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/cvs/deliantra/server/include/sproto.h
Revision: 1.65
Committed: Fri May 18 19:46:22 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.64: +4 -4 lines
Log Message:
new speed management:
- weapon speed and object speed is now completekly decoupled for players.
- both can be used at the same time, or indeepndent, when running or firing.
- still only one command per object speed can be issued.

File Contents

# Content
1 /* alchemy.c */
2 int need_identify (const object *obj);
3 int apply_shop_mat (object *shop_mat, object *op);
4 const char *cost_string_from_value (sint64 cost, int approx);
5 void pay_player (object *pl, sint64 amount);
6 sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
7 void attempt_do_alchemy (object *caster, object *cauldron);
8 int content_recipe_value (object *op);
9 int numb_ob_inside (object *op);
10 object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
11 void adjust_product (object *item, int lvl, int yield);
12 object *make_item_from_recipe (object *cauldron, recipe *rp);
13 object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
14 void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
15 void remove_contents (object *first_ob, object *save_item);
16 int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
17
18 /* apply.c */
19 int transport_can_hold (const object *transport, const object *op, int nrof);
20 int apply_transport (object *pl, object *transport, int aflag);
21 int should_director_abort (object *op, object *victim);
22 int apply_potion (object *op, object *tmp);
23 int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24 int prepare_weapon (object *op, object *improver, object *weapon);
25 int improve_weapon (object *op, object *improver, object *weapon);
26 int check_improve_weapon (object *op, object *tmp);
27 int improve_armour (object *op, object *improver, object *armour);
28 int convert_item (object *item, object *converter);
29 int apply_container (object *op, object *sack);
30 int esrv_apply_container (object *op, object *sack);
31 void move_apply (object *trap, object *victim, object *originator);
32 void do_learn_spell (object *op, object *spell, int special_prayer);
33 void do_forget_spell (object *op, const char *spell);
34 void apply_scroll (object *op, object *tmp, int dir);
35 int dragon_eat_flesh (object *op, object *meal);
36 void apply_poison (object *op, object *tmp);
37 int is_legal_2ways_exit (object *op, object *exit);
38 int manual_apply (object *op, object *tmp, int aflag);
39 int player_apply (object *pl, object *op, int aflag, int quiet);
40 void player_apply_below (object *pl);
41 int unapply_for_ob (object *who, object *op, int aflags);
42 int can_apply_object (object *who, object *op);
43 int apply_special (object *who, object *op, int aflags);
44 int monster_apply_special (object *who, object *op, int aflags);
45 int auto_apply (object *op);
46 void fix_auto_apply (maptile *m);
47 void eat_special_food (object *who, object *food);
48 void apply_lighter (object *who, object *lighter);
49 void scroll_failure (object *op, int failure, int power);
50 void apply_changes_to_player (object *pl, object *change);
51 void apply_item_transformer (object *pl, object *transformer);
52
53 /* attack.c */
54 void cancellation (object *op);
55 int did_make_save_item (object *op, int type, object *originator);
56 void save_throw_object (object *op, int type, object *originator);
57 int hit_map (object *op, int dir, int type, int full_hit);
58 void attack_message (int dam, int type, object *op, object *hitter);
59 int attack_ob (object *op, object *hitter);
60 object *hit_with_arrow (object *op, object *victim);
61 void tear_down_wall (object *op);
62 void scare_creature (object *target, object *hitter);
63 int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
64 int kill_object (object *op, int dam, object *hitter, int type);
65 int friendly_fire (object *op, object *hitter);
66 int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
67 void poison_player (object *op, object *hitter, int dam);
68 void slow_player (object *op, object *hitter, int dam);
69 void confuse_player (object *op, object *hitter, int dam);
70 void blind_player (object *op, object *hitter, int dam);
71 void paralyze_player (object *op, object *hitter, int dam);
72 void deathstrike_player (object *op, object *hitter, int *dam);
73 int adj_attackroll (object *hitter, object *target);
74 int is_aimed_missile (object *op);
75
76 /* build_map.c */
77 int can_build_over (struct mapdef *map, object *tmp, short x, short y);
78 void remove_marking_runes (struct mapdef *map, short x, short y);
