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/cvs/deliantra/server/include/sproto.h
Revision: 1.69
Committed: Thu Jun 21 22:42:48 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.68: +1 -7 lines
Log Message:
updated docs

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License as published by the Free
8 * Software Foundation; either version 2 of the License, or (at your option)
9 * any later version.
10 *
11 * This program is distributed in the hope that it will be useful, but
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
14 * for more details.
15 *
16 * You should have received a copy of the GNU General Public License along
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de>
21 */
22
23 /* alchemy.c */
24 int need_identify (const object *obj);
25 int apply_shop_mat (object *shop_mat, object *op);
26 const char *cost_string_from_value (sint64 cost, int approx);
27 void pay_player (object *pl, sint64 amount);
28 sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29 void attempt_do_alchemy (object *caster, object *cauldron);
30 int content_recipe_value (object *op);
31 int numb_ob_inside (object *op);
32 object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
33 void adjust_product (object *item, int lvl, int yield);
34 object *make_item_from_recipe (object *cauldron, recipe *rp);
35 object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
36 void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
37 void remove_contents (object *first_ob, object *save_item);
38 int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
39
40 /* apply.c */
41 int transport_can_hold (const object *transport, const object *op, int nrof);
42 int apply_transport (object *pl, object *transport, int aflag);
43 int should_director_abort (object *op, object *victim);
44 int apply_potion (object *op, object *tmp);
45 int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
46 int prepare_weapon (object *op, object *improver, object *weapon);
47 int improve_weapon (object *op, object *improver, object *weapon);
48 int check_improve_weapon (object *op, object *tmp);
49 int improve_armour (object *op, object *improver, object *armour);
50 int convert_item (object *item, object *converter);
51 int apply_container (object *op, object *sack);
52 int esrv_apply_container (object *op, object *sack);
53 void move_apply (object *trap, object *victim, object *originator);
54 void do_learn_spell (object *op, object *spell, int special_prayer);
55 void do_forget_spell (object *op, const char *spell);
56 void apply_scroll (object *op, object *tmp, int dir);
57 int dragon_eat_flesh (object *op, object *meal);
58 void apply_poison (object *op, object *tmp);
59 int is_legal_2ways_exit (object *op, object *exit);
60 int manual_apply (object *op, object *tmp, int aflag);
61 int player_apply (object *pl, object *op, int aflag, int quiet);
62 void player_apply_below (object *pl);
63 int unapply_for_ob (object *who, object *op, int aflags);
64 int can_apply_object (object *who, object *op);
65 int apply_special (object *who, object *op, int aflags);
66 int monster_apply_special (object *who, object *op, int aflags);
67 int auto_apply (object *op);
68 void fix_auto_apply (maptile *m);
69 void eat_special_food (object *who, object *food);
70 void apply_lighter (object *who, object *lighter);
71 void scroll_failure (object *op, int failure, int power);
72 void apply_changes_to_player (object *pl, object *change);
73 void apply_item_transformer (object *pl, object *transformer);
74
75 /* attack.c */
76 void cancellation (object *op);
77 int did_make_save_item (object *op, int type, object *originator);
78 void save_throw_object (object *op, int type, object *originator);
79 int hit_map (object *op, int dir, int type, int full_hit);
80 void attack_message (int dam, int type, object *op, object *hitter);
81 int attack_ob (object *op, object *hitter);
82 object *hit_with_arrow (object *op, object *victim);
83 void tear_down_wall (object *op);
84 void scare_creature (object *target, object *hitter);
85 int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
86 int kill_object (object *op, int dam, object *hitter, int type);
87 int friendly_fire (object *op, object *hitter);
88 int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
89 void poison_player (object *op, object *hitter, int dam);
90 void slow_player (object *op, object *hitter, int dam);
91 void confuse_player (object *op, object *hitter, int dam);
92 void blind_player (object *op, object *hitter, int dam);
93 void paralyze_player (object *op, object *hitter, int dam);
94 void deathstrike_player (object *op, object *hitter, int *dam);
