1 | // server/c_party.C |
1 | /* |
2 | int same_party (partylist *a, partylist *b); |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * |
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6 | * Deliantra is free software: you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation, either version 3 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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18 | * |
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19 | * The authors can be reached via e-mail to <support@deliantra.net> |
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20 | */ |
3 | |
21 | |
4 | /* alchemy.c */ |
22 | /* alchemy.c */ |
5 | int need_identify (const object *obj); |
23 | int need_identify (const object *obj); |
6 | int apply_shop_mat (object *shop_mat, object *op); |
24 | int apply_shop_mat (object *shop_mat, object *op); |
7 | const char *cost_string_from_value (sint64 cost, int approx); |
25 | const char *cost_string_from_value (sint64 cost, int approx); |
8 | void pay_player (object *pl, sint64 amount); |
26 | void pay_player (object *pl, sint64 amount); |
9 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
27 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
10 | void attempt_do_alchemy (object *caster, object *cauldron); |
28 | void attempt_do_alchemy (object *caster, object *cauldron, object *skill); |
11 | int content_recipe_value (object *op); |
29 | int content_recipe_value (object *op); |
12 | int numb_ob_inside (object *op); |
30 | int numb_ob_inside (object *op); |
13 | object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
31 | object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
14 | void adjust_product (object *item, int lvl, int yield); |
32 | void adjust_product (object *item, int lvl, int yield); |
15 | object *make_item_from_recipe (object *cauldron, recipe *rp); |
33 | object *make_item_from_recipe (object *cauldron, recipe *rp); |
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… | |
21 | /* apply.c */ |
39 | /* apply.c */ |
22 | int transport_can_hold (const object *transport, const object *op, int nrof); |
40 | int transport_can_hold (const object *transport, const object *op, int nrof); |
23 | int apply_transport (object *pl, object *transport, int aflag); |
41 | int apply_transport (object *pl, object *transport, int aflag); |
24 | int should_director_abort (object *op, object *victim); |
42 | int should_director_abort (object *op, object *victim); |
25 | int apply_potion (object *op, object *tmp); |
43 | int apply_potion (object *op, object *tmp); |
26 | int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); |
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27 | int prepare_weapon (object *op, object *improver, object *weapon); |
44 | int prepare_weapon (object *op, object *improver, object *weapon); |
28 | int improve_weapon (object *op, object *improver, object *weapon); |
45 | int improve_weapon (object *op, object *improver, object *weapon); |
29 | int check_improve_weapon (object *op, object *tmp); |
46 | int check_improve_weapon (object *op, object *tmp); |
30 | int improve_armour (object *op, object *improver, object *armour); |
47 | int improve_armour (object *op, object *improver, object *armour); |
31 | int convert_item (object *item, object *converter); |
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32 | int apply_container (object *op, object *sack); |
48 | int apply_container (object *op, object *sack); |
33 | int esrv_apply_container (object *op, object *sack); |
49 | int esrv_apply_container (object *op, object *sack); |
34 | void move_apply (object *trap, object *victim, object *originator); |
50 | void move_apply (object *trap, object *victim, object *originator); |
35 | void do_learn_spell (object *op, object *spell, int special_prayer); |
51 | void do_learn_spell (object *op, object *spell, int special_prayer); |
36 | void do_forget_spell (object *op, const char *spell); |
52 | void do_forget_spell (object *op, const char *spell); |
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39 | void apply_poison (object *op, object *tmp); |
55 | void apply_poison (object *op, object *tmp); |
40 | int is_legal_2ways_exit (object *op, object *exit); |
56 | int is_legal_2ways_exit (object *op, object *exit); |
41 | int manual_apply (object *op, object *tmp, int aflag); |
57 | int manual_apply (object *op, object *tmp, int aflag); |
42 | int player_apply (object *pl, object *op, int aflag, int quiet); |
58 | int player_apply (object *pl, object *op, int aflag, int quiet); |
43 | void player_apply_below (object *pl); |
59 | void player_apply_below (object *pl); |
44 | object *get_item_from_body_location (object *start, int loc); |
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45 | int unapply_for_ob (object *who, object *op, int aflags); |
60 | int unapply_for_ob (object *who, object *op, int aflags); |
46 | int can_apply_object (object *who, object *op); |
61 | int can_apply_object (object *who, object *op); |
47 | int apply_special (object *who, object *op, int aflags); |
62 | int apply_special (object *who, object *op, int aflags); |
48 | int monster_apply_special (object *who, object *op, int aflags); |
63 | int monster_apply_special (object *who, object *op, int aflags); |
49 | int auto_apply (object *op); |
64 | int auto_apply (object *op); |
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51 | void eat_special_food (object *who, object *food); |
66 | void eat_special_food (object *who, object *food); |
52 | void apply_lighter (object *who, object *lighter); |
67 | void apply_lighter (object *who, object *lighter); |
53 | void scroll_failure (object *op, int failure, int power); |
68 | void scroll_failure (object *op, int failure, int power); |
54 | void apply_changes_to_player (object *pl, object *change); |
69 | void apply_changes_to_player (object *pl, object *change); |
55 | void apply_item_transformer (object *pl, object *transformer); |
70 | void apply_item_transformer (object *pl, object *transformer); |
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71 | extern void handle_apply_yield (object *op); |
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72 | void apply_lamp (object *op, bool switch_on); |
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73 | void get_animation_from_arch (object *op, arch_ptr a); |
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74 | extern int convert_item (object *item, object *converter); |
56 | |
75 | |
57 | /* attack.c */ |
