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/* |
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* This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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* |
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* Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
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* Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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* |
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* Deliantra is free software: you can redistribute it and/or modify it under |
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* the terms of the Affero GNU General Public License as published by the |
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* Free Software Foundation, either version 3 of the License, or (at your |
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* option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the Affero GNU General Public License |
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* and the GNU General Public License along with this program. If not, see |
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* <http://www.gnu.org/licenses/>. |
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* |
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* The authors can be reached via e-mail to <support@deliantra.net> |
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*/ |
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|
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/* alchemy.c */ |
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int apply_shop_mat (object *shop_mat, object *op); |
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const char *cost_string_from_value (sint64 cost, int approx); |
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void pay_player (object *pl, sint64 amount); |
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sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
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void attempt_do_alchemy (object *caster, object *cauldron, object *skill); |
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|
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/* apply.c */ |
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int transport_can_hold (const object *transport, const object *op, int nrof); |
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int apply_transport (object *pl, object *transport, int aflag); |
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int should_director_abort (object *op, object *victim); |
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int apply_potion (object *op, object *tmp); |
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int esrv_apply_container (object *op, object *sack); |
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void move_apply (object *trap, object *victim, object *originator); |
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void do_learn_spell (object *op, object *spell, int special_prayer); |
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void do_forget_spell (object *op, const char *spell); |
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void apply_scroll (object *op, object *tmp, int dir); |
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void apply_poison (object *op, object *tmp); |
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void player_apply_below (object *pl); |
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int can_apply_object (object *who, object *op); |
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int auto_apply (object *op); |
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void fix_auto_apply (maptile *m); |
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void eat_special_food (object *who, object *food); |
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void apply_changes_to_player (object *pl, object *change); |
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void handle_apply_yield (object *op); |
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void apply_lamp (object *op, bool switch_on); |
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void get_animation_from_arch (object *op, arch_ptr a); |
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int convert_item (object *item, object *converter); |
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|
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/* attack.c */ |
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void cancellation (object *op); |
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void save_throw_object (object *op, int type, object *originator); |
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int hit_map (object *op, int dir, uint32_t type, int full_hit); |
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int attack_ob (object *op, object *hitter); |
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object *hit_with_arrow (object *op, object *victim); |
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int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic); |
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int kill_object (object *op, int dam, object *hitter, int type); |
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int friendly_fire (object *op, object *hitter); |
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int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit); |
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void confuse_player (object *op, object *hitter, int dam); |
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void blind_player (object *op, object *hitter, int dam); |
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void paralyze_player (object *op, object *hitter, int dam); |
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|
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/* build_map.c */ |
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void apply_map_builder (object *pl, int dir); |
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|
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/* c_misc.c */ |
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int command_motd (object *op, char *params); |
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int command_bug (object *op, char *params); |
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void malloc_info (object *op); |
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int command_whereabouts (object *op, char *params); |
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int command_malloc (object *op, char *params); |
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int command_maps (object *op, char *params); |
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int command_strings (object *op, char *params); |
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int command_sstable (object *op, char *params); |
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int command_time (object *op, char *params); |
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int command_weather (object *op, char *params); |
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int command_archs (object *op, char *params); |
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int command_hiscore (object *op, char *params); |
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int command_debug (object *op, char *params); |
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int command_dumpbelow (object *op, char *params); |
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int command_dumpfriendlyobjects (object *op, char *params); |
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int command_wizpass (object *op, char *params); |
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int command_wizcast (object *op, char *params); |
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int command_printlos (object *op, char *params); |
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int command_version (object *op, char *params); |
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void bug_report (const char *reportstring); |
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int command_statistics (object *pl, char *params); |
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int command_fix_me (object *op, char *params); |