79 int find_unused_connected_value (struct mapdef *map);
80 int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
81 object *get_connection_rune (object *pl, short x, short y);
82 object *get_msg_book (object *pl, short x, short y);
83 object *get_wall (struct mapdef *map, int x, int y);
84 void fix_walls (maptile *map, int x, int y);
85 void fix_walls_around (maptile *map, int x, int y);
86 void apply_builder_floor (object *pl, object *material, short x, short y);
87 void apply_builder_wall (object *pl, object *material, short x, short y);
88 void apply_builder_item (object *pl, object *item, short x, short y);
89 void apply_builder_remove (object *pl, int dir);
90 void apply_map_builder (object *pl, int dir);
91 int adjust_sign_msg (object *pl, short x, short y, object *tmp);
92
93 /* c_misc.c */
94 int command_motd (object *op, char *params);
95 int command_bug (object *op, char *params);
96 void malloc_info (object *op);
97 int command_whereabouts (object *op, char *params);
98 int command_malloc (object *op, char *params);
99 int command_maps (object *op, char *params);
100 int command_strings (object *op, char *params);
101 int command_sstable (object *op, char *params);
102 int command_time (object *op, char *params);
103 int command_weather (object *op, char *params);
104 int command_archs (object *op, char *params);
105 int command_hiscore (object *op, char *params);
106 int command_debug (object *op, char *params);
107 int command_dumpbelow (object *op, char *params);
108 int command_wizpass (object *op, char *params);
109 int command_wizcast (object *op, char *params);
110 int command_dumpallobjects (object *op, char *params);
111 int command_dumpfriendlyobjects (object *op, char *params);
112 int command_dumpallarchetypes (object *op, char *params);
113 int command_ssdumptable (object *op, char *params);
114 int command_dumpmap (object *op, char *params);
115 int command_dumpallmaps (object *op, char *params);
116 int command_printlos (object *op, char *params);
117 int command_version (object *op, char *params);
118 void bug_report (const char *reportstring);
119 int command_statistics (object *pl, char *params);
120 int command_fix_me (object *op, char *params);
121 int command_players (object *op, char *paramss);
122 int command_logs (object *op, char *params);
123 int command_bowmode (object *op, char *params);
124 int command_showpets (object *op, char *params);
125 int command_resistances (object *op, char *params);
126 int command_help (object *op, char *params);
127 int onoff_value (const char *line);
128 int command_quit (object *op, char *params);
129 int command_real_quit (object *op, char *params);
130 void receive_player_name (object *op, char k);
131 void receive_player_password (object *op, char k);
132 int command_title (object *op, char *params);
133 int command_kill_pets (object *op, char *params);
134 int command_quests (object *pl, char *params);
135
136 /* c_move.c */
137 int command_east (object *op, char *params);
138 int command_north (object *op, char *params);
139 int command_northeast (object *op, char *params);
140 int command_northwest (object *op, char *params);
141 int command_south (object *op, char *params);
142 int command_southeast (object *op, char *params);
143 int command_southwest (object *op, char *params);
144 int command_west (object *op, char *params);
145 int command_stay (object *op, char *params);
146
147 /* c_new.c */
148 void execute_newserver_command (object *pl, char *command);
149 int bad_command (object *op, char *params);
150
151 /* c_object.c */
152 object *find_best_object_match (object *pl, const char *params);
153 int command_build (object *pl, char *params);
154 int command_uskill (object *pl, char *params);
155 int command_rskill (object *pl, char *params);
156 int command_search (object *op, char *params);
157 int command_disarm (object *op, char *params);
158 int command_throw (object *op, char *params);
159 int command_apply (object *op, char *params);
160 int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
161 void pick_up (object *op, object *alt);
162 int command_take (object *op, char *params);
163 void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
164 void drop_object (object *op, object *tmp, uint32 nrof);
165 void drop (object *op, object *tmp);
166 int command_dropall (object *op, char *params);
167 int command_drop (object *op, char *params);
168 int command_examine (object *op, char *params);
169 object *find_marked_object (object *op);
170 void examine_monster (object *op, object *tmp);
171 const char *long_desc (object *tmp, object *pl);
