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/cvs/deliantra/server/include/sproto.h
Revision: 1.100
Committed: Mon Jan 12 00:17:23 2009 UTC (15 years, 4 months ago) by elmex
Content type: text/plain
Branch: MAIN
Changes since 1.99: +1 -0 lines
Log Message:
added new lamp and torch system.

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <support@deliantra.net>
20 */
21
22 /* alchemy.c */
23 int need_identify (const object *obj);
24 int apply_shop_mat (object *shop_mat, object *op);
25 const char *cost_string_from_value (sint64 cost, int approx);
26 void pay_player (object *pl, sint64 amount);
27 sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28 void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29 int content_recipe_value (object *op);
30 int numb_ob_inside (object *op);
31 object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32 void adjust_product (object *item, int lvl, int yield);
33 object *make_item_from_recipe (object *cauldron, recipe *rp);
34 object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35 void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36 void remove_contents (object *first_ob, object *save_item);
37 int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38
39 /* apply.c */
40 int transport_can_hold (const object *transport, const object *op, int nrof);
41 int apply_transport (object *pl, object *transport, int aflag);
42 int should_director_abort (object *op, object *victim);
43 int apply_potion (object *op, object *tmp);
44 int prepare_weapon (object *op, object *improver, object *weapon);
45 int improve_weapon (object *op, object *improver, object *weapon);
46 int check_improve_weapon (object *op, object *tmp);
47 int improve_armour (object *op, object *improver, object *armour);
48 int apply_container (object *op, object *sack);
49 int esrv_apply_container (object *op, object *sack);
50 void move_apply (object *trap, object *victim, object *originator);
51 void do_learn_spell (object *op, object *spell, int special_prayer);
52 void do_forget_spell (object *op, const char *spell);
53 void apply_scroll (object *op, object *tmp, int dir);
54 int dragon_eat_flesh (object *op, object *meal);
55 void apply_poison (object *op, object *tmp);
56 int is_legal_2ways_exit (object *op, object *exit);
57 int manual_apply (object *op, object *tmp, int aflag);
58 int player_apply (object *pl, object *op, int aflag, int quiet);
59 void player_apply_below (object *pl);
60 int unapply_for_ob (object *who, object *op, int aflags);
61 int can_apply_object (object *who, object *op);
62 int apply_special (object *who, object *op, int aflags);
63 int monster_apply_special (object *who, object *op, int aflags);
64 int auto_apply (object *op);
65 void fix_auto_apply (maptile *m);
66 void eat_special_food (object *who, object *food);
67 void apply_lighter (object *who, object *lighter);
68 void scroll_failure (object *op, int failure, int power);
69 void apply_changes_to_player (object *pl, object *change);
70 void apply_item_transformer (object *pl, object *transformer);
71 extern void handle_apply_yield (object *op);
72 void apply_lamp (object *op, bool switch_on);
73
74 /* attack.c */
75 void cancellation (object *op);
76 int did_make_save_item (object *op, int type, object *originator);
77 void save_throw_object (object *op, int type, object *originator);
78 int hit_map (object *op, int dir, int type, int full_hit);
79 void attack_message (int dam, int type, object *op, object *hitter);
80 int attack_ob (object *op, object *hitter);
81 object *hit_with_arrow (object *op, object *victim);
82 void tear_down_wall (object *op);
83 void scare_creature (object *target, object *hitter);
84 int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
85 int kill_object (object *op, int dam, object *hitter, int type);
86 int friendly_fire (object *op, object *hitter);
87 int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
88 void poison_player (object *op, object *hitter, int dam);
89 void slow_player (object *op, object *hitter, int dam);
90 void confuse_player (object *op, object *hitter, int dam);
91 void blind_player (object *op, object *hitter, int dam);
92 void paralyze_player (object *op, object *hitter, int dam);
93 void deathstrike_player (object *op, object *hitter, int *dam);
94 int adj_attackroll (object *hitter, object *target);
