1 | // server/c_party.C |
1 | /* |
2 | int same_party (partylist *a, partylist *b); |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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3 | * |
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4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * |
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6 | * Deliantra is free software: you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation, either version 3 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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18 | * |
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19 | * The authors can be reached via e-mail to <support@deliantra.net> |
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20 | */ |
3 | |
21 | |
4 | /* alchemy.c */ |
22 | /* alchemy.c */ |
5 | int need_identify (const object *obj); |
23 | int need_identify (const object *obj); |
6 | int apply_shop_mat (object *shop_mat, object *op); |
24 | int apply_shop_mat (object *shop_mat, object *op); |
7 | const char *cost_string_from_value (sint64 cost, int approx); |
25 | const char *cost_string_from_value (sint64 cost, int approx); |
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21 | /* apply.c */ |
39 | /* apply.c */ |
22 | int transport_can_hold (const object *transport, const object *op, int nrof); |
40 | int transport_can_hold (const object *transport, const object *op, int nrof); |
23 | int apply_transport (object *pl, object *transport, int aflag); |
41 | int apply_transport (object *pl, object *transport, int aflag); |
24 | int should_director_abort (object *op, object *victim); |
42 | int should_director_abort (object *op, object *victim); |
25 | int apply_potion (object *op, object *tmp); |
43 | int apply_potion (object *op, object *tmp); |
26 | int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname); |
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27 | int prepare_weapon (object *op, object *improver, object *weapon); |
44 | int prepare_weapon (object *op, object *improver, object *weapon); |
28 | int improve_weapon (object *op, object *improver, object *weapon); |
45 | int improve_weapon (object *op, object *improver, object *weapon); |
29 | int check_improve_weapon (object *op, object *tmp); |
46 | int check_improve_weapon (object *op, object *tmp); |
30 | int improve_armour (object *op, object *improver, object *armour); |
47 | int improve_armour (object *op, object *improver, object *armour); |
31 | int convert_item (object *item, object *converter); |
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32 | int apply_container (object *op, object *sack); |
48 | int apply_container (object *op, object *sack); |
33 | int esrv_apply_container (object *op, object *sack); |
49 | int esrv_apply_container (object *op, object *sack); |
34 | void move_apply (object *trap, object *victim, object *originator); |
50 | void move_apply (object *trap, object *victim, object *originator); |
35 | void do_learn_spell (object *op, object *spell, int special_prayer); |
51 | void do_learn_spell (object *op, object *spell, int special_prayer); |
36 | void do_forget_spell (object *op, const char *spell); |
52 | void do_forget_spell (object *op, const char *spell); |
… | |
… | |
39 | void apply_poison (object *op, object *tmp); |
55 | void apply_poison (object *op, object *tmp); |
40 | int is_legal_2ways_exit (object *op, object *exit); |
56 | int is_legal_2ways_exit (object *op, object *exit); |
41 | int manual_apply (object *op, object *tmp, int aflag); |
57 | int manual_apply (object *op, object *tmp, int aflag); |
42 | int player_apply (object *pl, object *op, int aflag, int quiet); |
58 | int player_apply (object *pl, object *op, int aflag, int quiet); |
43 | void player_apply_below (object *pl); |
59 | void player_apply_below (object *pl); |
44 | object *get_item_from_body_location (object *start, int loc); |
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45 | int unapply_for_ob (object *who, object *op, int aflags); |
60 | int unapply_for_ob (object *who, object *op, int aflags); |
46 | int can_apply_object (object *who, object *op); |
61 | int can_apply_object (object *who, object *op); |
47 | int apply_special (object *who, object *op, int aflags); |
62 | int apply_special (object *who, object *op, int aflags); |
48 | int monster_apply_special (object *who, object *op, int aflags); |
63 | int monster_apply_special (object *who, object *op, int aflags); |
49 | int auto_apply (object *op); |
64 | int auto_apply (object *op); |
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51 | void eat_special_food (object *who, object *food); |
66 | void eat_special_food (object *who, object *food); |
52 | void apply_lighter (object *who, object *lighter); |
67 | void apply_lighter (object *who, object *lighter); |
53 | void scroll_failure (object *op, int failure, int power); |
68 | void scroll_failure (object *op, int failure, int power); |
54 | void apply_changes_to_player (object *pl, object *change); |
69 | void apply_changes_to_player (object *pl, object *change); |