95 int adj_attackroll (object *hitter, object *target);
96 int is_aimed_missile (object *op);
97
98 /* build_map.c */
99 int can_build_over (struct mapdef *map, object *tmp, short x, short y);
100 void remove_marking_runes (struct mapdef *map, short x, short y);
101 int find_unused_connected_value (struct mapdef *map);
102 int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
103 object *get_connection_rune (object *pl, short x, short y);
104 object *get_msg_book (object *pl, short x, short y);
105 object *get_wall (struct mapdef *map, int x, int y);
106 void fix_walls (maptile *map, int x, int y);
107 void fix_walls_around (maptile *map, int x, int y);
108 void apply_builder_floor (object *pl, object *material, short x, short y);
109 void apply_builder_wall (object *pl, object *material, short x, short y);
110 void apply_builder_item (object *pl, object *item, short x, short y);
111 void apply_builder_remove (object *pl, int dir);
112 void apply_map_builder (object *pl, int dir);
113 int adjust_sign_msg (object *pl, short x, short y, object *tmp);
114
115 /* c_misc.c */
116 int command_motd (object *op, char *params);
117 int command_bug (object *op, char *params);
118 void malloc_info (object *op);
119 int command_whereabouts (object *op, char *params);
120 int command_malloc (object *op, char *params);
121 int command_maps (object *op, char *params);
122 int command_strings (object *op, char *params);
123 int command_sstable (object *op, char *params);
124 int command_time (object *op, char *params);
125 int command_weather (object *op, char *params);
126 int command_archs (object *op, char *params);
127 int command_hiscore (object *op, char *params);
128 int command_debug (object *op, char *params);
129 int command_dumpbelow (object *op, char *params);
130 int command_dumpfriendlyobjects (object *op, char *params);
131 int command_wizpass (object *op, char *params);
132 int command_wizcast (object *op, char *params);
133 int command_printlos (object *op, char *params);
134 int command_version (object *op, char *params);
135 void bug_report (const char *reportstring);
136 int command_statistics (object *pl, char *params);
137 int command_fix_me (object *op, char *params);
138 int command_players (object *op, char *paramss);
139 int command_logs (object *op, char *params);
140 int command_bowmode (object *op, char *params);
141 int command_showpets (object *op, char *params);
142 int command_resistances (object *op, char *params);
143 int command_help (object *op, char *params);
144 int onoff_value (const char *line);
145 int command_quit (object *op, char *params);
146 int command_real_quit (object *op, char *params);
147 void receive_player_name (object *op, char k);
148 void receive_player_password (object *op, char k);
149 int command_title (object *op, char *params);
150 int command_kill_pets (object *op, char *params);
151 int command_quests (object *pl, char *params);
152
153 /* c_move.c */
154 int command_east (object *op, char *params);
155 int command_north (object *op, char *params);
156 int command_northeast (object *op, char *params);
157 int command_northwest (object *op, char *params);
158 int command_south (object *op, char *params);
159 int command_southeast (object *op, char *params);
160 int command_southwest (object *op, char *params);
161 int command_west (object *op, char *params);
162 int command_stay (object *op, char *params);
163
164 /* c_new.c */
165 void execute_newserver_command (object *pl, char *command);
166 int bad_command (object *op, char *params);
167
168 /* c_object.c */
169 object *find_best_object_match (object *pl, const char *params);
170 int command_build (object *pl, char *params);
171 int command_uskill (object *pl, char *params);
172 int command_rskill (object *pl, char *params);
173 int command_search (object *op, char *params);
174 int command_disarm (object *op, char *params);
175 int command_throw (object *op, char *params);
176 int command_apply (object *op, char *params);
177 int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
178 void pick_up (object *op, object *alt);
179 int command_take (object *op, char *params);
180 void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
181 void drop_object (object *op, object *tmp, uint32 nrof);
182 void drop (object *op, object *tmp);
183 int command_dropall (object *op, char *params);
184 int command_drop (object *op, char *params);
185 int command_examine (object *op, char *params);
186 object *find_marked_object (object *op);
187 void examine_monster (object *op, object *tmp);
188 const char *long_desc (object *tmp, object *pl);