76 | /* attack.c */ |
58 | void cancellation (object *op); |
77 | void cancellation (object *op); |
59 | int did_make_save_item (object *op, int type, object *originator); |
78 | int did_make_save_item (object *op, int type, object *originator); |
60 | void save_throw_object (object *op, int type, object *originator); |
79 | void save_throw_object (object *op, int type, object *originator); |
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78 | int is_aimed_missile (object *op); |
97 | int is_aimed_missile (object *op); |
79 | |
98 | |
80 | /* build_map.c */ |
99 | /* build_map.c */ |
81 | int can_build_over (struct mapdef *map, object *tmp, short x, short y); |
100 | int can_build_over (struct mapdef *map, object *tmp, short x, short y); |
82 | void remove_marking_runes (struct mapdef *map, short x, short y); |
101 | void remove_marking_runes (struct mapdef *map, short x, short y); |
83 | int find_unused_connected_value (struct mapdef *map); |
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84 | int find_or_create_connection_for_map (object *pl, short x, short y, object *rune); |
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85 | object *get_connection_rune (object *pl, short x, short y); |
102 | object *get_connection_rune (object *pl, short x, short y); |
86 | object *get_msg_book (object *pl, short x, short y); |
103 | object *get_msg_book (object *pl, short x, short y); |
87 | object *get_wall (struct mapdef *map, int x, int y); |
104 | object *get_wall (struct mapdef *map, int x, int y); |
88 | void fix_walls (maptile *map, int x, int y); |
105 | void fix_walls (maptile *map, int x, int y); |
89 | void fix_walls_around (maptile *map, int x, int y); |
106 | void fix_walls_around (maptile *map, int x, int y); |
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107 | int command_weather (object *op, char *params); |
124 | int command_weather (object *op, char *params); |
108 | int command_archs (object *op, char *params); |
125 | int command_archs (object *op, char *params); |
109 | int command_hiscore (object *op, char *params); |
126 | int command_hiscore (object *op, char *params); |
110 | int command_debug (object *op, char *params); |
127 | int command_debug (object *op, char *params); |
111 | int command_dumpbelow (object *op, char *params); |
128 | int command_dumpbelow (object *op, char *params); |
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129 | int command_dumpfriendlyobjects (object *op, char *params); |
112 | int command_wizpass (object *op, char *params); |
130 | int command_wizpass (object *op, char *params); |
113 | int command_wizcast (object *op, char *params); |
131 | int command_wizcast (object *op, char *params); |
114 | int command_dumpallobjects (object *op, char *params); |
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115 | int command_dumpfriendlyobjects (object *op, char *params); |
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116 | int command_dumpallarchetypes (object *op, char *params); |
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117 | int command_ssdumptable (object *op, char *params); |
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118 | int command_dumpmap (object *op, char *params); |
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119 | int command_dumpallmaps (object *op, char *params); |
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120 | int command_printlos (object *op, char *params); |
132 | int command_printlos (object *op, char *params); |
121 | int command_version (object *op, char *params); |
133 | int command_version (object *op, char *params); |
122 | void bug_report (const char *reportstring); |
134 | void bug_report (const char *reportstring); |
123 | int command_statistics (object *pl, char *params); |
135 | int command_statistics (object *pl, char *params); |
124 | int command_fix_me (object *op, char *params); |
136 | int command_fix_me (object *op, char *params); |
125 | int command_players (object *op, char *paramss); |
137 | int command_players (object *op, char *paramss); |
126 | int command_logs (object *op, char *params); |
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127 | int command_bowmode (object *op, char *params); |
138 | int command_bowmode (object *op, char *params); |
128 | int command_showpets (object *op, char *params); |
139 | int command_showpets (object *op, char *params); |
129 | int command_resistances (object *op, char *params); |
140 | int command_resistances (object *op, char *params); |
130 | int command_help (object *op, char *params); |
141 | int command_help (object *op, char *params); |
131 | int onoff_value (const char *line); |
142 | int onoff_value (const char *line); |
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164 | int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); |
175 | int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); |
165 | void pick_up (object *op, object *alt); |
176 | void pick_up (object *op, object *alt); |
166 | int command_take (object *op, char *params); |
177 | int command_take (object *op, char *params); |
167 | void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); |
178 | void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); |
168 | void drop_object (object *op, object *tmp, uint32 nrof); |
179 | void drop_object (object *op, object *tmp, uint32 nrof); |
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180 | void drop_object (object *dropper, object *obj); |
169 | void drop (object *op, object *tmp); |
181 | void drop (object *op, object *tmp); |
170 | int command_dropall (object *op, char *params); |
182 | int command_dropall (object *op, char *params); |
171 | int command_drop (object *op, char *params); |
183 | int command_drop (object *op, char *params); |
172 | int command_examine (object *op, char *params); |
184 | int command_examine (object *op, char *params); |
173 | object *find_marked_object (object *op); |
185 | object *find_marked_object (object *op); |
174 | void examine_monster (object *op, object *tmp); |
186 | void examine_monster (object *op, object *tmp); |
175 | const char *long_desc (object *tmp, object *pl); |
187 | const char *long_desc (object *tmp, object *pl); |
176 | void examine (object *op, object *tmp); |
188 | void examine (object *op, object *tmp); |
177 | void inventory (object *op, object *inv); |
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178 | int command_pickup (object *op, char *params); |
189 | int command_pickup (object *op, char *params); |