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int command_players (object *op, char *paramss); |
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int command_bowmode (object *op, char *params); |
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int command_showpets (object *op, char *params); |
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int command_resistances (object *op, char *params); |
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int command_help (object *op, char *params); |
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int command_quit (object *op, char *params); |
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int command_real_quit (object *op, char *params); |
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void receive_player_name (object *op, char k); |
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void receive_player_password (object *op, char k); |
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int command_title (object *op, char *params); |
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int command_kill_pets (object *op, char *params); |
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int command_quests (object *pl, char *params); |
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|
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/* c_move.c */ |
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int command_east (object *op, char *params); |
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int command_north (object *op, char *params); |
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int command_northeast (object *op, char *params); |
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int command_northwest (object *op, char *params); |
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int command_south (object *op, char *params); |
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int command_southeast (object *op, char *params); |
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int command_southwest (object *op, char *params); |
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int command_west (object *op, char *params); |
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int command_stay (object *op, char *params); |
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int command_run (object *op, char *params); |
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int command_run_stop (object *op, char *params); |
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int command_fire (object *op, char *params); |
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int command_fire_stop (object *op, char *params); |
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|
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/* c_new.c */ |
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void execute_newserver_command (object *pl, char *command); |
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|
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/* c_object.c */ |
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object *find_best_object_match (object *pl, const char *params); |
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int command_build (object *pl, char *params); |
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int command_uskill (object *pl, char *params); |
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int command_rskill (object *pl, char *params); |
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int command_search (object *op, char *params); |
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int command_disarm (object *op, char *params); |
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int command_throw (object *op, char *params); |
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int command_apply (object *op, char *params); |
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int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); |
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void pick_up (object *op, object *alt); |
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int command_take (object *op, char *params); |
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void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); |
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void drop_object (object *op, object *tmp, uint32 nrof); |
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void drop_object (object *dropper, object *obj); |
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void drop (object *op, object *tmp); |
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int command_dropall (object *op, char *params); |
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int command_drop (object *op, char *params); |
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int command_examine (object *op, char *params); |
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void examine_monster (object *op, object *tmp); |
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const char *long_desc (object *tmp, object *pl); |
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void examine (object *op, object *tmp); |
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int command_pickup (object *op, char *params); |
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void set_pickup_mode (object *op, int i); |
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int command_search_items (object *op, char *params); |
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int command_rename_item (object *op, char *params); |
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int command_unlock (object *op, char *params); |
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int command_lock (object *op, char *params); |
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int command_mark (object *op, char *params); |
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|
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/* c_party.c */ |
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partylist *get_firstparty (); |
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void obsolete_parties (); |
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void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
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void receive_party_password (object *op, char k); |
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int command_gsay (object *op, char *params); |
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int command_party (object *op, char *params); |
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|
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/* c_range.c */ |
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int command_invoke (object *op, char *params); |
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int command_cast (object *op, char *params); |
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int command_prepare (object *op, char *params); |
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int legal_range (object *op, int r); |
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int command_rotateshoottype (object *op, char *params); |
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|
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/* c_wiz.c */ |
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int command_loadtest (object *op, char *params); |
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int command_setgod (object *op, char *params); |
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int command_banish (object *op, char *params); |
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int command_save_overlay (object *op, char *params); |
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int command_freeze (object *op, char *params); |
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int command_arrest (object *op, char *params); |
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int command_summon (object *op, char *params); |
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int command_teleport (object *op, char *params); |
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int command_create (object *op, char *params); |
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int command_inventory (object *op, char *params); |
