/* * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * * Crossfire TRT is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * The authors can be reached via e-mail to */ /* alchemy.c */ int need_identify (const object *obj); int apply_shop_mat (object *shop_mat, object *op); const char *cost_string_from_value (sint64 cost, int approx); void pay_player (object *pl, sint64 amount); sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); void attempt_do_alchemy (object *caster, object *cauldron); int content_recipe_value (object *op); int numb_ob_inside (object *op); object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); void adjust_product (object *item, int lvl, int yield); object *make_item_from_recipe (object *cauldron, recipe *rp); object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger); void remove_contents (object *first_ob, object *save_item); int calc_alch_danger (object *caster, object *cauldron, recipe *rp); /* apply.c */ int transport_can_hold (const object *transport, const object *op, int nrof); int apply_transport (object *pl, object *transport, int aflag); int should_director_abort (object *op, object *victim); int apply_potion (object *op, object *tmp); int prepare_weapon (object *op, object *improver, object *weapon); int improve_weapon (object *op, object *improver, object *weapon); int check_improve_weapon (object *op, object *tmp); int improve_armour (object *op, object *improver, object *armour); int convert_item (object *item, object *converter); int apply_container (object *op, object *sack); int esrv_apply_container (object *op, object *sack); void move_apply (object *trap, object *victim, object *originator); void do_learn_spell (object *op, object *spell, int special_prayer); void do_forget_spell (object *op, const char *spell); void apply_scroll (object *op, object *tmp, int dir); int dragon_eat_flesh (object *op, object *meal); void apply_poison (object *op, object *tmp); int is_legal_2ways_exit (object *op, object *exit); int manual_apply (object *op, object *tmp, int aflag); int player_apply (object *pl, object *op, int aflag, int quiet); void player_apply_below (object *pl); int unapply_for_ob (object *who, object *op, int aflags); int can_apply_object (object *who, object *op); int apply_special (object *who, object *op, int aflags); int monster_apply_special (object *who, object *op, int aflags); int auto_apply (object *op); void fix_auto_apply (maptile *m); void eat_special_food (object *who, object *food); void apply_lighter (object *who, object *lighter); void scroll_failure (object *op, int failure, int power); void apply_changes_to_player (object *pl, object *change); void apply_item_transformer (object *pl, object *transformer); extern void handle_apply_yield (object *op); /* attack.c */ void cancellation (object *op); int did_make_save_item (object *op, int type, object *originator); void save_throw_object (object *op, int type, object *originator); int hit_map (object *op, int dir, int type, int full_hit); void attack_message (int dam, int type, object *op, object *hitter); int attack_ob (object *op, object *hitter); object *hit_with_arrow (object *op, object *victim); void tear_down_wall (object *op); void scare_creature (object *target, object *hitter); int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); int kill_object (object *op, int dam, object *hitter, int type); int friendly_fire (object *op, object *hitter); int hit_player (object *op, int dam, object *hitter, int type, int full_hit); void poison_player (object *op, object *hitter, int dam); void slow_player (object *op, object *hitter, int dam); void confuse_player (object *op, object *hitter, int dam); void blind_player (object *op, object *hitter, int dam); void paralyze_player (object *op, object *hitter, int dam); void deathstrike_player (object *op, object *hitter, int *dam); int adj_attackroll (object *hitter, object *target); int is_aimed_missile (object *op); /* build_map.c */ int can_build_over (struct mapdef *map, object *tmp, short x, short y); void remove_marking_runes (struct mapdef *map, short x, short y); int find_unused_connected_value (struct mapdef *map); int find_or_create_connection_for_map (object *pl, short x, short y, object *rune); object *get_connection_rune (object *pl, short x, short y); object *get_msg_book (object *pl, short x, short y); object *get_wall (struct mapdef *map, int x, int y); void fix_walls (maptile *map, int x, int y); void fix_walls_around (maptile *map, int x, int y); void apply_builder_floor (object *pl, object *material, short x, short y); void apply_builder_wall (object *pl, object *material, short x, short y); void apply_builder_item (object *pl, object *item, short x, short