179 | void set_pickup_mode (object *op, int i); |
190 | void set_pickup_mode (object *op, int i); |
180 | int command_search_items (object *op, char *params); |
191 | int command_search_items (object *op, char *params); |
181 | int command_rename_item (object *op, char *params); |
192 | int command_rename_item (object *op, char *params); |
182 | |
193 | |
183 | /* c_party.c */ |
194 | /* c_party.c */ |
184 | int same_party (partylist *a, partylist *b); |
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185 | partylist *get_firstparty (void); |
195 | partylist *get_firstparty (void); |
186 | void remove_party (partylist *target_party); |
196 | void remove_party (partylist *target_party); |
187 | void obsolete_parties (void); |
197 | void obsolete_parties (void); |
188 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
198 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
189 | int confirm_party_password (object *op); |
199 | int confirm_party_password (object *op); |
190 | void receive_party_password (object *op, char k); |
200 | void receive_party_password (object *op, char k); |
191 | void send_party_message (object *op, char *msg); |
201 | void send_party_message (object *op, const char *msg); |
192 | int command_gsay (object *op, char *params); |
202 | int command_gsay (object *op, char *params); |
193 | int command_party (object *op, char *params); |
203 | int command_party (object *op, char *params); |
194 | |
204 | |
195 | /* c_range.c */ |
205 | /* c_range.c */ |
196 | int command_invoke (object *op, char *params); |
206 | int command_invoke (object *op, char *params); |
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206 | void do_wizard_hide (object *op, int silent_dm); |
216 | void do_wizard_hide (object *op, int silent_dm); |
207 | int command_hide (object *op, char *params); |
217 | int command_hide (object *op, char *params); |
208 | int command_setgod (object *op, char *params); |
218 | int command_setgod (object *op, char *params); |
209 | int command_banish (object *op, char *params); |
219 | int command_banish (object *op, char *params); |
210 | int command_save_overlay (object *op, char *params); |
220 | int command_save_overlay (object *op, char *params); |
211 | int command_toggle_shout (object *op, char *params); |
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212 | int command_freeze (object *op, char *params); |
221 | int command_freeze (object *op, char *params); |
213 | int command_arrest (object *op, char *params); |
222 | int command_arrest (object *op, char *params); |
214 | int command_summon (object *op, char *params); |
223 | int command_summon (object *op, char *params); |
215 | int command_teleport (object *op, char *params); |
224 | int command_teleport (object *op, char *params); |
216 | int command_create (object *op, char *params); |
225 | int command_create (object *op, char *params); |
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230 | int command_dm (object *op, char *params); |
239 | int command_dm (object *op, char *params); |
231 | int command_invisible (object *op, char *params); |
240 | int command_invisible (object *op, char *params); |
232 | int command_learn_spell (object *op, char *params); |
241 | int command_learn_spell (object *op, char *params); |
233 | int command_learn_special_prayer (object *op, char *params); |
242 | int command_learn_special_prayer (object *op, char *params); |
234 | int command_forget_spell (object *op, char *params); |
243 | int command_forget_spell (object *op, char *params); |
235 | int command_listplugins (object *op, char *params); |
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236 | int command_loadplugin (object *op, char *params); |
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237 | int command_unloadplugin (object *op, char *params); |
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238 | int command_dmhide (object *op, char *params); |
244 | int command_dmhide (object *op, char *params); |
239 | void dm_stack_pop (player *pl); |
245 | void dm_stack_pop (player *pl); |
240 | object *dm_stack_peek (player *pl); |
246 | object *dm_stack_peek (player *pl); |
241 | void dm_stack_push (player *pl, tag_t item); |
247 | void dm_stack_push (player *pl, tag_t item); |
242 | object *get_dm_object (player *pl, char **params, int *from); |
248 | object *get_dm_object (player *pl, char **params, int *from); |
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255 | /* daemon.c */ |
261 | /* daemon.c */ |
256 | FILE *BecomeDaemon (const char *filename); |
262 | FILE *BecomeDaemon (const char *filename); |
257 | |
263 | |
258 | /* disease.c */ |
264 | /* disease.c */ |
259 | int move_disease (object *disease); |
265 | int move_disease (object *disease); |
260 | int remove_symptoms (object *disease); |
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261 | object *find_symptom (object *disease); |
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262 | int check_infection (object *disease); |
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263 | int infect_object (object *victim, object *disease, int force); |
266 | int infect_object (object *victim, object *disease, int force); |
264 | int do_symptoms (object *disease); |
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265 | int grant_immunity (object *disease); |
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266 | int move_symptom (object *symptom); |
267 | int move_symptom (object *symptom); |
267 | int check_physically_infect (object *victim, object *hitter); |
268 | int check_physically_infect (object *victim, object *hitter); |
268 | object *find_disease (object *victim); |
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269 | int cure_disease (object *sufferer, object *caster); |
269 | int cure_disease (object *sufferer, object *caster, object *spell); |
270 | int reduce_symptoms (object *sufferer, int reduction); |
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271 | |
270 | |
272 | /* egoitem.c */ |
271 | /* egoitem.c */ |
273 | int create_artifact (object *op, const char *artifactname); |
272 | int create_artifact (object *op, const char *artifactname); |
274 | int apply_power_crystal (object *op, object *crystal); |
273 | int apply_power_crystal (object *op, object *crystal); |
275 | |
274 | |
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277 | char *spool (char *bp, char *error); |
276 | char *spool (char *bp, char *error); |
278 | void check_score (object *op); |