55 | void apply_item_transformer (object *pl, object *transformer); |
70 | void apply_item_transformer (object *pl, object *transformer); |
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71 | extern void handle_apply_yield (object *op); |
56 | |
72 | |
57 | /* attack.c */ |
73 | /* attack.c */ |
58 | void cancellation (object *op); |
74 | void cancellation (object *op); |
59 | int did_make_save_item (object *op, int type, object *originator); |
75 | int did_make_save_item (object *op, int type, object *originator); |
60 | void save_throw_object (object *op, int type, object *originator); |
76 | void save_throw_object (object *op, int type, object *originator); |
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107 | int command_weather (object *op, char *params); |
123 | int command_weather (object *op, char *params); |
108 | int command_archs (object *op, char *params); |
124 | int command_archs (object *op, char *params); |
109 | int command_hiscore (object *op, char *params); |
125 | int command_hiscore (object *op, char *params); |
110 | int command_debug (object *op, char *params); |
126 | int command_debug (object *op, char *params); |
111 | int command_dumpbelow (object *op, char *params); |
127 | int command_dumpbelow (object *op, char *params); |
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128 | int command_dumpfriendlyobjects (object *op, char *params); |
112 | int command_wizpass (object *op, char *params); |
129 | int command_wizpass (object *op, char *params); |
113 | int command_wizcast (object *op, char *params); |
130 | int command_wizcast (object *op, char *params); |
114 | int command_dumpallobjects (object *op, char *params); |
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115 | int command_dumpfriendlyobjects (object *op, char *params); |
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116 | int command_dumpallarchetypes (object *op, char *params); |
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117 | int command_ssdumptable (object *op, char *params); |
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118 | int command_dumpmap (object *op, char *params); |
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119 | int command_dumpallmaps (object *op, char *params); |
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120 | int command_printlos (object *op, char *params); |
131 | int command_printlos (object *op, char *params); |
121 | int command_version (object *op, char *params); |
132 | int command_version (object *op, char *params); |
122 | void bug_report (const char *reportstring); |
133 | void bug_report (const char *reportstring); |
123 | int command_statistics (object *pl, char *params); |
134 | int command_statistics (object *pl, char *params); |
124 | int command_fix_me (object *op, char *params); |
135 | int command_fix_me (object *op, char *params); |
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164 | int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); |
175 | int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); |
165 | void pick_up (object *op, object *alt); |
176 | void pick_up (object *op, object *alt); |
166 | int command_take (object *op, char *params); |
177 | int command_take (object *op, char *params); |
167 | void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); |
178 | void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); |
168 | void drop_object (object *op, object *tmp, uint32 nrof); |
179 | void drop_object (object *op, object *tmp, uint32 nrof); |
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180 | void update_after_inventory_change (object *op); |
169 | void drop (object *op, object *tmp); |
181 | void drop (object *op, object *tmp); |
170 | int command_dropall (object *op, char *params); |
182 | int command_dropall (object *op, char *params); |
171 | int command_drop (object *op, char *params); |
183 | int command_drop (object *op, char *params); |
172 | int command_examine (object *op, char *params); |
184 | int command_examine (object *op, char *params); |
173 | object *find_marked_object (object *op); |
185 | object *find_marked_object (object *op); |
174 | void examine_monster (object *op, object *tmp); |
186 | void examine_monster (object *op, object *tmp); |
175 | const char *long_desc (object *tmp, object *pl); |
187 | const char *long_desc (object *tmp, object *pl); |
176 | void examine (object *op, object *tmp); |
188 | void examine (object *op, object *tmp); |
177 | void inventory (object *op, object *inv); |
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178 | int command_pickup (object *op, char *params); |
189 | int command_pickup (object *op, char *params); |
179 | void set_pickup_mode (object *op, int i); |
190 | void set_pickup_mode (object *op, int i); |
180 | int command_search_items (object *op, char *params); |
191 | int command_search_items (object *op, char *params); |
181 | int command_rename_item (object *op, char *params); |
192 | int command_rename_item (object *op, char *params); |
182 | |
193 | |
183 | /* c_party.c */ |
194 | /* c_party.c */ |