95 int is_aimed_missile (object *op);
96
97 /* build_map.c */
98 int can_build_over (struct mapdef *map, object *tmp, short x, short y);
99 void remove_marking_runes (struct mapdef *map, short x, short y);
100 object *get_connection_rune (object *pl, short x, short y);
101 object *get_msg_book (object *pl, short x, short y);
102 object *get_wall (struct mapdef *map, int x, int y);
103 void fix_walls (maptile *map, int x, int y);
104 void fix_walls_around (maptile *map, int x, int y);
105 void apply_builder_floor (object *pl, object *material, short x, short y);
106 void apply_builder_wall (object *pl, object *material, short x, short y);
107 void apply_builder_item (object *pl, object *item, short x, short y);
108 void apply_builder_remove (object *pl, int dir);
109 void apply_map_builder (object *pl, int dir);
110 int adjust_sign_msg (object *pl, short x, short y, object *tmp);
111
112 /* c_misc.c */
113 int command_motd (object *op, char *params);
114 int command_bug (object *op, char *params);
115 void malloc_info (object *op);
116 int command_whereabouts (object *op, char *params);
117 int command_malloc (object *op, char *params);
118 int command_maps (object *op, char *params);
119 int command_strings (object *op, char *params);
120 int command_sstable (object *op, char *params);
121 int command_time (object *op, char *params);
122 int command_weather (object *op, char *params);
123 int command_archs (object *op, char *params);
124 int command_hiscore (object *op, char *params);
125 int command_debug (object *op, char *params);
126 int command_dumpbelow (object *op, char *params);
127 int command_dumpfriendlyobjects (object *op, char *params);
128 int command_wizpass (object *op, char *params);
129 int command_wizcast (object *op, char *params);
130 int command_printlos (object *op, char *params);
131 int command_version (object *op, char *params);
132 void bug_report (const char *reportstring);
133 int command_statistics (object *pl, char *params);
134 int command_fix_me (object *op, char *params);
135 int command_players (object *op, char *paramss);
136 int command_bowmode (object *op, char *params);
137 int command_showpets (object *op, char *params);
138 int command_resistances (object *op, char *params);
139 int command_help (object *op, char *params);
140 int onoff_value (const char *line);
141 int command_quit (object *op, char *params);
142 int command_real_quit (object *op, char *params);
143 void receive_player_name (object *op, char k);
144 void receive_player_password (object *op, char k);
145 int command_title (object *op, char *params);
146 int command_kill_pets (object *op, char *params);
147 int command_quests (object *pl, char *params);
148
149 /* c_move.c */
150 int command_east (object *op, char *params);
151 int command_north (object *op, char *params);
152 int command_northeast (object *op, char *params);
153 int command_northwest (object *op, char *params);
154 int command_south (object *op, char *params);
155 int command_southeast (object *op, char *params);
156 int command_southwest (object *op, char *params);
157 int command_west (object *op, char *params);
158 int command_stay (object *op, char *params);
159
160 /* c_new.c */
161 void execute_newserver_command (object *pl, char *command);
162 int bad_command (object *op, char *params);
163
164 /* c_object.c */
165 object *find_best_object_match (object *pl, const char *params);
166 int command_build (object *pl, char *params);
167 int command_uskill (object *pl, char *params);
168 int command_rskill (object *pl, char *params);
169 int command_search (object *op, char *params);
170 int command_disarm (object *op, char *params);
171 int command_throw (object *op, char *params);
172 int command_apply (object *op, char *params);
173 int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
174 void pick_up (object *op, object *alt);
175 int command_take (object *op, char *params);
176 void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
177 void drop_object (object *op, object *tmp, uint32 nrof);
178 void drop_object (object *dropper, object *obj);
179 void drop (object *op, object *tmp);
180 int command_dropall (object *op, char *params);
181 int command_drop (object *op, char *params);
182 int command_examine (object *op, char *params);
183 object *find_marked_object (object *op);
