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/cvs/deliantra/server/include/sproto.h
Revision: 1.53
Committed: Fri Mar 2 15:04:56 2007 UTC (17 years, 2 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.52: +0 -2 lines
Log Message:
possess is too dangerous

File Contents

# Content
1 int same_party (partylist *a, partylist *b);
2 /* alchemy.c */
3 int need_identify (const object *obj);
4 int apply_shop_mat (object *shop_mat, object *op);
5 const char *cost_string_from_value(sint64 cost, int approx);
6 void pay_player (object *pl, sint64 amount);
7 sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8 void attempt_do_alchemy(object *caster, object *cauldron);
9 int content_recipe_value(object *op);
10 int numb_ob_inside(object *op);
11 object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12 void adjust_product(object *item, int lvl, int yield);
13 object *make_item_from_recipe(object *cauldron, recipe *rp);
14 object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15 void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
16 void remove_contents(object *first_ob, object *save_item);
17 int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
18 /* apply.c */
19 int transport_can_hold(const object *transport, const object *op, int nrof);
20 int apply_transport(object *pl, object *transport, int aflag);
21 int should_director_abort(object *op, object *victim);
22 int apply_potion(object *op, object *tmp);
23 int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24 int prepare_weapon(object *op, object *improver, object *weapon);
25 int improve_weapon(object *op, object *improver, object *weapon);
26 int check_improve_weapon(object *op, object *tmp);
27 int improve_armour(object *op, object *improver, object *armour);
28 int convert_item(object *item, object *converter);
29 int apply_container(object *op, object *sack);
30 int esrv_apply_container(object *op, object *sack);
31 void move_apply(object *trap, object *victim, object *originator);
32 void do_learn_spell(object *op, object *spell, int special_prayer);
33 void do_forget_spell(object *op, const char *spell);
34 void apply_scroll(object *op, object *tmp, int dir);
35 int dragon_eat_flesh(object *op, object *meal);
36 void apply_poison(object *op, object *tmp);
37 int is_legal_2ways_exit(object *op, object *exit);
38 int manual_apply(object *op, object *tmp, int aflag);
39 int player_apply(object *pl, object *op, int aflag, int quiet);
40 void player_apply_below(object *pl);
41 object *get_item_from_body_location(object *start, int loc);
42 int unapply_for_ob(object *who, object *op, int aflags);
43 int can_apply_object(object *who, object *op);
44 int apply_special(object *who, object *op, int aflags);
45 int monster_apply_special(object *who, object *op, int aflags);
46 int auto_apply(object *op);
47 void fix_auto_apply(maptile *m);
48 void eat_special_food(object *who, object *food);
49 void apply_lighter(object *who, object *lighter);
50 void scroll_failure(object *op, int failure, int power);
51 void apply_changes_to_player(object *pl, object *change);
52 void apply_item_transformer(object *pl, object *transformer);
53 /* attack.c */
54 void cancellation(object *op);
55 int did_make_save_item(object *op, int type, object *originator);
56 void save_throw_object(object *op, int type, object *originator);
57 int hit_map(object *op, int dir, int type, int full_hit);
58 void attack_message(int dam, int type, object *op, object *hitter);
59 int attack_ob(object *op, object *hitter);
60 object *hit_with_arrow(object *op, object *victim);
61 void tear_down_wall(object *op);
62 void scare_creature(object *target, object *hitter);
63 int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic);
64 int kill_object(object *op, int dam, object *hitter, int type);
65 int friendly_fire(object *op, object *hitter);
66 int hit_player(object *op, int dam, object *hitter, int type, int full_hit);
67 void poison_player(object *op, object *hitter, int dam);
68 void slow_player(object *op, object *hitter, int dam);
69 void confuse_player(object *op, object *hitter, int dam);
70 void blind_player(object *op, object *hitter, int dam);
71 void paralyze_player(object *op, object *hitter, int dam);
72 void deathstrike_player(object *op, object *hitter, int *dam);
73 int adj_attackroll(object *hitter, object *target);
74 int is_aimed_missile(object *op);
75 /* ban.c */
76 int checkbanned(const char *login, const char *host);
77 /* build_map.c */
78 int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79 void remove_marking_runes(struct mapdef *map, short x, short y);
80 int find_unused_connected_value(struct mapdef *map);