189 void examine (object *op, object *tmp);
190 void inventory (object *op, object *inv);
191 int command_pickup (object *op, char *params);
192 void set_pickup_mode (object *op, int i);
193 int command_search_items (object *op, char *params);
194 int command_rename_item (object *op, char *params);
195
196 /* c_party.c */
197 partylist *get_firstparty (void);
198 void remove_party (partylist *target_party);
199 void obsolete_parties (void);
200 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
201 int confirm_party_password (object *op);
202 void receive_party_password (object *op, char k);
203 void send_party_message (object *op, char *msg);
204 int command_gsay (object *op, char *params);
205 int command_party (object *op, char *params);
206
207 /* c_range.c */
208 int command_invoke (object *op, char *params);
209 int command_cast (object *op, char *params);
210 int command_prepare (object *op, char *params);
211 int command_cast_spell (object *op, char *params, char command);
212 int legal_range (object *op, int r);
213 void change_spell (object *op, char k);
214 int command_rotateshoottype (object *op, char *params);
215
216 /* c_wiz.c */
217 int command_loadtest (object *op, char *params);
218 void do_wizard_hide (object *op, int silent_dm);
219 int command_hide (object *op, char *params);
220 int command_setgod (object *op, char *params);
221 int command_banish (object *op, char *params);
222 int command_save_overlay (object *op, char *params);
223 int command_freeze (object *op, char *params);
224 int command_arrest (object *op, char *params);
225 int command_summon (object *op, char *params);
226 int command_teleport (object *op, char *params);
227 int command_create (object *op, char *params);
228 int command_inventory (object *op, char *params);
229 int command_skills (object *op, char *params);
230 int command_dump (object *op, char *params);
231 int command_patch (object *op, char *params);
232 int command_remove (object *op, char *params);
233 int command_free (object *op, char *params);
234 int command_addexp (object *op, char *params);
235 int command_speed (object *op, char *params);
236 int command_stats (object *op, char *params);
237 int command_abil (object *op, char *params);
238 int command_reset (object *op, char *params);
239 int command_nowiz (object *op, char *params);
240 int do_wizard_dm (object *op, char *params, int silent);
241 int command_dm (object *op, char *params);
242 int command_invisible (object *op, char *params);
243 int command_learn_spell (object *op, char *params);
244 int command_learn_special_prayer (object *op, char *params);
245 int command_forget_spell (object *op, char *params);
246 int command_listplugins (object *op, char *params);
247 int command_loadplugin (object *op, char *params);
248 int command_unloadplugin (object *op, char *params);
249 int command_dmhide (object *op, char *params);
250 void dm_stack_pop (player *pl);
251 object *dm_stack_peek (player *pl);
252 void dm_stack_push (player *pl, tag_t item);
253 object *get_dm_object (player *pl, char **params, int *from);
254 int command_stack_pop (object *op, char *params);
255 int command_stack_push (object *op, char *params);
256 int command_stack_list (object *op, char *params);
257 int command_stack_clear (object *op, char *params);
258 int command_diff (object *op, char *params);
259 int command_insert_into (object *op, char *params);
260
261 /* commands.c */
262 void init_commands (void);
263 CommFunc find_oldsocket_command (char *cmd);
264 CommFunc find_oldsocket_command2 (char *cmd);
265
266 /* daemon.c */
267 FILE *BecomeDaemon (const char *filename);
268
269 /* disease.c */
270 int move_disease (object *disease);
271 int remove_symptoms (object *disease);
272 object *find_symptom (object *disease);
273 int check_infection (object *disease);
274 int infect_object (object *victim, object *disease, int force);
275 int do_symptoms (object *disease);
276 int grant_immunity (object *disease);
277 int move_symptom (object *symptom);
278 int check_physically_infect (object *victim, object *hitter);
279 object *find_disease (object *victim);
280 int cure_disease (object *sufferer, object *caster);
281 int reduce_symptoms (object *sufferer, int reduction);
282
283 /* egoitem.c */
284 int create_artifact (object *op, const char *artifactname);
285 int apply_power_crystal (object *op, object *crystal);
286
287 /* hiscore.c */
288 char *spool (char *bp, char *error);
289 void check_score (object *op);
290 void display_high_score (object *op, int max, const char *match);
291
292 /* gods.c */
293 int lookup_god_by_name (const char *name);