184 void examine_monster (object *op, object *tmp);
185 const char *long_desc (object *tmp, object *pl);
186 void examine (object *op, object *tmp);
187 int command_pickup (object *op, char *params);
188 void set_pickup_mode (object *op, int i);
189 int command_search_items (object *op, char *params);
190 int command_rename_item (object *op, char *params);
191
192 /* c_party.c */
193 partylist *get_firstparty (void);
194 void remove_party (partylist *target_party);
195 void obsolete_parties (void);
196 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
197 int confirm_party_password (object *op);
198 void receive_party_password (object *op, char k);
199 void send_party_message (object *op, const char *msg);
200 int command_gsay (object *op, char *params);
201 int command_party (object *op, char *params);
202
203 /* c_range.c */
204 int command_invoke (object *op, char *params);
205 int command_cast (object *op, char *params);
206 int command_prepare (object *op, char *params);
207 int command_cast_spell (object *op, char *params, char command);
208 int legal_range (object *op, int r);
209 void change_spell (object *op, char k);
210 int command_rotateshoottype (object *op, char *params);
211
212 /* c_wiz.c */
213 int command_loadtest (object *op, char *params);
214 void do_wizard_hide (object *op, int silent_dm);
215 int command_hide (object *op, char *params);
216 int command_setgod (object *op, char *params);
217 int command_banish (object *op, char *params);
218 int command_save_overlay (object *op, char *params);
219 int command_freeze (object *op, char *params);
220 int command_arrest (object *op, char *params);
221 int command_summon (object *op, char *params);
222 int command_teleport (object *op, char *params);
223 int command_create (object *op, char *params);
224 int command_inventory (object *op, char *params);
225 int command_skills (object *op, char *params);
226 int command_dump (object *op, char *params);
227 int command_patch (object *op, char *params);
228 int command_remove (object *op, char *params);
229 int command_free (object *op, char *params);
230 int command_addexp (object *op, char *params);
231 int command_speed (object *op, char *params);
232 int command_stats (object *op, char *params);
233 int command_abil (object *op, char *params);
234 int command_reset (object *op, char *params);
235 int command_nowiz (object *op, char *params);
236 int do_wizard_dm (object *op, char *params, int silent);
237 int command_dm (object *op, char *params);
238 int command_invisible (object *op, char *params);
239 int command_learn_spell (object *op, char *params);
240 int command_learn_special_prayer (object *op, char *params);
241 int command_forget_spell (object *op, char *params);
242 int command_dmhide (object *op, char *params);
243 void dm_stack_pop (player *pl);
244 object *dm_stack_peek (player *pl);
245 void dm_stack_push (player *pl, tag_t item);
246 object *get_dm_object (player *pl, char **params, int *from);
247 int command_stack_pop (object *op, char *params);
248 int command_stack_push (object *op, char *params);
249 int command_stack_list (object *op, char *params);
250 int command_stack_clear (object *op, char *params);
251 int command_diff (object *op, char *params);
252 int command_insert_into (object *op, char *params);
253
254 /* commands.c */
255 void init_commands (void);
256 CommFunc find_oldsocket_command (char *cmd);
257 CommFunc find_oldsocket_command2 (char *cmd);
258
259 /* daemon.c */
260 FILE *BecomeDaemon (const char *filename);
261
262 /* disease.c */
263 int move_disease (object *disease);
264 int infect_object (object *victim, object *disease, int force);
265 int move_symptom (object *symptom);
266 int check_physically_infect (object *victim, object *hitter);
267 int cure_disease (object *sufferer, object *caster, object *spell);
268
269 /* egoitem.c */
270 int create_artifact (object *op, const char *artifactname);
271 int apply_power_crystal (object *op, object *crystal);
272
273 /* hiscore.c */
274 char *spool (char *bp, char *error);
275 void check_score (object *op);
276 void display_high_score (object *op, int max, const char *match);
277
278 /* gods.c */
279 int lookup_god_by_name (shstr_cmp name);
280 object *find_god (shstr_cmp name);
281 shstr_tmp determine_god (object *op);