172 void examine (object *op, object *tmp);
173 void inventory (object *op, object *inv);
174 int command_pickup (object *op, char *params);
175 void set_pickup_mode (object *op, int i);
176 int command_search_items (object *op, char *params);
177 int command_rename_item (object *op, char *params);
178
179 /* c_party.c */
180 partylist *get_firstparty (void);
181 void remove_party (partylist *target_party);
182 void obsolete_parties (void);
183 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
184 int confirm_party_password (object *op);
185 void receive_party_password (object *op, char k);
186 void send_party_message (object *op, char *msg);
187 int command_gsay (object *op, char *params);
188 int command_party (object *op, char *params);
189
190 /* c_range.c */
191 int command_invoke (object *op, char *params);
192 int command_cast (object *op, char *params);
193 int command_prepare (object *op, char *params);
194 int command_cast_spell (object *op, char *params, char command);
195 int legal_range (object *op, int r);
196 void change_spell (object *op, char k);
197 int command_rotateshoottype (object *op, char *params);
198
199 /* c_wiz.c */
200 int command_loadtest (object *op, char *params);
201 void do_wizard_hide (object *op, int silent_dm);
202 int command_hide (object *op, char *params);
203 int command_setgod (object *op, char *params);
204 int command_banish (object *op, char *params);
205 int command_save_overlay (object *op, char *params);
206 int command_toggle_shout (object *op, char *params);
207 int command_freeze (object *op, char *params);
208 int command_arrest (object *op, char *params);
209 int command_summon (object *op, char *params);
210 int command_teleport (object *op, char *params);
211 int command_create (object *op, char *params);
212 int command_inventory (object *op, char *params);
213 int command_skills (object *op, char *params);
214 int command_dump (object *op, char *params);
215 int command_patch (object *op, char *params);
216 int command_remove (object *op, char *params);
217 int command_free (object *op, char *params);
218 int command_addexp (object *op, char *params);
219 int command_speed (object *op, char *params);
220 int command_stats (object *op, char *params);
221 int command_abil (object *op, char *params);
222 int command_reset (object *op, char *params);
223 int command_nowiz (object *op, char *params);
224 int do_wizard_dm (object *op, char *params, int silent);
225 int command_dm (object *op, char *params);
226 int command_invisible (object *op, char *params);
227 int command_learn_spell (object *op, char *params);
228 int command_learn_special_prayer (object *op, char *params);
229 int command_forget_spell (object *op, char *params);
230 int command_listplugins (object *op, char *params);
231 int command_loadplugin (object *op, char *params);
232 int command_unloadplugin (object *op, char *params);
233 int command_dmhide (object *op, char *params);
234 void dm_stack_pop (player *pl);
235 object *dm_stack_peek (player *pl);
236 void dm_stack_push (player *pl, tag_t item);
237 object *get_dm_object (player *pl, char **params, int *from);
238 int command_stack_pop (object *op, char *params);
239 int command_stack_push (object *op, char *params);
240 int command_stack_list (object *op, char *params);
241 int command_stack_clear (object *op, char *params);
242 int command_diff (object *op, char *params);
243 int command_insert_into (object *op, char *params);
244
245 /* commands.c */
246 void init_commands (void);
247 CommFunc find_oldsocket_command (char *cmd);
248 CommFunc find_oldsocket_command2 (char *cmd);
249
250 /* daemon.c */
251 FILE *BecomeDaemon (const char *filename);
252
253 /* disease.c */
254 int move_disease (object *disease);
255 int remove_symptoms (object *disease);
256 object *find_symptom (object *disease);
257 int check_infection (object *disease);
258 int infect_object (object *victim, object *disease, int force);
259 int do_symptoms (object *disease);
260 int grant_immunity (object *disease);
261 int move_symptom (object *symptom);
262 int check_physically_infect (object *victim, object *hitter);
263 object *find_disease (object *victim);
264 int cure_disease (object *sufferer, object *caster);
265 int reduce_symptoms (object *sufferer, int reduction);
266
267 /* egoitem.c */
268 int create_artifact (object *op, const char *artifactname);
269 int apply_power_crystal (object *op, object *crystal);
270
271 /* hiscore.c */
272 char *spool (char *bp, char *error);
273 void check_score (object *op);
274 void display_high_score (object *op, int max, const char *match);
275
276 /* gods.c */
277 int lookup_god_by_name (const char *name);