277 | void check_score (object *op); |
279 | void display_high_score (object *op, int max, const char *match); |
278 | void display_high_score (object *op, int max, const char *match); |
280 | |
279 | |
281 | /* gods.c */ |
280 | /* gods.c */ |
282 | int lookup_god_by_name (const char *name); |
281 | int lookup_god_by_name (shstr_cmp name); |
283 | object *find_god (const char *name); |
282 | object *find_god (shstr_cmp name); |
284 | const char *determine_god (object *op); |
283 | shstr_tmp determine_god (object *op); |
285 | void pray_at_altar (object *pl, object *altar, object *skill); |
284 | void pray_at_altar (object *pl, object *altar, object *skill); |
286 | void become_follower (object *op, object *new_god); |
285 | void become_follower (object *op, object *new_god); |
287 | int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); |
286 | int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); |
288 | void stop_using_item (object *op, int type, int number); |
287 | void stop_using_item (object *op, int type, int number); |
289 | void update_priest_flag (object *god, object *exp_ob, uint32 flag); |
288 | void update_priest_flag (object *god, object *exp_ob, uint32 flag); |
290 | archetype *determine_holy_arch (object *god, const char *type); |
289 | archetype *determine_holy_arch (object *god, shstr_cmp type); |
291 | void god_intervention (object *op, object *god, object *skill); |
290 | void god_intervention (object *op, object *god, object *skill); |
292 | int god_examines_priest (object *op, object *god); |
291 | int god_examines_priest (object *op, object *god); |
293 | int god_examines_item (object *god, object *item); |
292 | int god_examines_item (object *god, object *item); |
294 | int get_god (object *priest); |
293 | int get_god (object *priest); |
295 | const char *get_god_for_race (const char *race); |
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296 | int tailor_god_spell (object *spellop, object *caster); |
294 | int tailor_god_spell (object *spellop, object *caster); |
297 | |
295 | |
298 | /* init.c */ |
296 | /* init.c */ |
299 | void set_logfile (char *val); |
297 | void load_settings (void); |
300 | void call_version (void); |
298 | void load_materials (void); |
301 | void showscores (void); |
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302 | void set_debug (void); |
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303 | void unset_debug (void); |
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304 | void set_mondebug (void); |
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305 | void set_dumpmon1 (void); |
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306 | void set_dumpmon2 (void); |
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307 | void set_dumpmon3 (void); |
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308 | void set_dumpmon4 (void); |
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309 | void set_dumpmon5 (void); |
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310 | void set_dumpmon6 (void); |
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311 | void set_dumpmon7 (void); |
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312 | void set_dumpmon8 (void); |
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313 | void set_dumpmon9 (void); |
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314 | void set_dumpmont (char *name); |
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315 | void set_daemon (void); |
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316 | void set_datadir (char *path); |
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317 | void set_confdir (char *path); |
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318 | void set_localdir (char *path); |
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319 | void set_mapdir (char *path); |
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320 | void set_archetypes (char *path); |
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321 | void set_regions (char *path); |
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322 | void set_treasures (char *path); |
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323 | void set_uniquedir (char *path); |
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324 | void set_templatedir (char *path); |
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325 | void set_playerdir (char *path); |
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326 | void set_tmpdir (char *path); |
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327 | void showscoresparm (char *data); |
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328 | void set_csport (char *val); |
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329 | void init (int argc, char **argv); |
299 | void init (int argc, char **argv); |
330 | void usage (void); |
300 | void usage (void); |
331 | void help (void); |
301 | void help (void); |
332 | void init_beforeplay (void); |
302 | void init_beforeplay (void); |
333 | void init_startup (void); |
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334 | void compile_info (void); |
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335 | void rec_sigsegv (int i); |
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336 | void rec_sigint (int i); |
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337 | void rec_sighup (int i); |
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338 | void rec_sigquit (int i); |
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339 | void rec_sigpipe (int i); |
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340 | void rec_sigbus (int i); |
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341 | void rec_sigterm (int i); |
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342 | void init_signals (void); |
303 | void init_signals (void); |
343 | void init_races (void); |
304 | void init_races (void); |
344 | void dump_races (void); |
305 | void dump_races (void); |
345 | void add_to_racelist (const char *race_name, object *op); |
306 | void add_to_racelist (const char *race_name, object *op); |
346 | racelink *get_racelist (void); |
307 | racelink *get_racelist (void); |
… | |
… | |
349 | /* login.c */ |
310 | /* login.c */ |
350 | void delete_character (const char *name); |
311 | void delete_character (const char *name); |
351 | int verify_player (const char *name, char *password); |
312 | int verify_player (const char *name, char *password); |
352 | int check_name (player *me, const char *name); |