282 void pray_at_altar (object *pl, object *altar, object *skill);
283 void become_follower (object *op, object *new_god);
284 int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
285 void stop_using_item (object *op, int type, int number);
286 void update_priest_flag (object *god, object *exp_ob, uint32 flag);
287 archetype *determine_holy_arch (object *god, shstr_cmp type);
288 void god_intervention (object *op, object *god, object *skill);
289 int god_examines_priest (object *op, object *god);
290 int god_examines_item (object *god, object *item);
291 int get_god (object *priest);
292 int tailor_god_spell (object *spellop, object *caster);
293
294 /* init.c */
295 void load_settings (void);
296 void load_materials (void);
297 void init (int argc, char **argv);
298 void usage (void);
299 void help (void);
300 void init_beforeplay (void);
301 void init_signals (void);
302 void init_races (void);
303 void dump_races (void);
304 void add_to_racelist (const char *race_name, object *op);
305 racelink *get_racelist (void);
306 racelink *find_racelink (const char *name);
307
308 /* login.c */
309 void delete_character (const char *name);
310 int verify_player (const char *name, char *password);
311 int check_name (player *me, const char *name);
312 int create_savedir_if_needed (char *savedir);
313 void copy_file (const char *filename, FILE *fpout);
314
315 /* main.c */
316 void server_tick ();
317 void version (object *op);
318 void info_keys (object *op);
319 char *crypt_string (char *str, char *salt);
320 void enter_player_savebed (object *op);
321 void leave_map (object *op);
322 void set_map_timeout (maptile *oldmap);
323 char *clean_path (const char *file);
324 char *unclean_path (const char *src);
325 void enter_exit (object *op, object *exit_ob);
326 void process_events ();
327 void clean_tmp_files (void);
328 void leave (player *pl,int draw_exit);
329 void do_specials (void);
330 int main (int argc, char **argv);
331
332 /* monster.c */
333 object *check_enemy (object *npc, rv_vector *rv);
334 object *find_nearest_living_creature (object *npc);
335 object *find_enemy (object *npc, rv_vector *rv);
336 int check_wakeup (object *op, object *enemy, rv_vector *rv);
337 int move_randomly (object *op);
338 int move_monster (object *op);
339 int can_hit (object *ob1, object *ob2, rv_vector *rv);
340 object *monster_choose_random_spell (object *monster);
341 int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
342 int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
343 int monster_use_skill (object *head, object *part, object *pl, int dir);
344 int monster_use_range (object *head, object *part, object *pl, int dir);
345 int monster_use_bow (object *head, object *part, object *pl, int dir);
346 int check_good_weapon (object *who, object *item);
347 int check_good_armour (object *who, object *item);
348 void monster_check_pickup (object *monster);
349 int monster_can_pick (object *monster, object *item);
350 void monster_apply_below (object *monster);
351 void monster_check_apply (object *mon, object *item);
352 void npc_call_help (object *op);
353 int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
354 int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
355 int hitrun_att (int dir, object *ob, object *enemy);
356 int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
357 int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
358 int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
359 void circ1_move (object *ob);
360 void circ2_move (object *ob);
361 void pace_movev (object *ob);
362 void pace_moveh (object *ob);
363 void pace2_movev (object *ob);
364 void pace2_moveh (object *ob);
365 void rand_move (object *ob);
366 void check_earthwalls (object *op, maptile *m, int x, int y);
367 void check_doors (object *op, maptile *m, int x, int y);
368 void communicate (object *op, const char *txt);
369 int talk_to_npc (object *op, object *npc, const char *txt);
370 int talk_to_wall (object *pl, object *npc, const char *txt);
371 object *find_mon_throw_ob (object *op);
372 int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
373 int stand_in_light (object *op);
374 int can_see_enemy (object *op, object *enemy);
375
376 /* move.c */
377 int move_object (object *op, int dir);
378 int move_ob (object *op, int dir, object *originator);
