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/cvs/deliantra/server/include/sproto.h
Revision: 1.108
Committed: Mon Nov 2 07:21:50 2009 UTC (14 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.107: +0 -12 lines
Log Message:
cleanups, save 3.5kb code

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 /* alchemy.c */
24 int need_identify (const object *obj);
25 int apply_shop_mat (object *shop_mat, object *op);
26 const char *cost_string_from_value (sint64 cost, int approx);
27 void pay_player (object *pl, sint64 amount);
28 sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29 void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
30 int content_recipe_value (object *op);
31 int numb_ob_inside (object *op);
32 object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
33 void adjust_product (object *item, int lvl, int yield);
34 object *make_item_from_recipe (object *cauldron, recipe *rp);
35 object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
36 void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
37 void remove_contents (object *first_ob, object *save_item);
38 int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
39
40 /* apply.c */
41 int transport_can_hold (const object *transport, const object *op, int nrof);
42 int apply_transport (object *pl, object *transport, int aflag);
43 int should_director_abort (object *op, object *victim);
44 int apply_potion (object *op, object *tmp);
45 int prepare_weapon (object *op, object *improver, object *weapon);
46 int improve_weapon (object *op, object *improver, object *weapon);
47 int check_improve_weapon (object *op, object *tmp);
48 int improve_armour (object *op, object *improver, object *armour);
49 int apply_container (object *op, object *sack);
50 int esrv_apply_container (object *op, object *sack);
51 void move_apply (object *trap, object *victim, object *originator);
52 void do_learn_spell (object *op, object *spell, int special_prayer);
53 void do_forget_spell (object *op, const char *spell);
54 void apply_scroll (object *op, object *tmp, int dir);
55 int dragon_eat_flesh (object *op, object *meal);
56 void apply_poison (object *op, object *tmp);
57 int is_legal_2ways_exit (object *op, object *exit);
58 int manual_apply (object *op, object *tmp, int aflag);
59 int player_apply (object *pl, object *op, int aflag, int quiet);
60 void player_apply_below (object *pl);
61 int unapply_for_ob (object *who, object *op, int aflags);
62 int can_apply_object (object *who, object *op);
63 int apply_special (object *who, object *op, int aflags);
64 int monster_apply_special (object *who, object *op, int aflags);
65 int auto_apply (object *op);
66 void fix_auto_apply (maptile *m);
67 void eat_special_food (object *who, object *food);
68 void apply_lighter (object *who, object *lighter);
69 void scroll_failure (object *op, int failure, int power);
70 void apply_changes_to_player (object *pl, object *change);
71 void apply_item_transformer (object *pl, object *transformer);
72 extern void handle_apply_yield (object *op);
73 void apply_lamp (object *op, bool switch_on);
74 void get_animation_from_arch (object *op, arch_ptr a);
75 extern int convert_item (object *item, object *converter);
76
77 /* attack.c */
78 void cancellation (object *op);
79 int did_make_save_item (object *op, int type, object *originator);
80 void save_throw_object (object *op, int type, object *originator);
81 int hit_map (object *op, int dir, int type, int full_hit);
82 void attack_message (int dam, int type, object *op, object *hitter);
83 int attack_ob (object *op, object *hitter);
84 object *hit_with_arrow (object *op, object *victim);
85 void tear_down_wall (object *op);
86 void scare_creature (object *target, object *hitter);
87 int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
88 int kill_object (object *op, int dam, object *hitter, int type);
89 int friendly_fire (object *op, object *hitter);
90 int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
91 void poison_player (object *op, object *hitter, int dam);
92 void slow_player (object *op, object *hitter, int dam);
93 void confuse_player (object *op, object *hitter, int dam);
94 void blind_player (object *op, object *hitter, int dam);
95 void paralyze_player (object *op, object *hitter, int dam);
96 void deathstrike_player (object *op, object *hitter, int *dam);
97 int adj_attackroll (object *hitter, object *target);
98 int is_aimed_missile (object *op);
99
100 /* build_map.c */
101 void apply_map_builder (object *pl, int dir);
102
103 /* c_misc.c */
104 int command_motd (object *op, char *params);
105 int command_bug (object *op, char *params);
106 void malloc_info (object *op);
107 int command_whereabouts (object *op, char *params);
108 int command_malloc (object *op, char *params);
109 int command_maps (object *op, char *params);
110 int command_strings (object *op, char *params);
111 int command_sstable (object *op, char *params);