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int command_skills (object *op, char *params); |
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int command_dump (object *op, char *params); |
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int command_patch (object *op, char *params); |
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int command_remove (object *op, char *params); |
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int command_free (object *op, char *params); |
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int command_addexp (object *op, char *params); |
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int command_speed (object *op, char *params); |
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int command_stats (object *op, char *params); |
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int command_abil (object *op, char *params); |
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int command_invisible (object *op, char *params); |
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int command_learn_spell (object *op, char *params); |
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int command_learn_special_prayer (object *op, char *params); |
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int command_forget_spell (object *op, char *params); |
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void dm_stack_push (player *pl, tag_t item); |
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int command_stack_pop (object *op, char *params); |
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int command_stack_push (object *op, char *params); |
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int command_stack_list (object *op, char *params); |
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int command_stack_clear (object *op, char *params); |
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int command_diff (object *op, char *params); |
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int command_insert_into (object *op, char *params); |
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|
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/* daemon.c */ |
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FILE *BecomeDaemon (const char *filename); |
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|
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/* disease.c */ |
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int move_disease (object *disease); |
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int infect_object (object *victim, object *disease, int force); |
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int move_symptom (object *symptom); |
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int check_physically_infect (object *victim, object *hitter); |
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int cure_disease (object *sufferer, object *caster, object *spell); |
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|
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/* egoitem.c */ |
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int apply_power_crystal (object *op, object *crystal); |
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|
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/* gods.c */ |
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object *find_god (shstr_cmp name); |
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shstr_tmp determine_god (object *op); |
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void pray_at_altar (object *pl, object *altar, object *skill); |
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void become_follower (object *op, object *new_god); |
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archetype *determine_holy_arch (object *god, shstr_cmp type); |
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int tailor_god_spell (object *spellop, object *caster); |
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|
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/* init.c */ |
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void load_settings (); |
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void init (int argc, char **argv); |
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void usage (); |
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void help (); |
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void init_beforeplay (); |
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void init_signals (); |
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racelink *find_racelink (const char *name); |
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|
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/* login.c */ |
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void delete_character (const char *name); |
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int verify_player (const char *name, char *password); |
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int check_name (player *me, const char *name); |
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int create_savedir_if_needed (char *savedir); |
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void copy_file (const char *filename, FILE *fpout); |
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|
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/* main.c */ |
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void one_tick (); |
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void version (object *op); |
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void info_keys (object *op); |
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char *crypt_string (char *str, char *salt); |
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void enter_player_savebed (object *op); |
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void leave_map (object *op); |
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char *clean_path (const char *file); |
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char *unclean_path (const char *src); |
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void enter_exit (object *op, object *exit_ob); |
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void clean_tmp_files (); |
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void leave (player *pl,int draw_exit); |
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int main (int argc, char **argv); |
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|
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/* monster.c */ |
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object *check_enemy (object *npc, rv_vector *rv); |
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object *find_nearest_living_creature (object *npc); |
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int move_monster (object *op); |
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void monster_check_apply (object *mon, object *item); |
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void npc_call_help (object *op); |
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void check_earthwalls (object *op, maptile *m, int x, int y); |
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void check_doors (object *op, maptile *m, int x, int y); |
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void communicate (object *op, const char *txt); |
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int talk_to_npc (object *op, object *npc, const char *txt); |
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int talk_to_wall (object *pl, object *npc, const char *txt); |
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object *find_mon_throw_ob (object *op); |
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int can_detect_enemy (object *op, object *enemy, rv_vector *rv); |
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int stand_in_light (object *op); |
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int can_see_enemy (object *op, object *enemy); |
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|
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/* move.c */ |
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int transfer_ob (object *op, int x, int y, int randomly, object *originator); |
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int teleport (object *teleporter, uint8 tele_type, object *user); |