278 object *find_god (const char *name);
279 const char *determine_god (object *op);
280 void pray_at_altar (object *pl, object *altar, object *skill);
281 void become_follower (object *op, object *new_god);
282 int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
283 void stop_using_item (object *op, int type, int number);
284 void update_priest_flag (object *god, object *exp_ob, uint32 flag);
285 archetype *determine_holy_arch (object *god, const char *type);
286 void god_intervention (object *op, object *god, object *skill);
287 int god_examines_priest (object *op, object *god);
288 int god_examines_item (object *god, object *item);
289 int get_god (object *priest);
290 const char *get_god_for_race (const char *race);
291 int tailor_god_spell (object *spellop, object *caster);
292
293 /* init.c */
294 void set_logfile (char *val);
295 void call_version (void);
296 void showscores (void);
297 void set_debug (void);
298 void unset_debug (void);
299 void set_mondebug (void);
300 void set_dumpmon1 (void);
301 void set_dumpmon2 (void);
302 void set_dumpmon3 (void);
303 void set_dumpmon4 (void);
304 void set_dumpmon5 (void);
305 void set_dumpmon6 (void);
306 void set_dumpmon7 (void);
307 void set_dumpmon8 (void);
308 void set_dumpmon9 (void);
309 void set_dumpmont (char *name);
310 void set_daemon (void);
311 void set_datadir (char *path);
312 void set_confdir (char *path);
313 void set_localdir (char *path);
314 void set_mapdir (char *path);
315 void set_archetypes (char *path);
316 void set_regions (char *path);
317 void set_treasures (char *path);
318 void set_uniquedir (char *path);
319 void set_templatedir (char *path);
320 void set_playerdir (char *path);
321 void set_tmpdir (char *path);
322 void showscoresparm (char *data);
323 void set_csport (char *val);
324 void init (int argc, char **argv);
325 void usage (void);
326 void help (void);
327 void init_beforeplay (void);
328 void init_startup (void);
329 void compile_info (void);
330 void init_signals (void);
331 void init_races (void);
332 void dump_races (void);
333 void add_to_racelist (const char *race_name, object *op);
334 racelink *get_racelist (void);
335 racelink *find_racelink (const char *name);
336
337 /* login.c */
338 void delete_character (const char *name);
339 int verify_player (const char *name, char *password);
340 int check_name (player *me, const char *name);
341 int create_savedir_if_needed (char *savedir);
342 void destroy_object (object *op);
343 void copy_file (const char *filename, FILE *fpout);
344
345 /* main.c */
346 void server_tick ();
347 void version (object *op);
348 void info_keys (object *op);
349 char *crypt_string (char *str, char *salt);
350 int check_password (char *typed, char *crypted);
351 void enter_player_savebed (object *op);
352 void leave_map (object *op);
353 void set_map_timeout (maptile *oldmap);
354 char *clean_path (const char *file);
355 char *unclean_path (const char *src);
356 void enter_exit (object *op, object *exit_ob);
357 void process_events ();
358 void clean_tmp_files (void);
359 void leave (player *pl,int draw_exit);
360 int forbid_play (void);
361 void do_specials (void);
362 int main (int argc, char **argv);
363
364 /* monster.c */
365 object *check_enemy (object *npc, rv_vector *rv);
366 object *find_nearest_living_creature (object *npc);
367 object *find_enemy (object *npc, rv_vector *rv);
368 int check_wakeup (object *op, object *enemy, rv_vector *rv);
369 int move_randomly (object *op);
370 int move_monster (object *op);
371 int can_hit (object *ob1, object *ob2, rv_vector *rv);
372 object *monster_choose_random_spell (object *monster);
373 int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
374 int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
375 int monster_use_skill (object *head, object *part, object *pl, int dir);
376 int monster_use_range (object *head, object *part, object *pl, int dir);
377 int monster_use_bow (object *head, object *part, object *pl, int dir);
378 int check_good_weapon (object *who, object *item);
379 int check_good_armour (object *who, object *item);
380 void monster_check_pickup (object *monster);
381 int monster_can_pick (object *monster, object *item);
382 void monster_apply_below (object *monster);
383 void monster_check_apply (object *mon, object *item);
384 void npc_call_help (object *op);
385 int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
386 int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
387 int hitrun_att (int dir, object *ob, object *enemy);
388 int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
389 int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
