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/cvs/deliantra/server/include/sproto.h
Revision: 1.38
Committed: Wed Feb 28 19:19:27 2007 UTC (17 years, 2 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.37: +0 -59 lines
Log Message:
removed prototypes for chat commands

File Contents

# Content
1 int same_party (partylist *a, partylist *b);
2 /* alchemy.c */
3 int need_identify (const object *obj);
4 int apply_shop_mat (object *shop_mat, object *op);
5 const char *cost_string_from_value(sint64 cost, int approx);
6 void pay_player (object *pl, sint64 amount);
7 sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8 void attempt_do_alchemy(object *caster, object *cauldron);
9 int content_recipe_value(object *op);
10 int numb_ob_inside(object *op);
11 object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12 void adjust_product(object *item, int lvl, int yield);
13 object *make_item_from_recipe(object *cauldron, recipe *rp);
14 object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15 void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
16 void remove_contents(object *first_ob, object *save_item);
17 int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
18 /* apply.c */
19 int transport_can_hold(const object *transport, const object *op, int nrof);
20 int apply_transport(object *pl, object *transport, int aflag);
21 int should_director_abort(object *op, object *victim);
22 int apply_potion(object *op, object *tmp);
23 int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24 int prepare_weapon(object *op, object *improver, object *weapon);
25 int improve_weapon(object *op, object *improver, object *weapon);
26 int check_improve_weapon(object *op, object *tmp);
27 int improve_armour(object *op, object *improver, object *armour);
28 int convert_item(object *item, object *converter);
29 int apply_container(object *op, object *sack);
30 int esrv_apply_container(object *op, object *sack);
31 void move_apply(object *trap, object *victim, object *originator);
32 void do_learn_spell(object *op, object *spell, int special_prayer);
33 void do_forget_spell(object *op, const char *spell);
34 void apply_scroll(object *op, object *tmp, int dir);
35 int dragon_eat_flesh(object *op, object *meal);
36 void apply_poison(object *op, object *tmp);
37 int is_legal_2ways_exit(object *op, object *exit);
38 int manual_apply(object *op, object *tmp, int aflag);
39 int player_apply(object *pl, object *op, int aflag, int quiet);
40 void player_apply_below(object *pl);
41 object *get_item_from_body_location(object *start, int loc);
42 int unapply_for_ob(object *who, object *op, int aflags);
43 int can_apply_object(object *who, object *op);
44 int apply_special(object *who, object *op, int aflags);
45 int monster_apply_special(object *who, object *op, int aflags);
46 int auto_apply(object *op);
47 void fix_auto_apply(maptile *m);
48 void eat_special_food(object *who, object *food);
49 void apply_lighter(object *who, object *lighter);
50 void scroll_failure(object *op, int failure, int power);
51 void apply_changes_to_player(object *pl, object *change);
52 void apply_item_transformer(object *pl, object *transformer);
53 /* attack.c */
54 void cancellation(object *op);
55 int did_make_save_item(object *op, int type, object *originator);
56 void save_throw_object(object *op, int type, object *originator);
57 int hit_map(object *op, int dir, int type, int full_hit);
58 void attack_message(int dam, int type, object *op, object *hitter);
59 int attack_ob(object *op, object *hitter);
60 object *hit_with_arrow(object *op, object *victim);
61 void tear_down_wall(object *op);
62 void scare_creature(object *target, object *hitter);
63 int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic);
64 int kill_object(object *op, int dam, object *hitter, int type);
65 int friendly_fire(object *op, object *hitter);
66 int hit_player(object *op, int dam, object *hitter, int type, int full_hit);
67 void poison_player(object *op, object *hitter, int dam);
68 void slow_player(object *op, object *hitter, int dam);
69 void confuse_player(object *op, object *hitter, int dam);
70 void blind_player(object *op, object *hitter, int dam);
71 void paralyze_player(object *op, object *hitter, int dam);
72 void deathstrike_player(object *op, object *hitter, int *dam);
73 int adj_attackroll(object *hitter, object *target);
74 int is_aimed_missile(object *op);
75 /* ban.c */
76 int checkbanned(const char *login, const char *host);
77 /* build_map.c */
78 int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79 void remove_marking_runes(struct mapdef *map, short x, short y);
80 int find_unused_connected_value(struct mapdef *map);
81 int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82 object *get_connection_rune(object *pl, short x, short y);
83 object *get_msg_book(object *pl, short x, short y);
