--- deliantra/server/include/sproto.h 2007/06/07 19:30:55 1.68
+++ deliantra/server/include/sproto.h 2007/09/13 08:35:25 1.77
@@ -1,21 +1,20 @@
/*
- * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
+ * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
*
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
*
- * Crossfire TRT is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the Free
- * Software Foundation; either version 2 of the License, or (at your option)
- * any later version.
+ * Crossfire TRT is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
*
- * This program is distributed in the hope that it will be useful, but
- * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
- * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * for more details.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
- * You should have received a copy of the GNU General Public License along
- * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
- * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
*
* The authors can be reached via e-mail to
*/
@@ -42,7 +41,6 @@
int apply_transport (object *pl, object *transport, int aflag);
int should_director_abort (object *op, object *victim);
int apply_potion (object *op, object *tmp);
-int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
int prepare_weapon (object *op, object *improver, object *weapon);
int improve_weapon (object *op, object *improver, object *weapon);
int check_improve_weapon (object *op, object *tmp);
@@ -71,6 +69,7 @@
void scroll_failure (object *op, int failure, int power);
void apply_changes_to_player (object *pl, object *change);
void apply_item_transformer (object *pl, object *transformer);
+extern void handle_apply_yield (object *op);
/* attack.c */
void cancellation (object *op);
@@ -127,14 +126,9 @@
int command_hiscore (object *op, char *params);
int command_debug (object *op, char *params);
int command_dumpbelow (object *op, char *params);
+int command_dumpfriendlyobjects (object *op, char *params);
int command_wizpass (object *op, char *params);
int command_wizcast (object *op, char *params);
-int command_dumpallobjects (object *op, char *params);
-int command_dumpfriendlyobjects (object *op, char *params);
-int command_dumpallarchetypes (object *op, char *params);
-int command_ssdumptable (object *op, char *params);
-int command_dumpmap (object *op, char *params);
-int command_dumpallmaps (object *op, char *params);
int command_printlos (object *op, char *params);
int command_version (object *op, char *params);
void bug_report (const char *reportstring);
@@ -225,7 +219,6 @@
int command_setgod (object *op, char *params);
int command_banish (object *op, char *params);
int command_save_overlay (object *op, char *params);
-int command_toggle_shout (object *op, char *params);
int command_freeze (object *op, char *params);
int command_arrest (object *op, char *params);
int command_summon (object *op, char *params);
@@ -283,7 +276,7 @@
int move_symptom (object *symptom);
int check_physically_infect (object *victim, object *hitter);
object *find_disease (object *victim);
-int cure_disease (object *sufferer, object *caster);
+int cure_disease (object *sufferer, object *caster, object *spell);
int reduce_symptoms (object *sufferer, int reduction);
/* egoitem.c */
@@ -347,8 +340,6 @@
void usage (void);
void help (void);
void init_beforeplay (void);
-void init_startup (void);
-void compile_info (void);
void init_signals (void);
void init_races (void);
void dump_races (void);
@@ -369,7 +360,6 @@
void version (object *op);
void info_keys (object *op);
char *crypt_string (char *str, char *salt);
-int check_password (char *typed, char *crypted);
void enter_player_savebed (object *op);
void leave_map (object *op);
void set_map_timeout (maptile *oldmap);
@@ -379,7 +369,6 @@
void process_events ();
void clean_tmp_files (void);
void leave (player *pl,int draw_exit);
-int forbid_play (void);
void do_specials (void);
int main (int argc, char **argv);
@@ -488,7 +477,6 @@
bool move_player (object *op, int dir);
bool handle_newcs_player (object *op);
int save_life (object *op);
-void remove_unpaid_objects (object *op, object *env);
char *gravestone_text (object *op);
void do_some_living (object *op);
void kill_player (object *op);
@@ -519,7 +507,6 @@
void *cfapi_system_strdup (int *type, ...);
void *cfapi_system_register_global_event (int *type, ...);
void *cfapi_system_unregister_global_event (int *type, ...);
-void *cfapi_system_check_path (int *type, ...);
void *cfapi_system_re_cmp (int *type, ...);
void *cfapi_system_directory (int *type, ...);
void *cfapi_map_get_map (int *type, ...);
@@ -786,13 +773,6 @@
void move_marker (object *op);
void process_object (object *op);
-/* timers.c */
-void cftimer_process_timers (void);
-void cftimer_process_event (object *ob);
-int cftimer_create (int id, long delay, object *ob, int mode);
-int cftimer_destroy (int id);
-int cftimer_find_free_id (void);
-
/* weather.c */
void set_darkness_map (maptile *m);
void adjust_daylight (void);