379 int transfer_ob (object *op, int x, int y, int randomly, object *originator);
380 int teleport (object *teleporter, uint8 tele_type, object *user);
381 void recursive_roll (object *op, int dir, object *pusher);
382 int try_fit (object *op, maptile *m, int x, int y);
383 int roll_ob (object *op, int dir, object *pusher);
384 int push_ob (object *who, int dir, object *pusher);
385
386 /* pets.c */
387 object *get_pet_enemy (object *pet, rv_vector *rv);
388 void terminate_all_pets (object *owner);
389 void remove_all_pets (maptile *map);
390 int follow_owner (object *ob, object *owner);
391 void pet_move (object *ob);
392 object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
393 void move_golem (object *op);
394 void control_golem (object *op, int dir);
395 int summon_golem (object *op, object *caster, int dir, object *spob);
396 object *choose_cult_monster (object *pl, object *god, int summon_level);
397 int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
398 int should_arena_attack (object *pet, object *owner, object *target);
399
400 /* player.c */
401 player *find_player (const char *plname);
402 player *find_player_partial_name (const char *plname);
403 void display_motd (const object *op);
404 void send_rules (const object *op);
405 void send_news (const object *op);
406 int playername_ok (const char *cp);
407 archetype *get_player_archetype (archetype *at);
408 object *get_nearest_player (object *mon);
409 int path_to_player (object *mon, object *pl, unsigned mindiff);
410 void give_initial_items (object *pl, treasurelist *items);
411 void get_name (object *op);
412 void get_password (object *op);
413 void play_again (object *op);
414 int receive_play_again (object *op, char key);
415 void confirm_password (object *op);
416 void get_party_password (object *op, partylist *party);
417 void Roll_Again (object *op);
418 void Swap_Stat (object *op, int Swap_Second);
419 int key_roll_stat (object *op, char key);
420 int key_change_class (object *op, char key);
421 int key_confirm_quit (object *op, char key);
422 void flee_player (object *op);
423 int check_pick (object *op);
424 object *find_arrow (object *op, const char *type);
425 object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
426 object *pick_arrow_target (object *op, shstr_cmp type, int dir);
427 int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
428 int player_fire_bow (object *op, int dir);
429 void fire_misc_object (object *op, int dir);
430 bool fire (object *op, int dir);
431 object *find_key (object *pl, object *container, object *door);
432 bool move_player_attack (object *op, int dir);
433 bool move_player (object *op, int dir);
434 bool handle_newcs_player (object *op);
435 int save_life (object *op);
436 const char *gravestone_text (object *op);
437 void do_some_living (object *op);
438 void kill_player (object *op);
439 void loot_object (object *op);
440 void fix_weight (void);
441 void fix_luck (void);
442 void cast_dust (object *op, object *throw_ob, int dir);
443 void make_visible (object *op);
444 int is_true_undead (object *op);
445 int hideability (object *ob);
446 void do_hidden_move (object *op);
447 int stand_near_hostile (object *who);
448 int player_can_view (object *pl, object *op);
449 int action_makes_visible (object *op);
450 int op_on_battleground (object *op, int *x, int *y);
451 void dragon_ability_gain (object *who, int atnr, int level);
452 void player_unready_range_ob (player *pl, object *ob);
453
454 /* resurrection.c */
455 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
456 int resurrection_fails (int levelcaster, int leveldead);
457 void dead_player (object *op);
458 void dead_character (const char *name);
459 int dead_player_exists (const char *name);
460
461 /* rune.c */
462 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
463 void move_rune (object *op);
464 void rune_attack (object *op, object *victim);
465 void spring_trap (object *trap, object *victim);
466 int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
467 int trap_see (object *op, object *trap);
468 int trap_show (object *trap, object *where);
469 int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
470 void trap_adjust (object *trap, int difficulty);
471
472 /* shop.c */
473 int get_payment (object *pl);
474 sint64 query_cost (const object *tmp, object *who, int flag);