84 object *get_wall(struct mapdef *map, int x, int y);
85 void fix_walls(maptile *map, int x, int y);
86 void fix_walls_around(maptile *map, int x, int y);
87 void apply_builder_floor(object *pl, object *material, short x, short y);
88 void apply_builder_wall(object *pl, object *material, short x, short y);
89 void apply_builder_item(object *pl, object *item, short x, short y);
90 void apply_builder_remove(object *pl, int dir);
91 void apply_map_builder(object *pl, int dir);
92 int adjust_sign_msg(object *pl, short x, short y, object *tmp);
93 /* c_chat.c */
94 int command_me(object *op, char *params);
95 int command_cointoss(object *op, char *params);
96 int command_orcknuckle(object *op, char *params);
97 /* c_misc.c */
98 void map_info(object *op, char *search);
99 int command_body(object *op, char *params);
100 int command_motd(object *op, char *params);
101 int command_bug(object *op, char *params);
102 void malloc_info(object *op);
103 void current_region_info(object *op);
104 void current_map_info(object *op);
105 int command_whereabouts(object *op, char *params);
106 int command_afk(object *op, char *params);
107 int command_malloc(object *op, char *params);
108 int command_mapinfo(object *op, char *params);
109 int command_whereami(object *op, char *params);
110 int command_maps(object *op, char *params);
111 int command_strings(object *op, char *params);
112 int command_sstable(object *op, char *params);
113 int command_time(object *op, char *params);
114 int command_weather(object *op, char *params);
115 int command_archs(object *op, char *params);
116 int command_hiscore(object *op, char *params);
117 int command_debug(object *op, char *params);
118 int command_dumpbelow(object *op, char *params);
119 int command_wizpass(object *op, char *params);
120 int command_wizcast(object *op, char *params);
121 int command_dumpallobjects(object *op, char *params);
122 int command_dumpfriendlyobjects(object *op, char *params);
123 int command_dumpallarchetypes(object *op, char *params);
124 int command_ssdumptable(object *op, char *params);
125 int command_dumpmap(object *op, char *params);
126 int command_dumpallmaps(object *op, char *params);
127 int command_printlos(object *op, char *params);
128 int command_version(object *op, char *params);
129 void bug_report(const char *reportstring);
130 int command_output_sync(object *op, char *params);
131 int command_output_count(object *op, char *params);
132 int command_listen(object *op, char *params);
133 int command_statistics(object *pl, char *params);
134 int command_fix_me(object *op, char *params);
135 int command_players(object *op, char *paramss);
136 int command_logs(object *op, char *params);
137 int command_applymode(object *op, char *params);
138 int command_bowmode(object *op, char *params);
139 int command_petmode(object *op, char *params);
140 int command_showpets(object *op, char *params);
141 int command_usekeys(object *op, char *params);
142 int command_resistances(object *op, char *params);
143 int command_help(object *op, char *params);
144 int onoff_value(const char *line);
145 int command_quit(object *op, char *params);
146 int command_real_quit(object *op, char *params);
147 int command_sound(object *op, char *params);
148 void receive_player_name(object *op, char k);
149 void receive_player_password(object *op, char k);
150 int command_title(object *op, char *params);
151 int command_save(object *op, char *params);
152 int command_peaceful(object *op, char *params);
153 int command_wimpy(object *op, char *params);
154 int command_brace(object *op, char *params);
155 int command_style_map_info(object *op, char *params);
156 int command_kill_pets(object *op, char *params);
157 int command_quests(object *pl, char *params);
158 /* c_move.c */
159 int command_east(object *op, char *params);
160 int command_north(object *op, char *params);
161 int command_northeast(object *op, char *params);
162 int command_northwest(object *op, char *params);
163 int command_south(object *op, char *params);
164 int command_southeast(object *op, char *params);
165 int command_southwest(object *op, char *params);
166 int command_west(object *op, char *params);
167 int command_stay(object *op, char *params);
168 /* c_new.c */
169 void execute_newserver_command(object *pl, char *command);
170 int command_run(object *op, char *params);
171 int command_run_stop(object *op, char *params);
172 int command_fire(object *op, char *params);
173 int command_fire_stop(object *op, char *params);
174 int bad_command(object *op, char *params);
175 /* c_object.c */
176 object *find_best_object_match(object *pl, const char *params);
177 int command_build(object *pl, char *params);
178 int command_uskill(object *pl, char *params);
179 int command_rskill(object *pl, char *params);
180 int command_search(object *op, char *params);
181 int command_disarm(object *op, char *params);