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void recursive_roll (object *op, int dir, object *pusher); |
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int push_ob (object *who, int dir, object *pusher); |
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|
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/* pets.c */ |
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object *get_pet_enemy (object *pet, rv_vector *rv); |
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void terminate_all_pets (object *owner); |
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void move_all_pets (); |
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int follow_owner (object *ob, object *owner); |
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void pet_move (object *ob); |
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void move_golem (object *op); |
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void control_golem (object *op, int dir); |
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int summon_golem (object *op, object *caster, int dir, object *spob); |
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int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); |
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int should_arena_attack (object *pet, object *owner, object *target); |
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|
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/* player.c */ |
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player *find_player (const char *plname); |
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player *find_player_partial_name (const char *plname); |
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int playername_ok (const char *cp); |
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object *get_nearest_player (object *mon); |
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int path_to_player (object *mon, object *pl, unsigned mindiff); |
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void give_initial_items (object *pl, treasurelist *items); |
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void get_name (object *op); |
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void get_password (object *op); |
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void play_again (object *op); |
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int receive_play_again (object *op, char key); |
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void confirm_password (object *op); |
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void get_party_password (object *op, partylist *party); |
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void Roll_Again (object *op); |
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void Swap_Stat (object *op, int Swap_Second); |
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int key_roll_stat (object *op, char key); |
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int key_change_class (object *op, char key); |
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int key_confirm_quit (object *op, char key); |
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int check_pick (object *op); |
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int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
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bool fire (object *who, int dir); |
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object *find_key (object *pl, object *container, object *door); |
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bool move_player_attack (object *op, int dir); |
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bool move_player (object *op, int dir); |
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bool handle_newcs_player (object *op); |
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void do_some_living (object *op); |
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void kill_player (object *op); |
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void fix_weight (); |
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void fix_luck (); |
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void cast_dust (object *op, object *throw_ob, int dir); |
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void make_visible (object *op); |
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int is_true_undead (object *op); |
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int hideability (object *ob); |
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void do_hidden_move (object *op); |
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int stand_near_hostile (object *who); |
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int player_can_view (object *pl, object *op); |
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int op_on_battleground (object *op, int *x, int *y); |
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void dragon_ability_gain (object *who, int atnr, int level); |
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|
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/* resurrection.c */ |
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int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
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|
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/* rune.c */ |
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int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); |
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void move_rune (object *op); |
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void spring_trap (object *trap, object *victim); |
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int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); |
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int trap_see (object *op, object *trap); |
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int trap_show (object *trap, object *where); |
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int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
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void trap_adjust (object *trap, int difficulty); |
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|
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/* shop.c */ |
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int get_payment (object *pl); |
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sint64 query_money (const object *op); |
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int pay_for_amount (sint64 to_pay, object *pl); |
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int pay_for_item (object *op, object *pl); |
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int can_pay (object *pl); |
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bool sell_item (object *op, object *pl); |
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double shopkeeper_approval (const maptile *map, const object *player); |
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int describe_shop (const object *op); |
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void shop_listing (object *sign, object *op); |
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bool is_in_shop (maptile *map, int x, int y); |
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|
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/* skills.c */ |
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int steal (object *op, int dir, object *skill); |
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int pick_lock (object *pl, int dir, object *skill); |
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int hide (object *op, object *skill); |
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int jump (object *pl, int dir, object *skill); |
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int skill_ident (object *pl, object *skill); |
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int use_oratory (object *pl, int dir, object *skill); |
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int singing (object *pl, int dir, object *skill); |
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int find_traps (object *pl, object *skill); |
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int remove_trap (object *op, int dir, object *skill); |