390 int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
391 void circ1_move (object *ob);
392 void circ2_move (object *ob);
393 void pace_movev (object *ob);
394 void pace_moveh (object *ob);
395 void pace2_movev (object *ob);
396 void pace2_moveh (object *ob);
397 void rand_move (object *ob);
398 void check_earthwalls (object *op, maptile *m, int x, int y);
399 void check_doors (object *op, maptile *m, int x, int y);
400 void communicate (object *op, const char *txt);
401 int talk_to_npc (object *op, object *npc, const char *txt);
402 int talk_to_wall (object *pl, object *npc, const char *txt);
403 object *find_mon_throw_ob (object *op);
404 int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
405 int stand_in_light (object *op);
406 int can_see_enemy (object *op, object *enemy);
407
408 /* move.c */
409 int move_object (object *op, int dir);
410 int move_ob (object *op, int dir, object *originator);
411 int transfer_ob (object *op, int x, int y, int randomly, object *originator);
412 int teleport (object *teleporter, uint8 tele_type, object *user);
413 void recursive_roll (object *op, int dir, object *pusher);
414 int try_fit (object *op, maptile *m, int x, int y);
415 int roll_ob (object *op, int dir, object *pusher);
416 int push_ob (object *who, int dir, object *pusher);
417
418 /* pets.c */
419 object *get_pet_enemy (object *pet, rv_vector *rv);
420 void terminate_all_pets (object *owner);
421 void remove_all_pets (maptile *map);
422 int follow_owner (object *ob, object *owner);
423 void pet_move (object *ob);
424 object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
425 void move_golem (object *op);
426 void control_golem (object *op, int dir);
427 int summon_golem (object *op, object *caster, int dir, object *spob);
428 object *choose_cult_monster (object *pl, object *god, int summon_level);
429 int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
430 object *get_real_owner (object *ob);
431 int should_arena_attack (object *pet, object *owner, object *target);
432
433 /* player.c */
434 player *find_player (const char *plname);
435 player *find_player_partial_name (const char *plname);
436 void display_motd (const object *op);
437 void send_rules (const object *op);
438 void send_news (const object *op);
439 int playername_ok (const char *cp);
440 archetype *get_player_archetype (archetype *at);
441 object *get_nearest_player (object *mon);
442 int path_to_player (object *mon, object *pl, unsigned mindiff);
443 void give_initial_items (object *pl, treasurelist *items);
444 void get_name (object *op);
445 void get_password (object *op);
446 void play_again (object *op);
447 int receive_play_again (object *op, char key);
448 void confirm_password (object *op);
449 void get_party_password (object *op, partylist *party);
450 void Roll_Again (object *op);
451 void Swap_Stat (object *op, int Swap_Second);
452 int key_roll_stat (object *op, char key);
453 int key_change_class (object *op, char key);
454 int key_confirm_quit (object *op, char key);
455 void flee_player (object *op);
456 int check_pick (object *op);
457 object *find_arrow (object *op, const char *type);
458 object *find_better_arrow (object *op, object *target, const char *type, int *better);
459 object *pick_arrow_target (object *op, const char *type, int dir);
460 int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
461 int player_fire_bow (object *op, int dir);
462 void fire_misc_object (object *op, int dir);
463 bool fire (object *op, int dir);
464 object *find_key (object *pl, object *container, object *door);
465 bool move_player_attack (object *op, int dir);
466 bool move_player (object *op, int dir);
467 bool handle_newcs_player (object *op);
468 int save_life (object *op);
469 void remove_unpaid_objects (object *op, object *env);
470 char *gravestone_text (object *op);
471 void do_some_living (object *op);
472 void kill_player (object *op);
473 void loot_object (object *op);
474 void fix_weight (void);
475 void fix_luck (void);
476 void cast_dust (object *op, object *throw_ob, int dir);
477 void make_visible (object *op);
478 int is_true_undead (object *op);
479 int hideability (object *ob);
480 void do_hidden_move (object *op);
481 int stand_near_hostile (object *who);
482 int player_can_view (object *pl, object *op);
483 int action_makes_visible (object *op);
484 int op_on_battleground (object *op, int *x, int *y);
485 void dragon_ability_gain (object *who, int atnr, int level);
486 void player_unready_range_ob (player *pl, object *ob);
487
488 /* plugins.c */
489 int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
490 int execute_global_event (int eventcode, ...);