182 int command_throw(object *op, char *params);
183 int command_apply(object *op, char *params);
184 int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof);
185 void pick_up(object *op, object *alt);
186 int command_take(object *op, char *params);
187 void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof);
188 void drop_object(object *op, object *tmp, uint32 nrof);
189 void drop(object *op, object *tmp);
190 int command_dropall(object *op, char *params);
191 int command_drop(object *op, char *params);
192 int command_examine(object *op, char *params);
193 object *find_marked_object(object *op);
194 int command_mark(object *op, char *params);
195 void examine_monster(object *op, object *tmp);
196 char *long_desc(object *tmp, object *pl);
197 void examine(object *op, object *tmp);
198 void inventory(object *op, object *inv);
199 int command_pickup(object *op, char *params);
200 void set_pickup_mode(object *op, int i);
201 int command_search_items(object *op, char *params);
202 int command_rename_item(object *op, char *params);
203 /* c_party.c */
204 int same_party(partylist *a, partylist *b);
205 partylist *get_firstparty(void);
206 void remove_party(partylist *target_party);
207 void obsolete_parties(void);
208 void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
209 int confirm_party_password(object *op);
210 void receive_party_password(object *op, char k);
211 void send_party_message(object *op, char *msg);
212 int command_gsay(object *op, char *params);
213 int command_party(object *op, char *params);
214 /* c_range.c */
215 int command_invoke(object *op, char *params);
216 int command_cast(object *op, char *params);
217 int command_prepare(object *op, char *params);
218 int command_cast_spell(object *op, char *params, char command);
219 int legal_range(object *op, int r);
220 void change_spell(object *op, char k);
221 int command_rotateshoottype(object *op, char *params);
222 /* c_wiz.c */
223 int command_loadtest(object *op, char *params);
224 void do_wizard_hide(object *op, int silent_dm);
225 int command_hide(object *op, char *params);
226 int command_setgod(object *op, char *params);
227 int command_banish(object *op, char *params);
228 int command_kick(object *op, char *params);
229 int command_save_overlay(object *op, char *params);
230 int command_toggle_shout(object *op, char *params);
231 int command_shutdown(object *op, char *params);
232 int command_freeze(object *op, char *params);
233 int command_arrest(object *op, char *params);
234 int command_summon(object *op, char *params);
235 int command_teleport(object *op, char *params);
236 int command_create(object *op, char *params);
237 int command_inventory(object *op, char *params);
238 int command_skills(object *op, char *params);
239 int command_dump(object *op, char *params);
240 int command_mon_aggr(object *op, char *params);
241 int command_possess(object *op, char *params);
242 int command_patch(object *op, char *params);
243 int command_remove(object *op, char *params);
244 int command_free(object *op, char *params);
245 int command_addexp(object *op, char *params);
246 int command_speed(object *op, char *params);
247 int command_stats(object *op, char *params);
248 int command_abil(object *op, char *params);
249 int command_reset(object *op, char *params);
250 int command_nowiz(object *op, char *params);
251 int do_wizard_dm(object *op, char *params, int silent);
252 int command_dm(object *op, char *params);
253 int command_invisible(object *op, char *params);
254 int command_learn_spell(object *op, char *params);
255 int command_learn_special_prayer(object *op, char *params);
256 int command_forget_spell(object *op, char *params);
257 int command_listplugins(object *op, char *params);
258 int command_loadplugin(object *op, char *params);
259 int command_unloadplugin(object *op, char *params);
260 int command_dmhide(object *op, char *params);
261 void dm_stack_pop(player *pl);
262 object *dm_stack_peek(player *pl);
263 void dm_stack_push(player *pl, tag_t item);
264 object *get_dm_object(player *pl, char **params, int *from);
265 int command_stack_pop(object *op, char *params);
266 int command_stack_push(object *op, char *params);
267 int command_stack_list(object *op, char *params);
268 int command_stack_clear(object *op, char *params);
269 int command_diff(object *op, char *params);
270 int command_insert_into(object *op, char *params);
271 /* commands.c */
272 void init_commands(void);
273 CommFunc find_oldsocket_command(char *cmd);
274 CommFunc find_oldsocket_command2(char *cmd);
275 /* daemon.c */
276 FILE *BecomeDaemon(const char *filename);
277 /* disease.c */
278 int move_disease(object *disease);
279 int remove_symptoms(object *disease);
280 object *find_symptom(object *disease);
281 int check_infection(object *disease);
282 int infect_object(object *victim, object *disease, int force);