294 object *find_god (const char *name);
295 const char *determine_god (object *op);
296 void pray_at_altar (object *pl, object *altar, object *skill);
297 void become_follower (object *op, object *new_god);
298 int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
299 void stop_using_item (object *op, int type, int number);
300 void update_priest_flag (object *god, object *exp_ob, uint32 flag);
301 archetype *determine_holy_arch (object *god, const char *type);
302 void god_intervention (object *op, object *god, object *skill);
303 int god_examines_priest (object *op, object *god);
304 int god_examines_item (object *god, object *item);
305 int get_god (object *priest);
306 const char *get_god_for_race (const char *race);
307 int tailor_god_spell (object *spellop, object *caster);
308
309 /* init.c */
310 void set_logfile (char *val);
311 void call_version (void);
312 void showscores (void);
313 void set_debug (void);
314 void unset_debug (void);
315 void set_mondebug (void);
316 void set_dumpmon1 (void);
317 void set_dumpmon2 (void);
318 void set_dumpmon3 (void);
319 void set_dumpmon4 (void);
320 void set_dumpmon5 (void);
321 void set_dumpmon6 (void);
322 void set_dumpmon7 (void);
323 void set_dumpmon8 (void);
324 void set_dumpmon9 (void);
325 void set_dumpmont (char *name);
326 void set_daemon (void);
327 void set_datadir (char *path);
328 void set_confdir (char *path);
329 void set_localdir (char *path);
330 void set_mapdir (char *path);
331 void set_archetypes (char *path);
332 void set_regions (char *path);
333 void set_treasures (char *path);
334 void set_uniquedir (char *path);
335 void set_templatedir (char *path);
336 void set_playerdir (char *path);
337 void set_tmpdir (char *path);
338 void showscoresparm (char *data);
339 void set_csport (char *val);
340 void init (int argc, char **argv);
341 void usage (void);
342 void help (void);
343 void init_beforeplay (void);
344 void init_startup (void);
345 void compile_info (void);
346 void init_signals (void);
347 void init_races (void);
348 void dump_races (void);
349 void add_to_racelist (const char *race_name, object *op);
350 racelink *get_racelist (void);
351 racelink *find_racelink (const char *name);
352
353 /* login.c */
354 void delete_character (const char *name);
355 int verify_player (const char *name, char *password);
356 int check_name (player *me, const char *name);
357 int create_savedir_if_needed (char *savedir);
358 void destroy_object (object *op);
359 void copy_file (const char *filename, FILE *fpout);
360
361 /* main.c */
362 void server_tick ();
363 void version (object *op);
364 void info_keys (object *op);
365 char *crypt_string (char *str, char *salt);
366 int check_password (char *typed, char *crypted);
367 void enter_player_savebed (object *op);
368 void leave_map (object *op);
369 void set_map_timeout (maptile *oldmap);
370 char *clean_path (const char *file);
371 char *unclean_path (const char *src);
372 void enter_exit (object *op, object *exit_ob);
373 void process_events ();
374 void clean_tmp_files (void);
375 void leave (player *pl,int draw_exit);
376 int forbid_play (void);
377 void do_specials (void);
378 int main (int argc, char **argv);
379
380 /* monster.c */
381 object *check_enemy (object *npc, rv_vector *rv);
382 object *find_nearest_living_creature (object *npc);
383 object *find_enemy (object *npc, rv_vector *rv);
384 int check_wakeup (object *op, object *enemy, rv_vector *rv);
385 int move_randomly (object *op);
386 int move_monster (object *op);
387 int can_hit (object *ob1, object *ob2, rv_vector *rv);
388 object *monster_choose_random_spell (object *monster);
389 int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
390 int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
391 int monster_use_skill (object *head, object *part, object *pl, int dir);
392 int monster_use_range (object *head, object *part, object *pl, int dir);
393 int monster_use_bow (object *head, object *part, object *pl, int dir);
394 int check_good_weapon (object *who, object *item);
395 int check_good_armour (object *who, object *item);
396 void monster_check_pickup (object *monster);
397 int monster_can_pick (object *monster, object *item);
398 void monster_apply_below (object *monster);
399 void monster_check_apply (object *mon, object *item);
400 void npc_call_help (object *op);
401 int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
402 int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
403 int hitrun_att (int dir, object *ob, object *enemy);
404 int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
405 int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