184 | int same_party (partylist *a, partylist *b); |
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185 | partylist *get_firstparty (void); |
195 | partylist *get_firstparty (void); |
186 | void remove_party (partylist *target_party); |
196 | void remove_party (partylist *target_party); |
187 | void obsolete_parties (void); |
197 | void obsolete_parties (void); |
188 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
198 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
189 | int confirm_party_password (object *op); |
199 | int confirm_party_password (object *op); |
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206 | void do_wizard_hide (object *op, int silent_dm); |
216 | void do_wizard_hide (object *op, int silent_dm); |
207 | int command_hide (object *op, char *params); |
217 | int command_hide (object *op, char *params); |
208 | int command_setgod (object *op, char *params); |
218 | int command_setgod (object *op, char *params); |
209 | int command_banish (object *op, char *params); |
219 | int command_banish (object *op, char *params); |
210 | int command_save_overlay (object *op, char *params); |
220 | int command_save_overlay (object *op, char *params); |
211 | int command_toggle_shout (object *op, char *params); |
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212 | int command_freeze (object *op, char *params); |
221 | int command_freeze (object *op, char *params); |
213 | int command_arrest (object *op, char *params); |
222 | int command_arrest (object *op, char *params); |
214 | int command_summon (object *op, char *params); |
223 | int command_summon (object *op, char *params); |
215 | int command_teleport (object *op, char *params); |
224 | int command_teleport (object *op, char *params); |
216 | int command_create (object *op, char *params); |
225 | int command_create (object *op, char *params); |
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230 | int command_dm (object *op, char *params); |
239 | int command_dm (object *op, char *params); |
231 | int command_invisible (object *op, char *params); |
240 | int command_invisible (object *op, char *params); |
232 | int command_learn_spell (object *op, char *params); |
241 | int command_learn_spell (object *op, char *params); |
233 | int command_learn_special_prayer (object *op, char *params); |
242 | int command_learn_special_prayer (object *op, char *params); |
234 | int command_forget_spell (object *op, char *params); |
243 | int command_forget_spell (object *op, char *params); |
235 | int command_listplugins (object *op, char *params); |
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236 | int command_loadplugin (object *op, char *params); |
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237 | int command_unloadplugin (object *op, char *params); |
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238 | int command_dmhide (object *op, char *params); |
244 | int command_dmhide (object *op, char *params); |
239 | void dm_stack_pop (player *pl); |
245 | void dm_stack_pop (player *pl); |
240 | object *dm_stack_peek (player *pl); |
246 | object *dm_stack_peek (player *pl); |
241 | void dm_stack_push (player *pl, tag_t item); |
247 | void dm_stack_push (player *pl, tag_t item); |
242 | object *get_dm_object (player *pl, char **params, int *from); |
248 | object *get_dm_object (player *pl, char **params, int *from); |
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264 | int do_symptoms (object *disease); |
270 | int do_symptoms (object *disease); |
265 | int grant_immunity (object *disease); |
271 | int grant_immunity (object *disease); |
266 | int move_symptom (object *symptom); |
272 | int move_symptom (object *symptom); |
267 | int check_physically_infect (object *victim, object *hitter); |
273 | int check_physically_infect (object *victim, object *hitter); |
268 | object *find_disease (object *victim); |
274 | object *find_disease (object *victim); |
269 | int cure_disease (object *sufferer, object *caster); |
275 | int cure_disease (object *sufferer, object *caster, object *spell); |
270 | int reduce_symptoms (object *sufferer, int reduction); |
276 | int reduce_symptoms (object *sufferer, int reduction); |
271 | |
277 | |
272 | /* egoitem.c */ |
278 | /* egoitem.c */ |
273 | int create_artifact (object *op, const char *artifactname); |
279 | int create_artifact (object *op, const char *artifactname); |
274 | int apply_power_crystal (object *op, object *crystal); |
280 | int apply_power_crystal (object *op, object *crystal); |
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328 | void set_csport (char *val); |
334 | void set_csport (char *val); |
329 | void init (int argc, char **argv); |
335 | void init (int argc, char **argv); |
330 | void usage (void); |
336 | void usage (void); |
331 | void help (void); |
337 | void help (void); |
332 | void init_beforeplay (void); |
338 | void init_beforeplay (void); |
333 | void init_startup (void); |
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334 | void compile_info (void); |
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335 | void rec_sigsegv (int i); |
