ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
Revision: 1.71
Committed: Sat Jul 14 14:57:16 2007 UTC (16 years, 10 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.70: +0 -1 lines
Log Message:
drop unpaid items on disconnect. far easier than to do it at connect time

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
18 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de>
20 */
21
22 /* alchemy.c */
23 int need_identify (const object *obj);
24 int apply_shop_mat (object *shop_mat, object *op);
25 const char *cost_string_from_value (sint64 cost, int approx);
26 void pay_player (object *pl, sint64 amount);
27 sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28 void attempt_do_alchemy (object *caster, object *cauldron);
29 int content_recipe_value (object *op);
30 int numb_ob_inside (object *op);
31 object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32 void adjust_product (object *item, int lvl, int yield);
33 object *make_item_from_recipe (object *cauldron, recipe *rp);
34 object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35 void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36 void remove_contents (object *first_ob, object *save_item);
37 int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38
39 /* apply.c */
40 int transport_can_hold (const object *transport, const object *op, int nrof);
41 int apply_transport (object *pl, object *transport, int aflag);
42 int should_director_abort (object *op, object *victim);
43 int apply_potion (object *op, object *tmp);
44 int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
45 int prepare_weapon (object *op, object *improver, object *weapon);
46 int improve_weapon (object *op, object *improver, object *weapon);
47 int check_improve_weapon (object *op, object *tmp);
48 int improve_armour (object *op, object *improver, object *armour);
49 int convert_item (object *item, object *converter);
50 int apply_container (object *op, object *sack);
51 int esrv_apply_container (object *op, object *sack);
52 void move_apply (object *trap, object *victim, object *originator);
53 void do_learn_spell (object *op, object *spell, int special_prayer);
54 void do_forget_spell (object *op, const char *spell);
55 void apply_scroll (object *op, object *tmp, int dir);
56 int dragon_eat_flesh (object *op, object *meal);
57 void apply_poison (object *op, object *tmp);
58 int is_legal_2ways_exit (object *op, object *exit);
59 int manual_apply (object *op, object *tmp, int aflag);
60 int player_apply (object *pl, object *op, int aflag, int quiet);
61 void player_apply_below (object *pl);
62 int unapply_for_ob (object *who, object *op, int aflags);
63 int can_apply_object (object *who, object *op);
64 int apply_special (object *who, object *op, int aflags);
65 int monster_apply_special (object *who, object *op, int aflags);
66 int auto_apply (object *op);
67 void fix_auto_apply (maptile *m);
68 void eat_special_food (object *who, object *food);
69 void apply_lighter (object *who, object *lighter);
70 void scroll_failure (object *op, int failure, int power);
71 void apply_changes_to_player (object *pl, object *change);
72 void apply_item_transformer (object *pl, object *transformer);
73
74 /* attack.c */
75 void cancellation (object *op);
76 int did_make_save_item (object *op, int type, object *originator);
77 void save_throw_object (object *op, int type, object *originator);
78 int hit_map (object *op, int dir, int type, int full_hit);
79 void attack_message (int dam, int type, object *op, object *hitter);
80 int attack_ob (object *op, object *hitter);
81 object *hit_with_arrow (object *op, object *victim);
82 void tear_down_wall (object *op);
83 void scare_creature (object *target, object *hitter);
84 int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
85 int kill_object (object *op, int dam, object *hitter, int type);
86 int friendly_fire (object *op, object *hitter);
87 int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
88 void poison_player (object *op, object *hitter, int dam);
89 void slow_player (object *op, object *hitter, int dam);
90 void confuse_player (object *op, object *hitter, int dam);
91 void blind_player (object *op, object *hitter, int dam);
92 void paralyze_player (object *op, object *hitter, int dam);
93 void deathstrike_player (object *op, object *hitter, int *dam);
94 int adj_attackroll (object *hitter, object *target);
95 int is_aimed_missile (object *op);
96
97 /* build_map.c */
98 int can_build_over (struct mapdef *map, object *tmp, short x, short y);
99 void remove_marking_runes (struct mapdef *map, short x, short y);