491 int plugins_init_plugin (const char *libfile);
492 void *cfapi_get_hooks (int *type, ...);
493 int plugins_remove_plugin (const char *id);
494 crossfire_plugin *plugins_find_plugin (const char *id);
495 void plugins_display_list (object *op);
496 void *cfapi_system_find_animation (int *type, ...);
497 void *cfapi_system_strdup (int *type, ...);
498 void *cfapi_system_register_global_event (int *type, ...);
499 void *cfapi_system_unregister_global_event (int *type, ...);
500 void *cfapi_system_check_path (int *type, ...);
501 void *cfapi_system_re_cmp (int *type, ...);
502 void *cfapi_system_directory (int *type, ...);
503 void *cfapi_map_get_map (int *type, ...);
504 void *cfapi_map_has_been_loaded (int *type, ...);
505 void *cfapi_map_create_path (int *type, ...);
506 void *cfapi_map_get_map_property (int *type, ...);
507 void *cfapi_map_set_map_property (int *type, ...);
508 void *cfapi_map_out_of_map (int *type, ...);
509 void *cfapi_map_update_position (int *type, ...);
510 void *cfapi_map_delete_map (int *type, ...);
511 void *cfapi_map_message (int *type, ...);
512 void *cfapi_map_get_object_at (int *type, ...);
513 void *cfapi_map_get_flags (int *type, ...);
514 void *cfapi_map_present_arch_by_name (int *type, ...);
515 void *cfapi_object_move (int *type, ...);
516 void *cfapi_object_get_key (int *type, ...);
517 void *cfapi_object_set_key (int *type, ...);
518 void *cfapi_object_get_property (int *type, ...);
519 void *cfapi_object_set_property (int *type, ...);
520 void *cfapi_object_apply_below (int *type, ...);
521 void *cfapi_object_apply (int *type, ...);
522 void *cfapi_object_identify (int *type, ...);
523 void *cfapi_object_describe (int *type, ...);
524 void *cfapi_object_drain (int *type, ...);
525 void *cfapi_object_fix (int *type, ...);
526 void *cfapi_object_give_skill (int *type, ...);
527 void *cfapi_object_transmute (int *type, ...);
528 void *cfapi_object_remove (int *type, ...);
529 void *cfapi_object_delete (int *type, ...);
530 void *cfapi_object_clone (int *type, ...);
531 void *cfapi_object_find (int *type, ...);
532 void *cfapi_object_create (int *type, ...);
533 void *cfapi_object_insert (int *type, ...);
534 void *cfapi_object_split (int *type, ...);
535 void *cfapi_object_merge (int *type, ...);
536 void *cfapi_object_distance (int *type, ...);
537 void *cfapi_object_update (int *type, ...);
538 void *cfapi_object_clear (int *type, ...);
539 void *cfapi_object_reset (int *type, ...);
540 void *cfapi_object_check_inventory (int *type, ...);
541 void *cfapi_object_clean_object (int *type, ...);
542 void *cfapi_object_on_same_map (int *type, ...);
543 void *cfapi_object_spring_trap (int *type, ...);
544 void *cfapi_object_check_trigger (int *type, ...);
545 void *cfapi_object_query_cost (int *type, ...);
546 void *cfapi_object_query_money (int *type, ...);
547 void *cfapi_object_cast (int *type, ...);
548 void *cfapi_object_learn_spell (int *type, ...);
549 void *cfapi_object_forget_spell (int *type, ...);
550 void *cfapi_object_check_spell (int *type, ...);
551 void *cfapi_object_pay_amount (int *type, ...);
552 void *cfapi_object_pay_item (int *type, ...);
553 void *cfapi_object_transfer (int *type, ...);
554 void *cfapi_object_find_archetype_inside (int *type, ...);
555 void *cfapi_object_drop (int *type, ...);
556 void *cfapi_object_take (int *type, ...);
557 void *cfapi_object_say (int *type, ...);
558 void *cfapi_object_speak (int *type, ...);
559 void *cfapi_player_find (int *type, ...);
560 void *cfapi_player_message (int *type, ...);
561 void *cfapi_player_send_inventory (int *type, ...);
562 void *cfapi_object_teleport (int *type, ...);
563 void *cfapi_object_pickup (int *type, ...);
564 void *cfapi_archetype_get_first (int *type, ...);
565 void *cfapi_archetype_get_property (int *type, ...);
566 void *cfapi_party_get_property (int *type, ...);
567 void *cfapi_region_get_property (int *type, ...);
568 CommArray_s *find_plugin_command (char *cmd, object *op);
569 int initPlugins (void);
570
571 /* resurrection.c */
572 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
573 int resurrection_fails (int levelcaster, int leveldead);
574 void dead_player (object *op);
575 void dead_character (const char *name);
576 int dead_player_exists (const char *name);
577
578 /* rune.c */
579 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
580 void move_rune (object *op);
581 void rune_attack (object *op, object *victim);
582 void spring_trap (object *trap, object *victim);
583 int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
584 int trap_see (object *op, object *trap);
585 int trap_show (object *trap, object *where);