112 int command_time (object *op, char *params);
113 int command_weather (object *op, char *params);
114 int command_archs (object *op, char *params);
115 int command_hiscore (object *op, char *params);
116 int command_debug (object *op, char *params);
117 int command_dumpbelow (object *op, char *params);
118 int command_dumpfriendlyobjects (object *op, char *params);
119 int command_wizpass (object *op, char *params);
120 int command_wizcast (object *op, char *params);
121 int command_printlos (object *op, char *params);
122 int command_version (object *op, char *params);
123 void bug_report (const char *reportstring);
124 int command_statistics (object *pl, char *params);
125 int command_fix_me (object *op, char *params);
126 int command_players (object *op, char *paramss);
127 int command_bowmode (object *op, char *params);
128 int command_showpets (object *op, char *params);
129 int command_resistances (object *op, char *params);
130 int command_help (object *op, char *params);
131 int onoff_value (const char *line);
132 int command_quit (object *op, char *params);
133 int command_real_quit (object *op, char *params);
134 void receive_player_name (object *op, char k);
135 void receive_player_password (object *op, char k);
136 int command_title (object *op, char *params);
137 int command_kill_pets (object *op, char *params);
138 int command_quests (object *pl, char *params);
139
140 /* c_move.c */
141 int command_east (object *op, char *params);
142 int command_north (object *op, char *params);
143 int command_northeast (object *op, char *params);
144 int command_northwest (object *op, char *params);
145 int command_south (object *op, char *params);
146 int command_southeast (object *op, char *params);
147 int command_southwest (object *op, char *params);
148 int command_west (object *op, char *params);
149 int command_stay (object *op, char *params);
150
151 /* c_new.c */
152 void execute_newserver_command (object *pl, char *command);
153 int bad_command (object *op, char *params);
154
155 /* c_object.c */
156 object *find_best_object_match (object *pl, const char *params);
157 int command_build (object *pl, char *params);
158 int command_uskill (object *pl, char *params);
159 int command_rskill (object *pl, char *params);
160 int command_search (object *op, char *params);
161 int command_disarm (object *op, char *params);
162 int command_throw (object *op, char *params);
163 int command_apply (object *op, char *params);
164 int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
165 void pick_up (object *op, object *alt);
166 int command_take (object *op, char *params);
167 void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
168 void drop_object (object *op, object *tmp, uint32 nrof);
169 void drop_object (object *dropper, object *obj);
170 void drop (object *op, object *tmp);
171 int command_dropall (object *op, char *params);
172 int command_drop (object *op, char *params);
173 int command_examine (object *op, char *params);
174 object *find_marked_object (object *op);
175 void examine_monster (object *op, object *tmp);
176 const char *long_desc (object *tmp, object *pl);
177 void examine (object *op, object *tmp);
178 int command_pickup (object *op, char *params);
179 void set_pickup_mode (object *op, int i);
180 int command_search_items (object *op, char *params);
181 int command_rename_item (object *op, char *params);
182
183 /* c_party.c */
184 partylist *get_firstparty (void);
185 void remove_party (partylist *target_party);
186 void obsolete_parties (void);
187 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
188 int confirm_party_password (object *op);
189 void receive_party_password (object *op, char k);
190 void send_party_message (object *op, const char *msg);
191 int command_gsay (object *op, char *params);
192 int command_party (object *op, char *params);
193
194 /* c_range.c */
195 int command_invoke (object *op, char *params);
196 int command_cast (object *op, char *params);
197 int command_prepare (object *op, char *params);
198 int command_cast_spell (object *op, char *params, char command);
199 int legal_range (object *op, int r);
200 void change_spell (object *op, char k);
201 int command_rotateshoottype (object *op, char *params);
202
203 /* c_wiz.c */
204 int command_loadtest (object *op, char *params);
205 void do_wizard_hide (object *op, int silent_dm);
206 int command_hide (object *op, char *params);
207 int command_setgod (object *op, char *params);
208 int command_banish (object *op, char *params);
209 int command_save_overlay (object *op, char *params);
210 int command_freeze (object *op, char *params);
211 int command_arrest (object *op, char *params);
212 int command_summon (object *op, char *params);
213 int command_teleport (object *op, char *params);
214 int command_create (object *op, char *params);
215 int command_inventory (object *op, char *params);
216 int command_skills (object *op, char *params);