y); void apply_builder_remove (object *pl, int dir); void apply_map_builder (object *pl, int dir); int adjust_sign_msg (object *pl, short x, short y, object *tmp); /* c_misc.c */ int command_motd (object *op, char *params); int command_bug (object *op, char *params); void malloc_info (object *op); int command_whereabouts (object *op, char *params); int command_malloc (object *op, char *params); int command_maps (object *op, char *params); int command_strings (object *op, char *params); int command_sstable (object *op, char *params); int command_time (object *op, char *params); int command_weather (object *op, char *params); int command_archs (object *op, char *params); int command_hiscore (object *op, char *params); int command_debug (object *op, char *params); int command_dumpbelow (object *op, char *params); int command_dumpfriendlyobjects (object *op, char *params); int command_wizpass (object *op, char *params); int command_wizcast (object *op, char *params); int command_printlos (object *op, char *params); int command_version (object *op, char *params); void bug_report (const char *reportstring); int command_statistics (object *pl, char *params); int command_fix_me (object *op, char *params); int command_players (object *op, char *paramss); int command_logs (object *op, char *params); int command_bowmode (object *op, char *params); int command_showpets (object *op, char *params); int command_resistances (object *op, char *params); int command_help (object *op, char *params); int onoff_value (const char *line); int command_quit (object *op, char *params); int command_real_quit (object *op, char *params); void receive_player_name (object *op, char k); void receive_player_password (object *op, char k); int command_title (object *op, char *params); int command_kill_pets (object *op, char *params); int command_quests (object *pl, char *params); /* c_move.c */ int command_east (object *op, char *params); int command_north (object *op, char *params); int command_northeast (object *op, char *params); int command_northwest (object *op, char *params); int command_south (object *op, char *params); int command_southeast (object *op, char *params); int command_southwest (object *op, char *params); int command_west (object *op, char *params); int command_stay (object *op, char *params); /* c_new.c */ void execute_newserver_command (object *pl, char *command); int bad_command (object *op, char *params); /* c_object.c */ object *find_best_object_match (object *pl, const char *params); int command_build (object *pl, char *params); int command_uskill (object *pl, char *params); int command_rskill (object *pl, char *params); int command_search (object *op, char *params); int command_disarm (object *op, char *params); int command_throw (object *op, char *params); int command_apply (object *op, char *params); int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); void pick_up (object *op, object *alt); int command_take (object *op, char *params); void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); void drop_object (object *op, object *tmp, uint32 nrof); void drop (object *op, object *tmp); int command_dropall (object *op, char *params); int command_drop (object *op, char *params); int command_examine (object *op, char *params); object *find_marked_object (object *op); void examine_monster (object *op, object *tmp); const char *long_desc (object *tmp, object *pl); void examine (object *op, object *tmp); void inventory (object *op, object *inv); int command_pickup (object *op, char *params); void set_pickup_mode (object *op, int i); int command_search_items (object *op, char *params); int command_rename_item (object *op, char *params); /* c_party.c */ partylist *get_firstparty (void); void remove_party (partylist *target_party); void obsolete_parties (void); void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); int confirm_party_password (object *op); void receive_party_password (object *op, char k); void send_party_message (object *op, char *msg); int command_gsay (object *op, char *params); int command_party (object *op, char *params); /* c_range.c */ int command_invoke (object *op, char *params); int command_cast (object *op, char *params); int command_prepare (object *op, char *params); int command_cast_spell (object *op, char *params, char command); int legal_range (object *op, int r); void change_spell (object *op, char k); int command_rotateshoottype (object *op, char *params); /* c_wiz.c */ int command_loadtest (object *op, char *params); void do_wizard_hide (object *op, int silent_dm); int command_hide (object *op, char *params); int command_setgod (object *op, char *params); int command_banish (object *op, char *params); int