406 int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
407 void circ1_move (object *ob);
408 void circ2_move (object *ob);
409 void pace_movev (object *ob);
410 void pace_moveh (object *ob);
411 void pace2_movev (object *ob);
412 void pace2_moveh (object *ob);
413 void rand_move (object *ob);
414 void check_earthwalls (object *op, maptile *m, int x, int y);
415 void check_doors (object *op, maptile *m, int x, int y);
416 void communicate (object *op, const char *txt);
417 int talk_to_npc (object *op, object *npc, const char *txt);
418 int talk_to_wall (object *pl, object *npc, const char *txt);
419 object *find_mon_throw_ob (object *op);
420 int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
421 int stand_in_light (object *op);
422 int can_see_enemy (object *op, object *enemy);
423
424 /* move.c */
425 int move_object (object *op, int dir);
426 int move_ob (object *op, int dir, object *originator);
427 int transfer_ob (object *op, int x, int y, int randomly, object *originator);
428 int teleport (object *teleporter, uint8 tele_type, object *user);
429 void recursive_roll (object *op, int dir, object *pusher);
430 int try_fit (object *op, maptile *m, int x, int y);
431 int roll_ob (object *op, int dir, object *pusher);
432 int push_ob (object *who, int dir, object *pusher);
433
434 /* pets.c */
435 object *get_pet_enemy (object *pet, rv_vector *rv);
436 void terminate_all_pets (object *owner);
437 void remove_all_pets (maptile *map);
438 int follow_owner (object *ob, object *owner);
439 void pet_move (object *ob);
440 object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
441 void move_golem (object *op);
442 void control_golem (object *op, int dir);
443 int summon_golem (object *op, object *caster, int dir, object *spob);
444 object *choose_cult_monster (object *pl, object *god, int summon_level);
445 int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
446 object *get_real_owner (object *ob);
447 int should_arena_attack (object *pet, object *owner, object *target);
448
449 /* player.c */
450 player *find_player (const char *plname);
451 player *find_player_partial_name (const char *plname);
452 void display_motd (const object *op);
453 void send_rules (const object *op);
454 void send_news (const object *op);
455 int playername_ok (const char *cp);
456 archetype *get_player_archetype (archetype *at);
457 object *get_nearest_player (object *mon);
458 int path_to_player (object *mon, object *pl, unsigned mindiff);
459 void give_initial_items (object *pl, treasurelist *items);
460 void get_name (object *op);
461 void get_password (object *op);
462 void play_again (object *op);
463 int receive_play_again (object *op, char key);
464 void confirm_password (object *op);
465 void get_party_password (object *op, partylist *party);
466 void Roll_Again (object *op);
467 void Swap_Stat (object *op, int Swap_Second);
468 int key_roll_stat (object *op, char key);
469 int key_change_class (object *op, char key);
470 int key_confirm_quit (object *op, char key);
471 void flee_player (object *op);
472 int check_pick (object *op);
473 object *find_arrow (object *op, const char *type);
474 object *find_better_arrow (object *op, object *target, const char *type, int *better);
475 object *pick_arrow_target (object *op, const char *type, int dir);
476 int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
477 int player_fire_bow (object *op, int dir);
478 void fire_misc_object (object *op, int dir);
479 bool fire (object *op, int dir);
480 object *find_key (object *pl, object *container, object *door);
481 bool move_player_attack (object *op, int dir);
482 bool move_player (object *op, int dir);
483 bool handle_newcs_player (object *op);
484 int save_life (object *op);
485 void remove_unpaid_objects (object *op, object *env);
486 char *gravestone_text (object *op);
487 void do_some_living (object *op);
488 void kill_player (object *op);
489 void loot_object (object *op);
490 void fix_weight (void);
491 void fix_luck (void);
492 void cast_dust (object *op, object *throw_ob, int dir);
493 void make_visible (object *op);
494 int is_true_undead (object *op);
495 int hideability (object *ob);
496 void do_hidden_move (object *op);
497 int stand_near_hostile (object *who);
498 int player_can_view (object *pl, object *op);
499 int action_makes_visible (object *op);
500 int op_on_battleground (object *op, int *x, int *y);
501 void dragon_ability_gain (object *who, int atnr, int level);
502 void player_unready_range_ob (player *pl, object *ob);
503
504 /* plugins.c */
505 int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
506 int execute_global_event (int eventcode, ...);