100 int find_unused_connected_value (struct mapdef *map);
101 int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
102 object *get_connection_rune (object *pl, short x, short y);
103 object *get_msg_book (object *pl, short x, short y);
104 object *get_wall (struct mapdef *map, int x, int y);
105 void fix_walls (maptile *map, int x, int y);
106 void fix_walls_around (maptile *map, int x, int y);
107 void apply_builder_floor (object *pl, object *material, short x, short y);
108 void apply_builder_wall (object *pl, object *material, short x, short y);
109 void apply_builder_item (object *pl, object *item, short x, short y);
110 void apply_builder_remove (object *pl, int dir);
111 void apply_map_builder (object *pl, int dir);
112 int adjust_sign_msg (object *pl, short x, short y, object *tmp);
113
114 /* c_misc.c */
115 int command_motd (object *op, char *params);
116 int command_bug (object *op, char *params);
117 void malloc_info (object *op);
118 int command_whereabouts (object *op, char *params);
119 int command_malloc (object *op, char *params);
120 int command_maps (object *op, char *params);
121 int command_strings (object *op, char *params);
122 int command_sstable (object *op, char *params);
123 int command_time (object *op, char *params);
124 int command_weather (object *op, char *params);
125 int command_archs (object *op, char *params);
126 int command_hiscore (object *op, char *params);
127 int command_debug (object *op, char *params);
128 int command_dumpbelow (object *op, char *params);
129 int command_dumpfriendlyobjects (object *op, char *params);
130 int command_wizpass (object *op, char *params);
131 int command_wizcast (object *op, char *params);
132 int command_printlos (object *op, char *params);
133 int command_version (object *op, char *params);
134 void bug_report (const char *reportstring);
135 int command_statistics (object *pl, char *params);
136 int command_fix_me (object *op, char *params);
137 int command_players (object *op, char *paramss);
138 int command_logs (object *op, char *params);
139 int command_bowmode (object *op, char *params);
140 int command_showpets (object *op, char *params);
141 int command_resistances (object *op, char *params);
142 int command_help (object *op, char *params);
143 int onoff_value (const char *line);
144 int command_quit (object *op, char *params);
145 int command_real_quit (object *op, char *params);
146 void receive_player_name (object *op, char k);
147 void receive_player_password (object *op, char k);
148 int command_title (object *op, char *params);
149 int command_kill_pets (object *op, char *params);
150 int command_quests (object *pl, char *params);
151
152 /* c_move.c */
153 int command_east (object *op, char *params);
154 int command_north (object *op, char *params);
155 int command_northeast (object *op, char *params);
156 int command_northwest (object *op, char *params);
157 int command_south (object *op, char *params);
158 int command_southeast (object *op, char *params);
159 int command_southwest (object *op, char *params);
160 int command_west (object *op, char *params);
161 int command_stay (object *op, char *params);
162
163 /* c_new.c */
164 void execute_newserver_command (object *pl, char *command);
165 int bad_command (object *op, char *params);
166
167 /* c_object.c */
168 object *find_best_object_match (object *pl, const char *params);
169 int command_build (object *pl, char *params);
170 int command_uskill (object *pl, char *params);
171 int command_rskill (object *pl, char *params);
172 int command_search (object *op, char *params);
173 int command_disarm (object *op, char *params);
174 int command_throw (object *op, char *params);
175 int command_apply (object *op, char *params);
176 int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
177 void pick_up (object *op, object *alt);
178 int command_take (object *op, char *params);
179 void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
180 void drop_object (object *op, object *tmp, uint32 nrof);
181 void drop (object *op, object *tmp);
182 int command_dropall (object *op, char *params);
183 int command_drop (object *op, char *params);
184 int command_examine (object *op, char *params);
185 object *find_marked_object (object *op);
186 void examine_monster (object *op, object *tmp);
187 const char *long_desc (object *tmp, object *pl);
188 void examine (object *op, object *tmp);
189 void inventory (object *op, object *inv);
190 int command_pickup (object *op, char *params);
191 void set_pickup_mode (object *op, int i);
192 int command_search_items (object *op, char *params);