586 int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
587 void trap_adjust (object *trap, int difficulty);
588
589 /* shop.c */
590 int get_payment (object *pl);
591 sint64 query_cost (const object *tmp, object *who, int flag);
592 const char *query_cost_string (const object *tmp, object *who, int flag);
593 sint64 query_money (const object *op);
594 int pay_for_amount (sint64 to_pay, object *pl);
595 int pay_for_item (object *op, object *pl);
596 int can_pay (object *pl);
597 void sell_item (object *op, object *pl);
598 double shopkeeper_approval (const maptile *map, const object *player);
599 int describe_shop (const object *op);
600 void shop_listing (object *sign, object *op);
601 bool is_in_shop (object *o);
602 bool is_in_shop (maptile *map, int x, int y);
603
604 /* skills.c */
605 int steal (object *op, int dir, object *skill);
606 int pick_lock (object *pl, int dir, object *skill);
607 int hide (object *op, object *skill);
608 int jump (object *pl, int dir, object *skill);
609 int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
610 int skill_ident (object *pl, object *skill);
611 int use_oratory (object *pl, int dir, object *skill);
612 int singing (object *pl, int dir, object *skill);
613 int find_traps (object *pl, object *skill);
614 int remove_trap (object *op, int dir, object *skill);
615 int pray (object *pl, object *skill);
616 void meditate (object *pl, object *skill);
617 int write_on_item (object *pl, const char *params, object *skill);
618 int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
619
620 /* skill_util.c */
621 void init_skills (void);
622 void link_player_skills (object *op);
623 int do_skill (object *op, object *part, object *skill, int dir, const char *string);
624 int calc_skill_exp (object *who, object *op, object *skill);
625 int learn_skill (object *pl, object *scroll);
626 void show_skills (object *op, const char *search);
627 int use_skill (object *op, const char *string);
628 int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
629
630 /* spell_attack.c */
631 void check_spell_knockback (object *op);
632 void forklightning (object *op, object *tmp);
633 void move_bolt (object *op);
634 int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
635 void explosion (object *op);
636 void explode_bullet (object *op);
637 void check_bullet (object *op);
638 void move_bullet (object *op);
639 int fire_bullet (object *op, object *caster, int dir, object *spob);
640 void cone_drop (object *op);
641 void move_cone (object *op);
642 int cast_cone (object *op, object *caster, int dir, object *spell);
643 void animate_bomb (object *op);
644 int create_bomb (object *op, object *caster, int dir, object *spell);
645 object *get_pointed_target (object *op, int dir, int range, int type);
646 int cast_smite_spell (object *op, object *caster, int dir, object *spell);
647 void move_missile (object *op);
648 int make_object_glow (object *op, int radius, int time);
649 int cast_destruction (object *op, object *caster, object *spell_ob);
650 int cast_curse (object *op, object *caster, object *spell_ob, int dir);
651 int mood_change (object *op, object *caster, object *spell);
652 void move_ball_spell (object *op);
653 void move_swarm_spell (object *op);
654 int fire_swarm (object *op, object *caster, object *spell, int dir);
655 int cast_light (object *op, object *caster, object *spell, int dir);
656 int cast_cause_disease (object *op, object *caster, object *spell, int dir);
657
658 /* spell_effect.c */
659 void cast_magic_storm (object *op, object *tmp, int lvl);
660 int recharge (object *op, object *caster, object *spell_ob);
661 void polymorph_living (object *op);
662 void polymorph_melt (object *who, object *op);
663 void polymorph_item (object *who, object *op);
664 void polymorph (object *op, object *who);
665 int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
666 int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
667 int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
668 int probe (object *op, object *caster, object *spell_ob, int dir);
669 int makes_invisible_to (object *pl, object *mon);
670 int cast_invisible (object *op, object *caster, object *spell_ob);
671 int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
672 void execute_word_of_recall (object *op);
673 int cast_word_of_recall (object *op, object *caster, object *spell_ob);
674 int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
675 int perceive_self (object *op);
676 int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
677 int magic_wall (object *op, object *caster, int dir, object *spell_ob);
678 int dimension_door (object *op, object *caster, object *spob, int dir);