283 int do_symptoms(object *disease);
284 int grant_immunity(object *disease);
285 int move_symptom(object *symptom);
286 int check_physically_infect(object *victim, object *hitter);
287 object *find_disease(object *victim);
288 int cure_disease(object *sufferer, object *caster);
289 int reduce_symptoms(object *sufferer, int reduction);
290 /* egoitem.c */
291 int create_artifact(object *op, const char *artifactname);
292 int apply_power_crystal(object *op, object *crystal);
293 /* hiscore.c */
294 char *spool(char *bp, char *error);
295 void check_score(object *op);
296 void display_high_score(object *op, int max, const char *match);
297 /* gods.c */
298 int lookup_god_by_name(const char *name);
299 object *find_god(const char *name);
300 const char *determine_god(object *op);
301 void pray_at_altar(object *pl, object *altar, object *skill);
302 void become_follower(object *op, object *new_god);
303 int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
304 void stop_using_item(object *op, int type, int number);
305 void update_priest_flag(object *god, object *exp_ob, uint32 flag);
306 archetype *determine_holy_arch(object *god, const char *type);
307 void god_intervention(object *op, object *god, object *skill);
308 int god_examines_priest(object *op, object *god);
309 int god_examines_item(object *god, object *item);
310 int get_god(object *priest);
311 const char *get_god_for_race(const char *race);
312 int tailor_god_spell(object *spellop, object *caster);
313 /* init.c */
314 void set_logfile(char *val);
315 void call_version(void);
316 void showscores(void);
317 void set_debug(void);
318 void unset_debug(void);
319 void set_mondebug(void);
320 void set_dumpmon1(void);
321 void set_dumpmon2(void);
322 void set_dumpmon3(void);
323 void set_dumpmon4(void);
324 void set_dumpmon5(void);
325 void set_dumpmon6(void);
326 void set_dumpmon7(void);
327 void set_dumpmon8(void);
328 void set_dumpmon9(void);
329 void set_dumpmont(char *name);
330 void set_daemon(void);
331 void set_datadir(char *path);
332 void set_confdir(char *path);
333 void set_localdir(char *path);
334 void set_mapdir(char *path);
335 void set_archetypes(char *path);
336 void set_regions(char *path);
337 void set_treasures(char *path);
338 void set_uniquedir(char *path);
339 void set_templatedir(char *path);
340 void set_playerdir(char *path);
341 void set_tmpdir(char *path);
342 void showscoresparm(char *data);
343 void set_csport(char *val);
344 void init(int argc, char **argv);
345 void usage(void);
346 void help(void);
347 void init_beforeplay(void);
348 void init_startup(void);
349 void compile_info(void);
350 void rec_sigsegv(int i);
351 void rec_sigint(int i);
352 void rec_sighup(int i);
353 void rec_sigquit(int i);
354 void rec_sigpipe(int i);
355 void rec_sigbus(int i);
356 void rec_sigterm(int i);
357 void init_signals(void);
358 void init_races(void);
359 void dump_races(void);
360 void add_to_racelist(const char *race_name, object *op);
361 racelink *get_racelist(void);
362 racelink *find_racelink(const char *name);
363 /* login.c */
364 void delete_character(const char *name);
365 int verify_player(const char *name, char *password);
366 int check_name(player *me, const char *name);
367 int create_savedir_if_needed(char *savedir);
368 void destroy_object(object *op);
369 void copy_file(const char *filename, FILE *fpout);
370 /* main.c */
371 void server_tick ();
372 void version(object *op);
373 void info_keys(object *op);
374 char *crypt_string(char *str, char *salt);
375 int check_password(char *typed, char *crypted);
376 void enter_player_savebed(object *op);
377 void leave_map(object *op);
378 void set_map_timeout(maptile *oldmap);
379 char *clean_path(const char *file);
380 char *unclean_path(const char *src);
381 void enter_exit(object *op, object *exit_ob);
382 void process_events();
383 void clean_tmp_files(void);
384 void leave(player *pl,int draw_exit);
385 int forbid_play(void);
386 void do_specials(void);
387 int main(int argc, char **argv);
388 /* monster.c */
389 object *check_enemy(object *npc, rv_vector *rv);
390 object *find_nearest_living_creature(object *npc);
391 object *find_enemy(object *npc, rv_vector *rv);
392 int check_wakeup(object *op, object *enemy, rv_vector *rv);
393 int move_randomly(object *op);
394 int move_monster(object *op);
395 int can_hit(object *ob1, object *ob2, rv_vector *rv);
396 object *monster_choose_random_spell(object *monster);
397 int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
398 int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
399 int monster_use_skill(object *head, object *part, object *pl, int dir);
400 int monster_use_range(object *head, object *part, object *pl, int dir);
401 int monster_use_bow(object *head, object *part, object *pl, int dir);
402 int check_good_weapon(object *who, object *item);