193 int command_rename_item (object *op, char *params);
194
195 /* c_party.c */
196 partylist *get_firstparty (void);
197 void remove_party (partylist *target_party);
198 void obsolete_parties (void);
199 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
200 int confirm_party_password (object *op);
201 void receive_party_password (object *op, char k);
202 void send_party_message (object *op, char *msg);
203 int command_gsay (object *op, char *params);
204 int command_party (object *op, char *params);
205
206 /* c_range.c */
207 int command_invoke (object *op, char *params);
208 int command_cast (object *op, char *params);
209 int command_prepare (object *op, char *params);
210 int command_cast_spell (object *op, char *params, char command);
211 int legal_range (object *op, int r);
212 void change_spell (object *op, char k);
213 int command_rotateshoottype (object *op, char *params);
214
215 /* c_wiz.c */
216 int command_loadtest (object *op, char *params);
217 void do_wizard_hide (object *op, int silent_dm);
218 int command_hide (object *op, char *params);
219 int command_setgod (object *op, char *params);
220 int command_banish (object *op, char *params);
221 int command_save_overlay (object *op, char *params);
222 int command_freeze (object *op, char *params);
223 int command_arrest (object *op, char *params);
224 int command_summon (object *op, char *params);
225 int command_teleport (object *op, char *params);
226 int command_create (object *op, char *params);
227 int command_inventory (object *op, char *params);
228 int command_skills (object *op, char *params);
229 int command_dump (object *op, char *params);
230 int command_patch (object *op, char *params);
231 int command_remove (object *op, char *params);
232 int command_free (object *op, char *params);
233 int command_addexp (object *op, char *params);
234 int command_speed (object *op, char *params);
235 int command_stats (object *op, char *params);
236 int command_abil (object *op, char *params);
237 int command_reset (object *op, char *params);
238 int command_nowiz (object *op, char *params);
239 int do_wizard_dm (object *op, char *params, int silent);
240 int command_dm (object *op, char *params);
241 int command_invisible (object *op, char *params);
242 int command_learn_spell (object *op, char *params);
243 int command_learn_special_prayer (object *op, char *params);
244 int command_forget_spell (object *op, char *params);
245 int command_listplugins (object *op, char *params);
246 int command_loadplugin (object *op, char *params);
247 int command_unloadplugin (object *op, char *params);
248 int command_dmhide (object *op, char *params);
249 void dm_stack_pop (player *pl);
250 object *dm_stack_peek (player *pl);
251 void dm_stack_push (player *pl, tag_t item);
252 object *get_dm_object (player *pl, char **params, int *from);
253 int command_stack_pop (object *op, char *params);
254 int command_stack_push (object *op, char *params);
255 int command_stack_list (object *op, char *params);
256 int command_stack_clear (object *op, char *params);
257 int command_diff (object *op, char *params);
258 int command_insert_into (object *op, char *params);
259
260 /* commands.c */
261 void init_commands (void);
262 CommFunc find_oldsocket_command (char *cmd);
263 CommFunc find_oldsocket_command2 (char *cmd);
264
265 /* daemon.c */
266 FILE *BecomeDaemon (const char *filename);
267
268 /* disease.c */
269 int move_disease (object *disease);
270 int remove_symptoms (object *disease);
271 object *find_symptom (object *disease);
272 int check_infection (object *disease);
273 int infect_object (object *victim, object *disease, int force);
274 int do_symptoms (object *disease);
275 int grant_immunity (object *disease);
276 int move_symptom (object *symptom);
277 int check_physically_infect (object *victim, object *hitter);
278 object *find_disease (object *victim);
279 int cure_disease (object *sufferer, object *caster);
280 int reduce_symptoms (object *sufferer, int reduction);
281
282 /* egoitem.c */
283 int create_artifact (object *op, const char *artifactname);
284 int apply_power_crystal (object *op, object *crystal);
285
286 /* hiscore.c */
287 char *spool (char *bp, char *error);
288 void check_score (object *op);
289 void display_high_score (object *op, int max, const char *match);
290
291 /* gods.c */
292 int lookup_god_by_name (const char *name);
293 object *find_god (const char *name);
294 const char *determine_god (object *op);
295 void pray_at_altar (object *pl, object *altar, object *skill);
296 void become_follower (object *op, object *new_god);