679 int cast_heal (object *op, object *caster, object *spell, int dir);
680 int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
681 int cast_bless (object *op, object *caster, object *spell_ob, int dir);
682 int alchemy (object *op, object *caster, object *spell_ob);
683 int remove_curse (object *op, object *caster, object *spell);
684 int cast_identify (object *op, object *caster, object *spell);
685 int cast_detection (object *op, object *caster, object *spell, object *skill);
686 int cast_transfer (object *op, object *caster, object *spell, int dir);
687 void counterspell (object *op, int dir);
688 int cast_consecrate (object *op, object *caster, object *spell);
689 int animate_weapon (object *op, object *caster, object *spell, int dir);
690 int cast_change_map_lightlevel (object *op, object *caster, object *spell);
691 int create_aura (object *op, object *caster, object *spell);
692 void move_aura (object *aura);
693 void move_peacemaker (object *op);
694 int write_mark (object *op, object *spell, const char *msg);
695
696 /* spell_util.c */
697 object *find_random_spell_in_ob (object *ob, const char *skill);
698 void set_spell_skill (object *op, object *caster, object *spob, object *dest);
699 void init_spells (void);
700 void dump_spells (void);
701 void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
702 int min_casting_level (object *caster, object *spell);
703 int caster_level (object *caster, object *spell);
704 sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
705 int SP_level_dam_adjust (object *caster, object *spob);
706 int SP_level_duration_adjust (object *caster, object *spob);
707 int SP_level_range_adjust (object *caster, object *spob);
708 object *check_spell_known (object *op, const char *name);
709 object *lookup_spell_by_name (object *op, const char *spname);
710 int reflwall (maptile *m, int x, int y, object *sp_op);
711 int cast_create_obj (object *op, object *caster, object *new_op, int dir);
712 int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
713 int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
714 void regenerate_rod (object *rod);
715 void drain_rod_charge (object *rod);
716 object *find_target_for_friendly_spell (object *op, int dir);
717 int spell_find_dir (maptile *m, int x, int y, object *exclude);
718 void put_a_monster (object *op, const char *monstername);
719 int summon_hostile_monsters (object *op, int n, const char *monstername);
720 void shuffle_attack (object *op, int change_face);
721 void prayer_failure (object *op, int failure, int power);
722 void spell_failure (object *op, int failure, int power, object *skill);
723 int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
724 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
725 void move_spell_effect (object *op);
726 void check_spell_effect (object *op);
727 void apply_spell_effect (object *spell, object *victim);
728
729 /* swamp.c */
730 void walk_on_deep_swamp (object *op, object *victim);
731 void move_deep_swamp (object *op);
732
733 /* swap.c */
734 void read_map_log (void);
735 void swap_map (maptile *map);
736 void check_active_maps (void);
737 maptile *map_least_timeout (char *except_level);
738 void swap_below_max (char *except_level);
739 int players_on_map (maptile *m, int show_all);
740 void flush_old_maps (void);
741
742 /* time.c */
743 void remove_door (object *op);
744 void remove_door2 (object *op);
745 void generate_monster (object *gen);
746 void remove_force (object *op);
747 void remove_blindness (object *op);
748 void poison_more (object *op);
749 void move_gate (object *op);
750 void move_timed_gate (object *op);
751 void move_detector (object *op);
752 void animate_trigger (object *op);
753 void move_hole (object *op);
754 object *stop_item (object *op);
755 void fix_stopped_item (object *op, maptile *map, object *originator);
756 object *fix_stopped_arrow (object *op);
757 void move_arrow (object *op);
758 void change_object (object *op);
759 void move_teleporter (object *op);
760 void move_player_changer (object *op);
761 void move_firewall (object *op);
762 void move_player_mover (object *op);
763 void move_duplicator (object *op);
764 void move_creator (object *creator);
765 void move_marker (object *op);
766 int process_object (object *op);
767
768 /* timers.c */
769 void cftimer_process_timers (void);
770 void cftimer_process_event (object *ob);
771 int cftimer_create (int id, long delay, object *ob, int mode);
772 int cftimer_destroy (int id);
773 int cftimer_find_free_id (void);
774
775 /* weather.c */
776 void set_darkness_map (maptile *m);
777 void adjust_daylight (void);