81 int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82 object *get_connection_rune(object *pl, short x, short y);
83 object *get_msg_book(object *pl, short x, short y);
84 object *get_wall(struct mapdef *map, int x, int y);
85 void fix_walls(maptile *map, int x, int y);
86 void fix_walls_around(maptile *map, int x, int y);
87 void apply_builder_floor(object *pl, object *material, short x, short y);
88 void apply_builder_wall(object *pl, object *material, short x, short y);
89 void apply_builder_item(object *pl, object *item, short x, short y);
90 void apply_builder_remove(object *pl, int dir);
91 void apply_map_builder(object *pl, int dir);
92 int adjust_sign_msg(object *pl, short x, short y, object *tmp);
93 /* c_misc.c */
94 int command_motd(object *op, char *params);
95 int command_bug(object *op, char *params);
96 void malloc_info(object *op);
97 int command_whereabouts(object *op, char *params);
98 int command_malloc(object *op, char *params);
99 int command_maps(object *op, char *params);
100 int command_strings(object *op, char *params);
101 int command_sstable(object *op, char *params);
102 int command_time(object *op, char *params);
103 int command_weather(object *op, char *params);
104 int command_archs(object *op, char *params);
105 int command_hiscore(object *op, char *params);
106 int command_debug(object *op, char *params);
107 int command_dumpbelow(object *op, char *params);
108 int command_wizpass(object *op, char *params);
109 int command_wizcast(object *op, char *params);
110 int command_dumpallobjects(object *op, char *params);
111 int command_dumpfriendlyobjects(object *op, char *params);
112 int command_dumpallarchetypes(object *op, char *params);
113 int command_ssdumptable(object *op, char *params);
114 int command_dumpmap(object *op, char *params);
115 int command_dumpallmaps(object *op, char *params);
116 int command_printlos(object *op, char *params);
117 int command_version(object *op, char *params);
118 void bug_report(const char *reportstring);
119 int command_statistics(object *pl, char *params);
120 int command_fix_me(object *op, char *params);
121 int command_players(object *op, char *paramss);
122 int command_logs(object *op, char *params);
123 int command_bowmode(object *op, char *params);
124 int command_showpets(object *op, char *params);
125 int command_resistances(object *op, char *params);
126 int command_help(object *op, char *params);
127 int onoff_value(const char *line);
128 int command_quit(object *op, char *params);
129 int command_real_quit(object *op, char *params);
130 void receive_player_name(object *op, char k);
131 void receive_player_password(object *op, char k);
132 int command_title(object *op, char *params);
133 int command_kill_pets(object *op, char *params);
134 int command_quests(object *pl, char *params);
135 /* c_move.c */
136 int command_east(object *op, char *params);
137 int command_north(object *op, char *params);
138 int command_northeast(object *op, char *params);
139 int command_northwest(object *op, char *params);
140 int command_south(object *op, char *params);
141 int command_southeast(object *op, char *params);
142 int command_southwest(object *op, char *params);
143 int command_west(object *op, char *params);
144 int command_stay(object *op, char *params);
145 /* c_new.c */
146 void execute_newserver_command(object *pl, char *command);
147 int bad_command(object *op, char *params);
148 /* c_object.c */
149 object *find_best_object_match(object *pl, const char *params);
150 int command_build(object *pl, char *params);
151 int command_uskill(object *pl, char *params);
152 int command_rskill(object *pl, char *params);
153 int command_search(object *op, char *params);
154 int command_disarm(object *op, char *params);
155 int command_throw(object *op, char *params);
156 int command_apply(object *op, char *params);
157 int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof);
158 void pick_up(object *op, object *alt);
159 int command_take(object *op, char *params);
160 void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof);
161 void drop_object(object *op, object *tmp, uint32 nrof);
162 void drop(object *op, object *tmp);
163 int command_dropall(object *op, char *params);
164 int command_drop(object *op, char *params);
165 int command_examine(object *op, char *params);
166 object *find_marked_object(object *op);
167 void examine_monster(object *op, object *tmp);
168 char *long_desc(object *tmp, object *pl);
169 void examine(object *op, object *tmp);
170 void inventory(object *op, object *inv);
171 int command_pickup(object *op, char *params);
172 void set_pickup_mode(object *op, int i);