313 | int check_name (player *me, const char *name); |
353 | int create_savedir_if_needed (char *savedir); |
314 | int create_savedir_if_needed (char *savedir); |
354 | void destroy_object (object *op); |
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355 | void copy_file (const char *filename, FILE *fpout); |
315 | void copy_file (const char *filename, FILE *fpout); |
356 | |
316 | |
357 | /* main.c */ |
317 | /* main.c */ |
358 | void server_tick (); |
318 | void server_tick (); |
359 | void version (object *op); |
319 | void version (object *op); |
360 | void info_keys (object *op); |
320 | void info_keys (object *op); |
361 | char *crypt_string (char *str, char *salt); |
321 | char *crypt_string (char *str, char *salt); |
362 | int check_password (char *typed, char *crypted); |
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363 | void enter_player_savebed (object *op); |
322 | void enter_player_savebed (object *op); |
364 | void leave_map (object *op); |
323 | void leave_map (object *op); |
365 | void set_map_timeout (maptile *oldmap); |
324 | void set_map_timeout (maptile *oldmap); |
366 | char *clean_path (const char *file); |
325 | char *clean_path (const char *file); |
367 | char *unclean_path (const char *src); |
326 | char *unclean_path (const char *src); |
368 | void enter_exit (object *op, object *exit_ob); |
327 | void enter_exit (object *op, object *exit_ob); |
369 | void process_events (); |
328 | void process_events (); |
370 | void clean_tmp_files (void); |
329 | void clean_tmp_files (void); |
371 | void leave (player *pl,int draw_exit); |
330 | void leave (player *pl,int draw_exit); |
372 | int forbid_play (void); |
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|
373 | void do_specials (void); |
331 | void do_specials (void); |
374 | int main (int argc, char **argv); |
332 | int main (int argc, char **argv); |
375 | |
333 | |
376 | /* monster.c */ |
334 | /* monster.c */ |
377 | object *check_enemy (object *npc, rv_vector *rv); |
335 | object *check_enemy (object *npc, rv_vector *rv); |
… | |
… | |
436 | object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); |
394 | object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); |
437 | void move_golem (object *op); |
395 | void move_golem (object *op); |
438 | void control_golem (object *op, int dir); |
396 | void control_golem (object *op, int dir); |
439 | int summon_golem (object *op, object *caster, int dir, object *spob); |
397 | int summon_golem (object *op, object *caster, int dir, object *spob); |
440 | object *choose_cult_monster (object *pl, object *god, int summon_level); |
398 | object *choose_cult_monster (object *pl, object *god, int summon_level); |
441 | int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
399 | int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); |
442 | object *get_real_owner (object *ob); |
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|
443 | int should_arena_attack (object *pet, object *owner, object *target); |
400 | int should_arena_attack (object *pet, object *owner, object *target); |
444 | |
401 | |
445 | /* player.c */ |
402 | /* player.c */ |
446 | player *find_player (const char *plname); |
403 | player *find_player (const char *plname); |
447 | player *find_player_partial_name (const char *plname); |
404 | player *find_player_partial_name (const char *plname); |
… | |
… | |
465 | int key_change_class (object *op, char key); |
422 | int key_change_class (object *op, char key); |
466 | int key_confirm_quit (object *op, char key); |
423 | int key_confirm_quit (object *op, char key); |
467 | void flee_player (object *op); |
424 | void flee_player (object *op); |
468 | int check_pick (object *op); |
425 | int check_pick (object *op); |
469 | object *find_arrow (object *op, const char *type); |
426 | object *find_arrow (object *op, const char *type); |
470 | object *find_better_arrow (object *op, object *target, const char *type, int *better); |
427 | object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better); |
471 | object *pick_arrow_target (object *op, const char *type, int dir); |
428 | object *pick_arrow_target (object *op, shstr_cmp type, int dir); |
472 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
429 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
473 | int player_fire_bow (object *op, int dir); |
430 | int player_fire_bow (object *op, int dir); |
474 | void fire_misc_object (object *op, int dir); |
431 | void fire_misc_object (object *op, int dir); |
475 | void fire (object *op, int dir); |
432 | bool fire (object *op, int dir); |
476 | object *find_key (object *pl, object *container, object *door); |
433 | object *find_key (object *pl, object *container, object *door); |
477 | void move_player_attack (object *op, int dir); |
434 | bool move_player_attack (object *op, int dir); |
478 | int move_player (object *op, int dir); |
435 | bool move_player (object *op, int dir); |
479 | int handle_newcs_player (object *op); |
436 | bool handle_newcs_player (object *op); |
480 | int save_life (object *op); |
437 | int save_life (object *op); |
481 | void remove_unpaid_objects (object *op, object *env); |
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|
482 | char *gravestone_text (object *op); |
438 | const char *gravestone_text (object *op); |
483 | void do_some_living (object *op); |
439 | void do_some_living (object *op); |
484 | void kill_player (object *op); |
440 | void kill_player (object *op); |
485 | void loot_object (object *op); |
441 | void loot_object (object *op); |
486 | void fix_weight (void); |
442 | void fix_weight (void); |
487 | void fix_luck (void); |
443 | void fix_luck (void); |
… | |
… | |
495 | int action_makes_visible (object *op); |
451 | int action_makes_visible (object *op); |
496 | int op_on_battleground (object *op, int *x, int *y); |
452 | int op_on_battleground (object *op, int *x, int *y); |
497 | void dragon_ability_gain (object *who, int atnr, int level); |
453 | void dragon_ability_gain (object *who, int atnr, int level); |
498 | void player_unready_range_ob (player *pl, object *ob); |
454 | void player_unready_range_ob (player *pl, object *ob); |
499 | |
455 | |
500 | /* plugins.c */ |
|
|
501 | int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix); |
|
|
502 | int execute_global_event (int eventcode, ...); |
|
|
503 | int plugins_init_plugin (const char *libfile); |
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|
504 | void *cfapi_get_hooks (int *type, ...); |