403 int check_good_armour(object *who, object *item);
404 void monster_check_pickup(object *monster);
405 int monster_can_pick(object *monster, object *item);
406 void monster_apply_below(object *monster);
407 void monster_check_apply(object *mon, object *item);
408 void npc_call_help(object *op);
409 int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
410 int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
411 int hitrun_att(int dir, object *ob, object *enemy);
412 int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
413 int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
414 int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
415 void circ1_move(object *ob);
416 void circ2_move(object *ob);
417 void pace_movev(object *ob);
418 void pace_moveh(object *ob);
419 void pace2_movev(object *ob);
420 void pace2_moveh(object *ob);
421 void rand_move(object *ob);
422 void check_earthwalls(object *op, maptile *m, int x, int y);
423 void check_doors(object *op, maptile *m, int x, int y);
424 void communicate(object *op, const char *txt);
425 int talk_to_npc(object *op, object *npc, const char *txt);
426 int talk_to_wall(object *pl, object *npc, const char *txt);
427 object *find_mon_throw_ob(object *op);
428 int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
429 int stand_in_light(object *op);
430 int can_see_enemy(object *op, object *enemy);
431 /* move.c */
432 int move_object(object *op, int dir);
433 int move_ob(object *op, int dir, object *originator);
434 int transfer_ob(object *op, int x, int y, int randomly, object *originator);
435 int teleport(object *teleporter, uint8 tele_type, object *user);
436 void recursive_roll(object *op, int dir, object *pusher);
437 int try_fit(object *op, maptile *m, int x, int y);
438 int roll_ob(object *op, int dir, object *pusher);
439 int push_ob(object *who, int dir, object *pusher);
440 /* pets.c */
441 object *get_pet_enemy(object *pet, rv_vector *rv);
442 void terminate_all_pets(object *owner);
443 void remove_all_pets(maptile *map);
444 int follow_owner(object *ob, object *owner);
445 void pet_move(object *ob);
446 object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
447 void move_golem(object *op);
448 void control_golem(object *op, int dir);
449 int summon_golem(object *op, object *caster, int dir, object *spob);
450 object *choose_cult_monster(object *pl, object *god, int summon_level);
451 int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
452 object *get_real_owner(object *ob);
453 int should_arena_attack(object *pet, object *owner, object *target);
454 /* player.c */
455 player *find_player(const char *plname);
456 player *find_player_partial_name(const char *plname);
457 void display_motd(const object *op);
458 void send_rules(const object *op);
459 void send_news(const object *op);
460 int playername_ok(const char *cp);
461 archetype *get_player_archetype(archetype *at);
462 object *get_nearest_player(object *mon);
463 int path_to_player(object *mon, object *pl, unsigned mindiff);
464 void give_initial_items(object *pl, treasurelist *items);
465 void get_name(object *op);
466 void get_password(object *op);
467 void play_again(object *op);
468 int receive_play_again(object *op, char key);
469 void confirm_password(object *op);
470 void get_party_password(object *op, partylist *party);
471 void Roll_Again(object *op);
472 void Swap_Stat(object *op, int Swap_Second);
473 int key_roll_stat(object *op, char key);
474 int key_change_class(object *op, char key);
475 int key_confirm_quit(object *op, char key);
476 void flee_player(object *op);
477 int check_pick(object *op);
478 object *find_arrow(object *op, const char *type);
479 object *find_better_arrow(object *op, object *target, const char *type, int *better);
480 object *pick_arrow_target(object *op, const char *type, int dir);
481 int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
482 int player_fire_bow(object *op, int dir);
483 void fire_misc_object(object *op, int dir);
484 void fire(object *op, int dir);
485 object *find_key(object *pl, object *container, object *door);
486 void move_player_attack(object *op, int dir);
487 int move_player(object *op, int dir);
488 int handle_newcs_player(object *op);
489 int save_life(object *op);
490 void remove_unpaid_objects(object *op, object *env);
491 char *gravestone_text(object *op);
492 void do_some_living(object *op);
493 void kill_player(object *op);
494 void loot_object(object *op);
495 void fix_weight(void);
496 void fix_luck(void);
497 void cast_dust(object *op, object *throw_ob, int dir);
498 void make_visible(object *op);
499 int is_true_undead(object *op);
500 int hideability(object *ob);
501 void do_hidden_move(object *op);
502 int stand_near_hostile(object *who);
503 int player_can_view(object *pl, object *op);
504 int action_makes_visible(object *op);
505 int op_on_battleground(object *op, int *x, int *y);
