--- deliantra/server/include/sproto.h 2008/04/30 06:40:28 1.88 +++ deliantra/server/include/sproto.h 2009/01/08 03:03:24 1.99 @@ -1,7 +1,7 @@ /* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * * Deliantra is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -25,7 +25,7 @@ const char *cost_string_from_value (sint64 cost, int approx); void pay_player (object *pl, sint64 amount); sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); -void attempt_do_alchemy (object *caster, object *cauldron); +void attempt_do_alchemy (object *caster, object *cauldron, object *skill); int content_recipe_value (object *op); int numb_ob_inside (object *op); object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); @@ -96,8 +96,6 @@ /* build_map.c */ int can_build_over (struct mapdef *map, object *tmp, short x, short y); void remove_marking_runes (struct mapdef *map, short x, short y); -int find_unused_connected_value (struct mapdef *map); -int find_or_create_connection_for_map (object *pl, short x, short y, object *rune); object *get_connection_rune (object *pl, short x, short y); object *get_msg_book (object *pl, short x, short y); object *get_wall (struct mapdef *map, int x, int y); @@ -134,7 +132,6 @@ int command_statistics (object *pl, char *params); int command_fix_me (object *op, char *params); int command_players (object *op, char *paramss); -int command_logs (object *op, char *params); int command_bowmode (object *op, char *params); int command_showpets (object *op, char *params); int command_resistances (object *op, char *params); @@ -177,6 +174,7 @@ int command_take (object *op, char *params); void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); void drop_object (object *op, object *tmp, uint32 nrof); +void drop_object (object *dropper, object *obj); void drop (object *op, object *tmp); int command_dropall (object *op, char *params); int command_drop (object *op, char *params); @@ -262,17 +260,10 @@ /* disease.c */ int move_disease (object *disease); -int remove_symptoms (object *disease); -object *find_symptom (object *disease); -int check_infection (object *disease); int infect_object (object *victim, object *disease, int force); -int do_symptoms (object *disease); -int grant_immunity (object *disease); int move_symptom (object *symptom); int check_physically_infect (object *victim, object *hitter); -object *find_disease (object *victim); int cure_disease (object *sufferer, object *caster, object *spell); -int reduce_symptoms (object *sufferer, int reduction); /* egoitem.c */ int create_artifact (object *op, const char *artifactname); @@ -284,53 +275,24 @@ void display_high_score (object *op, int max, const char *match); /* gods.c */ -int lookup_god_by_name (const char *name); -object *find_god (const char *name); -const char *determine_god (object *op); +int lookup_god_by_name (shstr_cmp name); +object *find_god (shstr_cmp name); +shstr_tmp determine_god (object *op); void pray_at_altar (object *pl, object *altar, object *skill); void become_follower (object *op, object *new_god); int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); void stop_using_item (object *op, int type, int number); void update_priest_flag (object *god, object *exp_ob, uint32 flag); -archetype *determine_holy_arch (object *god, const char *type); +archetype *determine_holy_arch (object *god, shstr_cmp type); void god_intervention (object *op, object *god, object *skill); int god_examines_priest (object *op, object *god); int god_examines_item (object *god, object *item); int get_god (object *priest); -const char *get_god_for_race (const char *race); int tailor_god_spell (object *spellop, object *caster); /* init.c */ -void set_logfile (char *val); -void call_version (void); -void showscores (void); -void set_debug (void); -void unset_debug (void); -void set_mondebug (void); -void set_dumpmon1 (void); -void set_dumpmon2 (void); -void set_dumpmon3 (void); -void set_dumpmon4 (void); -void set_dumpmon5 (void); -void set_dumpmon6 (void); -void set_dumpmon7 (void); -void set_dumpmon8 (void); -void set_dumpmon9 (void); -void set_dumpmont (char *name); -void set_daemon (void); -void set_datadir (char *path); -void set_confdir (char *path); -void set_localdir (char *path); -void set_mapdir (char *path); -void set_archetypes (char *path); -void set_regions (char *path); -void set_treasures (char *path); -void set_uniquedir (char *path); -void set_templatedir (char *path); -void set_playerdir (char *path); -void set_tmpdir (char *path); -void showscoresparm (char *data); -void set_csport (char *val); +void load_settings (void); +void load_materials (void); void init (int argc, char **argv); void usage (void); void help (void); @@ -432,7 +394,6 @@ int summon_golem (object *op, object *caster, int dir, object *spob); object *choose_cult_monster (object *pl, object *god, int summon_level); int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); -object *get_real_owner (object *ob); int should_arena_attack (object *pet, object *owner, object *target); /* player.c */ @@ -460,8 +421,8 @@ void flee_player (object *op); int check_pick (object *op); object *find_arrow (object *op, const char *type); -object *find_better_arrow (object *op, object *target, const char *type, int *better); -object *pick_arrow_target (object *op, const char *type, int dir); +object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better); +object *pick_arrow_target (object *op, shstr_cmp type, int dir); int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); int player_fire_bow (object *op, int dir); void fire_misc_object (object *op, int dir); @@ -614,16 +575,16 @@ int write_mark (object *op, object *spell, const char *msg); /* spell_util.c */ -object *find_random_spell_in_ob (object *ob, const char *skill); +object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); void set_spell_skill (object *op, object *caster, object *spob, object *dest); void spell_effect (object *spob, int x, int y, maptile *map, object *originator); int min_casting_level (object *caster, object *spell); -int caster_level (object *caster, object *spell); +int casting_level (object *caster, object *spell); sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); int SP_level_dam_adjust (object *caster, object *spob); int SP_level_duration_adjust (object *caster, object *spob); int SP_level_range_adjust (object *caster, object *spob); -object *check_spell_known (object *op, const char *name); +object *check_spell_known (object *op, shstr_cmp name); object *lookup_spell_by_name (object *op, const char *spname); int reflwall (maptile *m, int x, int y, object *sp_op); int cast_create_obj (object *op, object *caster, object *new_op, int dir);