475 const char *query_cost_string (const object *tmp, object *who, int flag);
476 sint64 query_money (const object *op);
477 int pay_for_amount (sint64 to_pay, object *pl);
478 int pay_for_item (object *op, object *pl);
479 int can_pay (object *pl);
480 bool sell_item (object *op, object *pl);
481 double shopkeeper_approval (const maptile *map, const object *player);
482 int describe_shop (const object *op);
483 void shop_listing (object *sign, object *op);
484 bool is_in_shop (object *o);
485 bool is_in_shop (maptile *map, int x, int y);
486
487 /* skills.c */
488 int steal (object *op, int dir, object *skill);
489 int pick_lock (object *pl, int dir, object *skill);
490 int hide (object *op, object *skill);
491 int jump (object *pl, int dir, object *skill);
492 int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
493 int skill_ident (object *pl, object *skill);
494 int use_oratory (object *pl, int dir, object *skill);
495 int singing (object *pl, int dir, object *skill);
496 int find_traps (object *pl, object *skill);
497 int remove_trap (object *op, int dir, object *skill);
498 int pray (object *pl, object *skill);
499 void meditate (object *pl, object *skill);
500 int write_on_item (object *pl, const char *params, object *skill);
501 int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
502
503 /* skill_util.c */
504 void init_skills (void);
505 void link_player_skills (object *op);
506 int do_skill (object *op, object *part, object *skill, int dir, const char *string);
507 int calc_skill_exp (object *who, object *op, object *skill);
508 int learn_skill (object *pl, object *scroll);
509 void show_skills (object *op, const char *search);
510 int use_skill (object *op, const char *string);
511 int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
512
513 /* spell_attack.c */
514 void check_spell_knockback (object *op);
515 void forklightning (object *op, object *tmp);
516 void move_bolt (object *op);
517 int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
518 void explosion (object *op);
519 void explode_bullet (object *op);
520 void check_bullet (object *op);
521 void move_bullet (object *op);
522 int fire_bullet (object *op, object *caster, int dir, object *spob);
523 void cone_drop (object *op);
524 void move_cone (object *op);
525 int cast_cone (object *op, object *caster, int dir, object *spell);
526 void animate_bomb (object *op);
527 int create_bomb (object *op, object *caster, int dir, object *spell);
528 object *get_pointed_target (object *op, int dir, int range, int type);
529 int cast_smite_spell (object *op, object *caster, int dir, object *spell);
530 void move_missile (object *op);
531 int make_object_glow (object *op, int radius, int time);
532 int cast_destruction (object *op, object *caster, object *spell_ob);
533 int cast_curse (object *op, object *caster, object *spell_ob, int dir);
534 int mood_change (object *op, object *caster, object *spell);
535 void move_ball_spell (object *op);
536 void move_swarm_spell (object *op);
537 int fire_swarm (object *op, object *caster, object *spell, int dir);
538 int cast_light (object *op, object *caster, object *spell, int dir);
539 int cast_cause_disease (object *op, object *caster, object *spell, int dir);
540
541 /* spell_effect.c */
542 void cast_magic_storm (object *op, object *tmp, int lvl);
543 int recharge (object *op, object *caster, object *spell_ob);
544 void polymorph_living (object *op);
545 void polymorph_melt (object *who, object *op);
546 void polymorph_item (object *who, object *op);
547 void polymorph (object *op, object *who);
548 int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
549 int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
550 int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
551 int probe (object *op, object *caster, object *spell_ob, int dir);
552 int makes_invisible_to (object *pl, object *mon);
553 int cast_invisible (object *op, object *caster, object *spell_ob);
554 int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
555 void execute_word_of_recall (object *op);
556 int cast_word_of_recall (object *op, object *caster, object *spell_ob);
557 int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
558 int perceive_self (object *op);
559 int magic_wall (object *op, object *caster, int dir, object *spell_ob);
560 int dimension_door (object *op, object *caster, object *spob, int dir);