506 void dragon_ability_gain(object *who, int atnr, int level);
507 void player_unready_range_ob(player *pl, object *ob);
508 /* plugins.c */
509 int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
510 int execute_global_event(int eventcode, ...);
511 int plugins_init_plugin(const char *libfile);
512 void *cfapi_get_hooks(int *type, ...);
513 int plugins_remove_plugin(const char *id);
514 crossfire_plugin *plugins_find_plugin(const char *id);
515 void plugins_display_list(object *op);
516 void *cfapi_system_find_animation(int *type, ...);
517 void *cfapi_system_strdup(int *type, ...);
518 void *cfapi_system_register_global_event(int *type, ...);
519 void *cfapi_system_unregister_global_event(int *type, ...);
520 void *cfapi_system_check_path(int *type, ...);
521 void *cfapi_system_re_cmp(int *type, ...);
522 void *cfapi_system_directory(int *type, ...);
523 void *cfapi_map_get_map(int *type, ...);
524 void *cfapi_map_has_been_loaded(int *type, ...);
525 void *cfapi_map_create_path(int *type, ...);
526 void *cfapi_map_get_map_property(int *type, ...);
527 void *cfapi_map_set_map_property(int *type, ...);
528 void *cfapi_map_out_of_map(int *type, ...);
529 void *cfapi_map_update_position(int *type, ...);
530 void *cfapi_map_delete_map(int *type, ...);
531 void *cfapi_map_message(int *type, ...);
532 void *cfapi_map_get_object_at(int *type, ...);
533 void *cfapi_map_get_flags(int *type, ...);
534 void *cfapi_map_present_arch_by_name(int *type, ...);
535 void *cfapi_object_move(int *type, ...);
536 void *cfapi_object_get_key(int *type, ...);
537 void *cfapi_object_set_key(int *type, ...);
538 void *cfapi_object_get_property(int *type, ...);
539 void *cfapi_object_set_property(int *type, ...);
540 void *cfapi_object_apply_below(int *type, ...);
541 void *cfapi_object_apply(int *type, ...);
542 void *cfapi_object_identify(int *type, ...);
543 void *cfapi_object_describe(int *type, ...);
544 void *cfapi_object_drain(int *type, ...);
545 void *cfapi_object_fix(int *type, ...);
546 void *cfapi_object_give_skill(int *type, ...);
547 void *cfapi_object_transmute(int *type, ...);
548 void *cfapi_object_remove(int *type, ...);
549 void *cfapi_object_delete(int *type, ...);
550 void *cfapi_object_clone(int *type, ...);
551 void *cfapi_object_find(int *type, ...);
552 void *cfapi_object_create(int *type, ...);
553 void *cfapi_object_insert(int *type, ...);
554 void *cfapi_object_split(int *type, ...);
555 void *cfapi_object_merge(int *type, ...);
556 void *cfapi_object_distance(int *type, ...);
557 void *cfapi_object_update(int *type, ...);
558 void *cfapi_object_clear(int *type, ...);
559 void *cfapi_object_reset(int *type, ...);
560 void *cfapi_object_check_inventory(int *type, ...);
561 void *cfapi_object_clean_object(int *type, ...);
562 void *cfapi_object_on_same_map(int *type, ...);
563 void *cfapi_object_spring_trap(int *type, ...);
564 void *cfapi_object_check_trigger(int *type, ...);
565 void *cfapi_object_query_cost(int *type, ...);
566 void *cfapi_object_query_money(int *type, ...);
567 void *cfapi_object_cast(int *type, ...);
568 void *cfapi_object_learn_spell(int *type, ...);
569 void *cfapi_object_forget_spell(int *type, ...);
570 void *cfapi_object_check_spell(int *type, ...);
571 void *cfapi_object_pay_amount(int *type, ...);
572 void *cfapi_object_pay_item(int *type, ...);
573 void *cfapi_object_transfer(int *type, ...);
574 void *cfapi_object_find_archetype_inside(int *type, ...);
575 void *cfapi_object_drop(int *type, ...);
576 void *cfapi_object_take(int *type, ...);
577 void *cfapi_object_say(int *type, ...);
578 void *cfapi_object_speak(int *type, ...);
579 void *cfapi_player_find(int *type, ...);
580 void *cfapi_player_message(int *type, ...);
581 void *cfapi_player_send_inventory(int *type, ...);
582 void *cfapi_object_teleport(int *type, ...);
583 void *cfapi_object_pickup(int *type, ...);
584 void *cfapi_archetype_get_first(int *type, ...);
585 void *cfapi_archetype_get_property(int *type, ...);
586 void *cfapi_party_get_property(int *type, ...);
587 void *cfapi_region_get_property(int *type, ...);
588 CommArray_s *find_plugin_command(char *cmd, object *op);
589 int initPlugins(void);
590 /* resurrection.c */
591 int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg);
592 int resurrection_fails(int levelcaster, int leveldead);
593 void dead_player(object *op);
594 void dead_character(const char *name);
595 int dead_player_exists(const char *name);
596 /* rune.c */
597 int write_rune(object *op, object *caster, object *spell, int dir, const char *runename);
598 void move_rune(object *op);
599 void rune_attack(object *op, object *victim);
600 void spring_trap(object *trap, object *victim);
601 int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir);
602 int trap_see(object *op, object *trap);
603 int trap_show(object *trap, object *where);