173 int command_search_items(object *op, char *params);
174 int command_rename_item(object *op, char *params);
175 /* c_party.c */
176 int same_party(partylist *a, partylist *b);
177 partylist *get_firstparty(void);
178 void remove_party(partylist *target_party);
179 void obsolete_parties(void);
180 void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
181 int confirm_party_password(object *op);
182 void receive_party_password(object *op, char k);
183 void send_party_message(object *op, char *msg);
184 int command_gsay(object *op, char *params);
185 int command_party(object *op, char *params);
186 /* c_range.c */
187 int command_invoke(object *op, char *params);
188 int command_cast(object *op, char *params);
189 int command_prepare(object *op, char *params);
190 int command_cast_spell(object *op, char *params, char command);
191 int legal_range(object *op, int r);
192 void change_spell(object *op, char k);
193 int command_rotateshoottype(object *op, char *params);
194 /* c_wiz.c */
195 int command_loadtest(object *op, char *params);
196 void do_wizard_hide(object *op, int silent_dm);
197 int command_hide(object *op, char *params);
198 int command_setgod(object *op, char *params);
199 int command_banish(object *op, char *params);
200 int command_save_overlay(object *op, char *params);
201 int command_toggle_shout(object *op, char *params);
202 int command_freeze(object *op, char *params);
203 int command_arrest(object *op, char *params);
204 int command_summon(object *op, char *params);
205 int command_teleport(object *op, char *params);
206 int command_create(object *op, char *params);
207 int command_inventory(object *op, char *params);
208 int command_skills(object *op, char *params);
209 int command_dump(object *op, char *params);
210 int command_patch(object *op, char *params);
211 int command_remove(object *op, char *params);
212 int command_free(object *op, char *params);
213 int command_addexp(object *op, char *params);
214 int command_speed(object *op, char *params);
215 int command_stats(object *op, char *params);
216 int command_abil(object *op, char *params);
217 int command_reset(object *op, char *params);
218 int command_nowiz(object *op, char *params);
219 int do_wizard_dm(object *op, char *params, int silent);
220 int command_dm(object *op, char *params);
221 int command_invisible(object *op, char *params);
222 int command_learn_spell(object *op, char *params);
223 int command_learn_special_prayer(object *op, char *params);
224 int command_forget_spell(object *op, char *params);
225 int command_listplugins(object *op, char *params);
226 int command_loadplugin(object *op, char *params);
227 int command_unloadplugin(object *op, char *params);
228 int command_dmhide(object *op, char *params);
229 void dm_stack_pop(player *pl);
230 object *dm_stack_peek(player *pl);
231 void dm_stack_push(player *pl, tag_t item);
232 object *get_dm_object(player *pl, char **params, int *from);
233 int command_stack_pop(object *op, char *params);
234 int command_stack_push(object *op, char *params);
235 int command_stack_list(object *op, char *params);
236 int command_stack_clear(object *op, char *params);
237 int command_diff(object *op, char *params);
238 int command_insert_into(object *op, char *params);
239 /* commands.c */
240 void init_commands(void);
241 CommFunc find_oldsocket_command(char *cmd);
242 CommFunc find_oldsocket_command2(char *cmd);
243 /* daemon.c */
244 FILE *BecomeDaemon(const char *filename);
245 /* disease.c */
246 int move_disease(object *disease);
247 int remove_symptoms(object *disease);
248 object *find_symptom(object *disease);
249 int check_infection(object *disease);
250 int infect_object(object *victim, object *disease, int force);
251 int do_symptoms(object *disease);
252 int grant_immunity(object *disease);
253 int move_symptom(object *symptom);
254 int check_physically_infect(object *victim, object *hitter);
255 object *find_disease(object *victim);
256 int cure_disease(object *sufferer, object *caster);
257 int reduce_symptoms(object *sufferer, int reduction);
258 /* egoitem.c */
259 int create_artifact(object *op, const char *artifactname);
260 int apply_power_crystal(object *op, object *crystal);
261 /* hiscore.c */
262 char *spool(char *bp, char *error);
263 void check_score(object *op);
264 void display_high_score(object *op, int max, const char *match);
265 /* gods.c */
266 int lookup_god_by_name(const char *name);
267 object *find_god(const char *name);
268 const char *determine_god(object *op);
269 void pray_at_altar(object *pl, object *altar, object *skill);
270 void become_follower(object *op, object *new_god);
271 int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