217 int command_dump (object *op, char *params);
218 int command_patch (object *op, char *params);
219 int command_remove (object *op, char *params);
220 int command_free (object *op, char *params);
221 int command_addexp (object *op, char *params);
222 int command_speed (object *op, char *params);
223 int command_stats (object *op, char *params);
224 int command_abil (object *op, char *params);
225 int command_reset (object *op, char *params);
226 int command_nowiz (object *op, char *params);
227 int do_wizard_dm (object *op, char *params, int silent);
228 int command_dm (object *op, char *params);
229 int command_invisible (object *op, char *params);
230 int command_learn_spell (object *op, char *params);
231 int command_learn_special_prayer (object *op, char *params);
232 int command_forget_spell (object *op, char *params);
233 int command_dmhide (object *op, char *params);
234 void dm_stack_pop (player *pl);
235 object *dm_stack_peek (player *pl);
236 void dm_stack_push (player *pl, tag_t item);
237 object *get_dm_object (player *pl, char **params, int *from);
238 int command_stack_pop (object *op, char *params);
239 int command_stack_push (object *op, char *params);
240 int command_stack_list (object *op, char *params);
241 int command_stack_clear (object *op, char *params);
242 int command_diff (object *op, char *params);
243 int command_insert_into (object *op, char *params);
244
245 /* commands.c */
246 void init_commands (void);
247 CommFunc find_oldsocket_command (char *cmd);
248 CommFunc find_oldsocket_command2 (char *cmd);
249
250 /* daemon.c */
251 FILE *BecomeDaemon (const char *filename);
252
253 /* disease.c */
254 int move_disease (object *disease);
255 int infect_object (object *victim, object *disease, int force);
256 int move_symptom (object *symptom);
257 int check_physically_infect (object *victim, object *hitter);
258 int cure_disease (object *sufferer, object *caster, object *spell);
259
260 /* egoitem.c */
261 int create_artifact (object *op, const char *artifactname);
262 int apply_power_crystal (object *op, object *crystal);
263
264 /* hiscore.c */
265 char *spool (char *bp, char *error);
266 void check_score (object *op);
267 void display_high_score (object *op, int max, const char *match);
268
269 /* gods.c */
270 int lookup_god_by_name (shstr_cmp name);
271 object *find_god (shstr_cmp name);
272 shstr_tmp determine_god (object *op);
273 void pray_at_altar (object *pl, object *altar, object *skill);
274 void become_follower (object *op, object *new_god);
275 int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
276 void stop_using_item (object *op, int type, int number);
277 void update_priest_flag (object *god, object *exp_ob, uint32 flag);
278 archetype *determine_holy_arch (object *god, shstr_cmp type);
279 void god_intervention (object *op, object *god, object *skill);
280 int god_examines_priest (object *op, object *god);
281 int god_examines_item (object *god, object *item);
282 int get_god (object *priest);
283 int tailor_god_spell (object *spellop, object *caster);
284
285 /* init.c */
286 void load_settings (void);
287 void load_materials (void);
288 void init (int argc, char **argv);
289 void usage (void);
290 void help (void);
291 void init_beforeplay (void);
292 void init_signals (void);
293 void init_races (void);
294 void dump_races (void);
295 void add_to_racelist (const char *race_name, object *op);
296 racelink *get_racelist (void);
297 racelink *find_racelink (const char *name);
298
299 /* login.c */
300 void delete_character (const char *name);
301 int verify_player (const char *name, char *password);
302 int check_name (player *me, const char *name);
303 int create_savedir_if_needed (char *savedir);
304 void copy_file (const char *filename, FILE *fpout);
305
306 /* main.c */
307 void server_tick ();
308 void version (object *op);
309 void info_keys (object *op);
310 char *crypt_string (char *str, char *salt);
311 void enter_player_savebed (object *op);
312 void leave_map (object *op);
313 void set_map_timeout (maptile *oldmap);
314 char *clean_path (const char *file);
315 char *unclean_path (const char *src);
316 void enter_exit (object *op, object *exit_ob);
317 void process_events ();
318 void clean_tmp_files (void);
319 void leave (player *pl,int draw_exit);
320 void do_specials (void);
321 int main (int argc, char **argv);
322
323 /* monster.c */
324 object *check_enemy (object *npc, rv_vector *rv);
325 object *find_nearest_living_creature (object *npc);
326 object *find_enemy (object *npc, rv_vector *rv);
327 int check_wakeup (object *op, object *enemy, rv_vector *rv);
328 int move_randomly (object *op);
329 int move_monster (object *op);
330 int can_hit (object *ob1, object *ob2, rv_vector *rv);
331 object *monster_choose_random_spell (object *monster);
332 int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
333 int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