604 int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
605 void trap_adjust(object *trap, int difficulty);
606 /* shop.c */
607 int get_payment(object *pl);
608 sint64 query_cost(const object *tmp, object *who, int flag);
609 const char *query_cost_string(const object *tmp, object *who, int flag);
610 sint64 query_money(const object *op);
611 int pay_for_amount(sint64 to_pay, object *pl);
612 int pay_for_item(object *op, object *pl);
613 int can_pay(object *pl);
614 void sell_item(object *op, object *pl);
615 double shopkeeper_approval(const maptile *map, const object *player);
616 int describe_shop(const object *op);
617 void shop_listing(object *op);
618 bool is_in_shop (object *o);
619 bool is_in_shop (maptile *map, int x, int y);
620 /* skills.c */
621 int steal(object *op, int dir, object *skill);
622 int pick_lock(object *pl, int dir, object *skill);
623 int hide(object *op, object *skill);
624 int jump(object *pl, int dir, object *skill);
625 int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
626 int skill_ident(object *pl, object *skill);
627 int use_oratory(object *pl, int dir, object *skill);
628 int singing(object *pl, int dir, object *skill);
629 int find_traps(object *pl, object *skill);
630 int remove_trap(object *op, int dir, object *skill);
631 int pray(object *pl, object *skill);
632 void meditate(object *pl, object *skill);
633 int write_on_item(object *pl, const char *params, object *skill);
634 int skill_throw(object *op, object *part, int dir, const char *params, object *skill);
635 /* skill_util.c */
636 void init_skills(void);
637 void link_player_skills(object *op);
638 object *find_skill_by_name(object *who, const char *name);
639 object *find_skill_by_number(object *who, int skillno);
640 int change_skill(object *who, object *new_skill, int flag);
641 void clear_skill(object *who);
642 int do_skill(object *op, object *part, object *skill, int dir, const char *string);
643 int calc_skill_exp(object *who, object *op, object *skill);
644 int learn_skill(object *pl, object *scroll);
645 void show_skills(object *op, const char *search);
646 int use_skill(object *op, const char *string);
647 int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
648 /* spell_attack.c */
649 void check_spell_knockback(object *op);
650 void forklightning(object *op, object *tmp);
651 void move_bolt(object *op);
652 int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);
653 void explosion(object *op);
654 void explode_bullet(object *op);
655 void check_bullet(object *op);
656 void move_bullet(object *op);
657 int fire_bullet(object *op, object *caster, int dir, object *spob);
658 void cone_drop(object *op);
659 void move_cone(object *op);
660 int cast_cone(object *op, object *caster, int dir, object *spell);
661 void animate_bomb(object *op);
662 int create_bomb(object *op, object *caster, int dir, object *spell);
663 object *get_pointed_target(object *op, int dir, int range, int type);
664 int cast_smite_spell(object *op, object *caster, int dir, object *spell);
665 void move_missile(object *op);
666 int make_object_glow(object *op, int radius, int time);
667 int cast_destruction(object *op, object *caster, object *spell_ob);
668 int cast_curse(object *op, object *caster, object *spell_ob, int dir);
669 int mood_change(object *op, object *caster, object *spell);
670 void move_ball_spell(object *op);
671 void move_swarm_spell(object *op);
672 int fire_swarm(object *op, object *caster, object *spell, int dir);
673 int cast_light(object *op, object *caster, object *spell, int dir);
674 int cast_cause_disease(object *op, object *caster, object *spell, int dir);
675 /* spell_effect.c */
676 void cast_magic_storm(object *op, object *tmp, int lvl);
677 int recharge(object *op, object *caster, object *spell_ob);
678 void polymorph_living(object *op);
679 void polymorph_melt(object *who, object *op);
680 void polymorph_item(object *who, object *op);
681 void polymorph(object *op, object *who);
682 int cast_polymorph(object *op, object *caster, object *spell_ob, int dir);
683 int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg);
684 int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
685 int probe(object *op, object *caster, object *spell_ob, int dir);
686 int makes_invisible_to(object *pl, object *mon);
687 int cast_invisible(object *op, object *caster, object *spell_ob);
688 int cast_earth_to_dust(object *op, object *caster, object *spell_ob);
689 void execute_word_of_recall(object *op);
690 int cast_word_of_recall(object *op, object *caster, object *spell_ob);
691 int cast_wonder(object *op, object *caster, int dir, object *spell_ob);
692 int perceive_self(object *op);
693 int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
694 int magic_wall(object *op, object *caster, int dir, object *spell_ob);
695 int dimension_door(object *op, object *caster, object *spob, int dir);