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|
505 | int plugins_remove_plugin (const char *id); |
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|
506 | crossfire_plugin *plugins_find_plugin (const char *id); |
|
|
507 | void plugins_display_list (object *op); |
|
|
508 | void *cfapi_system_find_animation (int *type, ...); |
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|
509 | void *cfapi_system_strdup (int *type, ...); |
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|
510 | void *cfapi_system_register_global_event (int *type, ...); |
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|
511 | void *cfapi_system_unregister_global_event (int *type, ...); |
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|
512 | void *cfapi_system_check_path (int *type, ...); |
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|
513 | void *cfapi_system_re_cmp (int *type, ...); |
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|
514 | void *cfapi_system_directory (int *type, ...); |
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|
515 | void *cfapi_map_get_map (int *type, ...); |
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|
516 | void *cfapi_map_has_been_loaded (int *type, ...); |
|
|
517 | void *cfapi_map_create_path (int *type, ...); |
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|
518 | void *cfapi_map_get_map_property (int *type, ...); |
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|
519 | void *cfapi_map_set_map_property (int *type, ...); |
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|
520 | void *cfapi_map_out_of_map (int *type, ...); |
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|
521 | void *cfapi_map_update_position (int *type, ...); |
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522 | void *cfapi_map_delete_map (int *type, ...); |
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|
523 | void *cfapi_map_message (int *type, ...); |
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|
524 | void *cfapi_map_get_object_at (int *type, ...); |
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|
525 | void *cfapi_map_get_flags (int *type, ...); |
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|
526 | void *cfapi_map_present_arch_by_name (int *type, ...); |
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|
527 | void *cfapi_object_move (int *type, ...); |
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528 | void *cfapi_object_get_key (int *type, ...); |
|
|
529 | void *cfapi_object_set_key (int *type, ...); |
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530 | void *cfapi_object_get_property (int *type, ...); |
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|
531 | void *cfapi_object_set_property (int *type, ...); |
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532 | void *cfapi_object_apply_below (int *type, ...); |
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|
533 | void *cfapi_object_apply (int *type, ...); |
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|
534 | void *cfapi_object_identify (int *type, ...); |
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|
535 | void *cfapi_object_describe (int *type, ...); |
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|
536 | void *cfapi_object_drain (int *type, ...); |
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537 | void *cfapi_object_fix (int *type, ...); |
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|
538 | void *cfapi_object_give_skill (int *type, ...); |
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|
539 | void *cfapi_object_transmute (int *type, ...); |
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|
540 | void *cfapi_object_remove (int *type, ...); |
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|
541 | void *cfapi_object_delete (int *type, ...); |
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|
542 | void *cfapi_object_clone (int *type, ...); |
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|
543 | void *cfapi_object_find (int *type, ...); |
|
|
544 | void *cfapi_object_create (int *type, ...); |
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|
545 | void *cfapi_object_insert (int *type, ...); |
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|
546 | void *cfapi_object_split (int *type, ...); |
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|
547 | void *cfapi_object_merge (int *type, ...); |
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|
548 | void *cfapi_object_distance (int *type, ...); |
|
|
549 | void *cfapi_object_update (int *type, ...); |
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|
550 | void *cfapi_object_clear (int *type, ...); |
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|
551 | void *cfapi_object_reset (int *type, ...); |
|
|
552 | void *cfapi_object_check_inventory (int *type, ...); |
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|
553 | void *cfapi_object_clean_object (int *type, ...); |
|
|
554 | void *cfapi_object_on_same_map (int *type, ...); |
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|
555 | void *cfapi_object_spring_trap (int *type, ...); |
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|
556 | void *cfapi_object_check_trigger (int *type, ...); |
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|
557 | void *cfapi_object_query_cost (int *type, ...); |
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|
558 | void *cfapi_object_query_money (int *type, ...); |
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|
559 | void *cfapi_object_cast (int *type, ...); |
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|
560 | void *cfapi_object_learn_spell (int *type, ...); |
|
|
561 | void *cfapi_object_forget_spell (int *type, ...); |
|
|
562 | void *cfapi_object_check_spell (int *type, ...); |
|
|
563 | void *cfapi_object_pay_amount (int *type, ...); |
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|
564 | void *cfapi_object_pay_item (int *type, ...); |
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|
565 | void *cfapi_object_transfer (int *type, ...); |
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|
566 | void *cfapi_object_find_archetype_inside (int *type, ...); |
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|
567 | void *cfapi_object_drop (int *type, ...); |
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|
568 | void *cfapi_object_take (int *type, ...); |
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|
569 | void *cfapi_object_say (int *type, ...); |