command_save_overlay (object *op, char *params); int command_freeze (object *op, char *params); int command_arrest (object *op, char *params); int command_summon (object *op, char *params); int command_teleport (object *op, char *params); int command_create (object *op, char *params); int command_inventory (object *op, char *params); int command_skills (object *op, char *params); int command_dump (object *op, char *params); int command_patch (object *op, char *params); int command_remove (object *op, char *params); int command_free (object *op, char *params); int command_addexp (object *op, char *params); int command_speed (object *op, char *params); int command_stats (object *op, char *params); int command_abil (object *op, char *params); int command_reset (object *op, char *params); int command_nowiz (object *op, char *params); int do_wizard_dm (object *op, char *params, int silent); int command_dm (object *op, char *params); int command_invisible (object *op, char *params); int command_learn_spell (object *op, char *params); int command_learn_special_prayer (object *op, char *params); int command_forget_spell (object *op, char *params); int command_listplugins (object *op, char *params); int command_loadplugin (object *op, char *params); int command_unloadplugin (object *op, char *params); int command_dmhide (object *op, char *params); void dm_stack_pop (player *pl); object *dm_stack_peek (player *pl); void dm_stack_push (player *pl, tag_t item); object *get_dm_object (player *pl, char **params, int *from); int command_stack_pop (object *op, char *params); int command_stack_push (object *op, char *params); int command_stack_list (object *op, char *params); int command_stack_clear (object *op, char *params); int command_diff (object *op, char *params); int command_insert_into (object *op, char *params); /* commands.c */ void init_commands (void); CommFunc find_oldsocket_command (char *cmd); CommFunc find_oldsocket_command2 (char *cmd); /* daemon.c */ FILE *BecomeDaemon (const char *filename); /* disease.c */ int move_disease (object *disease); int remove_symptoms (object *disease); object *find_symptom (object *disease); int check_infection (object *disease); int infect_object (object *victim, object *disease, int force); int do_symptoms (object *disease); int grant_immunity (object *disease); int move_symptom (object *symptom); int check_physically_infect (object *victim, object *hitter); object *find_disease (object *victim); int cure_disease (object *sufferer, object *caster, object *spell); int reduce_symptoms (object *sufferer, int reduction); /* egoitem.c */ int create_artifact (object *op, const char *artifactname); int apply_power_crystal (object *op, object *crystal); /* hiscore.c */ char *spool (char *bp, char *error); void check_score (object *op); void display_high_score (object *op, int max, const char *match); /* gods.c */ int lookup_god_by_name (const char *name); object *find_god (const char *name); const char *determine_god (object *op); void pray_at_altar (object *pl, object *altar, object *skill); void become_follower (object *op, object *new_god); int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); void stop_using_item (object *op, int type, int number); void update_priest_flag (object *god, object *exp_ob, uint32 flag); archetype *determine_holy_arch (object *god, const char *type); void god_intervention (object *op, object *god, object *skill); int god_examines_priest (object *op, object *god); int god_examines_item (object *god, object *item); int get_god (object *priest); const char *get_god_for_race (const char *race); int tailor_god_spell (object *spellop, object *caster); /* init.c */ void set_logfile (char *val); void call_version (void); void showscores (void); void set_debug (void); void unset_debug (void); void set_mondebug (void); void set_dumpmon1 (void); void set_dumpmon2 (void); void set_dumpmon3 (void); void set_dumpmon4 (void); void set_dumpmon5 (void); void set_dumpmon6 (void); void set_dumpmon7 (void); void set_dumpmon8 (void); void set_dumpmon9 (void); void set_dumpmont (char *name); void set_daemon (void); void set_datadir (char *path); void set_confdir (char *path); void set_localdir (char *path); void set_mapdir (char *path); void set_archetypes (char *path); void set_regions (char *path); void set_treasures (char *path); void set_uniquedir (char *path); void set_templatedir (char *path); void set_playerdir (char *path); void set_tmpdir (char *path); void showscoresparm (char *data); void set_csport (char *val); void init (int argc, char **argv); void usage (void); void help (void); void init_beforeplay (void); void init_signals (void); void init_races (void); void dump_races (void); void add_to_racelist (const char *race_name, object *op); racelink *get_racelist (void); racelink *find_racelink (const char *name); /* login.c */ void delete_character (const char *name); int verify_player (const char *name, char *password); int check_name (player *me, const char *name); int create_savedir_if_needed (char *savedir); void destroy_object (object *op); void copy_file (const char *filename, FILE *fpout); /* main.c */ void server_tick (); void version (object *op); void info_keys (object *op); char *crypt_string (char *str, char *salt); void enter_player_savebed (object *op); void leave_map (object *op); void set_map_timeout (maptile *oldmap); char *clean_path (const char *file); char *unclean_path (const char *src); void enter_exit (object *op, object *exit_ob); void process_events (); void clean_tmp_files (void); void leave (player *pl,int draw_exit); void do_specials (void); int main (int argc, char **argv); /* monster.c */ object *check_enemy (object *npc, rv_vector *rv); object *find_nearest_living_creature (object *npc); object *find_enemy (object *npc, rv_vector *rv); int check_wakeup (object *op, object *enemy, rv_vector *rv); int move_randomly (object *op); int move_monster (object *op); int can_hit (object *ob1, object *ob2, rv_vector *rv); object *monster_choose_random_spell (object *monster); int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv); int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv); int monster_use_skill (object *head, object *part, object *pl, int dir); int monster_use_range (object *head, object *part, object *pl, int dir); int monster_use_bow (object *head, object *part, object *pl, int dir); int check_good_weapon (object *who, object *item); int check_good_armour (object *who, object *item); void monster_check_pickup (object *monster); int monster_can_pick (object *monster, object *item); void monster_apply_below (object *monster); void monster_check_apply (object *mon, object *item); void npc_call_help (object *op); int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); int hitrun_att (int dir, object *ob, object *enemy); int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv); void circ1_move (object *ob); void circ2_move (object *ob); void pace_movev (object *ob); void pace_moveh (object *ob); void pace2_movev (object *ob); void pace2_moveh (object *ob); void rand_move (object *ob); void check_earthwalls (object *op, maptile *m, int x, int y); void check_doors (object *op, maptile *m, int x, int y); void communicate (object *op, const char *txt); int talk_to_npc (object *op, object *npc, const char *txt); int talk_to_wall (object *pl, object *npc, const char *txt); object *find_mon_throw_ob (object *op); int can_detect_enemy (object *op, object *enemy, rv_vector *rv); int stand_in_light (object *op); int can_see_enemy (object *op, object *enemy); /* move.c */ int move_object (object *op, int dir); int move_ob (object *op, int dir, object *originator); int transfer_ob (object *op, int x, int y, int randomly, object *originator); int teleport (object *teleporter, uint8 tele_type, object *user); void recursive_roll (object *op, int dir, object *pusher); int try_fit (object *op, maptile *m, int x, int y); int roll_ob (object *op, int dir, object *pusher); int push_ob (object *who, int dir, object *pusher); /* pets.c */ object *get_pet_enemy (object *pet, rv_vector *rv); void terminate_all_pets (object *owner); void remove_all_pets (maptile *map); int follow_owner (object *ob, object *owner); void pet_move (object *ob); object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); void move_golem (object *op); void control_golem (object *op, int dir); int summon_golem (object *op, object *caster, int dir, object *spob); object *choose_cult_monster (object *pl, object *god, int summon_level); int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); object *get_real_owner (object *ob); int should_arena_attack (object *pet, object *owner, object *target); /* player.c */ player *find_player (const char *plname); player *find_player_partial_name (const char *plname); void display_motd (const object *op); void send_rules (const object *op); void send_news (const object *op); int playername_ok (const char *cp); archetype *get_player_archetype (archetype *at); object *get_nearest_player (object *mon); int path_to_player (object *mon, object *pl, unsigned mindiff); void give_initial_items (object *pl, treasurelist *items); void get_name (object *op); void get_password (object *op); void play_again (object *op); int receive_play_again (object *op, char key); void confirm_password (object *op); void get_party_password (object *op, partylist *party); void Roll_Again (object *op); void Swap_Stat (object *op, int