507 int plugins_init_plugin (const char *libfile);
508 void *cfapi_get_hooks (int *type, ...);
509 int plugins_remove_plugin (const char *id);
510 crossfire_plugin *plugins_find_plugin (const char *id);
511 void plugins_display_list (object *op);
512 void *cfapi_system_find_animation (int *type, ...);
513 void *cfapi_system_strdup (int *type, ...);
514 void *cfapi_system_register_global_event (int *type, ...);
515 void *cfapi_system_unregister_global_event (int *type, ...);
516 void *cfapi_system_check_path (int *type, ...);
517 void *cfapi_system_re_cmp (int *type, ...);
518 void *cfapi_system_directory (int *type, ...);
519 void *cfapi_map_get_map (int *type, ...);
520 void *cfapi_map_has_been_loaded (int *type, ...);
521 void *cfapi_map_create_path (int *type, ...);
522 void *cfapi_map_get_map_property (int *type, ...);
523 void *cfapi_map_set_map_property (int *type, ...);
524 void *cfapi_map_out_of_map (int *type, ...);
525 void *cfapi_map_update_position (int *type, ...);
526 void *cfapi_map_delete_map (int *type, ...);
527 void *cfapi_map_message (int *type, ...);
528 void *cfapi_map_get_object_at (int *type, ...);
529 void *cfapi_map_get_flags (int *type, ...);
530 void *cfapi_map_present_arch_by_name (int *type, ...);
531 void *cfapi_object_move (int *type, ...);
532 void *cfapi_object_get_key (int *type, ...);
533 void *cfapi_object_set_key (int *type, ...);
534 void *cfapi_object_get_property (int *type, ...);
535 void *cfapi_object_set_property (int *type, ...);
536 void *cfapi_object_apply_below (int *type, ...);
537 void *cfapi_object_apply (int *type, ...);
538 void *cfapi_object_identify (int *type, ...);
539 void *cfapi_object_describe (int *type, ...);
540 void *cfapi_object_drain (int *type, ...);
541 void *cfapi_object_fix (int *type, ...);
542 void *cfapi_object_give_skill (int *type, ...);
543 void *cfapi_object_transmute (int *type, ...);
544 void *cfapi_object_remove (int *type, ...);
545 void *cfapi_object_delete (int *type, ...);
546 void *cfapi_object_clone (int *type, ...);
547 void *cfapi_object_find (int *type, ...);
548 void *cfapi_object_create (int *type, ...);
549 void *cfapi_object_insert (int *type, ...);
550 void *cfapi_object_split (int *type, ...);
551 void *cfapi_object_merge (int *type, ...);
552 void *cfapi_object_distance (int *type, ...);
553 void *cfapi_object_update (int *type, ...);
554 void *cfapi_object_clear (int *type, ...);
555 void *cfapi_object_reset (int *type, ...);
556 void *cfapi_object_check_inventory (int *type, ...);
557 void *cfapi_object_clean_object (int *type, ...);
558 void *cfapi_object_on_same_map (int *type, ...);
559 void *cfapi_object_spring_trap (int *type, ...);
560 void *cfapi_object_check_trigger (int *type, ...);
561 void *cfapi_object_query_cost (int *type, ...);
562 void *cfapi_object_query_money (int *type, ...);
563 void *cfapi_object_cast (int *type, ...);
564 void *cfapi_object_learn_spell (int *type, ...);
565 void *cfapi_object_forget_spell (int *type, ...);
566 void *cfapi_object_check_spell (int *type, ...);
567 void *cfapi_object_pay_amount (int *type, ...);
568 void *cfapi_object_pay_item (int *type, ...);
569 void *cfapi_object_transfer (int *type, ...);
570 void *cfapi_object_find_archetype_inside (int *type, ...);
571 void *cfapi_object_drop (int *type, ...);
572 void *cfapi_object_take (int *type, ...);
573 void *cfapi_object_say (int *type, ...);
574 void *cfapi_object_speak (int *type, ...);
575 void *cfapi_player_find (int *type, ...);
576 void *cfapi_player_message (int *type, ...);
577 void *cfapi_player_send_inventory (int *type, ...);
578 void *cfapi_object_teleport (int *type, ...);
579 void *cfapi_object_pickup (int *type, ...);
580 void *cfapi_archetype_get_first (int *type, ...);
581 void *cfapi_archetype_get_property (int *type, ...);
582 void *cfapi_party_get_property (int *type, ...);
583 void *cfapi_region_get_property (int *type, ...);
584 CommArray_s *find_plugin_command (char *cmd, object *op);
585 int initPlugins (void);
586
587 /* resurrection.c */
588 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
589 int resurrection_fails (int levelcaster, int leveldead);
590 void dead_player (object *op);
591 void dead_character (const char *name);
592 int dead_player_exists (const char *name);
593
594 /* rune.c */
595 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
596 void move_rune (object *op);
597 void rune_attack (object *op, object *victim);
598 void spring_trap (object *trap, object *victim);
599 int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
600 int trap_see (object *op, object *trap);