561 int cast_heal (object *op, object *caster, object *spell, int dir);
562 int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
563 int cast_bless (object *op, object *caster, object *spell_ob, int dir);
564 int alchemy (object *op, object *caster, object *spell_ob);
565 int remove_curse (object *op, object *caster, object *spell);
566 int cast_identify (object *op, object *caster, object *spell);
567 int cast_detection (object *op, object *caster, object *spell, object *skill);
568 int cast_transfer (object *op, object *caster, object *spell, int dir);
569 void counterspell (object *op, int dir);
570 int cast_consecrate (object *op, object *caster, object *spell);
571 int animate_weapon (object *op, object *caster, object *spell, int dir);
572 int cast_change_map_lightlevel (object *op, object *caster, object *spell);
573 int create_aura (object *op, object *caster, object *spell);
574 void move_aura (object *aura);
575 void move_peacemaker (object *op);
576 int write_mark (object *op, object *spell, const char *msg);
577
578 /* spell_util.c */
579 object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
580 void set_spell_skill (object *op, object *caster, object *spob, object *dest);
581 void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
582 int min_casting_level (object *caster, object *spell);
583 int casting_level (object *caster, object *spell);
584 sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
585 int SP_level_dam_adjust (object *caster, object *spob);
586 int SP_level_duration_adjust (object *caster, object *spob);
587 int SP_level_range_adjust (object *caster, object *spob);
588 object *check_spell_known (object *op, shstr_cmp name);
589 object *lookup_spell_by_name (object *op, const char *spname);
590 int reflwall (maptile *m, int x, int y, object *sp_op);
591 int cast_create_obj (object *op, object *caster, object *new_op, int dir);
592 int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
593 int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
594 void regenerate_rod (object *rod);
595 void drain_rod_charge (object *rod);
596 object *find_target_for_friendly_spell (object *op, int dir);
597 int spell_find_dir (maptile *m, int x, int y, object *exclude);
598 void put_a_monster (object *op, const char *monstername);
599 int summon_hostile_monsters (object *op, int n, const char *monstername);
600 void shuffle_attack (object *op, int change_face);
601 void prayer_failure (object *op, int failure, int power);
602 void spell_failure (object *op, int failure, int power, object *skill);
603 int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
604 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
605 void move_spell_effect (object *op);
606 void check_spell_effect (object *op);
607 void apply_spell_effect (object *spell, object *victim);
608
609 /* swamp.c */
610 void walk_on_deep_swamp (object *op, object *victim);
611 void move_deep_swamp (object *op);
612
613 /* swap.c */
614 void read_map_log (void);
615 void swap_map (maptile *map);
616 void check_active_maps (void);
617 maptile *map_least_timeout (char *except_level);
618 void swap_below_max (char *except_level);
619 int players_on_map (maptile *m, int show_all);
620 void flush_old_maps (void);
621
622 /* time.c */
623 void remove_door (object *op);
624 void remove_door2 (object *op);
625 void generate_monster (object *gen);
626 void remove_force (object *op);
627 void remove_blindness (object *op);
628 void poison_more (object *op);
629 void move_gate (object *op);
630 void move_timed_gate (object *op);
631 void move_detector (object *op);
632 void animate_trigger (object *op);
633 void move_hole (object *op);
634 object *stop_item (object *op);
635 void fix_stopped_item (object *op, maptile *map, object *originator);
636 object *fix_stopped_arrow (object *op);
637 void move_arrow (object *op);
638 void change_object (object *op);
639 void move_teleporter (object *op);
640 void move_player_changer (object *op);
641 void move_firewall (object *op);
642 void move_player_mover (object *op);
643 void move_duplicator (object *op);
644 void move_creator (object *creator);
645 void move_marker (object *op);
646 void process_object (object *op);
647
648 /* weather.c */
649 void set_darkness_map (maptile *m);
650 void adjust_daylight (void);