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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.68 by root, Thu Jun 7 19:30:55 2007 UTC vs.
Revision 1.77 by root, Thu Sep 13 08:35:25 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * 5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it 6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * under the terms of the GNU General Public License as published by the Free 7 * it under the terms of the GNU General Public License as published by
8 * Software Foundation; either version 2 of the License, or (at your option) 8 * the Free Software Foundation, either version 3 of the License, or
9 * any later version. 9 * (at your option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, but 11 * This program is distributed in the hope that it will be useful,
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License along 16 * You should have received a copy of the GNU General Public License
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 * 18 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de> 19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 */ 20 */
22 21
23/* alchemy.c */ 22/* alchemy.c */
40/* apply.c */ 39/* apply.c */
41int transport_can_hold (const object *transport, const object *op, int nrof); 40int transport_can_hold (const object *transport, const object *op, int nrof);
42int apply_transport (object *pl, object *transport, int aflag); 41int apply_transport (object *pl, object *transport, int aflag);
43int should_director_abort (object *op, object *victim); 42int should_director_abort (object *op, object *victim);
44int apply_potion (object *op, object *tmp); 43int apply_potion (object *op, object *tmp);
45int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
46int prepare_weapon (object *op, object *improver, object *weapon); 44int prepare_weapon (object *op, object *improver, object *weapon);
47int improve_weapon (object *op, object *improver, object *weapon); 45int improve_weapon (object *op, object *improver, object *weapon);
48int check_improve_weapon (object *op, object *tmp); 46int check_improve_weapon (object *op, object *tmp);
49int improve_armour (object *op, object *improver, object *armour); 47int improve_armour (object *op, object *improver, object *armour);
50int convert_item (object *item, object *converter); 48int convert_item (object *item, object *converter);
69void eat_special_food (object *who, object *food); 67void eat_special_food (object *who, object *food);
70void apply_lighter (object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
71void scroll_failure (object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
72void apply_changes_to_player (object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
73void apply_item_transformer (object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op);
74 73
75/* attack.c */ 74/* attack.c */
76void cancellation (object *op); 75void cancellation (object *op);
77int did_make_save_item (object *op, int type, object *originator); 76int did_make_save_item (object *op, int type, object *originator);
78void save_throw_object (object *op, int type, object *originator); 77void save_throw_object (object *op, int type, object *originator);
125int command_weather (object *op, char *params); 124int command_weather (object *op, char *params);
126int command_archs (object *op, char *params); 125int command_archs (object *op, char *params);
127int command_hiscore (object *op, char *params); 126int command_hiscore (object *op, char *params);
128int command_debug (object *op, char *params); 127int command_debug (object *op, char *params);
129int command_dumpbelow (object *op, char *params); 128int command_dumpbelow (object *op, char *params);
129int command_dumpfriendlyobjects (object *op, char *params);
130int command_wizpass (object *op, char *params); 130int command_wizpass (object *op, char *params);
131int command_wizcast (object *op, char *params); 131int command_wizcast (object *op, char *params);
132int command_dumpallobjects (object *op, char *params);
133int command_dumpfriendlyobjects (object *op, char *params);
134int command_dumpallarchetypes (object *op, char *params);
135int command_ssdumptable (object *op, char *params);
136int command_dumpmap (object *op, char *params);
137int command_dumpallmaps (object *op, char *params);
138int command_printlos (object *op, char *params); 132int command_printlos (object *op, char *params);
139int command_version (object *op, char *params); 133int command_version (object *op, char *params);
140void bug_report (const char *reportstring); 134void bug_report (const char *reportstring);
141int command_statistics (object *pl, char *params); 135int command_statistics (object *pl, char *params);
142int command_fix_me (object *op, char *params); 136int command_fix_me (object *op, char *params);
223void do_wizard_hide (object *op, int silent_dm); 217void do_wizard_hide (object *op, int silent_dm);
224int command_hide (object *op, char *params); 218int command_hide (object *op, char *params);
225int command_setgod (object *op, char *params); 219int command_setgod (object *op, char *params);
226int command_banish (object *op, char *params); 220int command_banish (object *op, char *params);
227int command_save_overlay (object *op, char *params); 221int command_save_overlay (object *op, char *params);
228int command_toggle_shout (object *op, char *params);
229int command_freeze (object *op, char *params); 222int command_freeze (object *op, char *params);
230int command_arrest (object *op, char *params); 223int command_arrest (object *op, char *params);
231int command_summon (object *op, char *params); 224int command_summon (object *op, char *params);
232int command_teleport (object *op, char *params); 225int command_teleport (object *op, char *params);