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336 | void rec_sigint (int i); |
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337 | void rec_sighup (int i); |
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338 | void rec_sigquit (int i); |
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339 | void rec_sigpipe (int i); |
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340 | void rec_sigbus (int i); |
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341 | void rec_sigterm (int i); |
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342 | void init_signals (void); |
339 | void init_signals (void); |
343 | void init_races (void); |
340 | void init_races (void); |
344 | void dump_races (void); |
341 | void dump_races (void); |
345 | void add_to_racelist (const char *race_name, object *op); |
342 | void add_to_racelist (const char *race_name, object *op); |
346 | racelink *get_racelist (void); |
343 | racelink *get_racelist (void); |
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357 | /* main.c */ |
354 | /* main.c */ |
358 | void server_tick (); |
355 | void server_tick (); |
359 | void version (object *op); |
356 | void version (object *op); |
360 | void info_keys (object *op); |
357 | void info_keys (object *op); |
361 | char *crypt_string (char *str, char *salt); |
358 | char *crypt_string (char *str, char *salt); |
362 | int check_password (char *typed, char *crypted); |
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363 | void enter_player_savebed (object *op); |
359 | void enter_player_savebed (object *op); |
364 | void leave_map (object *op); |
360 | void leave_map (object *op); |
365 | void set_map_timeout (maptile *oldmap); |
361 | void set_map_timeout (maptile *oldmap); |
366 | char *clean_path (const char *file); |
362 | char *clean_path (const char *file); |
367 | char *unclean_path (const char *src); |
363 | char *unclean_path (const char *src); |
368 | void enter_exit (object *op, object *exit_ob); |
364 | void enter_exit (object *op, object *exit_ob); |
369 | void process_events (); |
365 | void process_events (); |
370 | void clean_tmp_files (void); |
366 | void clean_tmp_files (void); |
371 | void leave (player *pl,int draw_exit); |
367 | void leave (player *pl,int draw_exit); |
372 | int forbid_play (void); |
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373 | void do_specials (void); |
368 | void do_specials (void); |
374 | int main (int argc, char **argv); |
369 | int main (int argc, char **argv); |
375 | |
370 | |
376 | /* monster.c */ |
371 | /* monster.c */ |
377 | object *check_enemy (object *npc, rv_vector *rv); |
372 | object *check_enemy (object *npc, rv_vector *rv); |
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470 | object *find_better_arrow (object *op, object *target, const char *type, int *better); |
465 | object *find_better_arrow (object *op, object *target, const char *type, int *better); |
471 | object *pick_arrow_target (object *op, const char *type, int dir); |
466 | object *pick_arrow_target (object *op, const char *type, int dir); |
472 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
467 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
473 | int player_fire_bow (object *op, int dir); |
468 | int player_fire_bow (object *op, int dir); |
474 | void fire_misc_object (object *op, int dir); |
469 | void fire_misc_object (object *op, int dir); |
475 | void fire (object *op, int dir); |
470 | bool fire (object *op, int dir); |
476 | object *find_key (object *pl, object *container, object *door); |
471 | object *find_key (object *pl, object *container, object *door); |
477 | void move_player_attack (object *op, int dir); |
472 | bool move_player_attack (object *op, int dir); |
478 | int move_player (object *op, int dir); |
473 | bool move_player (object *op, int dir); |
479 | int handle_newcs_player (object *op); |
474 | bool handle_newcs_player (object *op); |
480 | int save_life (object *op); |
475 | int save_life (object *op); |
481 | void remove_unpaid_objects (object *op, object *env); |
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482 | char *gravestone_text (object *op); |
476 | char *gravestone_text (object *op); |
483 | void do_some_living (object *op); |
477 | void do_some_living (object *op); |
484 | void kill_player (object *op); |
478 | void kill_player (object *op); |
485 | void loot_object (object *op); |
479 | void loot_object (object *op); |
486 | void fix_weight (void); |
480 | void fix_weight (void); |
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495 | int action_makes_visible (object *op); |
489 | int action_makes_visible (object *op); |
496 | int op_on_battleground (object *op, int *x, int *y); |
490 | int op_on_battleground (object *op, int *x, int *y); |
497 | void dragon_ability_gain (object *who, int atnr, int level); |
491 | void dragon_ability_gain (object *who, int atnr, int level); |
498 | void player_unready_range_ob (player *pl, object *ob); |
492 | void player_unready_range_ob (player *pl, object *ob); |
499 | |
493 | |
500 | /* plugins.c */ |