334 int monster_use_skill (object *head, object *part, object *pl, int dir);
335 int monster_use_range (object *head, object *part, object *pl, int dir);
336 int monster_use_bow (object *head, object *part, object *pl, int dir);
337 int check_good_weapon (object *who, object *item);
338 int check_good_armour (object *who, object *item);
339 void monster_check_pickup (object *monster);
340 int monster_can_pick (object *monster, object *item);
341 void monster_apply_below (object *monster);
342 void monster_check_apply (object *mon, object *item);
343 void npc_call_help (object *op);
344 int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
345 int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
346 int hitrun_att (int dir, object *ob, object *enemy);
347 int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
348 int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
349 int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
350 void circ1_move (object *ob);
351 void circ2_move (object *ob);
352 void pace_movev (object *ob);
353 void pace_moveh (object *ob);
354 void pace2_movev (object *ob);
355 void pace2_moveh (object *ob);
356 void rand_move (object *ob);
357 void check_earthwalls (object *op, maptile *m, int x, int y);
358 void check_doors (object *op, maptile *m, int x, int y);
359 void communicate (object *op, const char *txt);
360 int talk_to_npc (object *op, object *npc, const char *txt);
361 int talk_to_wall (object *pl, object *npc, const char *txt);
362 object *find_mon_throw_ob (object *op);
363 int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
364 int stand_in_light (object *op);
365 int can_see_enemy (object *op, object *enemy);
366
367 /* move.c */
368 int move_object (object *op, int dir);
369 int move_ob (object *op, int dir, object *originator);
370 int transfer_ob (object *op, int x, int y, int randomly, object *originator);
371 int teleport (object *teleporter, uint8 tele_type, object *user);
372 void recursive_roll (object *op, int dir, object *pusher);
373 int try_fit (object *op, maptile *m, int x, int y);
374 int roll_ob (object *op, int dir, object *pusher);
375 int push_ob (object *who, int dir, object *pusher);
376
377 /* pets.c */
378 object *get_pet_enemy (object *pet, rv_vector *rv);
379 void terminate_all_pets (object *owner);
380 void remove_all_pets (maptile *map);
381 int follow_owner (object *ob, object *owner);
382 void pet_move (object *ob);
383 object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
384 void move_golem (object *op);
385 void control_golem (object *op, int dir);
386 int summon_golem (object *op, object *caster, int dir, object *spob);
387 object *choose_cult_monster (object *pl, object *god, int summon_level);
388 int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
389 int should_arena_attack (object *pet, object *owner, object *target);
390
391 /* player.c */
392 player *find_player (const char *plname);
393 player *find_player_partial_name (const char *plname);
394 int playername_ok (const char *cp);
395 archetype *get_player_archetype (archetype *at);
396 object *get_nearest_player (object *mon);
397 int path_to_player (object *mon, object *pl, unsigned mindiff);
398 void give_initial_items (object *pl, treasurelist *items);
399 void get_name (object *op);
400 void get_password (object *op);
401 void play_again (object *op);
402 int receive_play_again (object *op, char key);
403 void confirm_password (object *op);
404 void get_party_password (object *op, partylist *party);
405 void Roll_Again (object *op);
406 void Swap_Stat (object *op, int Swap_Second);
407 int key_roll_stat (object *op, char key);
408 int key_change_class (object *op, char key);
409 int key_confirm_quit (object *op, char key);
410 void flee_player (object *op);
411 int check_pick (object *op);
412 object *find_arrow (object *op, const char *type);
413 object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
414 object *pick_arrow_target (object *op, shstr_cmp type, int dir);
415 int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
416 int player_fire_bow (object *op, int dir);
417 void fire_misc_object (object *op, int dir);
418 bool fire (object *op, int dir);
419 object *find_key (object *pl, object *container, object *door);
420 bool move_player_attack (object *op, int dir);
421 bool move_player (object *op, int dir);
422 bool handle_newcs_player (object *op);
423 int save_life (object *op);
424 const char *gravestone_text (object *op);
425 void do_some_living (object *op);
426 void kill_player (object *op);
427 void loot_object (object *op);
428 void fix_weight (void);
429 void fix_luck (void);
430 void cast_dust (object *op, object *throw_ob, int dir);
431 void make_visible (object *op);
432 int is_true_undead (object *op);
433 int hideability (object *ob);
434 void do_hidden_move (object *op);
435 int stand_near_hostile (object *who);
436 int player_can_view (object *pl, object *op);
437 int action_makes_visible (object *op);