297 int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
298 void stop_using_item (object *op, int type, int number);
299 void update_priest_flag (object *god, object *exp_ob, uint32 flag);
300 archetype *determine_holy_arch (object *god, const char *type);
301 void god_intervention (object *op, object *god, object *skill);
302 int god_examines_priest (object *op, object *god);
303 int god_examines_item (object *god, object *item);
304 int get_god (object *priest);
305 const char *get_god_for_race (const char *race);
306 int tailor_god_spell (object *spellop, object *caster);
307
308 /* init.c */
309 void set_logfile (char *val);
310 void call_version (void);
311 void showscores (void);
312 void set_debug (void);
313 void unset_debug (void);
314 void set_mondebug (void);
315 void set_dumpmon1 (void);
316 void set_dumpmon2 (void);
317 void set_dumpmon3 (void);
318 void set_dumpmon4 (void);
319 void set_dumpmon5 (void);
320 void set_dumpmon6 (void);
321 void set_dumpmon7 (void);
322 void set_dumpmon8 (void);
323 void set_dumpmon9 (void);
324 void set_dumpmont (char *name);
325 void set_daemon (void);
326 void set_datadir (char *path);
327 void set_confdir (char *path);
328 void set_localdir (char *path);
329 void set_mapdir (char *path);
330 void set_archetypes (char *path);
331 void set_regions (char *path);
332 void set_treasures (char *path);
333 void set_uniquedir (char *path);
334 void set_templatedir (char *path);
335 void set_playerdir (char *path);
336 void set_tmpdir (char *path);
337 void showscoresparm (char *data);
338 void set_csport (char *val);
339 void init (int argc, char **argv);
340 void usage (void);
341 void help (void);
342 void init_beforeplay (void);
343 void init_startup (void);
344 void compile_info (void);
345 void init_signals (void);
346 void init_races (void);
347 void dump_races (void);
348 void add_to_racelist (const char *race_name, object *op);
349 racelink *get_racelist (void);
350 racelink *find_racelink (const char *name);
351
352 /* login.c */
353 void delete_character (const char *name);
354 int verify_player (const char *name, char *password);
355 int check_name (player *me, const char *name);
356 int create_savedir_if_needed (char *savedir);
357 void destroy_object (object *op);
358 void copy_file (const char *filename, FILE *fpout);
359
360 /* main.c */
361 void server_tick ();
362 void version (object *op);
363 void info_keys (object *op);
364 char *crypt_string (char *str, char *salt);
365 int check_password (char *typed, char *crypted);
366 void enter_player_savebed (object *op);
367 void leave_map (object *op);
368 void set_map_timeout (maptile *oldmap);
369 char *clean_path (const char *file);
370 char *unclean_path (const char *src);
371 void enter_exit (object *op, object *exit_ob);
372 void process_events ();
373 void clean_tmp_files (void);
374 void leave (player *pl,int draw_exit);
375 int forbid_play (void);
376 void do_specials (void);
377 int main (int argc, char **argv);
378
379 /* monster.c */
380 object *check_enemy (object *npc, rv_vector *rv);
381 object *find_nearest_living_creature (object *npc);
382 object *find_enemy (object *npc, rv_vector *rv);
383 int check_wakeup (object *op, object *enemy, rv_vector *rv);
384 int move_randomly (object *op);
385 int move_monster (object *op);
386 int can_hit (object *ob1, object *ob2, rv_vector *rv);
387 object *monster_choose_random_spell (object *monster);
388 int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
389 int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
390 int monster_use_skill (object *head, object *part, object *pl, int dir);
391 int monster_use_range (object *head, object *part, object *pl, int dir);
392 int monster_use_bow (object *head, object *part, object *pl, int dir);
393 int check_good_weapon (object *who, object *item);
394 int check_good_armour (object *who, object *item);
395 void monster_check_pickup (object *monster);
396 int monster_can_pick (object *monster, object *item);
397 void monster_apply_below (object *monster);
398 void monster_check_apply (object *mon, object *item);
399 void npc_call_help (object *op);
400 int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
401 int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
402 int hitrun_att (int dir, object *ob, object *enemy);
403 int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
404 int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
405 int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
406 void circ1_move (object *ob);
407 void circ2_move (object *ob);