601 int trap_show (object *trap, object *where);
602 int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
603 void trap_adjust (object *trap, int difficulty);
604
605 /* shop.c */
606 int get_payment (object *pl);
607 sint64 query_cost (const object *tmp, object *who, int flag);
608 const char *query_cost_string (const object *tmp, object *who, int flag);
609 sint64 query_money (const object *op);
610 int pay_for_amount (sint64 to_pay, object *pl);
611 int pay_for_item (object *op, object *pl);
612 int can_pay (object *pl);
613 void sell_item (object *op, object *pl);
614 double shopkeeper_approval (const maptile *map, const object *player);
615 int describe_shop (const object *op);
616 void shop_listing (object *sign, object *op);
617 bool is_in_shop (object *o);
618 bool is_in_shop (maptile *map, int x, int y);
619
620 /* skills.c */
621 int steal (object *op, int dir, object *skill);
622 int pick_lock (object *pl, int dir, object *skill);
623 int hide (object *op, object *skill);
624 int jump (object *pl, int dir, object *skill);
625 int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
626 int skill_ident (object *pl, object *skill);
627 int use_oratory (object *pl, int dir, object *skill);
628 int singing (object *pl, int dir, object *skill);
629 int find_traps (object *pl, object *skill);
630 int remove_trap (object *op, int dir, object *skill);
631 int pray (object *pl, object *skill);
632 void meditate (object *pl, object *skill);
633 int write_on_item (object *pl, const char *params, object *skill);
634 int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
635
636 /* skill_util.c */
637 void init_skills (void);
638 void link_player_skills (object *op);
639 int do_skill (object *op, object *part, object *skill, int dir, const char *string);
640 int calc_skill_exp (object *who, object *op, object *skill);
641 int learn_skill (object *pl, object *scroll);
642 void show_skills (object *op, const char *search);
643 int use_skill (object *op, const char *string);
644 int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
645
646 /* spell_attack.c */
647 void check_spell_knockback (object *op);
648 void forklightning (object *op, object *tmp);
649 void move_bolt (object *op);
650 int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
651 void explosion (object *op);
652 void explode_bullet (object *op);
653 void check_bullet (object *op);
654 void move_bullet (object *op);
655 int fire_bullet (object *op, object *caster, int dir, object *spob);
656 void cone_drop (object *op);
657 void move_cone (object *op);
658 int cast_cone (object *op, object *caster, int dir, object *spell);
659 void animate_bomb (object *op);
660 int create_bomb (object *op, object *caster, int dir, object *spell);
661 object *get_pointed_target (object *op, int dir, int range, int type);
662 int cast_smite_spell (object *op, object *caster, int dir, object *spell);
663 void move_missile (object *op);
664 int make_object_glow (object *op, int radius, int time);
665 int cast_destruction (object *op, object *caster, object *spell_ob);
666 int cast_curse (object *op, object *caster, object *spell_ob, int dir);
667 int mood_change (object *op, object *caster, object *spell);
668 void move_ball_spell (object *op);
669 void move_swarm_spell (object *op);
670 int fire_swarm (object *op, object *caster, object *spell, int dir);
671 int cast_light (object *op, object *caster, object *spell, int dir);
672 int cast_cause_disease (object *op, object *caster, object *spell, int dir);
673
674 /* spell_effect.c */
675 void cast_magic_storm (object *op, object *tmp, int lvl);
676 int recharge (object *op, object *caster, object *spell_ob);
677 void polymorph_living (object *op);
678 void polymorph_melt (object *who, object *op);
679 void polymorph_item (object *who, object *op);
680 void polymorph (object *op, object *who);
681 int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
682 int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
683 int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
684 int probe (object *op, object *caster, object *spell_ob, int dir);
685 int makes_invisible_to (object *pl, object *mon);
686 int cast_invisible (object *op, object *caster, object *spell_ob);
687 int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
688 void execute_word_of_recall (object *op);
689 int cast_word_of_recall (object *op, object *caster, object *spell_ob);
690 int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
691 int perceive_self (object *op);
692 int magic_wall (object *op, object *caster, int dir, object *spell_ob);
693 int dimension_door (object *op, object *caster, object *spob, int dir);
