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/cvs/deliantra/server/include/sproto.h
Revision: 1.137
Committed: Mon Nov 26 15:12:16 2012 UTC (11 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-3_1
Changes since 1.136: +0 -5 lines
Log Message:
move dm/dmhide/nodm/hide to perl, remove most hidden handling and numerous related changes

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
23 /* alchemy.c */
24 int apply_shop_mat (object *shop_mat, object *op);
25 const char *cost_string_from_value (sint64 cost, int approx);
26 void pay_player (object *pl, sint64 amount);
27 sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28 void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29
30 /* apply.c */
31 int transport_can_hold (const object *transport, const object *op, int nrof);
32 int apply_transport (object *pl, object *transport, int aflag);
33 int should_director_abort (object *op, object *victim);
34 int apply_potion (object *op, object *tmp);
35 int esrv_apply_container (object *op, object *sack);
36 void move_apply (object *trap, object *victim, object *originator);
37 void do_learn_spell (object *op, object *spell, int special_prayer);
38 void do_forget_spell (object *op, const char *spell);
39 void apply_scroll (object *op, object *tmp, int dir);
40 void apply_poison (object *op, object *tmp);
41 void player_apply_below (object *pl);
42 int can_apply_object (object *who, object *op);
43 int auto_apply (object *op);
44 void fix_auto_apply (maptile *m);
45 void eat_special_food (object *who, object *food);
46 void apply_changes_to_player (object *pl, object *change);
47 void handle_apply_yield (object *op);
48 void apply_lamp (object *op, bool switch_on);
49 void get_animation_from_arch (object *op, arch_ptr a);
50 int convert_item (object *item, object *converter);
51
52 /* attack.c */
53 void cancellation (object *op);
54 void save_throw_object (object *op, int type, object *originator);
55 int hit_map (object *op, int dir, uint32_t type, int full_hit);
56 int attack_ob (object *op, object *hitter);
57 object *hit_with_arrow (object *op, object *victim);
58 int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
59 int kill_object (object *op, int dam, object *hitter, int type);
60 int friendly_fire (object *op, object *hitter);
61 int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
62 void confuse_player (object *op, object *hitter, int dam);
63 void blind_player (object *op, object *hitter, int dam);
64 void paralyze_player (object *op, object *hitter, int dam);
65
66 /* build_map.c */
67 void apply_map_builder (object *pl, int dir);
68
69 /* c_misc.c */
70 int command_motd (object *op, char *params);
71 int command_bug (object *op, char *params);
72 void malloc_info (object *op);
73 int command_whereabouts (object *op, char *params);
74 int command_malloc (object *op, char *params);
75 int command_maps (object *op, char *params);
76 int command_strings (object *op, char *params);
77 int command_sstable (object *op, char *params);
78 int command_time (object *op, char *params);
79 int command_weather (object *op, char *params);
80 int command_archs (object *op, char *params);
81 int command_hiscore (object *op, char *params);
82 int command_debug (object *op, char *params);
83 int command_dumpbelow (object *op, char *params);
84 int command_dumpfriendlyobjects (object *op, char *params);
85 int command_wizpass (object *op, char *params);
86 int command_wizcast (object *op, char *params);
87 int command_printlos (object *op, char *params);
88 int command_version (object *op, char *params);
89 void bug_report (const char *reportstring);
90 int command_statistics (object *pl, char *params);
91 int command_fix_me (object *op, char *params);
92 int command_players (object *op, char *paramss);
93 int command_bowmode (object *op, char *params);
94 int command_showpets (object *op, char *params);
95 int command_resistances (object *op, char *params);
96 int command_help (object *op, char *params);
97 int command_quit (object *op, char *params);
98 int command_real_quit (object *op, char *params);
99 void receive_player_name (object *op, char k);
100 void receive_player_password (object *op, char k);
101 int command_title (object *op, char *params);
102 int command_kill_pets (object *op, char *params);
103 int command_quests (object *pl, char *params);