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501 | int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix); |
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502 | int execute_global_event (int eventcode, ...); |
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503 | int plugins_init_plugin (const char *libfile); |
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504 | void *cfapi_get_hooks (int *type, ...); |
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505 | int plugins_remove_plugin (const char *id); |
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506 | crossfire_plugin *plugins_find_plugin (const char *id); |
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507 | void plugins_display_list (object *op); |
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508 | void *cfapi_system_find_animation (int *type, ...); |
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509 | void *cfapi_system_strdup (int *type, ...); |
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510 | void *cfapi_system_register_global_event (int *type, ...); |
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511 | void *cfapi_system_unregister_global_event (int *type, ...); |
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512 | void *cfapi_system_check_path (int *type, ...); |
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513 | void *cfapi_system_re_cmp (int *type, ...); |
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514 | void *cfapi_system_directory (int *type, ...); |
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515 | void *cfapi_map_get_map (int *type, ...); |
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516 | void *cfapi_map_has_been_loaded (int *type, ...); |
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517 | void *cfapi_map_create_path (int *type, ...); |
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518 | void *cfapi_map_get_map_property (int *type, ...); |
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519 | void *cfapi_map_set_map_property (int *type, ...); |
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520 | void *cfapi_map_out_of_map (int *type, ...); |
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521 | void *cfapi_map_update_position (int *type, ...); |
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522 | void *cfapi_map_delete_map (int *type, ...); |
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523 | void *cfapi_map_message (int *type, ...); |
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524 | void *cfapi_map_get_object_at (int *type, ...); |
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525 | void *cfapi_map_get_flags (int *type, ...); |
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526 | void *cfapi_map_present_arch_by_name (int *type, ...); |
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527 | void *cfapi_object_move (int *type, ...); |
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528 | void *cfapi_object_get_key (int *type, ...); |
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529 | void *cfapi_object_set_key (int *type, ...); |
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530 | void *cfapi_object_get_property (int *type, ...); |
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531 | void *cfapi_object_set_property (int *type, ...); |
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532 | void *cfapi_object_apply_below (int *type, ...); |
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533 | void *cfapi_object_apply (int *type, ...); |
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534 | void *cfapi_object_identify (int *type, ...); |
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535 | void *cfapi_object_describe (int *type, ...); |
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536 | void *cfapi_object_drain (int *type, ...); |
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537 | void *cfapi_object_fix (int *type, ...); |
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538 | void *cfapi_object_give_skill (int *type, ...); |
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539 | void *cfapi_object_transmute (int *type, ...); |
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540 | void *cfapi_object_remove (int *type, ...); |
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541 | void *cfapi_object_delete (int *type, ...); |
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542 | void *cfapi_object_clone (int *type, ...); |
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543 | void *cfapi_object_find (int *type, ...); |
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544 | void *cfapi_object_create (int *type, ...); |
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545 | void *cfapi_object_insert (int *type, ...); |
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546 | void *cfapi_object_split (int *type, ...); |
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547 | void *cfapi_object_merge (int *type, ...); |
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548 | void *cfapi_object_distance (int *type, ...); |
