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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.57 by root, Sun Mar 18 03:05:40 2007 UTC vs.
Revision 1.70 by root, Sun Jul 1 05:00:18 2007 UTC

1// server/c_party.C 1/*
2int same_party (partylist *a, partylist *b); 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
20 */
3 21
4/* alchemy.c */ 22/* alchemy.c */
5int need_identify (const object *obj); 23int need_identify (const object *obj);
6int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
7const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
39void apply_poison (object *op, object *tmp); 57void apply_poison (object *op, object *tmp);
40int is_legal_2ways_exit (object *op, object *exit); 58int is_legal_2ways_exit (object *op, object *exit);
41int manual_apply (object *op, object *tmp, int aflag); 59int manual_apply (object *op, object *tmp, int aflag);
42int player_apply (object *pl, object *op, int aflag, int quiet); 60int player_apply (object *pl, object *op, int aflag, int quiet);
43void player_apply_below (object *pl); 61void player_apply_below (object *pl);
44object *get_item_from_body_location (object *start, int loc);
45int unapply_for_ob (object *who, object *op, int aflags); 62int unapply_for_ob (object *who, object *op, int aflags);
46int can_apply_object (object *who, object *op); 63int can_apply_object (object *who, object *op);
47int apply_special (object *who, object *op, int aflags); 64int apply_special (object *who, object *op, int aflags);
48int monster_apply_special (object *who, object *op, int aflags); 65int monster_apply_special (object *who, object *op, int aflags);
49int auto_apply (object *op); 66int auto_apply (object *op);
107int command_weather (object *op, char *params); 124int command_weather (object *op, char *params);
108int command_archs (object *op, char *params); 125int command_archs (object *op, char *params);
109int command_hiscore (object *op, char *params); 126int command_hiscore (object *op, char *params);
110int command_debug (object *op, char *params); 127int command_debug (object *op, char *params);
111int command_dumpbelow (object *op, char *params); 128int command_dumpbelow (object *op, char *params);
129int command_dumpfriendlyobjects (object *op, char *params);
112int command_wizpass (object *op, char *params); 130int command_wizpass (object *op, char *params);
113int command_wizcast (object *op, char *params); 131int command_wizcast (object *op, char *params);
114int command_dumpallobjects (object *op, char *params);
115int command_dumpfriendlyobjects (object *op, char *params);
116int command_dumpallarchetypes (object *op, char *params);
117int command_ssdumptable (object *op, char *params);
118int command_dumpmap (object *op, char *params);
119int command_dumpallmaps (object *op, char *params);
120int command_printlos (object *op, char *params); 132int command_printlos (object *op, char *params);
121int command_version (object *op, char *params); 133int command_version (object *op, char *params);
122void bug_report (const char *reportstring); 134void bug_report (const char *reportstring);
123int command_statistics (object *pl, char *params); 135int command_statistics (object *pl, char *params);
124int command_fix_me (object *op, char *params); 136int command_fix_me (object *op, char *params);
179void set_pickup_mode (object *op, int i); 191void set_pickup_mode (object *op, int i);
180int command_search_items (object *op, char *params); 192int command_search_items (object *op, char *params);
181int command_rename_item (object *op, char *params); 193int command_rename_item (object *op, char *params);
182 194
183/* c_party.c */ 195/* c_party.c */
184int same_party (partylist *a, partylist *b);
185partylist *get_firstparty (void); 196partylist *get_firstparty (void);
186void remove_party (partylist *target_party); 197void remove_party (partylist *target_party);
187void obsolete_parties (void); 198void obsolete_parties (void);
188void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
189int confirm_party_password (object *op); 200int confirm_party_password (object *op);
206void do_wizard_hide (object *op, int silent_dm); 217void do_wizard_hide (object *op, int silent_dm);
207int command_hide (object *op, char *params); 218int command_hide (object *op, char *params);
208int command_setgod (object *op, char *params); 219int command_setgod (object *op, char *params);
209int command_banish (object *op, char *params); 220int command_banish (object *op, char *params);
210int command_save_overlay (object *op, char *params); 221int command_save_overlay (object *op, char *params);
211int command_toggle_shout (object *op, char *params);
212int command_freeze (object *op, char *params); 222int command_freeze (object *op, char *params);
213int command_arrest (object *op, char *params); 223int command_arrest (object *op, char *params);
214int command_summon (object *op, char *params); 224int command_summon (object *op, char *params);
215int command_teleport (object *op, char *params); 225int command_teleport (object *op, char *params);
216int command_create (object *op, char *params); 226int command_create (object *op, char *params);
330void usage (void); 340void usage (void);
331void help (void); 341void help (void);
332void init_beforeplay (void); 342void init_beforeplay (void);
333void init_startup (void); 343void init_startup (void);
334void compile_info (void); 344void compile_info (void);
335void rec_sigsegv (int i);
336void rec_sigint (int i);
337void rec_sighup (int i);
338void rec_sigquit (int i);
339void rec_sigpipe (int i);
340void rec_sigbus (int i);
341void rec_sigterm (int i);
342void init_signals (void); 345void init_signals (void);
343void init_races (void); 346void init_races (void);
344void dump_races (void); 347void dump_races (void);
345void add_to_racelist (const char *race_name, object *op); 348void add_to_racelist (const char *race_name, object *op);
346racelink *get_racelist (void); 349racelink *get_racelist (void);
470object *find_better_arrow (object *op, object *target, const char *type, int *better); 473object *find_better_arrow (object *op, object *target, const char *type, int *better);