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|
570 | void *cfapi_object_speak (int *type, ...); |
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|
571 | void *cfapi_player_find (int *type, ...); |
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|
572 | void *cfapi_player_message (int *type, ...); |
|
|
573 | void *cfapi_player_send_inventory (int *type, ...); |
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|
574 | void *cfapi_object_teleport (int *type, ...); |
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|
575 | void *cfapi_object_pickup (int *type, ...); |
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|
576 | void *cfapi_archetype_get_first (int *type, ...); |
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|
577 | void *cfapi_archetype_get_property (int *type, ...); |
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|
578 | void *cfapi_party_get_property (int *type, ...); |
|
|
579 | void *cfapi_region_get_property (int *type, ...); |
|
|
580 | CommArray_s *find_plugin_command (char *cmd, object *op); |
|
|
581 | int initPlugins (void); |
|
|
582 | |
|
|
583 | /* resurrection.c */ |
456 | /* resurrection.c */ |
584 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
457 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
585 | int resurrection_fails (int levelcaster, int leveldead); |
458 | int resurrection_fails (int levelcaster, int leveldead); |
586 | void dead_player (object *op); |
459 | void dead_player (object *op); |
587 | void dead_character (const char *name); |
460 | void dead_character (const char *name); |
… | |
… | |
604 | const char *query_cost_string (const object *tmp, object *who, int flag); |
477 | const char *query_cost_string (const object *tmp, object *who, int flag); |
605 | sint64 query_money (const object *op); |
478 | sint64 query_money (const object *op); |
606 | int pay_for_amount (sint64 to_pay, object *pl); |
479 | int pay_for_amount (sint64 to_pay, object *pl); |
607 | int pay_for_item (object *op, object *pl); |
480 | int pay_for_item (object *op, object *pl); |
608 | int can_pay (object *pl); |
481 | int can_pay (object *pl); |
609 | void sell_item (object *op, object *pl); |
482 | bool sell_item (object *op, object *pl); |
610 | double shopkeeper_approval (const maptile *map, const object *player); |
483 | double shopkeeper_approval (const maptile *map, const object *player); |
611 | int describe_shop (const object *op); |
484 | int describe_shop (const object *op); |
612 | void shop_listing (object *op); |
485 | void shop_listing (object *sign, object *op); |
613 | bool is_in_shop (object *o); |
486 | bool is_in_shop (object *o); |
614 | bool is_in_shop (maptile *map, int x, int y); |
487 | bool is_in_shop (maptile *map, int x, int y); |
615 | |
488 | |
616 | /* skills.c */ |
489 | /* skills.c */ |
617 | int steal (object *op, int dir, object *skill); |
490 | int steal (object *op, int dir, object *skill); |
… | |
… | |
630 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
503 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
631 | |
504 | |
632 | /* skill_util.c */ |
505 | /* skill_util.c */ |
633 | void init_skills (void); |
506 | void init_skills (void); |
634 | void link_player_skills (object *op); |
507 | void link_player_skills (object *op); |
635 | object *find_skill_by_name (object *who, const char *name); |
|
|
636 | object *find_skill_by_number (object *who, int skillno); |
|
|
637 | int change_skill (object *who, object *new_skill, int flag); |
|
|
638 | void clear_skill (object *who); |
|
|
639 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
508 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
640 | int calc_skill_exp (object *who, object *op, object *skill); |
509 | int calc_skill_exp (object *who, object *op, object *skill); |
641 | int learn_skill (object *pl, object *scroll); |
510 | int learn_skill (object *pl, object *scroll); |
642 | void show_skills (object *op, const char *search); |
511 | void show_skills (object *op, const char *search); |
643 | int use_skill (object *op, const char *string); |
512 | int use_skill (object *op, const char *string); |
… | |
… | |
677 | void polymorph_living (object *op); |
546 | void polymorph_living (object *op); |
678 | void polymorph_melt (object *who, object *op); |
547 | void polymorph_melt (object *who, object *op); |
679 | void polymorph_item (object *who, object *op); |
548 | void polymorph_item (object *who, object *op); |
680 | void polymorph (object *op, object *who); |
549 | void polymorph (object *op, object *who); |
681 | int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); |
550 | int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); |
682 | int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); |
551 | int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam); |
683 | int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
552 | int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); |
684 | int probe (object *op, object *caster, object *spell_ob, int dir); |
553 | int probe (object *op, object *caster, object *spell_ob, int dir); |
685 | int makes_invisible_to (object *pl, object *mon); |
554 | int makes_invisible_to (object *pl, object *mon); |
686 | int cast_invisible (object *op, object *caster, object *spell_ob); |
555 | int cast_invisible (object *op, object *caster, object *spell_ob); |
687 | int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
556 | int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
688 | void execute_word_of_recall (object *op); |
557 | void execute_word_of_recall (object *op); |
689 | int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
558 | int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
690 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
559 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
691 | int perceive_self (object *op); |
560 | int perceive_self (object *op); |
692 | int cast_create_town_portal (object *op, object *caster, object *spell, int dir); |
|
|
693 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
561 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
694 | int dimension_door (object *op, object *caster, object *spob, int dir); |
562 | int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); |
695 | int cast_heal (object *op, object *caster, object *spell, int dir); |
563 | int cast_heal (object *op, object *caster, object *spell, int dir); |
|
|
564 | int change_ability_duration (object *spell, object *caster); |