696 int cast_heal(object *op, object *caster, object *spell, int dir);
697 int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent);
698 int cast_bless(object *op, object *caster, object *spell_ob, int dir);
699 int alchemy(object *op, object *caster, object *spell_ob);
700 int remove_curse(object *op, object *caster, object *spell);
701 int cast_identify(object *op, object *caster, object *spell);
702 int cast_detection(object *op, object *caster, object *spell, object *skill);
703 int cast_transfer(object *op, object *caster, object *spell, int dir);
704 void counterspell(object *op, int dir);
705 int cast_consecrate(object *op, object *caster, object *spell);
706 int animate_weapon(object *op, object *caster, object *spell, int dir);
707 int cast_change_map_lightlevel(object *op, object *caster, object *spell);
708 int create_aura(object *op, object *caster, object *spell);
709 void move_aura(object *aura);
710 void move_peacemaker(object *op);
711 int write_mark(object *op, object *spell, const char *msg);
712 /* spell_util.c */
713 object *find_random_spell_in_ob(object *ob, const char *skill);
714 void set_spell_skill(object *op, object *caster, object *spob, object *dest);
715 void init_spells(void);
716 void dump_spells(void);
717 void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
718 int min_casting_level(object *caster, object *spell);
719 int caster_level(object *caster, object *spell);
720 sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
721 int SP_level_dam_adjust(object *caster, object *spob);
722 int SP_level_duration_adjust(object *caster, object *spob);
723 int SP_level_range_adjust(object *caster, object *spob);
724 object *check_spell_known(object *op, const char *name);
725 object *lookup_spell_by_name(object *op, const char *spname);
726 int reflwall(maptile *m, int x, int y, object *sp_op);
727 int cast_create_obj(object *op, object *caster, object *new_op, int dir);
728 int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
729 int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
730 void regenerate_rod(object *rod);
731 void drain_rod_charge(object *rod);
732 object *find_target_for_friendly_spell(object *op, int dir);
733 int spell_find_dir(maptile *m, int x, int y, object *exclude);
734 void put_a_monster(object *op, const char *monstername);
735 int summon_hostile_monsters(object *op, int n, const char *monstername);
736 void shuffle_attack(object *op, int change_face);
737 void prayer_failure(object *op, int failure, int power);
738 void spell_failure(object *op, int failure, int power, object *skill);
739 int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
740 int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
741 void move_spell_effect(object *op);
742 void check_spell_effect(object *op);
743 void apply_spell_effect(object *spell, object *victim);
744 /* swamp.c */
745 void walk_on_deep_swamp(object *op, object *victim);
746 void move_deep_swamp(object *op);
747 /* swap.c */
748 void read_map_log(void);
749 void swap_map(maptile *map);
750 void check_active_maps(void);
751 maptile *map_least_timeout(char *except_level);
752 void swap_below_max(char *except_level);
753 int players_on_map(maptile *m, int show_all);
754 void flush_old_maps(void);
755 /* time.c */
756 void remove_door(object *op);
757 void remove_door2(object *op);
758 void generate_monster_inv(object *gen);
759 void generate_monster_arch(object *gen);
760 void generate_monster(object *gen);
761 void remove_force(object *op);
762 void remove_blindness(object *op);
763 void poison_more(object *op);
764 void move_gate(object *op);
765 void move_timed_gate(object *op);
766 void move_detector(object *op);
767 void animate_trigger(object *op);
768 void move_hole(object *op);
769 object *stop_item(object *op);
770 void fix_stopped_item(object *op, maptile *map, object *originator);
771 object *fix_stopped_arrow(object *op);
772 void move_arrow(object *op);
773 void change_object(object *op);
774 void move_teleporter(object *op);
775 void move_player_changer(object *op);
776 void move_firewall(object *op);
777 void move_player_mover(object *op);
778 void move_duplicator(object *op);
779 void move_creator(object *creator);
780 void move_marker(object *op);
781 int process_object(object *op);
782 /* timers.c */
783 void cftimer_process_timers(void);
784 void cftimer_process_event(object *ob);
785 int cftimer_create(int id, long delay, object *ob, int mode);
786 int cftimer_destroy(int id);
787 int cftimer_find_free_id(void);
788 /* weather.c */
789 void set_darkness_map(maptile *m);
790 void tick_the_clock(void);
791 void init_weather(void);
792 void weather_effect(const char *filename);
793 int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
794 int real_world_temperature(int x, int y, maptile *m);
795 int similar_direction(int a, int b);