408 void pace_movev (object *ob);
409 void pace_moveh (object *ob);
410 void pace2_movev (object *ob);
411 void pace2_moveh (object *ob);
412 void rand_move (object *ob);
413 void check_earthwalls (object *op, maptile *m, int x, int y);
414 void check_doors (object *op, maptile *m, int x, int y);
415 void communicate (object *op, const char *txt);
416 int talk_to_npc (object *op, object *npc, const char *txt);
417 int talk_to_wall (object *pl, object *npc, const char *txt);
418 object *find_mon_throw_ob (object *op);
419 int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
420 int stand_in_light (object *op);
421 int can_see_enemy (object *op, object *enemy);
422
423 /* move.c */
424 int move_object (object *op, int dir);
425 int move_ob (object *op, int dir, object *originator);
426 int transfer_ob (object *op, int x, int y, int randomly, object *originator);
427 int teleport (object *teleporter, uint8 tele_type, object *user);
428 void recursive_roll (object *op, int dir, object *pusher);
429 int try_fit (object *op, maptile *m, int x, int y);
430 int roll_ob (object *op, int dir, object *pusher);
431 int push_ob (object *who, int dir, object *pusher);
432
433 /* pets.c */
434 object *get_pet_enemy (object *pet, rv_vector *rv);
435 void terminate_all_pets (object *owner);
436 void remove_all_pets (maptile *map);
437 int follow_owner (object *ob, object *owner);
438 void pet_move (object *ob);
439 object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
440 void move_golem (object *op);
441 void control_golem (object *op, int dir);
442 int summon_golem (object *op, object *caster, int dir, object *spob);
443 object *choose_cult_monster (object *pl, object *god, int summon_level);
444 int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
445 object *get_real_owner (object *ob);
446 int should_arena_attack (object *pet, object *owner, object *target);
447
448 /* player.c */
449 player *find_player (const char *plname);
450 player *find_player_partial_name (const char *plname);
451 void display_motd (const object *op);
452 void send_rules (const object *op);
453 void send_news (const object *op);
454 int playername_ok (const char *cp);
455 archetype *get_player_archetype (archetype *at);
456 object *get_nearest_player (object *mon);
457 int path_to_player (object *mon, object *pl, unsigned mindiff);
458 void give_initial_items (object *pl, treasurelist *items);
459 void get_name (object *op);
460 void get_password (object *op);
461 void play_again (object *op);
462 int receive_play_again (object *op, char key);
463 void confirm_password (object *op);
464 void get_party_password (object *op, partylist *party);
465 void Roll_Again (object *op);
466 void Swap_Stat (object *op, int Swap_Second);
467 int key_roll_stat (object *op, char key);
468 int key_change_class (object *op, char key);
469 int key_confirm_quit (object *op, char key);
470 void flee_player (object *op);
471 int check_pick (object *op);
472 object *find_arrow (object *op, const char *type);
473 object *find_better_arrow (object *op, object *target, const char *type, int *better);
474 object *pick_arrow_target (object *op, const char *type, int dir);
475 int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
476 int player_fire_bow (object *op, int dir);
477 void fire_misc_object (object *op, int dir);
478 bool fire (object *op, int dir);
479 object *find_key (object *pl, object *container, object *door);
480 bool move_player_attack (object *op, int dir);
481 bool move_player (object *op, int dir);
482 bool handle_newcs_player (object *op);
483 int save_life (object *op);
484 char *gravestone_text (object *op);
485 void do_some_living (object *op);
486 void kill_player (object *op);
487 void loot_object (object *op);
488 void fix_weight (void);
489 void fix_luck (void);
490 void cast_dust (object *op, object *throw_ob, int dir);
491 void make_visible (object *op);
492 int is_true_undead (object *op);
493 int hideability (object *ob);
494 void do_hidden_move (object *op);
495 int stand_near_hostile (object *who);
496 int player_can_view (object *pl, object *op);
497 int action_makes_visible (object *op);
498 int op_on_battleground (object *op, int *x, int *y);
499 void dragon_ability_gain (object *who, int atnr, int level);
500 void player_unready_range_ob (player *pl, object *ob);
501
502 /* plugins.c */
503 int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
504 int execute_global_event (int eventcode, ...);
505 int plugins_init_plugin (const char *libfile);
506 void *cfapi_get_hooks (int *type, ...);
507 int plugins_remove_plugin (const char *id);