694 int cast_heal (object *op, object *caster, object *spell, int dir);
695 int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
696 int cast_bless (object *op, object *caster, object *spell_ob, int dir);
697 int alchemy (object *op, object *caster, object *spell_ob);
698 int remove_curse (object *op, object *caster, object *spell);
699 int cast_identify (object *op, object *caster, object *spell);
700 int cast_detection (object *op, object *caster, object *spell, object *skill);
701 int cast_transfer (object *op, object *caster, object *spell, int dir);
702 void counterspell (object *op, int dir);
703 int cast_consecrate (object *op, object *caster, object *spell);
704 int animate_weapon (object *op, object *caster, object *spell, int dir);
705 int cast_change_map_lightlevel (object *op, object *caster, object *spell);
706 int create_aura (object *op, object *caster, object *spell);
707 void move_aura (object *aura);
708 void move_peacemaker (object *op);
709 int write_mark (object *op, object *spell, const char *msg);
710
711 /* spell_util.c */
712 object *find_random_spell_in_ob (object *ob, const char *skill);
713 void set_spell_skill (object *op, object *caster, object *spob, object *dest);
714 void init_spells (void);
715 void dump_spells (void);
716 void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
717 int min_casting_level (object *caster, object *spell);
718 int caster_level (object *caster, object *spell);
719 sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
720 int SP_level_dam_adjust (object *caster, object *spob);
721 int SP_level_duration_adjust (object *caster, object *spob);
722 int SP_level_range_adjust (object *caster, object *spob);
723 object *check_spell_known (object *op, const char *name);
724 object *lookup_spell_by_name (object *op, const char *spname);
725 int reflwall (maptile *m, int x, int y, object *sp_op);
726 int cast_create_obj (object *op, object *caster, object *new_op, int dir);
727 int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
728 int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
729 void regenerate_rod (object *rod);
730 void drain_rod_charge (object *rod);
731 object *find_target_for_friendly_spell (object *op, int dir);
732 int spell_find_dir (maptile *m, int x, int y, object *exclude);
733 void put_a_monster (object *op, const char *monstername);
734 int summon_hostile_monsters (object *op, int n, const char *monstername);
735 void shuffle_attack (object *op, int change_face);
736 void prayer_failure (object *op, int failure, int power);
737 void spell_failure (object *op, int failure, int power, object *skill);
738 int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
739 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
740 void move_spell_effect (object *op);
741 void check_spell_effect (object *op);
742 void apply_spell_effect (object *spell, object *victim);
743
744 /* swamp.c */
745 void walk_on_deep_swamp (object *op, object *victim);
746 void move_deep_swamp (object *op);
747
748 /* swap.c */
749 void read_map_log (void);
750 void swap_map (maptile *map);
751 void check_active_maps (void);
752 maptile *map_least_timeout (char *except_level);
753 void swap_below_max (char *except_level);
754 int players_on_map (maptile *m, int show_all);
755 void flush_old_maps (void);
756
757 /* time.c */
758 void remove_door (object *op);
759 void remove_door2 (object *op);
760 void generate_monster (object *gen);
761 void remove_force (object *op);
762 void remove_blindness (object *op);
763 void poison_more (object *op);
764 void move_gate (object *op);
765 void move_timed_gate (object *op);
766 void move_detector (object *op);
767 void animate_trigger (object *op);
768 void move_hole (object *op);
769 object *stop_item (object *op);
770 void fix_stopped_item (object *op, maptile *map, object *originator);
771 object *fix_stopped_arrow (object *op);
772 void move_arrow (object *op);
773 void change_object (object *op);
774 void move_teleporter (object *op);
775 void move_player_changer (object *op);
776 void move_firewall (object *op);
777 void move_player_mover (object *op);
778 void move_duplicator (object *op);
779 void move_creator (object *creator);
780 void move_marker (object *op);
781 void process_object (object *op);
782
783 /* timers.c */
784 void cftimer_process_timers (void);
785 void cftimer_process_event (object *ob);
786 int cftimer_create (int id, long delay, object *ob, int mode);
787 int cftimer_destroy (int id);
788 int cftimer_find_free_id (void);
789
790 /* weather.c */
791 void set_darkness_map (maptile *m);
792 void adjust_daylight (void);