--- deliantra/server/include/sproto.h 2006/09/16 22:24:12 1.20 +++ deliantra/server/include/sproto.h 2007/05/07 07:47:32 1.61 @@ -1,871 +1,785 @@ +// server/c_party.C +int same_party (partylist *a, partylist *b); + /* alchemy.c */ int need_identify (const object *obj); int apply_shop_mat (object *shop_mat, object *op); -const char *cost_string_from_value(sint64 cost, int approx); +const char *cost_string_from_value (sint64 cost, int approx); void pay_player (object *pl, sint64 amount); sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); -void attempt_do_alchemy(object *caster, object *cauldron); -int content_recipe_value(object *op); -int numb_ob_inside(object *op); -object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); -void adjust_product(object *item, int lvl, int yield); -object *make_item_from_recipe(object *cauldron, recipe *rp); -object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); -void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); -void remove_contents(object *first_ob, object *save_item); -int calc_alch_danger(object *caster, object *cauldron, recipe *rp); +void attempt_do_alchemy (object *caster, object *cauldron); +int content_recipe_value (object *op); +int numb_ob_inside (object *op); +object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); +void adjust_product (object *item, int lvl, int yield); +object *make_item_from_recipe (object *cauldron, recipe *rp); +object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); +void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger); +void remove_contents (object *first_ob, object *save_item); +int calc_alch_danger (object *caster, object *cauldron, recipe *rp); + /* apply.c */ -int transport_can_hold(const object *transport, const object *op, int nrof); -int apply_transport(object *pl, object *transport, int aflag); -int should_director_abort(object *op, object *victim); -int apply_potion(object *op, object *tmp); -int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); -int prepare_weapon(object *op, object *improver, object *weapon); -int improve_weapon(object *op, object *improver, object *weapon); -int check_improve_weapon(object *op, object *tmp); -int improve_armour(object *op, object *improver, object *armour); -int convert_item(object *item, object *converter); -int apply_container(object *op, object *sack); -int esrv_apply_container(object *op, object *sack); -void move_apply(object *trap, object *victim, object *originator); -void do_learn_spell(object *op, object *spell, int special_prayer); -void do_forget_spell(object *op, const char *spell); -void apply_scroll(object *op, object *tmp, int dir); -int dragon_eat_flesh(object *op, object *meal); -void apply_poison(object *op, object *tmp); -int is_legal_2ways_exit(object *op, object *exit); -int manual_apply(object *op, object *tmp, int aflag); -int player_apply(object *pl, object *op, int aflag, int quiet); -void player_apply_below(object *pl); -object *get_item_from_body_location(object *start, int loc); -int unapply_for_ob(object *who, object *op, int aflags); -int can_apply_object(object *who, object *op); -int apply_special(object *who, object *op, int aflags); -int monster_apply_special(object *who, object *op, int aflags); -int auto_apply(object *op); -void fix_auto_apply(maptile *m); -void eat_special_food(object *who, object *food); -void apply_lighter(object *who, object *lighter); -void scroll_failure(object *op, int failure, int power); -void apply_changes_to_player(object *pl, object *change); -void apply_item_transformer(object *pl, object *transformer); +int transport_can_hold (const object *transport, const object *op, int nrof); +int apply_transport (object *pl, object *transport, int aflag); +int should_director_abort (object *op, object *victim); +int apply_potion (object *op, object *tmp); +int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); +int prepare_weapon (object *op, object *improver, object *weapon); +int improve_weapon (object *op, object *improver, object *weapon); +int check_improve_weapon (object *op, object *tmp); +int improve_armour (object *op, object *improver, object *armour); +int convert_item (object *item, object *converter); +int apply_container (object *op, object *sack); +int esrv_apply_container (object *op, object *sack); +void move_apply (object *trap, object *victim, object *originator); +void do_learn_spell (object *op, object *spell, int special_prayer); +void do_forget_spell (object *op, const char *spell); +void apply_scroll (object *op, object *tmp, int dir); +int dragon_eat_flesh (object *op, object *meal); +void apply_poison (object *op, object *tmp); +int is_legal_2ways_exit (object *op, object *exit); +int manual_apply (object *op, object *tmp, int aflag); +int player_apply (object *pl, object *op, int aflag, int quiet); +void player_apply_below (object *pl); +int unapply_for_ob (object *who, object *op, int aflags); +int can_apply_object (object *who, object *op); +int apply_special (object *who, object *op, int aflags); +int monster_apply_special (object *who, object *op, int aflags); +int auto_apply (object *op); +void fix_auto_apply (maptile *m); +void eat_special_food (object *who, object *food); +void apply_lighter (object *who, object *lighter); +void scroll_failure (object *op, int failure, int power); +void apply_changes_to_player (object *pl, object *change); +void apply_item_transformer (object *pl, object *transformer); + /* attack.c */ -void cancellation(object *op); -int did_make_save_item(object *op, int type, object *originator); -void save_throw_object(object *op, int type, object *originator); -int hit_map(object *op, int dir, int type, int full_hit); -void attack_message(int dam, int type, object *op, object *hitter); -int attack_ob(object *op, object *hitter); -object *hit_with_arrow(object *op, object *victim); -void tear_down_wall(object *op); -void scare_creature(object *target, object *hitter); -int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); -int kill_object(object *op, int dam, object *hitter, int type); -int friendly_fire(object *op, object *hitter); -int hit_player(object *op, int dam, object *hitter, int type, int full_hit); -void poison_player(object *op, object *hitter, int dam); -void slow_player(object *op, object *hitter, int dam); -void confuse_player(object *op, object *hitter, int dam); -void blind_player(object *op, object *hitter, int dam); -void paralyze_player(object *op, object *hitter, int dam); -void deathstrike_player(object *op, object *hitter, int *dam); -int adj_attackroll(object *hitter, object *target); -int is_aimed_missile(object *op); -/* ban.c */ -int checkbanned(const char *login, const char *host); +void cancellation (object *op); +int did_make_save_item (object *op, int type, object *originator); +void save_throw_object (object *op, int type, object *originator); +int hit_map (object *op, int dir, int type, int full_hit); +void attack_message (int dam, int type, object *op, object *hitter); +int attack_ob (object *op, object *hitter); +object *hit_with_arrow (object *op, object *victim); +void tear_down_wall (object *op); +void scare_creature (object *target, object *hitter); +int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); +int kill_object (object *op, int dam, object *hitter, int type); +int friendly_fire (object *op, object *hitter); +int hit_player (object *op, int dam, object *hitter, int type, int full_hit); +void poison_player (object *op, object *hitter, int dam); +void slow_player (object *op, object *hitter, int dam); +void confuse_player (object *op, object *hitter, int dam); +void blind_player (object *op, object *hitter, int dam); +void paralyze_player (object *op, object *hitter, int dam); +void deathstrike_player (object *op, object *hitter, int *dam); +int adj_attackroll (object *hitter, object *target); +int is_aimed_missile (object *op); + /* build_map.c */ -int can_build_over(struct mapdef *map, object *tmp, short x, short y); -void remove_marking_runes(struct mapdef *map, short x, short y); -int find_unused_connected_value(struct mapdef *map); -int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); -object *get_connection_rune(object *pl, short x, short y); -object *get_msg_book(object *pl, short x, short y); -object *get_wall(struct mapdef *map, int x, int y); -void fix_walls(struct mapdef *map, int x, int y); -void apply_builder_floor(object *pl, object *material, short x, short y); -void apply_builder_wall(object *pl, object *material, short x, short y); -void apply_builder_item(object *pl, object *item, short x, short y); -void apply_builder_remove(object *pl, int dir); -void apply_map_builder(object *pl, int dir); -int adjust_sign_msg(object *pl, short x, short y, object *tmp); -/* c_chat.c */ -int command_say(object *op, char *params); -int command_me(object *op, char *params); -int command_cointoss(object *op, char *params); -int command_orcknuckle(object *op, char *params); -int command_shout(object *op, char *params); -int command_chat(object *op, char *params); -int command_tell(object *op, char *params); -int command_reply(object *op, char *params); -int command_nod(object *op, char *params); -int command_dance(object *op, char *params); -int command_kiss(object *op, char *params); -int command_bounce(object *op, char *params); -int command_smile(object *op, char *params); -int command_cackle(object *op, char *params); -int command_laugh(object *op, char *params); -int command_giggle(object *op, char *params); -int command_shake(object *op, char *params); -int command_puke(object *op, char *params); -int command_growl(object *op, char *params); -int command_scream(object *op, char *params); -int command_sigh(object *op, char *params); -int command_sulk(object *op, char *params); -int command_hug(object *op, char *params); -int command_cry(object *op, char *params); -int command_poke(object *op, char *params); -int command_accuse(object *op, char *params); -int command_grin(object *op, char *params); -int command_bow(object *op, char *params); -int command_clap(object *op, char *params); -int command_blush(object *op, char *params); -int command_burp(object *op, char *params); -int command_chuckle(object *op, char *params); -int command_cough(object *op, char *params); -int command_flip(object *op, char *params); -int command_frown(object *op, char *params); -int command_gasp(object *op, char *params); -int command_glare(object *op, char *params); -int command_groan(object *op, char *params); -int command_hiccup(object *op, char *params); -int command_lick(object *op, char *params); -int command_pout(object *op, char *params); -int command_shiver(object *op, char *params); -int command_shrug(object *op, char *params); -int command_slap(object *op, char *params); -int command_smirk(object *op, char *params); -int command_snap(object *op, char *params); -int command_sneeze(object *op, char *params); -int command_snicker(object *op, char *params); -int command_sniff(object *op, char *params); -int command_snore(object *op, char *params); -int command_spit(object *op, char *params); -int command_strut(object *op, char *params); -int command_thank(object *op, char *params); -int command_twiddle(object *op, char *params); -int command_wave(object *op, char *params); -int command_whistle(object *op, char *params); -int command_wink(object *op, char *params); -int command_yawn(object *op, char *params); -int command_beg(object *op, char *params); -int command_bleed(object *op, char *params); -int command_cringe(object *op, char *params); -int command_think(object *op, char *params); +int can_build_over (struct mapdef *map, object *tmp, short x, short y); +void remove_marking_runes (struct mapdef *map, short x, short y); +int find_unused_connected_value (struct mapdef *map); +int find_or_create_connection_for_map (object *pl, short x, short y, object *rune); +object *get_connection_rune (object *pl, short x, short y); +object *get_msg_book (object *pl, short x, short y); +object *get_wall (struct mapdef *map, int x, int y); +void fix_walls (maptile *map, int x, int y); +void fix_walls_around (maptile *map, int x, int y); +void apply_builder_floor (object *pl, object *material, short x, short y); +void apply_builder_wall (object *pl, object *material, short x, short y); +void apply_builder_item (object *pl, object *item, short x, short y); +void apply_builder_remove (object *pl, int dir); +void apply_map_builder (object *pl, int dir); +int adjust_sign_msg (object *pl, short x, short y, object *tmp); + /* c_misc.c */ -void map_info(object *op, char *search); -int command_body(object *op, char *params); -int command_motd(object *op, char *params); -int command_bug(object *op, char *params); -void malloc_info(object *op); -void current_region_info(object *op); -void current_map_info(object *op); -int command_whereabouts(object *op, char *params); -int command_who(object *op, char *params); -void display_who_entry(object *op, player *pl, const char *format); -void get_who_escape_code_value(char *return_val, const char letter, player *pl); -int command_afk(object *op, char *params); -int command_malloc(object *op, char *params); -int command_mapinfo(object *op, char *params); -int command_whereami(object *op, char *params); -int command_maps(object *op, char *params); -int command_strings(object *op, char *params); -int command_sstable(object *op, char *params); -int command_time(object *op, char *params); -int command_weather(object *op, char *params); -int command_archs(object *op, char *params); -int command_hiscore(object *op, char *params); -int command_debug(object *op, char *params); -int command_dumpbelow(object *op, char *params); -int command_wizpass(object *op, char *params); -int command_wizcast(object *op, char *params); -int command_dumpallobjects(object *op, char *params); -int command_dumpfriendlyobjects(object *op, char *params); -int command_dumpallarchetypes(object *op, char *params); -int command_ssdumptable(object *op, char *params); -int command_dumpmap(object *op, char *params); -int command_dumpallmaps(object *op, char *params); -int command_printlos(object *op, char *params); -int command_version(object *op, char *params); -void bug_report(const char *reportstring); -int command_output_sync(object *op, char *params); -int command_output_count(object *op, char *params); -int command_listen(object *op, char *params); -int command_statistics(object *pl, char *params); -int command_fix_me(object *op, char *params); -int command_players(object *op, char *paramss); -int command_logs(object *op, char *params); -int command_applymode(object *op, char *params); -int command_bowmode(object *op, char *params); -int command_petmode(object *op, char *params); -int command_showpets(object *op, char *params); -int command_usekeys(object *op, char *params); -int command_resistances(object *op, char *params); -int command_help(object *op, char *params); -int onoff_value(const char *line); -int command_quit(object *op, char *params); -int command_real_quit(object *op, char *params); -int command_explore(object *op, char *params); -int command_sound(object *op, char *params); -void receive_player_name(object *op, char k); -void receive_player_password(object *op, char k); -int explore_mode(void); -int command_title(object *op, char *params); -int command_save(object *op, char *params); -int command_peaceful(object *op, char *params); -int command_wimpy(object *op, char *params); -int command_brace(object *op, char *params); -int command_style_map_info(object *op, char *params); -int command_kill_pets(object *op, char *params); -int command_quests(object *pl, char *params); +int command_motd (object *op, char *params); +int command_bug (object *op, char *params); +void malloc_info (object *op); +int command_whereabouts (object *op, char *params); +int command_malloc (object *op, char *params); +int command_maps (object *op, char *params); +int command_strings (object *op, char *params); +int command_sstable (object *op, char *params); +int command_time (object *op, char *params); +int command_weather (object *op, char *params); +int command_archs (object *op, char *params); +int command_hiscore (object *op, char *params); +int command_debug (object *op, char *params); +int command_dumpbelow (object *op, char *params); +int command_wizpass (object *op, char *params); +int command_wizcast (object *op, char *params); +int command_dumpallobjects (object *op, char *params); +int command_dumpfriendlyobjects (object *op, char *params); +int command_dumpallarchetypes (object *op, char *params); +int command_ssdumptable (object *op, char *params); +int command_dumpmap (object *op, char *params); +int command_dumpallmaps (object *op, char *params); +int command_printlos (object *op, char *params); +int command_version (object *op, char *params); +void bug_report (const char *reportstring); +int command_statistics (object *pl, char *params); +int command_fix_me (object *op, char *params); +int command_players (object *op, char *paramss); +int command_logs (object *op, char *params); +int command_bowmode (object *op, char *params); +int command_showpets (object *op, char *params); +int command_resistances (object *op, char *params); +int command_help (object *op, char *params); +int onoff_value (const char *line); +int command_quit (object *op, char *params); +int command_real_quit (object *op, char *params); +void receive_player_name (object *op, char k); +void receive_player_password (object *op, char k); +int command_title (object *op, char *params); +int command_kill_pets (object *op, char *params); +int command_quests (object *pl, char *params); + /* c_move.c */ -int command_east(object *op, char *params); -int command_north(object *op, char *params); -int command_northeast(object *op, char *params); -int command_northwest(object *op, char *params); -int command_south(object *op, char *params); -int command_southeast(object *op, char *params); -int command_southwest(object *op, char *params); -int command_west(object *op, char *params); -int command_stay(object *op, char *params); +int command_east (object *op, char *params); +int command_north (object *op, char *params); +int command_northeast (object *op, char *params); +int command_northwest (object *op, char *params); +int command_south (object *op, char *params); +int command_southeast (object *op, char *params); +int command_southwest (object *op, char *params); +int command_west (object *op, char *params); +int command_stay (object *op, char *params); + /* c_new.c */ -int execute_newserver_command(object *pl, char *command); -int command_run(object *op, char *params); -int command_run_stop(object *op, char *params); -int command_fire(object *op, char *params); -int command_fire_stop(object *op, char *params); -int bad_command(object *op, char *params); +void execute_newserver_command (object *pl, char *command); +int bad_command (object *op, char *params); + /* c_object.c */ -object *find_best_object_match(object *pl, const char *params); -int command_build(object *pl, char *params); -int command_uskill(object *pl, char *params); -int command_rskill(object *pl, char *params); -int command_search(object *op, char *params); -int command_disarm(object *op, char *params); -int command_throw(object *op, char *params); -int command_apply(object *op, char *params); -int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); -void pick_up(object *op, object *alt); -int command_take(object *op, char *params); -void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); -void drop_object(object *op, object *tmp, uint32 nrof); -void drop(object *op, object *tmp); -int command_dropall(object *op, char *params); -int command_drop(object *op, char *params); -int command_examine(object *op, char *params); -object *find_marked_object(object *op); -int command_mark(object *op, char *params); -void examine_monster(object *op, object *tmp); -char *long_desc(object *tmp, object *pl); -void examine(object *op, object *tmp); -void inventory(object *op, object *inv); -int command_pickup(object *op, char *params); -void set_pickup_mode(object *op, int i); -int command_search_items(object *op, char *params); -int command_rename_item(object *op, char *params); +object *find_best_object_match (object *pl, const char *params); +int command_build (object *pl, char *params); +int command_uskill (object *pl, char *params); +int command_rskill (object *pl, char *params); +int command_search (object *op, char *params); +int command_disarm (object *op, char *params); +int command_throw (object *op, char *params); +int command_apply (object *op, char *params); +int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); +void pick_up (object *op, object *alt); +int command_take (object *op, char *params); +void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); +void drop_object (object *op, object *tmp, uint32 nrof); +void drop (object *op, object *tmp); +int command_dropall (object *op, char *params); +int command_drop (object *op, char *params); +int command_examine (object *op, char *params); +object *find_marked_object (object *op); +void examine_monster (object *op, object *tmp); +const char *long_desc (object *tmp, object *pl); +void examine (object *op, object *tmp); +void inventory (object *op, object *inv); +int command_pickup (object *op, char *params); +void set_pickup_mode (object *op, int i); +int command_search_items (object *op, char *params); +int command_rename_item (object *op, char *params); + /* c_party.c */ -int same_party(partylist *a, partylist *b); -partylist *get_firstparty(void); -void remove_party(partylist *target_party); -void obsolete_parties(void); -void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); -int confirm_party_password(object *op); -void receive_party_password(object *op, char k); -void send_party_message(object *op, char *msg); -int command_gsay(object *op, char *params); -int command_party(object *op, char *params); +int same_party (partylist *a, partylist *b); +partylist *get_firstparty (void); +void remove_party (partylist *target_party); +void obsolete_parties (void); +void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); +int confirm_party_password (object *op); +void receive_party_password (object *op, char k); +void send_party_message (object *op, char *msg); +int command_gsay (object *op, char *params); +int command_party (object *op, char *params); + /* c_range.c */ -int command_invoke(object *op, char *params); -int command_cast(object *op, char *params); -int command_prepare(object *op, char *params); -int command_cast_spell(object *op, char *params, char command); -int legal_range(object *op, int r); -void change_spell(object *op, char k); -int command_rotateshoottype(object *op, char *params); +int command_invoke (object *op, char *params); +int command_cast (object *op, char *params); +int command_prepare (object *op, char *params); +int command_cast_spell (object *op, char *params, char command); +int legal_range (object *op, int r); +void change_spell (object *op, char k); +int command_rotateshoottype (object *op, char *params); + /* c_wiz.c */ -int command_loadtest(object *op, char *params); -void do_wizard_hide(object *op, int silent_dm); -int command_hide(object *op, char *params); -int command_setgod(object *op, char *params); -int command_banish(object *op, char *params); -int command_kick(object *op, char *params); -int command_save_overlay(object *op, char *params); -int command_toggle_shout(object *op, char *params); -int command_shutdown(object *op, char *params); -int command_goto(object *op, char *params); -int command_generate(object *op, char *params); -int command_freeze(object *op, char *params); -int command_arrest(object *op, char *params); -int command_summon(object *op, char *params); -int command_teleport(object *op, char *params); -int command_create(object *op, char *params); -int command_inventory(object *op, char *params); -int command_skills(object *op, char *params); -int command_dump(object *op, char *params); -int command_mon_aggr(object *op, char *params); -int command_possess(object *op, char *params); -int command_patch(object *op, char *params); -int command_remove(object *op, char *params); -int command_free(object *op, char *params); -int command_addexp(object *op, char *params); -int command_speed(object *op, char *params); -int command_stats(object *op, char *params); -int command_abil(object *op, char *params); -int command_reset(object *op, char *params); -int command_nowiz(object *op, char *params); -int do_wizard_dm(object *op, char *params, int silent); -int command_dm(object *op, char *params); -int command_invisible(object *op, char *params); -int command_learn_spell(object *op, char *params); -int command_learn_special_prayer(object *op, char *params); -int command_forget_spell(object *op, char *params); -int command_listplugins(object *op, char *params); -int command_loadplugin(object *op, char *params); -int command_unloadplugin(object *op, char *params); -int command_dmhide(object *op, char *params); -void dm_stack_pop(player *pl); -object *dm_stack_peek(player *pl); -void dm_stack_push(player *pl, tag_t item); -object *get_dm_object(player *pl, char **params, int *from); -int command_stack_pop(object *op, char *params); -int command_stack_push(object *op, char *params); -int command_stack_list(object *op, char *params); -int command_stack_clear(object *op, char *params); -int command_diff(object *op, char *params); -int command_insert_into(object *op, char *params); +int command_loadtest (object *op, char *params); +void do_wizard_hide (object *op, int silent_dm); +int command_hide (object *op, char *params); +int command_setgod (object *op, char *params); +int command_banish (object *op, char *params); +int command_save_overlay (object *op, char *params); +int command_toggle_shout (object *op, char *params); +int command_freeze (object *op, char *params); +int command_arrest (object *op, char *params); +int command_summon (object *op, char *params); +int command_teleport (object *op, char *params); +int command_create (object *op, char *params); +int command_inventory (object *op, char *params); +int command_skills (object *op, char *params); +int command_dump (object *op, char *params); +int command_patch (object *op, char *params); +int command_remove (object *op, char *params); +int command_free (object *op, char *params); +int command_addexp (object *op, char *params); +int command_speed (object *op, char *params); +int command_stats (object *op, char *params); +int command_abil (object *op, char *params); +int command_reset (object *op, char *params); +int command_nowiz (object *op, char *params); +int do_wizard_dm (object *op, char *params, int silent); +int command_dm (object *op, char *params); +int command_invisible (object *op, char *params); +int command_learn_spell (object *op, char *params); +int command_learn_special_prayer (object *op, char *params); +int command_forget_spell (object *op, char *params); +int command_listplugins (object *op, char *params); +int command_loadplugin (object *op, char *params); +int command_unloadplugin (object *op, char *params); +int command_dmhide (object *op, char *params); +void dm_stack_pop (player *pl); +object *dm_stack_peek (player *pl); +void dm_stack_push (player *pl, tag_t item); +object *get_dm_object (player *pl, char **params, int *from); +int command_stack_pop (object *op, char *params); +int command_stack_push (object *op, char *params); +int command_stack_list (object *op, char *params); +int command_stack_clear (object *op, char *params); +int command_diff (object *op, char *params); +int command_insert_into (object *op, char *params); + /* commands.c */ -void init_commands(void); -CommFunc