272 void stop_using_item(object *op, int type, int number);
273 void update_priest_flag(object *god, object *exp_ob, uint32 flag);
274 archetype *determine_holy_arch(object *god, const char *type);
275 void god_intervention(object *op, object *god, object *skill);
276 int god_examines_priest(object *op, object *god);
277 int god_examines_item(object *god, object *item);
278 int get_god(object *priest);
279 const char *get_god_for_race(const char *race);
280 int tailor_god_spell(object *spellop, object *caster);
281 /* init.c */
282 void set_logfile(char *val);
283 void call_version(void);
284 void showscores(void);
285 void set_debug(void);
286 void unset_debug(void);
287 void set_mondebug(void);
288 void set_dumpmon1(void);
289 void set_dumpmon2(void);
290 void set_dumpmon3(void);
291 void set_dumpmon4(void);
292 void set_dumpmon5(void);
293 void set_dumpmon6(void);
294 void set_dumpmon7(void);
295 void set_dumpmon8(void);
296 void set_dumpmon9(void);
297 void set_dumpmont(char *name);
298 void set_daemon(void);
299 void set_datadir(char *path);
300 void set_confdir(char *path);
301 void set_localdir(char *path);
302 void set_mapdir(char *path);
303 void set_archetypes(char *path);
304 void set_regions(char *path);
305 void set_treasures(char *path);
306 void set_uniquedir(char *path);
307 void set_templatedir(char *path);
308 void set_playerdir(char *path);
309 void set_tmpdir(char *path);
310 void showscoresparm(char *data);
311 void set_csport(char *val);
312 void init(int argc, char **argv);
313 void usage(void);
314 void help(void);
315 void init_beforeplay(void);
316 void init_startup(void);
317 void compile_info(void);
318 void rec_sigsegv(int i);
319 void rec_sigint(int i);
320 void rec_sighup(int i);
321 void rec_sigquit(int i);
322 void rec_sigpipe(int i);
323 void rec_sigbus(int i);
324 void rec_sigterm(int i);
325 void init_signals(void);
326 void init_races(void);
327 void dump_races(void);
328 void add_to_racelist(const char *race_name, object *op);
329 racelink *get_racelist(void);
330 racelink *find_racelink(const char *name);
331 /* login.c */
332 void delete_character(const char *name);
333 int verify_player(const char *name, char *password);
334 int check_name(player *me, const char *name);
335 int create_savedir_if_needed(char *savedir);
336 void destroy_object(object *op);
337 void copy_file(const char *filename, FILE *fpout);
338 /* main.c */
339 void server_tick ();
340 void version(object *op);
341 void info_keys(object *op);
342 char *crypt_string(char *str, char *salt);
343 int check_password(char *typed, char *crypted);
344 void enter_player_savebed(object *op);
345 void leave_map(object *op);
346 void set_map_timeout(maptile *oldmap);
347 char *clean_path(const char *file);
348 char *unclean_path(const char *src);
349 void enter_exit(object *op, object *exit_ob);
350 void process_events();
351 void clean_tmp_files(void);
352 void leave(player *pl,int draw_exit);
353 int forbid_play(void);
354 void do_specials(void);
355 int main(int argc, char **argv);
356 /* monster.c */
357 object *check_enemy(object *npc, rv_vector *rv);
358 object *find_nearest_living_creature(object *npc);
359 object *find_enemy(object *npc, rv_vector *rv);
360 int check_wakeup(object *op, object *enemy, rv_vector *rv);
361 int move_randomly(object *op);
362 int move_monster(object *op);
363 int can_hit(object *ob1, object *ob2, rv_vector *rv);
364 object *monster_choose_random_spell(object *monster);
365 int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
366 int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
367 int monster_use_skill(object *head, object *part, object *pl, int dir);
368 int monster_use_range(object *head, object *part, object *pl, int dir);
369 int monster_use_bow(object *head, object *part, object *pl, int dir);
370 int check_good_weapon(object *who, object *item);
371 int check_good_armour(object *who, object *item);
372 void monster_check_pickup(object *monster);
373 int monster_can_pick(object *monster, object *item);
374 void monster_apply_below(object *monster);
375 void monster_check_apply(object *mon, object *item);
376 void npc_call_help(object *op);
377 int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
378 int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
379 int hitrun_att(int dir, object *ob, object *enemy);
380 int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
381 int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
382 int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
383 void circ1_move(object *ob);
384 void circ2_move(object *ob);
385 void pace_movev(object *ob);
386 void pace_moveh(object *ob);