471object *pick_arrow_target (object *op, const char *type, int dir); 474object *pick_arrow_target (object *op, const char *type, int dir);
472int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 475int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
473int player_fire_bow (object *op, int dir); 476int player_fire_bow (object *op, int dir);
474void fire_misc_object (object *op, int dir); 477void fire_misc_object (object *op, int dir);
475void fire (object *op, int dir); 478bool fire (object *op, int dir);
476object *find_key (object *pl, object *container, object *door); 479object *find_key (object *pl, object *container, object *door);
477void move_player_attack (object *op, int dir); 480bool move_player_attack (object *op, int dir);
478int move_player (object *op, int dir); 481bool move_player (object *op, int dir);
479int handle_newcs_player (object *op); 482bool handle_newcs_player (object *op);
480int save_life (object *op); 483int save_life (object *op);
481void remove_unpaid_objects (object *op, object *env); 484void remove_unpaid_objects (object *op, object *env);
482char *gravestone_text (object *op); 485char *gravestone_text (object *op);
483void do_some_living (object *op); 486void do_some_living (object *op);
484void kill_player (object *op); 487void kill_player (object *op);
607int pay_for_item (object *op, object *pl); 610int pay_for_item (object *op, object *pl);
608int can_pay (object *pl); 611int can_pay (object *pl);
609void sell_item (object *op, object *pl); 612void sell_item (object *op, object *pl);
610double shopkeeper_approval (const maptile *map, const object *player); 613double shopkeeper_approval (const maptile *map, const object *player);
611int describe_shop (const object *op); 614int describe_shop (const object *op);
612void shop_listing (object *op); 615void shop_listing (object *sign, object *op);
613bool is_in_shop (object *o); 616bool is_in_shop (object *o);
614bool is_in_shop (maptile *map, int x, int y); 617bool is_in_shop (maptile *map, int x, int y);
615 618
616/* skills.c */ 619/* skills.c */
617int steal (object *op, int dir, object *skill); 620int steal (object *op, int dir, object *skill);
630int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 633int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
631 634
632/* skill_util.c */ 635/* skill_util.c */
633void init_skills (void); 636void init_skills (void);
634void link_player_skills (object *op); 637void link_player_skills (object *op);
635object *find_skill_by_name (object *who, const char *name);
636object *find_skill_by_number (object *who, int skillno);
637int change_skill (object *who, object *new_skill, int flag);
638void clear_skill (object *who);
639int do_skill (object *op, object *part, object *skill, int dir, const char *string); 638int do_skill (object *op, object *part, object *skill, int dir, const char *string);
640int calc_skill_exp (object *who, object *op, object *skill); 639int calc_skill_exp (object *who, object *op, object *skill);
641int learn_skill (object *pl, object *scroll); 640int learn_skill (object *pl, object *scroll);
642void show_skills (object *op, const char *search); 641void show_skills (object *op, const char *search);
643int use_skill (object *op, const char *string); 642int use_skill (object *op, const char *string);
687int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 686int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
688void execute_word_of_recall (object *op); 687void execute_word_of_recall (object *op);
689int cast_word_of_recall (object *op, object *caster, object *spell_ob); 688int cast_word_of_recall (object *op, object *caster, object *spell_ob);
690int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 689int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
691int perceive_self (object *op); 690int perceive_self (object *op);
692int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
693int magic_wall (object *op, object *caster, int dir, object *spell_ob); 691int magic_wall (object *op, object *caster, int dir, object *spell_ob);
694int dimension_door (object *op, object *caster, object *spob, int dir); 692int dimension_door (object *op, object *caster, object *spob, int dir);
695int cast_heal (object *op, object *caster, object *spell, int dir); 693int cast_heal (object *op, object *caster, object *spell, int dir);
696int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 694int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
697int cast_bless (object *op, object *caster, object *spell_ob, int dir); 695int cast_bless (object *op, object *caster, object *spell_ob, int dir);
756void flush_old_maps (void); 754void flush_old_maps (void);
757 755
758/* time.c */ 756/* time.c */
759void remove_door (object *op); 757void remove_door (object *op);
760void remove_door2 (object *op); 758void remove_door2 (object *op);
761void generate_monster_inv (object *gen);
762void generate_monster_arch (object *gen);
763void generate_monster (object *gen); 759void generate_monster (object *gen);
764void remove_force (object *op); 760void remove_force (object *op);
765void remove_blindness (object *op); 761void remove_blindness (object *op);
766void poison_more (object *op); 762void poison_more (object *op);
767void move_gate (object *op); 763void move_gate (object *op);
779void move_firewall (object *op); 775void move_firewall (object *op);
780void move_player_mover (object *op); 776void move_player_mover (object *op);
781void move_duplicator (object *op); 777void move_duplicator (object *op);
782void move_creator (object *creator); 778void move_creator (object *creator);
783void move_marker (object *op); 779void move_marker (object *op);
784int process_object (object *op); 780void process_object (object *op);
785 781
786/* timers.c */ 782/* timers.c */
787void cftimer_process_timers (void); 783void cftimer_process_timers (void);
788void cftimer_process_event (object *ob); 784void cftimer_process_event (object *ob);
789int cftimer_create (int id, long delay, object *ob, int mode); 785int cftimer_create (int id, long delay, object *ob, int mode);

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