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549 | void *cfapi_object_update (int *type, ...); |
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550 | void *cfapi_object_clear (int *type, ...); |
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551 | void *cfapi_object_reset (int *type, ...); |
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552 | void *cfapi_object_check_inventory (int *type, ...); |
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553 | void *cfapi_object_clean_object (int *type, ...); |
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554 | void *cfapi_object_on_same_map (int *type, ...); |
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555 | void *cfapi_object_spring_trap (int *type, ...); |
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556 | void *cfapi_object_check_trigger (int *type, ...); |
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557 | void *cfapi_object_query_cost (int *type, ...); |
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558 | void *cfapi_object_query_money (int *type, ...); |
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559 | void *cfapi_object_cast (int *type, ...); |
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560 | void *cfapi_object_learn_spell (int *type, ...); |
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561 | void *cfapi_object_forget_spell (int *type, ...); |
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562 | void *cfapi_object_check_spell (int *type, ...); |
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563 | void *cfapi_object_pay_amount (int *type, ...); |
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564 | void *cfapi_object_pay_item (int *type, ...); |
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565 | void *cfapi_object_transfer (int *type, ...); |
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566 | void *cfapi_object_find_archetype_inside (int *type, ...); |
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567 | void *cfapi_object_drop (int *type, ...); |
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568 | void *cfapi_object_take (int *type, ...); |
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569 | void *cfapi_object_say (int *type, ...); |
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570 | void *cfapi_object_speak (int *type, ...); |
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571 | void *cfapi_player_find (int *type, ...); |
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572 | void *cfapi_player_message (int *type, ...); |
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573 | void *cfapi_player_send_inventory (int *type, ...); |
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574 | void *cfapi_object_teleport (int *type, ...); |
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575 | void *cfapi_object_pickup (int *type, ...); |
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576 | void *cfapi_archetype_get_first (int *type, ...); |
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577 | void *cfapi_archetype_get_property (int *type, ...); |
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578 | void *cfapi_party_get_property (int *type, ...); |
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579 | void *cfapi_region_get_property (int *type, ...); |
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580 | CommArray_s *find_plugin_command (char *cmd, object *op); |
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581 | int initPlugins (void); |
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582 | |
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583 | /* resurrection.c */ |
494 | /* resurrection.c */ |
584 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
495 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
585 | int resurrection_fails (int levelcaster, int leveldead); |
496 | int resurrection_fails (int levelcaster, int leveldead); |
586 | void dead_player (object *op); |
497 | void dead_player (object *op); |
587 | void dead_character (const char *name); |
498 | void dead_character (const char *name); |
… | |
… | |
607 | int pay_for_item (object *op, object *pl); |
518 | int pay_for_item (object *op, object *pl); |
608 | int can_pay (object *pl); |
519 | int can_pay (object *pl); |
609 | void sell_item (object *op, object *pl); |
520 | void sell_item (object *op, object *pl); |
610 | double shopkeeper_approval (const maptile *map, const object *player); |
521 | double shopkeeper_approval (const maptile *map, const object *player); |
611 | int describe_shop (const object *op); |
522 | int describe_shop (const object *op); |
612 | void shop_listing (object *op); |
523 | void shop_listing (object *sign, object *op); |
613 | bool is_in_shop (object *o); |
524 | bool is_in_shop (object *o); |
614 | bool is_in_shop (maptile *map, int x, int y); |
525 | bool is_in_shop (maptile *map, int x, int y); |
615 | |
526 | |
616 | /* skills.c */ |
527 | /* skills.c */ |
617 | int steal (object *op, int dir, object *skill); |