387 void pace2_movev(object *ob);
388 void pace2_moveh(object *ob);
389 void rand_move(object *ob);
390 void check_earthwalls(object *op, maptile *m, int x, int y);
391 void check_doors(object *op, maptile *m, int x, int y);
392 void communicate(object *op, const char *txt);
393 int talk_to_npc(object *op, object *npc, const char *txt);
394 int talk_to_wall(object *pl, object *npc, const char *txt);
395 object *find_mon_throw_ob(object *op);
396 int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
397 int stand_in_light(object *op);
398 int can_see_enemy(object *op, object *enemy);
399 /* move.c */
400 int move_object(object *op, int dir);
401 int move_ob(object *op, int dir, object *originator);
402 int transfer_ob(object *op, int x, int y, int randomly, object *originator);
403 int teleport(object *teleporter, uint8 tele_type, object *user);
404 void recursive_roll(object *op, int dir, object *pusher);
405 int try_fit(object *op, maptile *m, int x, int y);
406 int roll_ob(object *op, int dir, object *pusher);
407 int push_ob(object *who, int dir, object *pusher);
408 /* pets.c */
409 object *get_pet_enemy(object *pet, rv_vector *rv);
410 void terminate_all_pets(object *owner);
411 void remove_all_pets(maptile *map);
412 int follow_owner(object *ob, object *owner);
413 void pet_move(object *ob);
414 object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
415 void move_golem(object *op);
416 void control_golem(object *op, int dir);
417 int summon_golem(object *op, object *caster, int dir, object *spob);
418 object *choose_cult_monster(object *pl, object *god, int summon_level);
419 int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
420 object *get_real_owner(object *ob);
421 int should_arena_attack(object *pet, object *owner, object *target);
422 /* player.c */
423 player *find_player(const char *plname);
424 player *find_player_partial_name(const char *plname);
425 void display_motd(const object *op);
426 void send_rules(const object *op);
427 void send_news(const object *op);
428 int playername_ok(const char *cp);
429 archetype *get_player_archetype(archetype *at);
430 object *get_nearest_player(object *mon);
431 int path_to_player(object *mon, object *pl, unsigned mindiff);
432 void give_initial_items(object *pl, treasurelist *items);
433 void get_name(object *op);
434 void get_password(object *op);
435 void play_again(object *op);
436 int receive_play_again(object *op, char key);
437 void confirm_password(object *op);
438 void get_party_password(object *op, partylist *party);
439 void Roll_Again(object *op);
440 void Swap_Stat(object *op, int Swap_Second);
441 int key_roll_stat(object *op, char key);
442 int key_change_class(object *op, char key);
443 int key_confirm_quit(object *op, char key);
444 void flee_player(object *op);
445 int check_pick(object *op);
446 object *find_arrow(object *op, const char *type);
447 object *find_better_arrow(object *op, object *target, const char *type, int *better);
448 object *pick_arrow_target(object *op, const char *type, int dir);
449 int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
450 int player_fire_bow(object *op, int dir);
451 void fire_misc_object(object *op, int dir);
452 void fire(object *op, int dir);
453 object *find_key(object *pl, object *container, object *door);
454 void move_player_attack(object *op, int dir);
455 int move_player(object *op, int dir);
456 int handle_newcs_player(object *op);
457 int save_life(object *op);
458 void remove_unpaid_objects(object *op, object *env);
459 char *gravestone_text(object *op);
460 void do_some_living(object *op);
461 void kill_player(object *op);
462 void loot_object(object *op);
463 void fix_weight(void);
464 void fix_luck(void);
465 void cast_dust(object *op, object *throw_ob, int dir);
466 void make_visible(object *op);
467 int is_true_undead(object *op);
468 int hideability(object *ob);
469 void do_hidden_move(object *op);
470 int stand_near_hostile(object *who);
471 int player_can_view(object *pl, object *op);
472 int action_makes_visible(object *op);
473 int op_on_battleground(object *op, int *x, int *y);
474 void dragon_ability_gain(object *who, int atnr, int level);
475 void player_unready_range_ob(player *pl, object *ob);
476 /* plugins.c */
477 int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
478 int execute_global_event(int eventcode, ...);
479 int plugins_init_plugin(const char *libfile);
480 void *cfapi_get_hooks(int *type, ...);
481 int plugins_remove_plugin(const char *id);
482 crossfire_plugin *plugins_find_plugin(const char *id);
483 void plugins_display_list(object *op);
484 void *cfapi_system_find_animation(int *type, ...);
485 void *cfapi_system_strdup(int *type, ...);