508 crossfire_plugin *plugins_find_plugin (const char *id);
509 void plugins_display_list (object *op);
510 void *cfapi_system_find_animation (int *type, ...);
511 void *cfapi_system_strdup (int *type, ...);
512 void *cfapi_system_register_global_event (int *type, ...);
513 void *cfapi_system_unregister_global_event (int *type, ...);
514 void *cfapi_system_check_path (int *type, ...);
515 void *cfapi_system_re_cmp (int *type, ...);
516 void *cfapi_system_directory (int *type, ...);
517 void *cfapi_map_get_map (int *type, ...);
518 void *cfapi_map_has_been_loaded (int *type, ...);
519 void *cfapi_map_create_path (int *type, ...);
520 void *cfapi_map_get_map_property (int *type, ...);
521 void *cfapi_map_set_map_property (int *type, ...);
522 void *cfapi_map_out_of_map (int *type, ...);
523 void *cfapi_map_update_position (int *type, ...);
524 void *cfapi_map_delete_map (int *type, ...);
525 void *cfapi_map_message (int *type, ...);
526 void *cfapi_map_get_object_at (int *type, ...);
527 void *cfapi_map_get_flags (int *type, ...);
528 void *cfapi_map_present_arch_by_name (int *type, ...);
529 void *cfapi_object_move (int *type, ...);
530 void *cfapi_object_get_key (int *type, ...);
531 void *cfapi_object_set_key (int *type, ...);
532 void *cfapi_object_get_property (int *type, ...);
533 void *cfapi_object_set_property (int *type, ...);
534 void *cfapi_object_apply_below (int *type, ...);
535 void *cfapi_object_apply (int *type, ...);
536 void *cfapi_object_identify (int *type, ...);
537 void *cfapi_object_describe (int *type, ...);
538 void *cfapi_object_drain (int *type, ...);
539 void *cfapi_object_fix (int *type, ...);
540 void *cfapi_object_give_skill (int *type, ...);
541 void *cfapi_object_transmute (int *type, ...);
542 void *cfapi_object_remove (int *type, ...);
543 void *cfapi_object_delete (int *type, ...);
544 void *cfapi_object_clone (int *type, ...);
545 void *cfapi_object_find (int *type, ...);
546 void *cfapi_object_create (int *type, ...);
547 void *cfapi_object_insert (int *type, ...);
548 void *cfapi_object_split (int *type, ...);
549 void *cfapi_object_merge (int *type, ...);
550 void *cfapi_object_distance (int *type, ...);
551 void *cfapi_object_update (int *type, ...);
552 void *cfapi_object_clear (int *type, ...);
553 void *cfapi_object_reset (int *type, ...);
554 void *cfapi_object_check_inventory (int *type, ...);
555 void *cfapi_object_clean_object (int *type, ...);
556 void *cfapi_object_on_same_map (int *type, ...);
557 void *cfapi_object_spring_trap (int *type, ...);
558 void *cfapi_object_check_trigger (int *type, ...);
559 void *cfapi_object_query_cost (int *type, ...);
560 void *cfapi_object_query_money (int *type, ...);
561 void *cfapi_object_cast (int *type, ...);
562 void *cfapi_object_learn_spell (int *type, ...);
563 void *cfapi_object_forget_spell (int *type, ...);
564 void *cfapi_object_check_spell (int *type, ...);
565 void *cfapi_object_pay_amount (int *type, ...);
566 void *cfapi_object_pay_item (int *type, ...);
567 void *cfapi_object_transfer (int *type, ...);
568 void *cfapi_object_find_archetype_inside (int *type, ...);
569 void *cfapi_object_drop (int *type, ...);
570 void *cfapi_object_take (int *type, ...);
571 void *cfapi_object_say (int *type, ...);
572 void *cfapi_object_speak (int *type, ...);
573 void *cfapi_player_find (int *type, ...);
574 void *cfapi_player_message (int *type, ...);
575 void *cfapi_player_send_inventory (int *type, ...);
576 void *cfapi_object_teleport (int *type, ...);
577 void *cfapi_object_pickup (int *type, ...);
578 void *cfapi_archetype_get_first (int *type, ...);
579 void *cfapi_archetype_get_property (int *type, ...);
580 void *cfapi_party_get_property (int *type, ...);
581 void *cfapi_region_get_property (int *type, ...);
582 CommArray_s *find_plugin_command (char *cmd, object *op);
583 int initPlugins (void);
584
585 /* resurrection.c */
586 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
587 int resurrection_fails (int levelcaster, int leveldead);
588 void dead_player (object *op);
589 void dead_character (const char *name);
590 int dead_player_exists (const char *name);
591
592 /* rune.c */
593 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
594 void move_rune (object *op);
595 void rune_attack (object *op, object *victim);
596 void spring_trap (object *trap, object *victim);
597 int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
598 int trap_see (object *op, object *trap);
599 int trap_show (object *trap, object *where);
600 int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