438 int op_on_battleground (object *op, int *x, int *y);
439 void dragon_ability_gain (object *who, int atnr, int level);
440 void player_unready_range_ob (player *pl, object *ob);
441
442 /* resurrection.c */
443 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
444 int resurrection_fails (int levelcaster, int leveldead);
445 void dead_player (object *op);
446 void dead_character (const char *name);
447 int dead_player_exists (const char *name);
448
449 /* rune.c */
450 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
451 void move_rune (object *op);
452 void rune_attack (object *op, object *victim);
453 void spring_trap (object *trap, object *victim);
454 int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
455 int trap_see (object *op, object *trap);
456 int trap_show (object *trap, object *where);
457 int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
458 void trap_adjust (object *trap, int difficulty);
459
460 /* shop.c */
461 int get_payment (object *pl);
462 sint64 query_cost (const object *tmp, object *who, int flag);
463 const char *query_cost_string (const object *tmp, object *who, int flag);
464 sint64 query_money (const object *op);
465 int pay_for_amount (sint64 to_pay, object *pl);
466 int pay_for_item (object *op, object *pl);
467 int can_pay (object *pl);
468 bool sell_item (object *op, object *pl);
469 double shopkeeper_approval (const maptile *map, const object *player);
470 int describe_shop (const object *op);
471 void shop_listing (object *sign, object *op);
472 bool is_in_shop (object *o);
473 bool is_in_shop (maptile *map, int x, int y);
474
475 /* skills.c */
476 int steal (object *op, int dir, object *skill);
477 int pick_lock (object *pl, int dir, object *skill);
478 int hide (object *op, object *skill);
479 int jump (object *pl, int dir, object *skill);
480 int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
481 int skill_ident (object *pl, object *skill);
482 int use_oratory (object *pl, int dir, object *skill);
483 int singing (object *pl, int dir, object *skill);
484 int find_traps (object *pl, object *skill);
485 int remove_trap (object *op, int dir, object *skill);
486 int pray (object *pl, object *skill);
487 void meditate (object *pl, object *skill);
488 int write_on_item (object *pl, const char *params, object *skill);
489 int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
490
491 /* skill_util.c */
492 void init_skills (void);
493 void link_player_skills (object *op);
494 int do_skill (object *op, object *part, object *skill, int dir, const char *string);
495 int calc_skill_exp (object *who, object *op, object *skill);
496 int learn_skill (object *pl, object *scroll);
497 void show_skills (object *op, const char *search);
498 int use_skill (object *op, const char *string);
499 int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
500
501 /* spell_attack.c */
502 void check_spell_knockback (object *op);
503 void forklightning (object *op, object *tmp);
504 void move_bolt (object *op);
505 int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
506 void explosion (object *op);
507 void explode_bullet (object *op);
508 void check_bullet (object *op);
509 void move_bullet (object *op);
510 int fire_bullet (object *op, object *caster, int dir, object *spob);
511 void cone_drop (object *op);
512 void move_cone (object *op);
513 int cast_cone (object *op, object *caster, int dir, object *spell);
514 void animate_bomb (object *op);
515 int create_bomb (object *op, object *caster, int dir, object *spell);
516 object *get_pointed_target (object *op, int dir, int range, int type);
517 int cast_smite_spell (object *op, object *caster, int dir, object *spell);
518 void move_missile (object *op);
519 int make_object_glow (object *op, int radius, int time);
520 int cast_destruction (object *op, object *caster, object *spell_ob);
521 int cast_curse (object *op, object *caster, object *spell_ob, int dir);
522 int mood_change (object *op, object *caster, object *spell);
523 void move_ball_spell (object *op);
524 void move_swarm_spell (object *op);
525 int fire_swarm (object *op, object *caster, object *spell, int dir);
526 int cast_light (object *op, object *caster, object *spell, int dir);
527 int cast_cause_disease (object *op, object *caster, object *spell, int dir);
528
529 /* spell_effect.c */
530 void cast_magic_storm (object *op, object *tmp, int lvl);
531 int recharge (object *op, object *caster, object *spell_ob);
532 void polymorph_living (object *op);
533 void polymorph_melt (object *who, object *op);
534 void polymorph_item (object *who, object *op);
535 void polymorph (object *op, object *who);
536 int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
537 int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
538 int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
539 int probe (object *op, object *caster, object *spell_ob, int dir);
540 int makes_invisible_to (object *pl, object *mon);