104
105 /* c_move.c */
106 int command_east (object *op, char *params);
107 int command_north (object *op, char *params);
108 int command_northeast (object *op, char *params);
109 int command_northwest (object *op, char *params);
110 int command_south (object *op, char *params);
111 int command_southeast (object *op, char *params);
112 int command_southwest (object *op, char *params);
113 int command_west (object *op, char *params);
114 int command_stay (object *op, char *params);
115 int command_run (object *op, char *params);
116 int command_run_stop (object *op, char *params);
117 int command_fire (object *op, char *params);
118 int command_fire_stop (object *op, char *params);
119
120 /* c_new.c */
121 void execute_newserver_command (object *pl, char *command);
122
123 /* c_object.c */
124 object *find_best_object_match (object *pl, const char *params);
125 int command_build (object *pl, char *params);
126 int command_uskill (object *pl, char *params);
127 int command_rskill (object *pl, char *params);
128 int command_search (object *op, char *params);
129 int command_disarm (object *op, char *params);
130 int command_throw (object *op, char *params);
131 int command_apply (object *op, char *params);
132 int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
133 void pick_up (object *op, object *alt);
134 int command_take (object *op, char *params);
135 void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
136 void drop_object (object *op, object *tmp, uint32 nrof);
137 void drop_object (object *dropper, object *obj);
138 void drop (object *op, object *tmp);
139 int command_dropall (object *op, char *params);
140 int command_drop (object *op, char *params);
141 int command_examine (object *op, char *params);
142 void examine_monster (object *op, object *tmp);
143 const char *long_desc (object *tmp, object *pl);
144 void examine (object *op, object *tmp);
145 int command_pickup (object *op, char *params);
146 void set_pickup_mode (object *op, int i);
147 int command_search_items (object *op, char *params);
148 int command_rename_item (object *op, char *params);
149 int command_unlock (object *op, char *params);
150 int command_lock (object *op, char *params);
151 int command_mark (object *op, char *params);
152
153 /* c_party.c */
154 partylist *get_firstparty ();
155 void obsolete_parties ();
156 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
157 void receive_party_password (object *op, char k);
158 int command_gsay (object *op, char *params);
159 int command_party (object *op, char *params);
160
161 /* c_range.c */
162 int command_invoke (object *op, char *params);
163 int command_cast (object *op, char *params);
164 int command_prepare (object *op, char *params);
165 int legal_range (object *op, int r);
166 int command_rotateshoottype (object *op, char *params);
167
168 /* c_wiz.c */
169 int command_loadtest (object *op, char *params);
170 int command_setgod (object *op, char *params);
171 int command_banish (object *op, char *params);
172 int command_save_overlay (object *op, char *params);
173 int command_freeze (object *op, char *params);
174 int command_arrest (object *op, char *params);
175 int command_summon (object *op, char *params);
176 int command_teleport (object *op, char *params);
177 int command_create (object *op, char *params);
178 int command_inventory (object *op, char *params);
179 int command_skills (object *op, char *params);
180 int command_dump (object *op, char *params);
181 int command_patch (object *op, char *params);
182 int command_remove (object *op, char *params);
183 int command_free (object *op, char *params);
184 int command_addexp (object *op, char *params);
185 int command_speed (object *op, char *params);
186 int command_stats (object *op, char *params);
187 int command_abil (object *op, char *params);
188 int command_invisible (object *op, char *params);
189 int command_learn_spell (object *op, char *params);
190 int command_learn_special_prayer (object *op, char *params);
191 int command_forget_spell (object *op, char *params);
192 void dm_stack_push (player *pl, tag_t item);
193 int command_stack_pop (object *op, char *params);
194 int command_stack_push (object *op, char *params);
195 int command_stack_list (object *op, char *params);
196 int command_stack_clear (object *op, char *params);