486 void *cfapi_system_register_global_event(int *type, ...);
487 void *cfapi_system_unregister_global_event(int *type, ...);
488 void *cfapi_system_check_path(int *type, ...);
489 void *cfapi_system_re_cmp(int *type, ...);
490 void *cfapi_system_directory(int *type, ...);
491 void *cfapi_map_get_map(int *type, ...);
492 void *cfapi_map_has_been_loaded(int *type, ...);
493 void *cfapi_map_create_path(int *type, ...);
494 void *cfapi_map_get_map_property(int *type, ...);
495 void *cfapi_map_set_map_property(int *type, ...);
496 void *cfapi_map_out_of_map(int *type, ...);
497 void *cfapi_map_update_position(int *type, ...);
498 void *cfapi_map_delete_map(int *type, ...);
499 void *cfapi_map_message(int *type, ...);
500 void *cfapi_map_get_object_at(int *type, ...);
501 void *cfapi_map_get_flags(int *type, ...);
502 void *cfapi_map_present_arch_by_name(int *type, ...);
503 void *cfapi_object_move(int *type, ...);
504 void *cfapi_object_get_key(int *type, ...);
505 void *cfapi_object_set_key(int *type, ...);
506 void *cfapi_object_get_property(int *type, ...);
507 void *cfapi_object_set_property(int *type, ...);
508 void *cfapi_object_apply_below(int *type, ...);
509 void *cfapi_object_apply(int *type, ...);
510 void *cfapi_object_identify(int *type, ...);
511 void *cfapi_object_describe(int *type, ...);
512 void *cfapi_object_drain(int *type, ...);
513 void *cfapi_object_fix(int *type, ...);
514 void *cfapi_object_give_skill(int *type, ...);
515 void *cfapi_object_transmute(int *type, ...);
516 void *cfapi_object_remove(int *type, ...);
517 void *cfapi_object_delete(int *type, ...);
518 void *cfapi_object_clone(int *type, ...);
519 void *cfapi_object_find(int *type, ...);
520 void *cfapi_object_create(int *type, ...);
521 void *cfapi_object_insert(int *type, ...);
522 void *cfapi_object_split(int *type, ...);
523 void *cfapi_object_merge(int *type, ...);
524 void *cfapi_object_distance(int *type, ...);
525 void *cfapi_object_update(int *type, ...);
526 void *cfapi_object_clear(int *type, ...);
527 void *cfapi_object_reset(int *type, ...);
528 void *cfapi_object_check_inventory(int *type, ...);
529 void *cfapi_object_clean_object(int *type, ...);
530 void *cfapi_object_on_same_map(int *type, ...);
531 void *cfapi_object_spring_trap(int *type, ...);
532 void *cfapi_object_check_trigger(int *type, ...);
533 void *cfapi_object_query_cost(int *type, ...);
534 void *cfapi_object_query_money(int *type, ...);
535 void *cfapi_object_cast(int *type, ...);
536 void *cfapi_object_learn_spell(int *type, ...);
537 void *cfapi_object_forget_spell(int *type, ...);
538 void *cfapi_object_check_spell(int *type, ...);
539 void *cfapi_object_pay_amount(int *type, ...);
540 void *cfapi_object_pay_item(int *type, ...);
541 void *cfapi_object_transfer(int *type, ...);
542 void *cfapi_object_find_archetype_inside(int *type, ...);
543 void *cfapi_object_drop(int *type, ...);
544 void *cfapi_object_take(int *type, ...);
545 void *cfapi_object_say(int *type, ...);
546 void *cfapi_object_speak(int *type, ...);
547 void *cfapi_player_find(int *type, ...);
548 void *cfapi_player_message(int *type, ...);
549 void *cfapi_player_send_inventory(int *type, ...);
550 void *cfapi_object_teleport(int *type, ...);
551 void *cfapi_object_pickup(int *type, ...);
552 void *cfapi_archetype_get_first(int *type, ...);
553 void *cfapi_archetype_get_property(int *type, ...);
554 void *cfapi_party_get_property(int *type, ...);
555 void *cfapi_region_get_property(int *type, ...);
556 CommArray_s *find_plugin_command(char *cmd, object *op);
557 int initPlugins(void);
558 /* resurrection.c */
559 int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg);
560 int resurrection_fails(int levelcaster, int leveldead);
561 void dead_player(object *op);
562 void dead_character(const char *name);
563 int dead_player_exists(const char *name);
564 /* rune.c */
565 int write_rune(object *op, object *caster, object *spell, int dir, const char *runename);
566 void move_rune(object *op);
567 void rune_attack(object *op, object *victim);
568 void spring_trap(object *trap, object *victim);
569 int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir);
570 int trap_see(object *op, object *trap);
571 int trap_show(object *trap, object *where);
572 int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
573 void trap_adjust(object *trap, int difficulty);
574 /* shop.c */
575 int get_payment(object *pl);
576 sint64 query_cost(const object *tmp, object *who, int flag);
577 const char *query_cost_string(const object *tmp, object *who, int flag);
578 sint64 query_money(const object *op);
579 int pay_for_amount(sint64 to_pay, object *pl);