601 void trap_adjust (object *trap, int difficulty);
602
603 /* shop.c */
604 int get_payment (object *pl);
605 sint64 query_cost (const object *tmp, object *who, int flag);
606 const char *query_cost_string (const object *tmp, object *who, int flag);
607 sint64 query_money (const object *op);
608 int pay_for_amount (sint64 to_pay, object *pl);
609 int pay_for_item (object *op, object *pl);
610 int can_pay (object *pl);
611 void sell_item (object *op, object *pl);
612 double shopkeeper_approval (const maptile *map, const object *player);
613 int describe_shop (const object *op);
614 void shop_listing (object *sign, object *op);
615 bool is_in_shop (object *o);
616 bool is_in_shop (maptile *map, int x, int y);
617
618 /* skills.c */
619 int steal (object *op, int dir, object *skill);
620 int pick_lock (object *pl, int dir, object *skill);
621 int hide (object *op, object *skill);
622 int jump (object *pl, int dir, object *skill);
623 int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
624 int skill_ident (object *pl, object *skill);
625 int use_oratory (object *pl, int dir, object *skill);
626 int singing (object *pl, int dir, object *skill);
627 int find_traps (object *pl, object *skill);
628 int remove_trap (object *op, int dir, object *skill);
629 int pray (object *pl, object *skill);
630 void meditate (object *pl, object *skill);
631 int write_on_item (object *pl, const char *params, object *skill);
632 int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
633
634 /* skill_util.c */
635 void init_skills (void);
636 void link_player_skills (object *op);
637 int do_skill (object *op, object *part, object *skill, int dir, const char *string);
638 int calc_skill_exp (object *who, object *op, object *skill);
639 int learn_skill (object *pl, object *scroll);
640 void show_skills (object *op, const char *search);
641 int use_skill (object *op, const char *string);
642 int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
643
644 /* spell_attack.c */
645 void check_spell_knockback (object *op);
646 void forklightning (object *op, object *tmp);
647 void move_bolt (object *op);
648 int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
649 void explosion (object *op);
650 void explode_bullet (object *op);
651 void check_bullet (object *op);
652 void move_bullet (object *op);
653 int fire_bullet (object *op, object *caster, int dir, object *spob);
654 void cone_drop (object *op);
655 void move_cone (object *op);
656 int cast_cone (object *op, object *caster, int dir, object *spell);
657 void animate_bomb (object *op);
658 int create_bomb (object *op, object *caster, int dir, object *spell);
659 object *get_pointed_target (object *op, int dir, int range, int type);
660 int cast_smite_spell (object *op, object *caster, int dir, object *spell);
661 void move_missile (object *op);
662 int make_object_glow (object *op, int radius, int time);
663 int cast_destruction (object *op, object *caster, object *spell_ob);
664 int cast_curse (object *op, object *caster, object *spell_ob, int dir);
665 int mood_change (object *op, object *caster, object *spell);
666 void move_ball_spell (object *op);
667 void move_swarm_spell (object *op);
668 int fire_swarm (object *op, object *caster, object *spell, int dir);
669 int cast_light (object *op, object *caster, object *spell, int dir);
670 int cast_cause_disease (object *op, object *caster, object *spell, int dir);
671
672 /* spell_effect.c */
673 void cast_magic_storm (object *op, object *tmp, int lvl);
674 int recharge (object *op, object *caster, object *spell_ob);
675 void polymorph_living (object *op);
676 void polymorph_melt (object *who, object *op);
677 void polymorph_item (object *who, object *op);
678 void polymorph (object *op, object *who);
679 int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
680 int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg);
681 int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg);
682 int probe (object *op, object *caster, object *spell_ob, int dir);
683 int makes_invisible_to (object *pl, object *mon);
684 int cast_invisible (object *op, object *caster, object *spell_ob);
685 int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
686 void execute_word_of_recall (object *op);
687 int cast_word_of_recall (object *op, object *caster, object *spell_ob);
688 int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
689 int perceive_self (object *op);
690 int magic_wall (object *op, object *caster, int dir, object *spell_ob);
691 int dimension_door (object *op, object *caster, object *spob, int dir);