197 int command_diff (object *op, char *params);
198 int command_insert_into (object *op, char *params);
199
200 /* daemon.c */
201 FILE *BecomeDaemon (const char *filename);
202
203 /* disease.c */
204 int move_disease (object *disease);
205 int infect_object (object *victim, object *disease, int force);
206 int move_symptom (object *symptom);
207 int check_physically_infect (object *victim, object *hitter);
208 int cure_disease (object *sufferer, object *caster, object *spell);
209
210 /* egoitem.c */
211 int apply_power_crystal (object *op, object *crystal);
212
213 /* gods.c */
214 object *find_god (shstr_cmp name);
215 shstr_tmp determine_god (object *op);
216 void pray_at_altar (object *pl, object *altar, object *skill);
217 void become_follower (object *op, object *new_god);
218 archetype *determine_holy_arch (object *god, shstr_cmp type);
219 int tailor_god_spell (object *spellop, object *caster);
220
221 /* init.c */
222 void load_settings ();
223 void init (int argc, char **argv);
224 void usage ();
225 void help ();
226 void init_beforeplay ();
227 void init_signals ();
228 racelink *find_racelink (const char *name);
229
230 /* login.c */
231 void delete_character (const char *name);
232 int verify_player (const char *name, char *password);
233 int check_name (player *me, const char *name);
234 int create_savedir_if_needed (char *savedir);
235 void copy_file (const char *filename, FILE *fpout);
236
237 /* main.c */
238 void one_tick ();
239 void version (object *op);
240 void info_keys (object *op);
241 char *crypt_string (char *str, char *salt);
242 void enter_player_savebed (object *op);
243 void leave_map (object *op);
244 char *clean_path (const char *file);
245 char *unclean_path (const char *src);
246 void enter_exit (object *op, object *exit_ob);
247 void clean_tmp_files ();
248 void leave (player *pl,int draw_exit);
249 int main (int argc, char **argv);
250
251 /* monster.c */
252 object *check_enemy (object *npc, rv_vector *rv);
253 object *find_nearest_living_creature (object *npc);
254 int move_monster (object *op);
255 void monster_check_apply (object *mon, object *item);
256 void npc_call_help (object *op);
257 void check_earthwalls (object *op, maptile *m, int x, int y);
258 void check_doors (object *op, maptile *m, int x, int y);
259 void communicate (object *op, const char *txt);
260 int talk_to_npc (object *op, object *npc, const char *txt);
261 int talk_to_wall (object *pl, object *npc, const char *txt);
262 object *find_mon_throw_ob (object *op);
263 int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
264 int stand_in_light (object *op);
265 int can_see_enemy (object *op, object *enemy);
266
267 /* move.c */
268 int transfer_ob (object *op, int x, int y, int randomly, object *originator);
269 int teleport (object *teleporter, uint8 tele_type, object *user);
270 void recursive_roll (object *op, int dir, object *pusher);
271 int push_ob (object *who, int dir, object *pusher);
272
273 /* pets.c */
274 object *get_pet_enemy (object *pet, rv_vector *rv);
275 void terminate_all_pets (object *owner);
276 void move_all_pets ();
277 int follow_owner (object *ob, object *owner);
278 void pet_move (object *ob);
279 void move_golem (object *op);
280 void control_golem (object *op, int dir);
281 int summon_golem (object *op, object *caster, int dir, object *spob);
282 int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
283 int should_arena_attack (object *pet, object *owner, object *target);
284
285 /* player.c */
286 player *find_player (const char *plname);
287 player *find_player_partial_name (const char *plname);
288 int playername_ok (const char *cp);
289 object *get_nearest_player (object *mon);
290 int path_to_player (object *mon, object *pl, unsigned mindiff);
291 void give_initial_items (object *pl, treasurelist *items);
292 void get_name (object *op);
293 void get_password (object *op);
294 void play_again (object *op);
295 int receive_play_again (object *op, char key);
296 void confirm_password (object *op);
297 void get_party_password (object *op, partylist *party);
298 void Roll_Again (object *op);
299 void Swap_Stat (object *op, int Swap_Second);
300 int key_roll_stat (object *op, char key);
301 int key_change_class (object *op, char key);
302 int key_confirm_quit (object *op, char key);
303 int check_pick (object *op);