find_oldsocket_command(char *cmd); -CommFunc find_oldsocket_command2(char *cmd); +void init_commands (void); +CommFunc find_oldsocket_command (char *cmd); +CommFunc find_oldsocket_command2 (char *cmd); + /* daemon.c */ -FILE *BecomeDaemon(const char *filename); +FILE *BecomeDaemon (const char *filename); + /* disease.c */ -int move_disease(object *disease); -int remove_symptoms(object *disease); -object *find_symptom(object *disease); -int check_infection(object *disease); -int infect_object(object *victim, object *disease, int force); -int do_symptoms(object *disease); -int grant_immunity(object *disease); -int move_symptom(object *symptom); -int check_physically_infect(object *victim, object *hitter); -object *find_disease(object *victim); -int cure_disease(object *sufferer, object *caster); -int reduce_symptoms(object *sufferer, int reduction); +int move_disease (object *disease); +int remove_symptoms (object *disease); +object *find_symptom (object *disease); +int check_infection (object *disease); +int infect_object (object *victim, object *disease, int force); +int do_symptoms (object *disease); +int grant_immunity (object *disease); +int move_symptom (object *symptom); +int check_physically_infect (object *victim, object *hitter); +object *find_disease (object *victim); +int cure_disease (object *sufferer, object *caster); +int reduce_symptoms (object *sufferer, int reduction); + /* egoitem.c */ -int create_artifact(object *op, const char *artifactname); -int apply_power_crystal(object *op, object *crystal); +int create_artifact (object *op, const char *artifactname); +int apply_power_crystal (object *op, object *crystal); + /* hiscore.c */ -char *spool(char *bp, char *error); -void check_score(object *op); -void display_high_score(object *op, int max, const char *match); +char *spool (char *bp, char *error); +void check_score (object *op); +void display_high_score (object *op, int max, const char *match); + /* gods.c */ -int lookup_god_by_name(const char *name); -object *find_god(const char *name); -const char *determine_god(object *op); -void pray_at_altar(object *pl, object *altar, object *skill); -void become_follower(object *op, object *new_god); -int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); -void stop_using_item(object *op, int type, int number); -void update_priest_flag(object *god, object *exp_ob, uint32 flag); -archetype *determine_holy_arch(object *god, const char *type); -void god_intervention(object *op, object *god, object *skill); -int god_examines_priest(object *op, object *god); -int god_examines_item(object *god, object *item); -int get_god(object *priest); -const char *get_god_for_race(const char *race); -int tailor_god_spell(object *spellop, object *caster); +int lookup_god_by_name (const char *name); +object *find_god (const char *name); +const char *determine_god (object *op); +void pray_at_altar (object *pl, object *altar, object *skill); +void become_follower (object *op, object *new_god); +int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); +void stop_using_item (object *op, int type, int number); +void update_priest_flag (object *god, object *exp_ob, uint32 flag); +archetype *determine_holy_arch (object *god, const char *type); +void god_intervention (object *op, object *god, object *skill); +int god_examines_priest (object *op, object *god); +int god_examines_item (object *god, object *item); +int get_god (object *priest); +const char *get_god_for_race (const char *race); +int tailor_god_spell (object *spellop, object *caster); + /* init.c */ -void set_logfile(char *val); -void call_version(void); -void showscores(void); -void set_debug(void); -void unset_debug(void); -void set_mondebug(void); -void set_dumpmon1(void); -void set_dumpmon2(void); -void set_dumpmon3(void); -void set_dumpmon4(void); -void set_dumpmon5(void); -void set_dumpmon6(void); -void set_dumpmon7(void); -void set_dumpmon8(void); -void set_dumpmon9(void); -void set_dumpmont(char *name); -void set_daemon(void); -void set_datadir(char *path); -void set_confdir(char *path); -void set_localdir(char *path); -void set_mapdir(char *path); -void set_archetypes(char *path); -void set_regions(char *path); -void set_treasures(char *path); -void set_uniquedir(char *path); -void set_templatedir(char *path); -void set_playerdir(char *path); -void set_tmpdir(char *path); -void showscoresparm(char *data); -void set_csport(char *val); -void init(int argc, char **argv); -void usage(void); -void help(void); -void init_beforeplay(void); -void init_startup(void); -void compile_info(void); -void rec_sigsegv(int i); -void rec_sigint(int i); -void rec_sighup(int i); -void rec_sigquit(int i); -void rec_sigpipe(int i); -void rec_sigbus(int i); -void rec_sigterm(int i); -void fatal_signal(int make_core, int close_sockets); -void init_signals(void); -void init_races(void); -void dump_races(void); -void add_to_racelist(const char *race_name, object *op); -racelink *get_racelist(void); -racelink *find_racelink(const char *name); +void set_logfile (char *val); +void call_version (void); +void showscores (void); +void set_debug (void); +void unset_debug (void); +void set_mondebug (void); +void set_dumpmon1 (void); +void set_dumpmon2 (void); +void set_dumpmon3 (void); +void set_dumpmon4 (void); +void set_dumpmon5 (void); +void set_dumpmon6 (void); +void set_dumpmon7 (void); +void set_dumpmon8 (void); +void set_dumpmon9 (void); +void set_dumpmont (char *name); +void set_daemon (void); +void set_datadir (char *path); +void set_confdir (char *path); +void set_localdir (char *path); +void set_mapdir (char *path); +void set_archetypes (char *path); +void set_regions (char *path); +void set_treasures (char *path); +void set_uniquedir (char *path); +void set_templatedir (char *path); +void set_playerdir (char *path); +void set_tmpdir (char *path); +void showscoresparm (char *data); +void set_csport (char *val); +void init (int argc, char **argv); +void usage (void); +void help (void); +void init_beforeplay (void); +void init_startup (void); +void compile_info (void); +void init_signals (void); +void init_races (void); +void dump_races (void); +void add_to_racelist (const char *race_name, object *op); +racelink *get_racelist (void); +racelink *find_racelink (const char *name); + /* login.c */ -void emergency_save(int flag); -void delete_character(const char *name, int); -int verify_player(const char *name, char *password); -int check_name(player *me, const char *name); -int create_savedir_if_needed(char *savedir); -void destroy_object(object *op); -int save_player(object *op, int flag); -void copy_file(const char *filename, FILE *fpout); -void check_login(object *op); +void delete_character (const char *name); +int verify_player (const char *name, char *password); +int check_name (player *me, const char *name); +int create_savedir_if_needed (char *savedir); +void destroy_object (object *op); +void copy_file (const char *filename, FILE *fpout); + /* main.c */ void server_tick (); -void version(object *op); -void info_keys(object *op); -void start_info(object *op); -char *crypt_string(char *str, char *salt); -int check_password(char *typed, char *crypted); -void enter_player_savebed(object *op); -void leave_map(object *op); -void set_map_timeout(maptile *oldmap); -char *clean_path(const char *file); -char *unclean_path(const char *src); -void enter_exit(object *op, object *exit_ob); -void process_active_maps(void); -void process_players1(maptile *map); -void process_players2(maptile *map); -void process_events(maptile *map); -void clean_tmp_files(void); -void cleanup(void); -void leave(player *pl,int draw_exit); -int forbid_play(void); -void do_specials(void); -int main(int argc, char **argv); +void version (object *op); +void info_keys (object *op); +char *crypt_string (char *str, char *salt); +int check_password (char *typed, char *crypted); +void enter_player_savebed (object *op); +void leave_map (object *op); +void set_map_timeout (maptile *oldmap); +char *clean_path (const char *file); +char *unclean_path (const char *src); +void enter_exit (object *op, object *exit_ob); +void process_events (); +void clean_tmp_files (void); +void leave (player *pl,int draw_exit); +int forbid_play (void); +void do_specials (void); +int main (int argc, char **argv); + /* monster.c */ -object *check_enemy(object *npc, rv_vector *rv); -object *find_nearest_living_creature(object *npc); -object *find_enemy(object *npc, rv_vector *rv); -int check_wakeup(object *op, object *enemy, rv_vector *rv); -int move_randomly(object *op); -int move_monster(object *op); -int can_hit(object *ob1, object *ob2, rv_vector *rv); -object *monster_choose_random_spell(object *monster); -int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); -int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); -int monster_use_skill(object *head, object *part, object *pl, int dir); -int monster_use_range(object *head, object *part, object *pl, int dir); -int monster_use_bow(object *head, object *part, object *pl, int dir); -int check_good_weapon(object *who, object *item); -int check_good_armour(object *who, object *item); -void monster_check_pickup(object *monster); -int monster_can_pick(object *monster, object *item); -void monster_apply_below(object *monster); -void monster_check_apply(object *mon, object *item); -void npc_call_help(object *op); -int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); -int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); -int hitrun_att(int dir, object *ob, object *enemy); -int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); -int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); -int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); -void circ1_move(object *ob); -void circ2_move(object *ob); -void pace_movev(object *ob); -void pace_moveh(object *ob); -void pace2_movev(object *ob); -void pace2_moveh(object *ob); -void rand_move(object *ob); -void check_earthwalls(object *op, maptile *m, int x, int y); -void check_doors(object *op, maptile *m, int x, int y); -void communicate(object *op, const char *txt); -int talk_to_npc(object *op, object *npc, const char *txt); -int talk_to_wall(object *pl, object *npc, const char *txt); -object *find_mon_throw_ob(object *op); -int can_detect_enemy(object *op, object *enemy, rv_vector *rv); -int stand_in_light(object *op); -int can_see_enemy(object *op, object *enemy); +object *check_enemy (object *npc, rv_vector *rv); +object *find_nearest_living_creature (object *npc); +object *find_enemy (object *npc, rv_vector *rv); +int check_wakeup (object *op, object *enemy, rv_vector *rv); +int move_randomly (object *op); +int move_monster (object *op); +int can_hit (object *ob1, object *ob2, rv_vector *rv); +object *monster_choose_random_spell (object *monster); +int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv); +int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv); +int monster_use_skill (object *head, object *part, object *pl, int dir); +int monster_use_range (object *head, object *part, object *pl, int dir); +int monster_use_bow (object *head, object *part, object *pl, int dir); +int check_good_weapon (object *who, object *item); +int check_good_armour (object *who, object *item); +void monster_check_pickup (object *monster); +int monster_can_pick (object *monster, object *item); +void monster_apply_below (object *monster); +void monster_check_apply (object *mon, object *item); +void npc_call_help (object *op); +int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); +int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); +int hitrun_att (int dir, object *ob, object *enemy); +int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); +int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); +int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv); +void circ1_move (object *ob); +void circ2_move (object *ob); +void pace_movev (object *ob); +void pace_moveh (object *ob); +void pace2_movev (object *ob); +void pace2_moveh (object *ob); +void rand_move (object *ob); +void check_earthwalls (object *op, maptile *m, int x, int y); +void check_doors (object *op, maptile *m, int x, int y); +void communicate (object *op, const char *txt); +int talk_to_npc (object *op, object *npc, const char *txt); +int talk_to_wall (object *pl, object *npc, const char *txt); +object *find_mon_throw_ob (object *op); +int can_detect_enemy (object *op, object *enemy, rv_vector *rv); +int stand_in_light (object *op); +int can_see_enemy (object *op, object *enemy); + /* move.c */ -int move_object(object *op, int dir); -int move_ob(object *op, int dir, object *originator); -int transfer_ob(object *op, int x, int y, int randomly, object *originator); -int teleport(object *teleporter, uint8 tele_type, object *user); -void recursive_roll(object *op, int dir, object *pusher); -int try_fit(object *op, maptile *m, int x, int y); -int roll_ob(object *op, int dir, object *pusher); -int push_ob(object *who, int dir, object *pusher); +int move_object (object *op, int dir); +int move_ob (object *op, int dir, object *originator); +int transfer_ob (object *op, int x, int y, int randomly, object *originator); +int teleport (object *teleporter, uint8 tele_type, object *user); +void recursive_roll (object *op, int dir, object *pusher); +int try_fit (object *op, maptile *m, int x, int y); +int roll_ob (object *op, int dir, object *pusher); +int push_ob (object *who, int dir, object *pusher); + /* pets.c */ -object *get_pet_enemy(object *pet, rv_vector *rv); -void terminate_all_pets(object *owner); -void remove_all_pets(maptile *map); -int follow_owner(object *ob, object *owner); -void pet_move(object *ob); -object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); -void move_golem(object *op); -void control_golem(object *op, int dir); -int summon_golem(object *op, object *caster, int dir, object *spob); -object *choose_cult_monster(object *pl, object *god, int summon_level); -int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); -object *get_real_owner(object *ob); -int should_arena_attack(object *pet, object *owner, object *target); +object *get_pet_enemy (object *pet, rv_vector *rv); +void terminate_all_pets (object *owner); +void remove_all_pets (maptile *map); +int follow_owner (object *ob, object *owner); +void pet_move (object *ob); +object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); +void move_golem (object *op); +void control_golem (object *op, int dir); +int summon_golem (object *op, object *caster, int dir, object *spob); +object *choose_cult_monster (object *pl, object *god, int summon_level); +int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); +object *get_real_owner (object *ob); +int should_arena_attack (object *pet, object *owner, object *target); + /* player.c */ -player *find_player(const char *plname); -player *find_player_partial_name(const char *plname); -void display_motd(const object *op); -void send_rules(const object *op); -void send_news(const object *op); -int playername_ok(const char *cp); -int add_player(NewSocket *ns); -archetype *get_player_archetype(archetype *at); -object *get_nearest_player(object *mon); -int path_to_player(object *mon, object *pl, unsigned mindiff); -void give_initial_items(object *pl, treasurelist *items); -void get_name(object *op); -void get_password(object *op); -void play_again(object *op); -int receive_play_again(object *op, char key); -void confirm_password(object *op); -void get_party_password(object *op, partylist *party); -int roll_stat(void); -void roll_stats(object *op); -void Roll_Again(object *op); -void Swap_Stat(object *op, int Swap_Second); -int key_roll_stat(object *op, char key); -int key_change_class(object *op, char key); -int key_confirm_quit(object *op, char key); -void flee_player(object *op); -int check_pick(object *op); -object *find_arrow(object *op, const char *type); -object *find_better_arrow(object *op, object *target, const char *type, int *better); -object *pick_arrow_target(object *op, const char *type, int dir); -int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); -int player_fire_bow(object *op, int dir); -void fire_misc_object(object *op, int dir); -void fire(object *op, int dir); -object *find_key(object *pl, object *container, object *door); -void move_player_attack(object *op, int dir); -int move_player(object *op, int dir); -int handle_newcs_player(object *op); -int save_life(object *op); -void remove_unpaid_objects(object *op, object *env); -char *gravestone_text(object *op); -void do_some_living(object *op); -void kill_player(object *op); -void loot_object(object *op); -void fix_weight(void); -void fix_luck(void); -void cast_dust(object *op, object *throw_ob, int dir); -void make_visible(object *op); -int is_true_undead(object *op); -int hideability(object *ob); -void do_hidden_move(object *op); -int stand_near_hostile(object *who); -int player_can_view(object *pl, object *op); -int action_makes_visible(object *op); -int op_on_battleground(object *op, int *x, int *y); -void dragon_ability_gain(object *who, int atnr, int level); -void player_unready_range_ob(player *pl, object *ob); +player *find_player (const char *plname); +player *find_player_partial_name (const char *plname); +void display_motd (const object *op); +void send_rules (const object *op); +void send_news (const object *op); +int playername_ok (const char *cp); +archetype *get_player_archetype (archetype *at); +object *get_nearest_player (object *mon); +int path_to_player (object *mon, object *pl, unsigned mindiff); +void give_initial_items (object *pl, treasurelist *items); +void get_name (object *op); +void get_password (object *op); +void play_again (object *op); +int receive_play_again (object *op, char key); +void confirm_password (object *op); +void get_party_password (object *op, partylist *party); +void Roll_Again (object *op); +void Swap_Stat (object *op, int Swap_Second); +int key_roll_stat (object *op, char key); +int key_change_class (object *op, char key); +int key_confirm_quit (object *op, char key); +void flee_player (object *op); +int check_pick (object *op); +object *find_arrow (object *op, const char *type); +object *find_better_arrow (object *op, object *target, const char *type, int *better); +object *pick_arrow_target (object *op, const char *type, int dir); +int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); +int player_fire_bow (object *op, int dir); +void fire_misc_object (object *op, int dir); +void fire (object *op, int dir); +object *find_key (object *pl, object *container, object *door); +void move_player_attack (object *op, int dir); +int move_player (object *op, int dir); +int handle_newcs_player (object *op); +int save_life (object *op); +void remove_unpaid_objects (object *op, object *env); +char *gravestone_text (object *op); +void do_some_living (object *op); +void kill_player (object *op); +void loot_object (object *op); +void fix_weight (void); +void fix_luck (void); +void cast_dust (object *op, object *throw_ob, int dir); +void make_visible (object *op); +int is_true_undead (object *op); +int hideability (object *ob); +void do_hidden_move (object *op); +int stand_near_hostile (object *who); +int player_can_view (object *pl, object *op); +int action_makes_visible (object *op); +int op_on_battleground (object *op, int *x, int *y); +void dragon_ability_gain (object *who, int atnr, int level); +void player_unready_range_ob (player *pl, object *ob); + /* plugins.c */ -int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix); -int execute_global_event(int eventcode, ...); -int plugins_init_plugin(const char *libfile); -void *cfapi_get_hooks(int *type, ...); -int plugins_remove_plugin(const char *id); -crossfire_plugin *plugins_find_plugin(const char *id); -void plugins_display_list(object *op); -void *cfapi_system_find_animation(int *type, ...); -void *cfapi_system_strdup_local(int *type, ...); -void *cfapi_system_register_global_event(int *type, ...); -void *cfapi_system_unregister_global_event(int *type, ...); -void *cfapi_system_check_path(int *type, ...); -void *cfapi_system_re_cmp(int *type, ...); -void *cfapi_system_directory(int *type, ...); -void *cfapi_map_get_map(int *type, ...); -void *cfapi_map_has_been_loaded(int *type, ...); -void *cfapi_map_create_path(int *type, ...); -void *cfapi_map_get_map_property(int *type, ...); -void *cfapi_map_set_map_property(int *type, ...); -void *cfapi_map_out_of_map(int *type, ...); -void *cfapi_map_update_position(int *type, ...); -void *cfapi_map_delete_map(int *type, ...); -void *cfapi_map_message(int *type, ...); -void *cfapi_map_get_object_at(int *type, ...); -void *cfapi_map_get_flags(int *type, ...); -void *cfapi_map_present_arch_by_name(int *type, ...); -void *cfapi_object_move(int *type, ...); -void *cfapi_object_get_key(int *type, ...); -void *cfapi_object_set_key(int *type, ...); -void *cfapi_object_get_property(int *type, ...); -void *cfapi_object_set_property(int *type, ...); -void *cfapi_object_apply_below(int *type, ...); -void *cfapi_object_apply(int *type, ...); -void *cfapi_object_identify(int *type, ...); -void *cfapi_object_describe(int *type, ...); -void *cfapi_object_drain(int *type, ...); -void *cfapi_object_fix(int *type, ...); -void *cfapi_object_give_skill(int *type, ...); -void *cfapi_object_transmute(int *type, ...); -void *cfapi_object_remove(int *type, ...); -void *cfapi_object_delete(int *type, ...); -void *cfapi_object_clone(int *type, ...); -void *cfapi_object_find(int *type, ...); -void *cfapi_object_create(int *type, ...); -void *cfapi_object_insert(int *type, ...); -void *cfapi_object_split(int *type, ...); -void *cfapi_object_merge(int *type, ...); -void *cfapi_object_distance(int *type, ...); -void *cfapi_object_update(int *type, ...); -void *cfapi_object_clear(int *type, ...); -void *cfapi_object_reset(int *type, ...); -void *cfapi_object_check_inventory(int *type, ...); -void *cfapi_object_clean_object(int *type, ...); -void *cfapi_object_on_same_map(int *type, ...); -void *cfapi_object_spring_trap(int *type, ...); -void *cfapi_object_check_trigger(int *type, ...); -void *cfapi_object_query_cost(int *type, ...); -void *cfapi_object_query_money(int *type, ...); -void *cfapi_object_cast(int *type, ...); -void *cfapi_object_learn_spell(int *type, ...); -void *cfapi_object_forget_spell(int *type, ...); -void *cfapi_object_check_spell(int *type, ...); -void *cfapi_object_pay_amount(int *type, ...); -void *cfapi_object_pay_item(int *type, ...); -void *cfapi_object_transfer(int *type, ...); -void *cfapi_object_find_archetype_inside(int *type, ...); -void *cfapi_object_drop(int *type, ...); -void *cfapi_object_take(int *type, ...); -void *cfapi_object_say(int *type, ...); -void *cfapi_object_speak(int *type, ...); -void *cfapi_player_find(int *type, ...); -void *cfapi_player_message(int *type, ...); -void *cfapi_player_send_inventory(int *type, ...); -void *cfapi_object_teleport(int *type, ...); -void *cfapi_object_pickup(int *type, ...); -void *cfapi_archetype_get_first(int *type, ...); -void *cfapi_archetype_get_property(int *type, ...); -void *cfapi_party_get_property(int *type, ...); -void *cfapi_region_get_property(int *type, ...); -CommArray_s *find_plugin_command(char *cmd, object *op); -int initPlugins(void); +int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix); +int execute_global_event (int eventcode, ...); +int plugins_init_plugin (const char *libfile); +void *cfapi_get_hooks (int *type, ...); +int plugins_remove_plugin (const char *id); +crossfire_plugin *plugins_find_plugin (const char *id); +void plugins_display_list (object *op); +void *cfapi_system_find_animation (int *type, ...); +void *cfapi_system_strdup (int *type, ...); +void *cfapi_system_register_global_event (int *type, ...); +void *cfapi_system_unregister_global_event (int *type, ...); +void *cfapi_system_check_path (int *type, ...); +void *cfapi_system_re_cmp (int *type, ...); +void *cfapi_system_directory (int *type, ...); +void *cfapi_map_get_map (int *type, ...); +void *cfapi_map_has_been_loaded (int *type, ...); +void *cfapi_map_create_path (int *type, ...); +void *cfapi_map_get_map_property (int *type, ...); +void *cfapi_map_set_map_property (int *type, ...); +void *cfapi_map_out_of_map (int *type, ...); +void *cfapi_map_update_position (int *type, ...); +void *cfapi_map_delete_map (int *type, ...); +void *cfapi_map_message (int *type, ...); +void *cfapi_map_get_object_at (int *type, ...); +void *cfapi_map_get_flags (int *type, ...); +void *cfapi_map_present_arch_by_name (int *type, ...); +void *cfapi_object_move (int *type, ...); +void *cfapi_object_get_key (int *type, ...); +void *cfapi_object_set_key (int *type, ...); +void *cfapi_object_get_property (int *type, ...); +void *cfapi_object_set_property (int *type, ...); +void *cfapi_object_apply_below (int *type, ...); +void *cfapi_object_apply (int *type, ...); +void *cfapi_object_identify (int *type, ...); +void *cfapi_object_describe (int *type, ...); +void *cfapi_object_drain (int *type, ...); +void *cfapi_object_fix (int *type, ...); +void *cfapi_object_give_skill (int *type, ...); +void *cfapi_object_transmute (int *type, ...); +void *cfapi_object_remove (int *type, ...); +void *cfapi_object_delete (int *type, ...); +void *cfapi_object_clone (int *type, ...); +void *cfapi_object_find (int *type, ...); +void *cfapi_object_create (int *type, ...); +void *cfapi_object_insert (int *type, ...); +void *cfapi_object_split (int *type, ...); +void *cfapi_object_merge (int *type, ...); +void *cfapi_object_distance (int *type, ...); +void *cfapi_object_update (int *type, ...); +void *cfapi_object_clear (int *type, ...); +void *cfapi_object_reset (int *type, ...); +void *cfapi_object_check_inventory (int *type, ...); +void *cfapi_object_clean_object (int *type, ...); +void *cfapi_object_on_same_map (int *type, ...); +void *cfapi_object_spring_trap (int *type, ...); +void *cfapi_object_check_trigger (int *type, ...); +void *cfapi_object_query_cost (int *type, ...); +void *cfapi_object_query_money (int *type, ...); +void *cfapi_object_cast (int *type, ...); +void *cfapi_object_learn_spell (int *type, ...); +void *cfapi_object_forget_spell (int *type, ...); +void *cfapi_object_check_spell (int *type, ...); +void *cfapi_object_pay_amount (int *type, ...); +void *cfapi_object_pay_item (int *type, ...); +void *cfapi_object_transfer (int *type, ...); +void *cfapi_object_find_archetype_inside (int *type, ...); +void *cfapi_object_drop (int *type, ...); +void *cfapi_object_take (int *type, ...); +void *cfapi_object_say (int *type, ...); +void *cfapi_object_speak (int *type, ...); +void *cfapi_player_find (int *type, ...); +void *cfapi_player_message (int *type, ...); +void *cfapi_player_send_inventory (int *type, ...); +void *cfapi_object_teleport (int *type, ...); +void *cfapi_object_pickup (int *type, ...); +void *cfapi_archetype_get_first (int *type, ...); +void *cfapi_archetype_get_property (int *type, ...); +void *cfapi_party_get_property (int *type, ...); +void *cfapi_region_get_property (int *type, ...); +CommArray_s *find_plugin_command (char *cmd, object *op); +int initPlugins (void); + /* resurrection.c */ -int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); -int resurrection_fails(int levelcaster, int leveldead); -void dead_player(object *op); -void dead_character(const char *name); -int dead_player_exists(const char *name); +int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); +int resurrection_fails (int levelcaster, int leveldead); +void dead_player (object *op); +void dead_character (const char *name); +int dead_player_exists (const char *name); + /* rune.c */ -int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); -void move_rune(object *op); -void rune_attack(object *op, object *victim); -void spring_trap(object *trap, object *victim); -int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); -int trap_see(object *op, object *trap); -int trap_show(object *trap, object *where); -int trap_disarm(object *disarmer, object *trap, int risk, object *skill); -void trap_adjust(object *trap, int difficulty); +int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); +void move_rune (object *op); +void rune_attack (object *op, object *victim); +void spring_trap (object *trap, object *victim); +int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); +int trap_see (object *op, object *trap); +int trap_show (object *trap, object *where); +int trap_disarm (object *disarmer, object *trap, int risk, object *skill); +void trap_adjust (object *trap, int difficulty); + /* shop.c */ -int get_payment(object *pl); -sint64 query_cost(const object *tmp, object *who, int flag); -const char *query_cost_string(const object *tmp, object *who, int flag); -sint64 query_money(const object *op); -int pay_for_amount(sint64 to_pay, object *pl); -int pay_for_item(object *op, object *pl); -int can_pay(object *pl); -void sell_item(object *op, object *pl); -double shopkeeper_approval(const maptile *map, const object *player); -int describe_shop(const object *op); -void shop_listing(object *op); +int get_payment (object *pl); +sint64 query_cost (const object *tmp, object *who, int flag); +const char *query_cost_string (const object *tmp, object *who, int flag); +sint64 query_money (const object *op); +int pay_for_amount (sint64 to_pay, object *pl); +int pay_for_item (object *op, object *pl); +int can_pay (object *pl); +void sell_item (object *op, object *pl); +double shopkeeper_approval (const maptile *map, const object *player); +int describe_shop (const object *op); +void shop_listing (object *sign, object *op); bool is_in_shop (object *o); bool is_in_shop (maptile *map, int x, int y); + /* skills.c */ -int steal(object *op, int dir, object *skill); -int pick_lock(object *pl, int dir, object *skill); -int hide(object *op, object *skill); -int jump(object *pl, int dir, object *skill); -int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); -int skill_ident(object *pl, object *skill); -int use_oratory(object *pl, int dir, object *skill); -int singing(object *pl, int dir, object *skill); -int find_traps(object *pl, object *skill); -int remove_trap(object *op, int dir, object *skill); -int pray(object *pl, object *skill); -void meditate(object *pl, object *skill); -int write_on_item(object *pl, const char *params, object *skill); -int skill_throw(object *op, object *part, int dir, const char *params, object *skill); +int steal (object *op, int dir, object *skill); +int pick_lock (object *pl, int dir, object *skill); +int hide (object *op, object *skill); +int jump (object *pl, int dir, object *skill); +int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill); +int skill_ident (object *pl, object *skill); +int use_oratory (object *pl, int dir, object *skill); +int singing (object *pl, int dir, object *skill); +int find_traps (object *pl, object *skill); +int remove_trap (object *op, int dir, object *skill); +int pray (object *pl, object *skill); +void meditate (object *pl, object *skill); +int write_on_item (object *pl, const char *params, object *skill); +int skill_throw (object *op, object *part, int dir, const char *params, object *skill); + /* skill_util.c */ -void init_skills(void); -void link_player_skills(object *op); -object *find_skill_by_name(object *who, const char *name); -object *find_skill_by_number(object *who, int skillno); -int change_skill(object *who, object *new_skill, int flag); -void clear_skill(object *who); -int do_skill(object *op, object *part, object *skill, int dir, const char *string); -int calc_skill_exp(object *who, object *op, object *skill); -int learn_skill(object *pl, object *scroll); -void show_skills(object *op, const char *search); -int use_skill(object *op, const char *string); -int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); +void init_skills (void); +void link_player_skills (object *op); +object *find_skill_by_name (object *who, const char *name); +object *find_skill_by_number (object *who, int skillno); +int change_skill (object *who, object *new_skill, int flag); +void clear_skill (object *who); +int do_skill (object *op, object *part, object *skill, int dir, const char *string); +int calc_skill_exp (object *who, object *op, object *skill); +int learn_skill (object *pl, object *scroll); +void show_skills (object *op, const char *search); +int use_skill (object *op, const char *string); +int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); + /* spell_attack.c */ -void check_spell_knockback(object *op); -void forklightning(object *op, object *tmp); -void move_bolt(object *op); -int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); -void explosion(object *op); -void explode_bullet(object *op); -void check_bullet(object *op); -void move_bullet(object *op); -int fire_bullet(object *op, object *caster, int dir, object *spob); -void cone_drop(object *op); -void move_cone(object *op); -int cast_cone(object *op, object *caster, int dir, object *spell); -void animate_bomb(object *op); -int create_bomb(object *op, object *caster, int dir, object *spell); -object *get_pointed_target(object *op, int dir, int range, int type); -int cast_smite_spell(object *op, object *caster, int dir, object *spell); -void move_missile(object *op); -int make_object_glow(object *op, int radius, int time); -int cast_destruction(object *op, object *caster, object *spell_ob); -int cast_curse(object *op, object *caster, object *spell_ob, int dir); -int mood_change(object *op, object *caster, object *spell); -void move_ball_spell(object *op); -void move_swarm_spell(object *op); -int fire_swarm(object *op, object *caster, object *spell, int dir); -int cast_light(object *op, object *caster, object *spell, int dir); -int cast_cause_disease(object *op, object *caster, object *spell, int dir); +void check_spell_knockback (object *op); +void forklightning (object *op, object *tmp); +void move_bolt (object *op); +int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); +void explosion (object *op); +void explode_bullet (object *op); +void check_bullet (object *op); +void move_bullet (object *op); +int fire_bullet (object *op, object *caster, int dir, object *spob); +void cone_drop (object *op); +void move_cone (object *op); +int cast_cone (object *op, object *caster, int dir, object *spell); +void animate_bomb (object *op); +int create_bomb (object *op, object *caster, int dir, object *spell); +object *get_pointed_target (object *op, int dir, int range, int type); +int cast_smite_spell (object *op, object *caster, int dir, object *spell); +void move_missile (object *op); +int make_object_glow (object *op, int radius, int time); +int cast_destruction (object *op, object *caster, object *spell_ob); +int cast_curse (object *op, object *caster, object *spell_ob, int dir); +int mood_change (object *op, object *caster, object *spell); +void move_ball_spell (object *op); +void move_swarm_spell (object *op); +int fire_swarm (object *op, object *caster, object *spell, int dir); +int cast_light (object *op, object *caster, object *spell, int dir); +int cast_cause_disease (object *op, object *caster, object *spell, int dir); + /* spell_effect.c */ -void cast_magic_storm(object *op, object *tmp, int lvl); -int recharge(object *op, object *caster, object *spell_ob); -void polymorph_living(object *op); -void polymorph_melt(object *who, object *op); -void polymorph_item(object *who, object *op); -void polymorph(object *op, object *who); -int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); -int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); -int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); -int probe(object *op, object *caster, object *spell_ob, int dir); -int makes_invisible_to(object *pl, object *mon); -int cast_invisible(object *op, object *caster, object *spell_ob); -int cast_earth_to_dust(object *op, object *caster, object *spell_ob); -void execute_word_of_recall(object *op); -int cast_word_of_recall(object *op, object *caster, object *spell_ob); -int cast_wonder(object *op, object *caster, int dir, object *spell_ob); -int perceive_self(object *op); -int cast_create_town_portal(object *op, object *caster, object *spell, int dir); -int magic_wall(object *op, object *caster, int dir, object *spell_ob); -int dimension_door(object *op, object *caster, object *spob, int dir); -int cast_heal(object *op, object *caster, object *spell, int dir); -int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); -int cast_bless(object *op, object *caster, object *spell_ob, int dir); -int alchemy(object *op, object *caster, object *spell_ob); -int remove_curse(object *op, object *caster, object *spell); -int cast_identify(object *op, object *caster, object *spell); -int cast_detection(object *op, object *caster, object *spell, object *skill); -int cast_transfer(object *op, object *caster, object *spell, int dir); -void counterspell(object *op, int dir); -int cast_consecrate(object *op, object *caster, object *spell); -int animate_weapon(object *op, object *caster, object *spell, int dir); -int cast_change_map_lightlevel(object *op, object *caster, object *spell); -int create_aura(object *op, object *caster, object *spell); -void move_aura(object *aura); -void move_peacemaker(object *op); -int write_mark(object *op, object *spell, const char *msg); +void cast_magic_storm (object *op, object *tmp, int lvl); +int recharge (object *op, object *caster, object *spell_ob); +void polymorph_living (object *op); +void polymorph_melt (object *who, object *op); +void polymorph_item (object *who, object *op); +void polymorph (object *op, object *who); +int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); +int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); +int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); +int probe (object *op, object *caster, object *spell_ob, int dir); +int makes_invisible_to (object *pl, object *mon); +int cast_invisible (object *op, object *caster, object *spell_ob); +int cast_earth_to_dust (object *op, object *caster, object *spell_ob); +void execute_word_of_recall (object *op); +int cast_word_of_recall (object *op, object *caster, object *spell_ob); +int cast_wonder (object *op, object *caster, int dir, object *spell_ob); +int perceive_self (object *op); +int cast_create_town_portal (object *op, object *caster, object *spell, int dir); +int magic_wall (object *op, object *caster, int dir, object *spell_ob); +int dimension_door (object *op, object *caster, object *spob, int dir); +int cast_heal (object *op, object *caster, object *spell, int dir); +int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); +int cast_bless (object *op, object *caster, object *spell_ob, int dir); +int alchemy (object *op, object *caster, object *spell_ob); +int remove_curse (object *op, object *caster, object *spell); +int cast_identify (object *op, object *caster, object *spell); +int cast_detection (object *op, object *caster, object *spell, object *skill); +int cast_transfer (object *op, object *caster, object *spell, int dir); +void counterspell (object *op, int dir); +int cast_consecrate (object *op, object *caster, object *spell); +int animate_weapon (object *op, object *caster, object *spell, int dir); +int cast_change_map_lightlevel (object *op, object *caster, object *spell); +int create_aura (object *op, object *caster, object *spell); +void move_aura (object *aura); +void move_peacemaker (object *op); +int write_mark (object *op, object *spell, const char *msg); + /* spell_util.c */ -object *find_random_spell_in_ob(object *ob, const char *skill); -void set_spell_skill(object *op, object *caster, object *spob, object *dest); -void init_spells(void); -void dump_spells(void); -void spell_effect(object *spob, int x, int y, maptile *map, object *originator); -int min_casting_level(object *caster, object *spell); -int caster_level(object *caster, object *spell); -sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); -int SP_level_dam_adjust(object *caster, object *spob); -int SP_level_duration_adjust(object *caster, object *spob); -int SP_level_range_adjust(object *caster, object *spob); -object *check_spell_known(object *op, const char *name); -object *lookup_spell_by_name(object *op, const char *spname); -int reflwall(maptile *m, int x, int y, object *sp_op); -int cast_create_obj(object *op, object *caster, object *new_op, int dir); -int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); -int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); -void regenerate_rod(object *rod); -void drain_rod_charge(object *rod); -object *find_target_for_friendly_spell(object *op, int dir); -int spell_find_dir(maptile *m, int x, int y, object *exclude); -void put_a_monster(object *op, const char *monstername); -int summon_hostile_monsters(object *op, int n, const char *monstername); -void shuffle_attack(object *op, int change_face); -void prayer_failure(object *op, int failure, int power); -void spell_failure(object *op, int failure, int power, object *skill); -int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); -int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); -void move_spell_effect(object *op); -void check_spell_effect(object *op); -void apply_spell_effect(object *spell, object *victim); +object *find_random_spell_in_ob (object *ob, const char *skill); +void set_spell_skill (object *op, object *caster, object *spob, object *dest); +void init_spells (void); +void dump_spells (void); +void spell_effect (object *spob, int x, int y, maptile *map, object *originator); +int min_casting_level (object *caster, object *spell); +int caster_level (object *caster, object *spell); +sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); +int SP_level_dam_adjust (object *caster, object *spob); +int SP_level_duration_adjust (object *caster, object *spob); +int SP_level_range_adjust (object *caster, object *spob); +object *check_spell_known (object *op, const char *name); +object *lookup_spell_by_name (object *op, const char *spname); +int reflwall (maptile *m, int x, int y, object *sp_op); +int cast_create_obj (object *op, object *caster, object *new_op, int dir); +int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); +int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); +void regenerate_rod (object *rod); +void drain_rod_charge (object *rod); +object *find_target_for_friendly_spell (object *op, int dir); +int spell_find_dir (maptile *m, int x, int y, object *exclude); +void put_a_monster (object *op, const char *monstername); +int summon_hostile_monsters (object *op, int n, const char *monstername); +void shuffle_attack (object *op, int change_face); +void prayer_failure (object *op, int failure, int power); +void spell_failure (object *op, int failure, int power, object *skill); +int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); +int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); +void move_spell_effect (object *op); +void check_spell_effect (object *op); +void apply_spell_effect (object *spell, object *victim); + /* swamp.c */ -void walk_on_deep_swamp(object *op, object *victim); -void move_deep_swamp(object *op); +void walk_on_deep_swamp (object *op, object *victim); +void move_deep_swamp (object *op); + /* swap.c */ -void read_map_log(void); -void swap_map(maptile *map); -void check_active_maps(void); -maptile *map_least_timeout(char *except_level); -void swap_below_max(char *except_level); -int players_on_map(maptile *m, int show_all); -void flush_old_maps(void); +void read_map_log (void); +void swap_map (maptile *map); +void check_active_maps (void); +maptile *map_least_timeout (char *except_level); +void swap_below_max (char *except_level); +int players_on_map (maptile *m, int show_all); +void flush_old_maps (void); + /* time.c */ -void remove_door(object *op); -void remove_door2(object *op); -void generate_monster_inv(object *gen); -void generate_monster_arch(object *gen); -void generate_monster(object *gen); -void remove_force(object *op); -void remove_blindness(object *op); -void poison_more(object *op); -void move_gate(object *op); -void move_timed_gate(object *op); -void move_detector(object *op); -void animate_trigger(object *op); -void move_hole(object *op); -object *stop_item(object *op); -void fix_stopped_item(object *op, maptile *map, object *originator); -object *fix_stopped_arrow(object *op); -void move_arrow(object *op); -void change_object(object *op); -void move_teleporter(object *op); -void move_player_changer(object *op); -void move_firewall(object *op); -void move_player_mover(object *op); -void move_duplicator(object *op); -void move_creator(object *creator); -void move_marker(object *op); -int process_object(object *op); +void remove_door (object *op); +void remove_door2 (object *op); +void generate_monster (object *gen); +void remove_force (object *op); +void remove_blindness (object *op); +void poison_more (object *op); +void move_gate (object *op); +void move_timed_gate (object *op); +void move_detector (object *op); +void animate_trigger (object *op); +void move_hole (object *op); +object *stop_item (object *op); +void fix_stopped_item (object *op, maptile *map, object *originator); +object *fix_stopped_arrow (object *op); +void move_arrow (object *op); +void change_object (object *op); +void move_teleporter (object *op); +void move_player_changer (object *op); +void move_firewall (object *op); +void move_player_mover (object *op); +void move_duplicator (object *op); +void move_creator (object *creator); +void move_marker (object *op); +int process_object (object *op); + /* timers.c */ -void cftimer_process_timers(void); -void cftimer_process_event(object *ob); -int cftimer_create(int id, long delay, object *ob, int mode); -int cftimer_destroy(int id); -int cftimer_find_free_id(void); +void cftimer_process_timers (void); +void cftimer_process_event (object *ob); +int cftimer_create (int id, long delay, object *ob, int mode); +int cftimer_destroy (int id); +int cftimer_find_free_id (void); + /* weather.c */ -void set_darkness_map(maptile *m); -void tick_the_clock(void); -void init_weather(void); -void weather_effect(const char *filename); -int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m); -int real_world_temperature(int x, int y, maptile *m); -int similar_direction(int a, int b); +void set_darkness_map (maptile *m); +void adjust_daylight (void);