696 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
565 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
697 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
566 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
698 | int alchemy (object *op, object *caster, object *spell_ob); |
567 | int alchemy (object *op, object *caster, object *spell_ob); |
699 | int remove_curse (object *op, object *caster, object *spell); |
568 | int remove_curse (object *op, object *caster, object *spell); |
700 | int cast_identify (object *op, object *caster, object *spell); |
569 | int cast_identify (object *op, object *caster, object *spell); |
… | |
… | |
708 | void move_aura (object *aura); |
577 | void move_aura (object *aura); |
709 | void move_peacemaker (object *op); |
578 | void move_peacemaker (object *op); |
710 | int write_mark (object *op, object *spell, const char *msg); |
579 | int write_mark (object *op, object *spell, const char *msg); |
711 | |
580 | |
712 | /* spell_util.c */ |
581 | /* spell_util.c */ |
713 | object *find_random_spell_in_ob (object *ob, const char *skill); |
582 | object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); |
714 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
583 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
715 | void init_spells (void); |
|
|
716 | void dump_spells (void); |
|
|
717 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
584 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
718 | int min_casting_level (object *caster, object *spell); |
585 | int min_casting_level (object *caster, object *spell); |
719 | int caster_level (object *caster, object *spell); |
586 | int casting_level (object *caster, object *spell); |
720 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
587 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
721 | int SP_level_dam_adjust (object *caster, object *spob); |
588 | int SP_level_dam_adjust (object *caster, object *spob); |
722 | int SP_level_duration_adjust (object *caster, object *spob); |
589 | int SP_level_duration_adjust (object *caster, object *spob); |
723 | int SP_level_range_adjust (object *caster, object *spob); |
590 | int SP_level_range_adjust (object *caster, object *spob); |
724 | object *check_spell_known (object *op, const char *name); |
591 | object *check_spell_known (object *op, shstr_cmp name); |
725 | object *lookup_spell_by_name (object *op, const char *spname); |
592 | object *lookup_spell_by_name (object *op, const char *spname); |
726 | int reflwall (maptile *m, int x, int y, object *sp_op); |
593 | int reflwall (maptile *m, int x, int y, object *sp_op); |
727 | int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
594 | int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
728 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
595 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
729 | int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
596 | int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
… | |
… | |
734 | void put_a_monster (object *op, const char *monstername); |
601 | void put_a_monster (object *op, const char *monstername); |
735 | int summon_hostile_monsters (object *op, int n, const char *monstername); |
602 | int summon_hostile_monsters (object *op, int n, const char *monstername); |
736 | void shuffle_attack (object *op, int change_face); |
603 | void shuffle_attack (object *op, int change_face); |
737 | void prayer_failure (object *op, int failure, int power); |
604 | void prayer_failure (object *op, int failure, int power); |
738 | void spell_failure (object *op, int failure, int power, object *skill); |
605 | void spell_failure (object *op, int failure, int power, object *skill); |
739 | int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
606 | int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); |
740 | int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
607 | int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); |
741 | void move_spell_effect (object *op); |
608 | void move_spell_effect (object *op); |
742 | void check_spell_effect (object *op); |
609 | void check_spell_effect (object *op); |
743 | void apply_spell_effect (object *spell, object *victim); |
610 | void apply_spell_effect (object *spell, object *victim); |
|
|
611 | void create_exploding_ball_at (object *victim, int level); |
744 | |
612 | |
745 | /* swamp.c */ |
613 | /* swamp.c */ |
746 | void walk_on_deep_swamp (object *op, object *victim); |
614 | void walk_on_deep_swamp (object *op, object *victim); |
747 | void move_deep_swamp (object *op); |
615 | void move_deep_swamp (object *op); |
748 | |
616 | |
… | |
… | |
756 | void flush_old_maps (void); |
624 | void flush_old_maps (void); |
757 | |
625 | |
758 | /* time.c */ |
626 | /* time.c */ |
759 | void remove_door (object *op); |
627 | void remove_door (object *op); |
760 | void remove_door2 (object *op); |
628 | void remove_door2 (object *op); |
761 | void generate_monster_inv (object *gen); |
|
|
762 | void generate_monster_arch (object *gen); |
|
|
763 | void generate_monster (object *gen); |
629 | void generate_monster (object *gen); |
764 | void remove_force (object *op); |
630 | void remove_force (object *op); |
765 | void remove_blindness (object *op); |
631 | void remove_blindness (object *op); |
766 | void poison_more (object *op); |
632 | void poison_more (object *op); |
767 | void move_gate (object *op); |
633 | void move_gate (object *op); |
… | |
… | |
779 | void move_firewall (object *op); |
645 | void move_firewall (object *op); |
780 | void move_player_mover (object *op); |
646 | void move_player_mover (object *op); |
781 | void move_duplicator (object *op); |
647 | void move_duplicator (object *op); |
782 | void move_creator (object *creator); |
648 | void move_creator (object *creator); |
783 | void move_marker (object *op); |
649 | void move_marker (object *op); |
784 | int process_object (object *op); |
650 | void process_object (object *op); |
785 | |
|
|
786 | /* timers.c */ |
|
|
787 | void cftimer_process_timers (void); |
|
|
788 | void cftimer_process_event (object *ob); |
|
|
789 | int cftimer_create (int id, long delay, object *ob, int mode); |
|
|
790 | int cftimer_destroy (int id); |
|
|
791 | int cftimer_find_free_id (void); |
|
|
792 | |
651 | |
793 | /* weather.c */ |
652 | /* weather.c */ |
794 | void set_darkness_map (maptile *m); |
653 | void set_darkness_map (maptile *m); |
795 | void adjust_daylight (void); |
654 | void adjust_daylight (void); |