304 int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
305 bool fire (object *who, int dir);
306 object *find_key (object *pl, object *container, object *door);
307 bool move_player_attack (object *op, int dir);
308 bool move_player (object *op, int dir);
309 bool handle_newcs_player (object *op);
310 void do_some_living (object *op);
311 void kill_player (object *op);
312 void fix_weight ();
313 void fix_luck ();
314 void cast_dust (object *op, object *throw_ob, int dir);
315 void make_visible (object *op);
316 int is_true_undead (object *op);
317 int hideability (object *ob);
318 void do_hidden_move (object *op);
319 int stand_near_hostile (object *who);
320 int player_can_view (object *pl, object *op);
321 int op_on_battleground (object *op, int *x, int *y);
322 void dragon_ability_gain (object *who, int atnr, int level);
323
324 /* resurrection.c */
325 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
326
327 /* rune.c */
328 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
329 void move_rune (object *op);
330 void spring_trap (object *trap, object *victim);
331 int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
332 int trap_see (object *op, object *trap);
333 int trap_show (object *trap, object *where);
334 int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
335 void trap_adjust (object *trap, int difficulty);
336
337 /* shop.c */
338 int get_payment (object *pl);
339 sint64 query_money (const object *op);
340 int pay_for_amount (sint64 to_pay, object *pl);
341 int pay_for_item (object *op, object *pl);
342 int can_pay (object *pl);
343 bool sell_item (object *op, object *pl);
344 double shopkeeper_approval (const maptile *map, const object *player);
345 int describe_shop (const object *op);
346 void shop_listing (object *sign, object *op);
347 bool is_in_shop (maptile *map, int x, int y);
348
349 /* skills.c */
350 int steal (object *op, int dir, object *skill);
351 int pick_lock (object *pl, int dir, object *skill);
352 int hide (object *op, object *skill);
353 int jump (object *pl, int dir, object *skill);
354 int skill_ident (object *pl, object *skill);
355 int use_oratory (object *pl, int dir, object *skill);
356 int singing (object *pl, int dir, object *skill);
357 int find_traps (object *pl, object *skill);
358 int remove_trap (object *op, int dir, object *skill);
359 int pray (object *pl, object *skill);
360 void meditate (object *pl, object *skill);
361 int write_on_item (object *pl, const char *params, object *skill);
362 int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
363 bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
364 bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
365
366 /* skill_util.c */
367 void init_skills ();
368 void link_player_skills (object *op);
369 int do_skill (object *op, object *part, object *skill, int dir, const char *string);
370 int calc_skill_exp (object *who, object *op, object *skill);
371 int learn_skill (object *pl, object *scroll);
372 void show_skills (object *op, const char *search);
373 int use_skill (object *op, const char *string);
374 int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
375
376 /* spell_attack.c */
377 void move_bolt (object *op);
378 int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
379 void explosion (object *op);
380 void check_bullet (object *op);
381 void move_bullet (object *op);
382 int fire_bullet (object *op, object *caster, int dir, object *spob);
383 void move_cone (object *op);
384 int cast_cone (object *op, object *caster, int dir, object *spell);
385 void animate_bomb (object *op);
386 int create_bomb (object *op, object *caster, int dir, object *spell);
387 int cast_smite_spell (object *op, object *caster, int dir, object *spell);
388 void move_missile (object *op);
389 int cast_destruction (object *op, object *caster, object *spell_ob);
390 int cast_curse (object *op, object *caster, object *spell_ob, int dir);
391 int mood_change (object *op, object *caster, object *spell);
392 void move_ball_spell (object *op);
393 void move_swarm_spell (object *op);
394 int fire_swarm (object *op, object *caster, object *spell, int dir);
395 int cast_light (object *op, object *caster, object *spell, int dir);
396 int cast_cause_disease (object *op, object *caster, object *spell, int dir);
397
398 /* spell_effect.c */