528 | int steal (object *op, int dir, object *skill); |
… | |
… | |
630 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
541 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
631 | |
542 | |
632 | /* skill_util.c */ |
543 | /* skill_util.c */ |
633 | void init_skills (void); |
544 | void init_skills (void); |
634 | void link_player_skills (object *op); |
545 | void link_player_skills (object *op); |
635 | object *find_skill_by_name (object *who, const char *name); |
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636 | object *find_skill_by_number (object *who, int skillno); |
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637 | int change_skill (object *who, object *new_skill, int flag); |
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638 | void clear_skill (object *who); |
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639 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
546 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
640 | int calc_skill_exp (object *who, object *op, object *skill); |
547 | int calc_skill_exp (object *who, object *op, object *skill); |
641 | int learn_skill (object *pl, object *scroll); |
548 | int learn_skill (object *pl, object *scroll); |
642 | void show_skills (object *op, const char *search); |
549 | void show_skills (object *op, const char *search); |
643 | int use_skill (object *op, const char *string); |
550 | int use_skill (object *op, const char *string); |
… | |
… | |
687 | int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
594 | int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
688 | void execute_word_of_recall (object *op); |
595 | void execute_word_of_recall (object *op); |
689 | int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
596 | int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
690 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
597 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
691 | int perceive_self (object *op); |
598 | int perceive_self (object *op); |
692 | int cast_create_town_portal (object *op, object *caster, object *spell, int dir); |
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693 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
599 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
694 | int dimension_door (object *op, object *caster, object *spob, int dir); |
600 | int dimension_door (object *op, object *caster, object *spob, int dir); |
695 | int cast_heal (object *op, object *caster, object *spell, int dir); |
601 | int cast_heal (object *op, object *caster, object *spell, int dir); |
696 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
602 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
697 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
603 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
… | |
… | |
756 | void flush_old_maps (void); |
662 | void flush_old_maps (void); |
757 | |
663 | |
758 | /* time.c */ |
664 | /* time.c */ |
759 | void remove_door (object *op); |
665 | void remove_door (object *op); |
760 | void remove_door2 (object *op); |
666 | void remove_door2 (object *op); |
761 | void generate_monster_inv (object *gen); |
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762 | void generate_monster_arch (object *gen); |
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763 | void generate_monster (object *gen); |
667 | void generate_monster (object *gen); |
764 | void remove_force (object *op); |
668 | void remove_force (object *op); |
765 | void remove_blindness (object *op); |
669 | void remove_blindness (object *op); |
766 | void poison_more (object *op); |
670 | void poison_more (object *op); |
767 | void move_gate (object *op); |
671 | void move_gate (object *op); |
… | |
… | |
779 | void move_firewall (object *op); |
683 | void move_firewall (object *op); |
780 | void move_player_mover (object *op); |
684 | void move_player_mover (object *op); |
781 | void move_duplicator (object *op); |
685 | void move_duplicator (object *op); |
782 | void move_creator (object *creator); |
686 | void move_creator (object *creator); |
783 | void move_marker (object *op); |
687 | void move_marker (object *op); |
784 | int process_object (object *op); |
688 | void process_object (object *op); |
785 | |
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786 | /* timers.c */ |
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787 | void cftimer_process_timers (void); |
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788 | void cftimer_process_event (object *ob); |
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789 | int cftimer_create (int id, long delay, object *ob, int mode); |
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790 | int cftimer_destroy (int id); |
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791 | int cftimer_find_free_id (void); |
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792 | |
689 | |
793 | /* weather.c */ |
690 | /* weather.c */ |
794 | void set_darkness_map (maptile *m); |
691 | void set_darkness_map (maptile *m); |
795 | void adjust_daylight (void); |
692 | void adjust_daylight (void); |