Swap_Second); int key_roll_stat (object *op, char key); int key_change_class (object *op, char key); int key_confirm_quit (object *op, char key); void flee_player (object *op); int check_pick (object *op); object *find_arrow (object *op, const char *type); object *find_better_arrow (object *op, object *target, const char *type, int *better); object *pick_arrow_target (object *op, const char *type, int dir); int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); int player_fire_bow (object *op, int dir); void fire_misc_object (object *op, int dir); bool fire (object *op, int dir); object *find_key (object *pl, object *container, object *door); bool move_player_attack (object *op, int dir); bool move_player (object *op, int dir); bool handle_newcs_player (object *op); int save_life (object *op); char *gravestone_text (object *op); void do_some_living (object *op); void kill_player (object *op); void loot_object (object *op); void fix_weight (void); void fix_luck (void); void cast_dust (object *op, object *throw_ob, int dir); void make_visible (object *op); int is_true_undead (object *op); int hideability (object *ob); void do_hidden_move (object *op); int stand_near_hostile (object *who); int player_can_view (object *pl, object *op); int action_makes_visible (object *op); int op_on_battleground (object *op, int *x, int *y); void dragon_ability_gain (object *who, int atnr, int level); void player_unready_range_ob (player *pl, object *ob); /* plugins.c */ int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix); int execute_global_event (int eventcode, ...); int plugins_init_plugin (const char *libfile); void *cfapi_get_hooks (int *type, ...); int plugins_remove_plugin (const char *id); crossfire_plugin *plugins_find_plugin (const char *id); void plugins_display_list (object *op); void *cfapi_system_find_animation (int *type, ...); void *cfapi_system_strdup (int *type, ...); void *cfapi_system_register_global_event (int *type, ...); void *cfapi_system_unregister_global_event (int *type, ...); void *cfapi_system_re_cmp (int *type, ...); void *cfapi_system_directory (int *type, ...); void *cfapi_map_get_map (int *type, ...); void *cfapi_map_has_been_loaded (int *type, ...); void *cfapi_map_create_path (int *type, ...); void *cfapi_map_get_map_property (int *type, ...); void *cfapi_map_set_map_property (int *type, ...); void *cfapi_map_out_of_map (int *type, ...); void *cfapi_map_update_position (int *type, ...); void *cfapi_map_delete_map (int *type, ...); void *cfapi_map_message (int *type, ...); void *cfapi_map_get_object_at (int *type, ...); void *cfapi_map_get_flags (int *type, ...); void *cfapi_map_present_arch_by_name (int *type, ...); void *cfapi_object_move (int *type, ...); void *cfapi_object_get_key (int *type, ...); void *cfapi_object_set_key (int *type, ...); void *cfapi_object_get_property (int *type, ...); void *cfapi_object_set_property (int *type, ...); void *cfapi_object_apply_below (int *type, ...); void *cfapi_object_apply (int *type, ...); void *cfapi_object_identify (int *type, ...); void *cfapi_object_describe (int *type, ...); void *cfapi_object_drain (int *type, ...); void *cfapi_object_fix (int *type, ...); void *cfapi_object_give_skill (int *type, ...); void *cfapi_object_transmute (int *type, ...); void *cfapi_object_remove (int *type, ...); void *cfapi_object_delete (int *type, ...); void *cfapi_object_clone (int *type, ...); void *cfapi_object_find (int *type, ...); void *cfapi_object_create (int *type, ...); void *cfapi_object_insert (int *type, ...); void *cfapi_object_split (int *type, ...); void *cfapi_object_merge (int *type, ...); void *cfapi_object_distance (int *type, ...); void *cfapi_object_update (int *type, ...); void *cfapi_object_clear (int *type, ...); void *cfapi_object_reset (int *type, ...); void *cfapi_object_check_inventory (int *type, ...); void *cfapi_object_clean_object (int *type, ...); void *cfapi_object_on_same_map (int *type, ...); void *cfapi_object_spring_trap (int *type, ...); void *cfapi_object_check_trigger (int *type, ...); void *cfapi_object_query_cost (int *type, ...); void *cfapi_object_query_money (int *type, ...); void *cfapi_object_cast (int *type, ...); void *cfapi_object_learn_spell (int *type, ...); void *cfapi_object_forget_spell (int *type, ...); void *cfapi_object_check_spell (int *type, ...); void *cfapi_object_pay_amount (int *type, ...); void *cfapi_object_pay_item (int *type, ...); void *cfapi_object_transfer (int *type, ...); void *cfapi_object_find_archetype_inside (int *type, ...); void *cfapi_object_drop (int *type, ...); void *cfapi_object_take (int *type, ...); void *cfapi_object_say (int *type, ...); void *cfapi_object_speak (int *type, ...); void *cfapi_player_find (int *type, ...); void *cfapi_player_message (int *type, ...); void *cfapi_player_send_inventory (int *type, ...); void *cfapi_object_teleport (int *type, ...); void *cfapi_object_pickup (int *type, ...); void *cfapi_archetype_get_first (int *type, ...); void *cfapi_archetype_get_property (int *type, ...); void *cfapi_party_get_property (int *type, ...); void *cfapi_region_get_property (int *type, ...); CommArray_s *find_plugin_command (char *cmd, object *op); int initPlugins (void); /* resurrection.c */ int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); int resurrection_fails (int levelcaster, int leveldead); void dead_player (object *op); void dead_character (const char *name); int dead_player_exists (const char *name); /* rune.c */ int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); void move_rune (object *op); void rune_attack (object *op, object *victim); void spring_trap (object *trap, object *victim); int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); int trap_see (object *op, object *trap); int trap_show (object *trap, object *where); int trap_disarm (object *disarmer, object *trap, int risk, object *skill); void trap_adjust (object *trap, int difficulty); /* shop.c */ int get_payment (object *pl); sint64 query_cost (const object *tmp, object *who, int flag); const char *query_cost_string (const object *tmp, object *who, int flag); sint64 query_money (const object *op); int pay_for_amount (sint64 to_pay, object *pl); int pay_for_item (object *op, object *pl); int can_pay (object *pl); void sell_item (object *op, object *pl); double shopkeeper_approval (const maptile *map, const object *player); int describe_shop (const object *op); void shop_listing (object *sign, object *op); bool is_in_shop (object *o); bool is_in_shop (maptile *map, int x, int y); /* skills.c */ int steal (object *op, int dir, object *skill); int pick_lock (object *pl, int dir, object *skill); int hide (object *op, object *skill); int jump (object *pl, int dir, object *skill); int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill); int skill_ident (object *pl, object *skill); int use_oratory (object *pl, int dir, object *skill); int singing (object *pl, int dir, object *skill); int find_traps (object *pl, object *skill); int remove_trap (object *op, int dir, object *skill); int pray (object *pl, object *skill); void meditate (object *pl, object *skill); int write_on_item (object *pl, const char *params, object *skill); int skill_throw (object *op, object *part, int dir, const char *params, object *skill); /* skill_util.c */ void init_skills (void); void link_player_skills (object *op); int do_skill (object *op, object *part, object *skill, int dir, const char *string); int calc_skill_exp (object *who, object *op, object *skill); int learn_skill (object *pl, object *scroll); void show_skills (object *op, const char *search); int use_skill (object *op, const char *string); int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); /* spell_attack.c */ void check_spell_knockback (object *op); void forklightning (object *op, object *tmp); void move_bolt (object *op); int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); void explosion (object *op); void explode_bullet (object *op); void check_bullet (object *op); void move_bullet (object *op); int fire_bullet (object *op, object *caster, int dir, object *spob); void cone_drop (object *op); void move_cone (object *op); int cast_cone (object *op, object *caster, int dir, object *spell); void animate_bomb (object *op); int create_bomb (object *op, object *caster, int dir, object *spell); object *get_pointed_target (object *op, int dir, int range, int type); int cast_smite_spell (object *op, object *caster, int dir, object *spell); void move_missile (object *op); int make_object_glow (object *op, int radius, int time); int cast_destruction (object *op, object *caster, object *spell_ob); int cast_curse (object *op, object *caster, object *spell_ob, int dir); int mood_change (object *op, object *caster, object *spell); void move_ball_spell (object *op); void move_swarm_spell (object *op); int fire_swarm (object *op, object *caster, object *spell, int dir); int cast_light (object *op, object *caster, object *spell, int dir); int cast_cause_disease (object *op, object *caster, object *spell, int dir); /* spell_effect.c */ void cast_magic_storm (object *op, object *tmp, int lvl); int recharge (object *op, object *caster, object *spell_ob); void polymorph_living (object *op); void polymorph_melt (object *who, object *op); void polymorph_item (object *who, object *op); void polymorph (object *op, object *who); int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); int probe (object *op, object *caster, object *spell_ob, int dir); int makes_invisible_to (object *pl, object *mon); int cast_invisible (object *op, object *caster, object *spell_ob); int cast_earth_to_dust (object *op, object *caster, object *spell_ob); void execute_word_of_recall (object *op); int cast_word_of_recall (object *op, object *caster, object *spell_ob); int cast_wonder (object *op, object *caster, int dir, object *spell_ob); int perceive_self (object *op); int magic_wall (object *op, object *caster, int dir, object *spell_ob); int dimension_door (object *op, object *caster, object *spob, int dir); int cast_heal (object *op, object *caster, object *spell, int dir); int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); int cast_bless (object *op, object *caster, object *spell_ob, int dir); int alchemy (object *op, object *caster, object *spell_ob); int remove_curse (object *op, object *caster, object *spell); int cast_identify (object *op, object *caster, object *spell); int cast_detection (object *op, object *caster, object *spell, object *skill); int cast_transfer (object *op, object *caster, object *spell, int dir); void counterspell (object *op, int dir); int cast_consecrate (object *op, object *caster, object *spell); int animate_weapon (object *op, object *caster, object *spell, int dir); int cast_change_map_lightlevel (object *op, object *caster, object *spell); int create_aura (object *op, object *caster, object *spell); void move_aura (object *aura); void move_peacemaker (object *op); int write_mark (object *op, object *spell, const char *msg); /* spell_util.c */ object *find_random_spell_in_ob (object *ob, const char *skill); void set_spell_skill (object *op, object *caster, object *spob, object *dest); void init_spells (void); void dump_spells (void); void spell_effect (object *spob, int x, int y, maptile *map, object *originator); int min_casting_level (object *caster, object *spell); int caster_level (object *caster, object *spell); sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); int SP_level_dam_adjust (object *caster, object *spob); int SP_level_duration_adjust (object *caster, object *spob); int SP_level_range_adjust (object *caster, object *spob); object *check_spell_known (object *op, const char *name); object *lookup_spell_by_name (object *op, const char *spname); int reflwall (maptile *m, int x, int y, object *sp_op); int cast_create_obj (object *op, object *caster, object *new_op, int dir); int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); void regenerate_rod (object *rod); void drain_rod_charge (object *rod); object *find_target_for_friendly_spell (object *op, int dir); int spell_find_dir (maptile *m, int x, int y, object *exclude); void put_a_monster (object *op, const char *monstername); int summon_hostile_monsters (object *op, int n, const char *monstername); void shuffle_attack (object *op, int change_face); void prayer_failure (object *op, int failure, int power); void spell_failure (object *op, int failure, int power, object *skill); int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); void move_spell_effect (object *op); void check_spell_effect (object *op); void apply_spell_effect (object *spell, object *victim); /* swamp.c */ void walk_on_deep_swamp (object *op, object *victim); void move_deep_swamp (object *op); /* swap.c */ void read_map_log (void); void swap_map (maptile *map); void check_active_maps (void); maptile *map_least_timeout (char *except_level); void swap_below_max (char *except_level); int players_on_map (maptile *m, int show_all); void flush_old_maps (void); /* time.c */ void remove_door (object *op); void remove_door2 (object *op); void generate_monster (object *gen); void remove_force (object *op); void remove_blindness (object *op); void poison_more (object *op); void move_gate (object *op); void move_timed_gate (object *op); void move_detector (object *op); void animate_trigger (object *op); void move_hole (object *op); object *stop_item (object *op); void fix_stopped_item (object *op, maptile *map, object *originator); object *fix_stopped_arrow (object *op); void move_arrow (object *op); void change_object (object *op); void move_teleporter (object *op); void move_player_changer (object *op); void move_firewall (object *op); void move_player_mover (object *op); void move_duplicator (object *op); void move_creator (object *creator); void move_marker (object *op); void process_object (object *op); /* timers.c */ void cftimer_process_timers (void); void cftimer_process_event (object *ob); int cftimer_create (int id, long delay, object *ob, int mode); int cftimer_destroy (int id); int cftimer_find_free_id (void); /* weather.c */ void set_darkness_map (maptile *m); void adjust_daylight (void);