, long delay, object *ob, int mode); |
|
|
862 | int cftimer_destroy(int id); |
|
|
863 | int cftimer_find_free_id(void); |
|
|
864 | /* weather.c */ |
501 | /* weather.c */ |
865 | void set_darkness_map(mapstruct *m); |
502 | void adjust_daylight (); |
866 | void tick_the_clock(void); |
|
|
867 | void init_weather(void); |
|
|
868 | void weather_effect(const char *filename); |
|
|
869 | int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); |
|
|
870 | int real_world_temperature(int x, int y, mapstruct *m); |
|
|
871 | int similar_direction(int a, int b); |
|
|