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195 | void remove_party (partylist *target_party); |
195 | void remove_party (partylist *target_party); |
196 | void obsolete_parties (void); |
196 | void obsolete_parties (void); |
197 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
197 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
198 | int confirm_party_password (object *op); |
198 | int confirm_party_password (object *op); |
199 | void receive_party_password (object *op, char k); |
199 | void receive_party_password (object *op, char k); |
200 | void send_party_message (object *op, char *msg); |
200 | void send_party_message (object *op, const char *msg); |
201 | int command_gsay (object *op, char *params); |
201 | int command_gsay (object *op, char *params); |
202 | int command_party (object *op, char *params); |
202 | int command_party (object *op, char *params); |
203 | |
203 | |
204 | /* c_range.c */ |
204 | /* c_range.c */ |
205 | int command_invoke (object *op, char *params); |
205 | int command_invoke (object *op, char *params); |
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469 | object *find_key (object *pl, object *container, object *door); |
469 | object *find_key (object *pl, object *container, object *door); |
470 | bool move_player_attack (object *op, int dir); |
470 | bool move_player_attack (object *op, int dir); |
471 | bool move_player (object *op, int dir); |
471 | bool move_player (object *op, int dir); |
472 | bool handle_newcs_player (object *op); |
472 | bool handle_newcs_player (object *op); |
473 | int save_life (object *op); |
473 | int save_life (object *op); |
474 | char *gravestone_text (object *op); |
474 | const char *gravestone_text (object *op); |
475 | void do_some_living (object *op); |
475 | void do_some_living (object *op); |
476 | void kill_player (object *op); |
476 | void kill_player (object *op); |
477 | void loot_object (object *op); |
477 | void loot_object (object *op); |
478 | void fix_weight (void); |
478 | void fix_weight (void); |
479 | void fix_luck (void); |
479 | void fix_luck (void); |
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513 | const char *query_cost_string (const object *tmp, object *who, int flag); |
513 | const char *query_cost_string (const object *tmp, object *who, int flag); |
514 | sint64 query_money (const object *op); |
514 | sint64 query_money (const object *op); |
515 | int pay_for_amount (sint64 to_pay, object *pl); |
515 | int pay_for_amount (sint64 to_pay, object *pl); |
516 | int pay_for_item (object *op, object *pl); |
516 | int pay_for_item (object *op, object *pl); |
517 | int can_pay (object *pl); |
517 | int can_pay (object *pl); |
518 | void sell_item (object *op, object *pl); |
518 | bool sell_item (object *op, object *pl); |
519 | double shopkeeper_approval (const maptile *map, const object *player); |
519 | double shopkeeper_approval (const maptile *map, const object *player); |
520 | int describe_shop (const object *op); |
520 | int describe_shop (const object *op); |
521 | void shop_listing (object *sign, object *op); |
521 | void shop_listing (object *sign, object *op); |
522 | bool is_in_shop (object *o); |
522 | bool is_in_shop (object *o); |
523 | bool is_in_shop (maptile *map, int x, int y); |
523 | bool is_in_shop (maptile *map, int x, int y); |