399 void cast_magic_storm (object *op, object *tmp, int lvl);
400 int recharge (object *op, object *caster, object *spell_ob);
401 void polymorph_living (object *op);
402 void polymorph_melt (object *who, object *op);
403 void polymorph_item (object *who, object *op);
404 void polymorph (object *op, object *who);
405 int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
406 int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
407 int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
408 int probe (object *op, object *caster, object *spell_ob, int dir);
409 int makes_invisible_to (object *pl, object *mon);
410 int cast_invisible (object *op, object *caster, object *spell_ob);
411 int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
412 void execute_word_of_recall (object *op);
413 int cast_word_of_recall (object *op, object *caster, object *spell_ob);
414 int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
415 int perceive_self (object *op);
416 int magic_wall (object *op, object *caster, int dir, object *spell_ob);
417 int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
418 int cast_heal (object *op, object *caster, object *spell, int dir);
419 int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
420 int cast_bless (object *op, object *caster, object *spell_ob, int dir);
421 int alchemy (object *op, object *caster, object *spell_ob);
422 int remove_curse (object *op, object *caster, object *spell);
423 int cast_identify (object *op, object *caster, object *spell);
424 int cast_detection (object *op, object *caster, object *spell, object *skill);
425 int cast_transfer (object *op, object *caster, object *spell, int dir);
426 void counterspell (object *op, int dir);
427 int cast_consecrate (object *op, object *caster, object *spell);
428 int animate_weapon (object *op, object *caster, object *spell, int dir);
429 int cast_change_map_lightlevel (object *op, object *caster, object *spell);
430 int create_aura (object *op, object *caster, object *spell);
431 void move_aura (object *aura);
432 void move_peacemaker (object *op);
433 int write_mark (object *op, object *spell, const char *msg);
434
435 /* spell_util.c */
436 object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
437 void set_spell_skill (object *op, object *caster, object *spob, object *dest);
438 void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
439 object *check_spell_known (object *op, shstr_cmp name);
440 int reflwall (maptile *m, int x, int y, object *sp_op);
441 bool cast_create_obj (object *op, object *caster, object *new_op, int dir);
442 int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
443 int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
444 void regenerate_rod (object *rod);
445 void drain_rod_charge (object *rod);
446 object *find_target_for_friendly_spell (object *op, int dir);
447 int spell_find_dir (maptile *m, int x, int y, object *exclude);
448 int summon_hostile_monsters (object *op, int n, const char *monstername);
449 void shuffle_attack (object *op, int change_face);
450 void spell_failure (object *op, int failure, int power, object *skill);
451 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
452 void move_spell_effect (object *op);
453 void apply_spell_effect (object *spell, object *victim);
454 void create_exploding_ball_at (object *victim, int level);
455
456 /* swamp.c */
457 void walk_on_deep_swamp (object *op, object *victim);
458 void move_deep_swamp (object *op);
459
460 /* swap.c */
461 void read_map_log ();
462 void swap_map (maptile *map);
463 void check_active_maps ();
464 maptile *map_least_timeout (char *except_level);
465 void swap_below_max (char *except_level);
466 int players_on_map (maptile *m, int show_all);
467 void flush_old_maps ();
468
469 /* time.c */
470 void remove_door (object *op);
471 void remove_door2 (object *op);
472 void animate_trigger (object *op);
473 object *stop_item (object *op);
474 void fix_stopped_item (object *op, maptile *map, object *originator);
475 object *fix_stopped_arrow (object *op);
476 void move_arrow (object *op);
477 void move_teleporter (object *op);
478 void move_firewall (object *op);
479 void move_duplicator (object *op);
480 void move_creator (object *creator);
481 void move_marker (object *op);
482 void process_object (object *op);
483
484 /* weather.c */
485 void adjust_daylight ();
486