580 int pay_for_item(object *op, object *pl);
581 int can_pay(object *pl);
582 void sell_item(object *op, object *pl);
583 double shopkeeper_approval(const maptile *map, const object *player);
584 int describe_shop(const object *op);
585 void shop_listing(object *op);
586 bool is_in_shop (object *o);
587 bool is_in_shop (maptile *map, int x, int y);
588 /* skills.c */
589 int steal(object *op, int dir, object *skill);
590 int pick_lock(object *pl, int dir, object *skill);
591 int hide(object *op, object *skill);
592 int jump(object *pl, int dir, object *skill);
593 int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
594 int skill_ident(object *pl, object *skill);
595 int use_oratory(object *pl, int dir, object *skill);
596 int singing(object *pl, int dir, object *skill);
597 int find_traps(object *pl, object *skill);
598 int remove_trap(object *op, int dir, object *skill);
599 int pray(object *pl, object *skill);
600 void meditate(object *pl, object *skill);
601 int write_on_item(object *pl, const char *params, object *skill);
602 int skill_throw(object *op, object *part, int dir, const char *params, object *skill);
603 /* skill_util.c */
604 void init_skills(void);
605 void link_player_skills(object *op);
606 object *find_skill_by_name(object *who, const char *name);
607 object *find_skill_by_number(object *who, int skillno);
608 int change_skill(object *who, object *new_skill, int flag);
609 void clear_skill(object *who);
610 int do_skill(object *op, object *part, object *skill, int dir, const char *string);
611 int calc_skill_exp(object *who, object *op, object *skill);
612 int learn_skill(object *pl, object *scroll);
613 void show_skills(object *op, const char *search);
614 int use_skill(object *op, const char *string);
615 int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
616 /* spell_attack.c */
617 void check_spell_knockback(object *op);
618 void forklightning(object *op, object *tmp);
619 void move_bolt(object *op);
620 int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);
621 void explosion(object *op);
622 void explode_bullet(object *op);
623 void check_bullet(object *op);
624 void move_bullet(object *op);
625 int fire_bullet(object *op, object *caster, int dir, object *spob);
626 void cone_drop(object *op);
627 void move_cone(object *op);
628 int cast_cone(object *op, object *caster, int dir, object *spell);
629 void animate_bomb(object *op);
630 int create_bomb(object *op, object *caster, int dir, object *spell);
631 object *get_pointed_target(object *op, int dir, int range, int type);
632 int cast_smite_spell(object *op, object *caster, int dir, object *spell);
633 void move_missile(object *op);
634 int make_object_glow(object *op, int radius, int time);
635 int cast_destruction(object *op, object *caster, object *spell_ob);
636 int cast_curse(object *op, object *caster, object *spell_ob, int dir);
637 int mood_change(object *op, object *caster, object *spell);
638 void move_ball_spell(object *op);
639 void move_swarm_spell(object *op);
640 int fire_swarm(object *op, object *caster, object *spell, int dir);
641 int cast_light(object *op, object *caster, object *spell, int dir);
642 int cast_cause_disease(object *op, object *caster, object *spell, int dir);
643 /* spell_effect.c */
644 void cast_magic_storm(object *op, object *tmp, int lvl);
645 int recharge(object *op, object *caster, object *spell_ob);
646 void polymorph_living(object *op);
647 void polymorph_melt(object *who, object *op);
648 void polymorph_item(object *who, object *op);
649 void polymorph(object *op, object *who);
650 int cast_polymorph(object *op, object *caster, object *spell_ob, int dir);
651 int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg);
652 int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
653 int probe(object *op, object *caster, object *spell_ob, int dir);
654 int makes_invisible_to(object *pl, object *mon);
655 int cast_invisible(object *op, object *caster, object *spell_ob);
656 int cast_earth_to_dust(object *op, object *caster, object *spell_ob);
657 void execute_word_of_recall(object *op);
658 int cast_word_of_recall(object *op, object *caster, object *spell_ob);
659 int cast_wonder(object *op, object *caster, int dir, object *spell_ob);
660 int perceive_self(object *op);
661 int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
662 int magic_wall(object *op, object *caster, int dir, object *spell_ob);
663 int dimension_door(object *op, object *caster, object *spob, int dir);
664 int cast_heal(object *op, object *caster, object *spell, int dir);
665 int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent);
666 int cast_bless(object *op, object *caster, object *spell_ob, int dir);