233int command_create (object *op, char *params); 226int command_create (object *op, char *params);
281int do_symptoms (object *disease); 274int do_symptoms (object *disease);
282int grant_immunity (object *disease); 275int grant_immunity (object *disease);
283int move_symptom (object *symptom); 276int move_symptom (object *symptom);
284int check_physically_infect (object *victim, object *hitter); 277int check_physically_infect (object *victim, object *hitter);
285object *find_disease (object *victim); 278object *find_disease (object *victim);
286int cure_disease (object *sufferer, object *caster); 279int cure_disease (object *sufferer, object *caster, object *spell);
287int reduce_symptoms (object *sufferer, int reduction); 280int reduce_symptoms (object *sufferer, int reduction);
288 281
289/* egoitem.c */ 282/* egoitem.c */
290int create_artifact (object *op, const char *artifactname); 283int create_artifact (object *op, const char *artifactname);
291int apply_power_crystal (object *op, object *crystal); 284int apply_power_crystal (object *op, object *crystal);
345void set_csport (char *val); 338void set_csport (char *val);
346void init (int argc, char **argv); 339void init (int argc, char **argv);
347void usage (void); 340void usage (void);
348void help (void); 341void help (void);
349void init_beforeplay (void); 342void init_beforeplay (void);
350void init_startup (void);
351void compile_info (void);
352void init_signals (void); 343void init_signals (void);
353void init_races (void); 344void init_races (void);
354void dump_races (void); 345void dump_races (void);
355void add_to_racelist (const char *race_name, object *op); 346void add_to_racelist (const char *race_name, object *op);
356racelink *get_racelist (void); 347racelink *get_racelist (void);
367/* main.c */ 358/* main.c */
368void server_tick (); 359void server_tick ();
369void version (object *op); 360void version (object *op);
370void info_keys (object *op); 361void info_keys (object *op);
371char *crypt_string (char *str, char *salt); 362char *crypt_string (char *str, char *salt);
372int check_password (char *typed, char *crypted);
373void enter_player_savebed (object *op); 363void enter_player_savebed (object *op);
374void leave_map (object *op); 364void leave_map (object *op);
375void set_map_timeout (maptile *oldmap); 365void set_map_timeout (maptile *oldmap);
376char *clean_path (const char *file); 366char *clean_path (const char *file);
377char *unclean_path (const char *src); 367char *unclean_path (const char *src);
378void enter_exit (object *op, object *exit_ob); 368void enter_exit (object *op, object *exit_ob);
379void process_events (); 369void process_events ();
380void clean_tmp_files (void); 370void clean_tmp_files (void);
381void leave (player *pl,int draw_exit); 371void leave (player *pl,int draw_exit);
382int forbid_play (void);
383void do_specials (void); 372void do_specials (void);
384int main (int argc, char **argv); 373int main (int argc, char **argv);
385 374
386/* monster.c */ 375/* monster.c */
387object *check_enemy (object *npc, rv_vector *rv); 376object *check_enemy (object *npc, rv_vector *rv);
486object *find_key (object *pl, object *container, object *door); 475object *find_key (object *pl, object *container, object *door);
487bool move_player_attack (object *op, int dir); 476bool move_player_attack (object *op, int dir);
488bool move_player (object *op, int dir); 477bool move_player (object *op, int dir);
489bool handle_newcs_player (object *op); 478bool handle_newcs_player (object *op);
490int save_life (object *op); 479int save_life (object *op);
491void remove_unpaid_objects (object *op, object *env);
492char *gravestone_text (object *op); 480char *gravestone_text (object *op);
493void do_some_living (object *op); 481void do_some_living (object *op);
494void kill_player (object *op); 482void kill_player (object *op);
495void loot_object (object *op); 483void loot_object (object *op);
496void fix_weight (void); 484void fix_weight (void);
517void plugins_display_list (object *op); 505void plugins_display_list (object *op);
518void *cfapi_system_find_animation (int *type, ...); 506void *cfapi_system_find_animation (int *type, ...);
519void *cfapi_system_strdup (int *type, ...); 507void *cfapi_system_strdup (int *type, ...);
520void *cfapi_system_register_global_event (int *type, ...); 508void *cfapi_system_register_global_event (int *type, ...);
521void *cfapi_system_unregister_global_event (int *type, ...); 509void *cfapi_system_unregister_global_event (int *type, ...);
522void *cfapi_system_check_path (int *type, ...);
523void *cfapi_system_re_cmp (int *type, ...); 510void *cfapi_system_re_cmp (int *type, ...);
524void *cfapi_system_directory (int *type, ...); 511void *cfapi_system_directory (int *type, ...);
525void *cfapi_map_get_map (int *type, ...); 512void *cfapi_map_get_map (int *type, ...);
526void *cfapi_map_has_been_loaded (int *type, ...); 513void *cfapi_map_has_been_loaded (int *type, ...);
527void *cfapi_map_create_path (int *type, ...); 514void *cfapi_map_create_path (int *type, ...);
784void move_duplicator (object *op); 771void move_duplicator (object *op);
785void move_creator (object *creator); 772void move_creator (object *creator);
786void move_marker (object *op); 773void move_marker (object *op);
787void process_object (object *op); 774void process_object (object *op);
788 775
789/* timers.c */
790void cftimer_process_timers (void);
791void cftimer_process_event (object *ob);
792int cftimer_create (int id, long delay, object *ob, int mode);
793int cftimer_destroy (int id);
794int cftimer_find_free_id (void);
795
796/* weather.c */ 776/* weather.c */
797void set_darkness_map (maptile *m); 777void set_darkness_map (maptile *m);
798void adjust_daylight (void); 778void adjust_daylight (void);

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