541 int cast_invisible (object *op, object *caster, object *spell_ob);
542 int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
543 void execute_word_of_recall (object *op);
544 int cast_word_of_recall (object *op, object *caster, object *spell_ob);
545 int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
546 int perceive_self (object *op);
547 int magic_wall (object *op, object *caster, int dir, object *spell_ob);
548 int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
549 int cast_heal (object *op, object *caster, object *spell, int dir);
550 int change_ability_duration (object *spell, object *caster);
551 int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
552 int cast_bless (object *op, object *caster, object *spell_ob, int dir);
553 int alchemy (object *op, object *caster, object *spell_ob);
554 int remove_curse (object *op, object *caster, object *spell);
555 int cast_identify (object *op, object *caster, object *spell);
556 int cast_detection (object *op, object *caster, object *spell, object *skill);
557 int cast_transfer (object *op, object *caster, object *spell, int dir);
558 void counterspell (object *op, int dir);
559 int cast_consecrate (object *op, object *caster, object *spell);
560 int animate_weapon (object *op, object *caster, object *spell, int dir);
561 int cast_change_map_lightlevel (object *op, object *caster, object *spell);
562 int create_aura (object *op, object *caster, object *spell);
563 void move_aura (object *aura);
564 void move_peacemaker (object *op);
565 int write_mark (object *op, object *spell, const char *msg);
566
567 /* spell_util.c */
568 object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
569 void set_spell_skill (object *op, object *caster, object *spob, object *dest);
570 void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
571 int min_casting_level (object *caster, object *spell);
572 int casting_level (object *caster, object *spell);
573 sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
574 int SP_level_dam_adjust (object *caster, object *spob);
575 int SP_level_duration_adjust (object *caster, object *spob);
576 int SP_level_range_adjust (object *caster, object *spob);
577 object *check_spell_known (object *op, shstr_cmp name);
578 object *lookup_spell_by_name (object *op, const char *spname);
579 int reflwall (maptile *m, int x, int y, object *sp_op);
580 int cast_create_obj (object *op, object *caster, object *new_op, int dir);
581 int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
582 int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
583 void regenerate_rod (object *rod);
584 void drain_rod_charge (object *rod);
585 object *find_target_for_friendly_spell (object *op, int dir);
586 int spell_find_dir (maptile *m, int x, int y, object *exclude);
587 void put_a_monster (object *op, const char *monstername);
588 int summon_hostile_monsters (object *op, int n, const char *monstername);
589 void shuffle_attack (object *op, int change_face);
590 void prayer_failure (object *op, int failure, int power);
591 void spell_failure (object *op, int failure, int power, object *skill);
592 int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
593 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
594 void move_spell_effect (object *op);
595 void check_spell_effect (object *op);
596 void apply_spell_effect (object *spell, object *victim);
597 void create_exploding_ball_at (object *victim, int level);
598
599 /* swamp.c */
600 void walk_on_deep_swamp (object *op, object *victim);
601 void move_deep_swamp (object *op);
602
603 /* swap.c */
604 void read_map_log (void);
605 void swap_map (maptile *map);
606 void check_active_maps (void);
607 maptile *map_least_timeout (char *except_level);
608 void swap_below_max (char *except_level);
609 int players_on_map (maptile *m, int show_all);
610 void flush_old_maps (void);
611
612 /* time.c */
613 void remove_door (object *op);
614 void remove_door2 (object *op);
615 void generate_monster (object *gen);
616 void remove_force (object *op);
617 void remove_blindness (object *op);
618 void poison_more (object *op);
619 void move_gate (object *op);
620 void move_timed_gate (object *op);
621 void move_detector (object *op);
622 void animate_trigger (object *op);
623 void move_hole (object *op);
624 object *stop_item (object *op);
625 void fix_stopped_item (object *op, maptile *map, object *originator);
626 object *fix_stopped_arrow (object *op);
627 void move_arrow (object *op);
628 void change_object (object *op);
629 void move_teleporter (object *op);
630 void move_player_changer (object *op);
631 void move_firewall (object *op);
632 void move_player_mover (object *op);
633 void move_duplicator (object *op);
634 void move_creator (object *creator);
635 void move_marker (object *op);
636 void process_object (object *op);
637
638 /* weather.c */
639 void set_darkness_map (maptile *m);
640 void adjust_daylight (void);