667 int alchemy(object *op, object *caster, object *spell_ob);
668 int remove_curse(object *op, object *caster, object *spell);
669 int cast_identify(object *op, object *caster, object *spell);
670 int cast_detection(object *op, object *caster, object *spell, object *skill);
671 int cast_transfer(object *op, object *caster, object *spell, int dir);
672 void counterspell(object *op, int dir);
673 int cast_consecrate(object *op, object *caster, object *spell);
674 int animate_weapon(object *op, object *caster, object *spell, int dir);
675 int cast_change_map_lightlevel(object *op, object *caster, object *spell);
676 int create_aura(object *op, object *caster, object *spell);
677 void move_aura(object *aura);
678 void move_peacemaker(object *op);
679 int write_mark(object *op, object *spell, const char *msg);
680 /* spell_util.c */
681 object *find_random_spell_in_ob(object *ob, const char *skill);
682 void set_spell_skill(object *op, object *caster, object *spob, object *dest);
683 void init_spells(void);
684 void dump_spells(void);
685 void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
686 int min_casting_level(object *caster, object *spell);
687 int caster_level(object *caster, object *spell);
688 sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
689 int SP_level_dam_adjust(object *caster, object *spob);
690 int SP_level_duration_adjust(object *caster, object *spob);
691 int SP_level_range_adjust(object *caster, object *spob);
692 object *check_spell_known(object *op, const char *name);
693 object *lookup_spell_by_name(object *op, const char *spname);
694 int reflwall(maptile *m, int x, int y, object *sp_op);
695 int cast_create_obj(object *op, object *caster, object *new_op, int dir);
696 int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
697 int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
698 void regenerate_rod(object *rod);
699 void drain_rod_charge(object *rod);
700 object *find_target_for_friendly_spell(object *op, int dir);
701 int spell_find_dir(maptile *m, int x, int y, object *exclude);
702 void put_a_monster(object *op, const char *monstername);
703 int summon_hostile_monsters(object *op, int n, const char *monstername);
704 void shuffle_attack(object *op, int change_face);
705 void prayer_failure(object *op, int failure, int power);
706 void spell_failure(object *op, int failure, int power, object *skill);
707 int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
708 int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
709 void move_spell_effect(object *op);
710 void check_spell_effect(object *op);
711 void apply_spell_effect(object *spell, object *victim);
712 /* swamp.c */
713 void walk_on_deep_swamp(object *op, object *victim);
714 void move_deep_swamp(object *op);
715 /* swap.c */
716 void read_map_log(void);
717 void swap_map(maptile *map);
718 void check_active_maps(void);
719 maptile *map_least_timeout(char *except_level);
720 void swap_below_max(char *except_level);
721 int players_on_map(maptile *m, int show_all);
722 void flush_old_maps(void);
723 /* time.c */
724 void remove_door(object *op);
725 void remove_door2(object *op);
726 void generate_monster_inv(object *gen);
727 void generate_monster_arch(object *gen);
728 void generate_monster(object *gen);
729 void remove_force(object *op);
730 void remove_blindness(object *op);
731 void poison_more(object *op);
732 void move_gate(object *op);
733 void move_timed_gate(object *op);
734 void move_detector(object *op);
735 void animate_trigger(object *op);
736 void move_hole(object *op);
737 object *stop_item(object *op);
738 void fix_stopped_item(object *op, maptile *map, object *originator);
739 object *fix_stopped_arrow(object *op);
740 void move_arrow(object *op);
741 void change_object(object *op);
742 void move_teleporter(object *op);
743 void move_player_changer(object *op);
744 void move_firewall(object *op);
745 void move_player_mover(object *op);
746 void move_duplicator(object *op);
747 void move_creator(object *creator);
748 void move_marker(object *op);
749 int process_object(object *op);
750 /* timers.c */
751 void cftimer_process_timers(void);
752 void cftimer_process_event(object *ob);
753 int cftimer_create(int id, long delay, object *ob, int mode);
754 int cftimer_destroy(int id);
755 int cftimer_find_free_id(void);
756 /* weather.c */
757 void set_darkness_map(maptile *m);
758 void tick_the_clock(void);
759 void init_weather(void);
760 void weather_effect(const char *filename);
761 int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
762 int real_world_temperature(int x, int y, maptile *m);
763 int similar_direction(int a, int b);