692 int cast_heal (object *op, object *caster, object *spell, int dir);
693 int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
694 int cast_bless (object *op, object *caster, object *spell_ob, int dir);
695 int alchemy (object *op, object *caster, object *spell_ob);
696 int remove_curse (object *op, object *caster, object *spell);
697 int cast_identify (object *op, object *caster, object *spell);
698 int cast_detection (object *op, object *caster, object *spell, object *skill);
699 int cast_transfer (object *op, object *caster, object *spell, int dir);
700 void counterspell (object *op, int dir);
701 int cast_consecrate (object *op, object *caster, object *spell);
702 int animate_weapon (object *op, object *caster, object *spell, int dir);
703 int cast_change_map_lightlevel (object *op, object *caster, object *spell);
704 int create_aura (object *op, object *caster, object *spell);
705 void move_aura (object *aura);
706 void move_peacemaker (object *op);
707 int write_mark (object *op, object *spell, const char *msg);
708
709 /* spell_util.c */
710 object *find_random_spell_in_ob (object *ob, const char *skill);
711 void set_spell_skill (object *op, object *caster, object *spob, object *dest);
712 void init_spells (void);
713 void dump_spells (void);
714 void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
715 int min_casting_level (object *caster, object *spell);
716 int caster_level (object *caster, object *spell);
717 sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
718 int SP_level_dam_adjust (object *caster, object *spob);
719 int SP_level_duration_adjust (object *caster, object *spob);
720 int SP_level_range_adjust (object *caster, object *spob);
721 object *check_spell_known (object *op, const char *name);
722 object *lookup_spell_by_name (object *op, const char *spname);
723 int reflwall (maptile *m, int x, int y, object *sp_op);
724 int cast_create_obj (object *op, object *caster, object *new_op, int dir);
725 int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
726 int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
727 void regenerate_rod (object *rod);
728 void drain_rod_charge (object *rod);
729 object *find_target_for_friendly_spell (object *op, int dir);
730 int spell_find_dir (maptile *m, int x, int y, object *exclude);
731 void put_a_monster (object *op, const char *monstername);
732 int summon_hostile_monsters (object *op, int n, const char *monstername);
733 void shuffle_attack (object *op, int change_face);
734 void prayer_failure (object *op, int failure, int power);
735 void spell_failure (object *op, int failure, int power, object *skill);
736 int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
737 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
738 void move_spell_effect (object *op);
739 void check_spell_effect (object *op);
740 void apply_spell_effect (object *spell, object *victim);
741
742 /* swamp.c */
743 void walk_on_deep_swamp (object *op, object *victim);
744 void move_deep_swamp (object *op);
745
746 /* swap.c */
747 void read_map_log (void);
748 void swap_map (maptile *map);
749 void check_active_maps (void);
750 maptile *map_least_timeout (char *except_level);
751 void swap_below_max (char *except_level);
752 int players_on_map (maptile *m, int show_all);
753 void flush_old_maps (void);
754
755 /* time.c */
756 void remove_door (object *op);
757 void remove_door2 (object *op);
758 void generate_monster (object *gen);
759 void remove_force (object *op);
760 void remove_blindness (object *op);
761 void poison_more (object *op);
762 void move_gate (object *op);
763 void move_timed_gate (object *op);
764 void move_detector (object *op);
765 void animate_trigger (object *op);
766 void move_hole (object *op);
767 object *stop_item (object *op);
768 void fix_stopped_item (object *op, maptile *map, object *originator);
769 object *fix_stopped_arrow (object *op);
770 void move_arrow (object *op);
771 void change_object (object *op);
772 void move_teleporter (object *op);
773 void move_player_changer (object *op);
774 void move_firewall (object *op);
775 void move_player_mover (object *op);
776 void move_duplicator (object *op);
777 void move_creator (object *creator);
778 void move_marker (object *op);
779 void process_object (object *op);
780
781 /* timers.c */
782 void cftimer_process_timers (void);
783 void cftimer_process_event (object *ob);
784 int cftimer_create (int id, long delay, object *ob, int mode);
785 int cftimer_destroy (int id);
786 int cftimer_find_free_id (void);
787
788 /* weather.c */
789 void set_darkness_map (maptile *m);
790 void adjust_daylight (void);