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int pray (object *pl, object *skill); |
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void meditate (object *pl, object *skill); |
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int write_on_item (object *pl, const char *params, object *skill); |
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int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
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bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string); |
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bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string); |
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|
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/* skill_util.c */ |
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void init_skills (); |
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void link_player_skills (object *op); |
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int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
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int calc_skill_exp (object *who, object *op, object *skill); |
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int learn_skill (object *pl, object *scroll); |
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void show_skills (object *op, const char *search); |
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int use_skill (object *op, const char *string); |
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int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); |
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|
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/* spell_attack.c */ |
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void move_bolt (object *op); |
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int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); |
380 |
void explosion (object *op); |
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void check_bullet (object *op); |
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void move_bullet (object *op); |
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int fire_bullet (object *op, object *caster, int dir, object *spob); |
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void move_cone (object *op); |
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int cast_cone (object *op, object *caster, int dir, object *spell); |
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void animate_bomb (object *op); |
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int create_bomb (object *op, object *caster, int dir, object *spell); |
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int cast_smite_spell (object *op, object *caster, int dir, object *spell); |
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void move_missile (object *op); |
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int cast_destruction (object *op, object *caster, object *spell_ob); |
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int cast_curse (object *op, object *caster, object *spell_ob, int dir); |
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int mood_change (object *op, object *caster, object *spell); |
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void move_ball_spell (object *op); |
394 |
void move_swarm_spell (object *op); |
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int fire_swarm (object *op, object *caster, object *spell, int dir); |
396 |
int cast_light (object *op, object *caster, object *spell, int dir); |
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int cast_cause_disease (object *op, object *caster, object *spell, int dir); |
398 |
|
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/* spell_effect.c */ |
400 |
void cast_magic_storm (object *op, object *tmp, int lvl); |
401 |
int recharge (object *op, object *caster, object *spell_ob); |
402 |
void polymorph_living (object *op); |
403 |
void polymorph_melt (object *who, object *op); |
404 |
void polymorph_item (object *who, object *op); |
405 |
void polymorph (object *op, object *who); |
406 |
int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); |
407 |
int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam); |
408 |
int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); |
409 |
int probe (object *op, object *caster, object *spell_ob, int dir); |
410 |
int makes_invisible_to (object *pl, object *mon); |
411 |
int cast_invisible (object *op, object *caster, object *spell_ob); |
412 |
int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
413 |
void execute_word_of_recall (object *op); |
414 |
int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
415 |
int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
416 |
int perceive_self (object *op); |
417 |
int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
418 |
int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); |
419 |
int cast_heal (object *op, object *caster, object *spell, int dir); |
420 |
int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
421 |
int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
422 |
int alchemy (object *op, object *caster, object *spell_ob); |
423 |
int remove_curse (object *op, object *caster, object *spell); |
424 |
int cast_identify (object *op, object *caster, object *spell); |
425 |
int cast_detection (object *op, object *caster, object *spell, object *skill); |
426 |
int cast_transfer (object *op, object *caster, object *spell, int dir); |
427 |
void counterspell (object *op, int dir); |
428 |
int cast_consecrate (object *op, object *caster, object *spell); |
429 |
int animate_weapon (object *op, object *caster, object *spell, int dir); |
430 |
int cast_change_map_lightlevel (object *op, object *caster, object *spell); |
431 |
int create_aura (object *op, object *caster, object *spell); |
432 |
void move_aura (object *aura); |
433 |
void move_peacemaker (object *op); |
434 |
int write_mark (object *op, object *spell, const char *msg); |
435 |
|
436 |
/* spell_util.c */ |
437 |
object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); |
438 |
void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
439 |
void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
440 |
object *check_spell_known (object *op, shstr_cmp name); |
441 |
int reflwall (maptile *m, int x, int y, object *sp_op); |
442 |
bool cast_create_obj (object *op, object *caster, object *new_op, int dir); |
443 |
int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
444 |
int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
445 |
void regenerate_rod (object *rod); |
446 |
void drain_rod_charge (object *rod); |
447 |
object *find_target_for_friendly_spell (object *op, int dir); |
448 |
int spell_find_dir (maptile *m, int x, int y, object *exclude); |
449 |
int summon_hostile_monsters (object *op, int n, const char *monstername); |
450 |
void shuffle_attack (object *op, int change_face); |
451 |
void spell_failure (object *op, int failure, int power, object *skill); |
452 |
int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); |
453 |
void move_spell_effect (object *op); |
454 |
void apply_spell_effect (object *spell, object *victim); |
455 |
void create_exploding_ball_at (object *victim, int level); |
456 |
|
457 |
/* swamp.c */ |
458 |
void walk_on_deep_swamp (object *op, object *victim); |
459 |
void move_deep_swamp (object *op); |
460 |
|
461 |
/* swap.c */ |
462 |
void read_map_log (); |
463 |
void swap_map (maptile *map); |
464 |
void check_active_maps (); |
465 |
maptile *map_least_timeout (char *except_level); |
466 |
void swap_below_max (char *except_level); |
467 |
int players_on_map (maptile *m, int show_all); |
468 |
void flush_old_maps (); |
469 |
|
470 |
/* time.c */ |
471 |
void remove_door (object *op); |
472 |
void remove_door2 (object *op); |
473 |
void animate_trigger (object *op); |
474 |
object *stop_item (object *op); |
475 |
void fix_stopped_item (object *op, maptile *map, object *originator); |
476 |
object *fix_stopped_arrow (object *op); |
477 |
void move_arrow (object *op); |
478 |
void move_teleporter (object *op); |
479 |
void move_firewall (object *op); |
480 |
void move_duplicator (object *op); |
481 |
void move_creator (object *creator); |
482 |
void move_marker (object *op); |
483 |
void process_object (object *op); |
484 |
|
485 |
/* weather.c */ |
486 |
void adjust_daylight (); |
487 |
|