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Revision: 1.139
Committed: Sat Nov 17 23:40:01 2018 UTC (5 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.138: +1 -0 lines
Log Message:
copyright update 2018

File Contents

# User Rev Content
1 root 1.67 /*
2 root 1.80 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.134 *
4 root 1.139 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 root 1.138 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 root 1.134 *
7 root 1.106 * Deliantra is free software: you can redistribute it and/or modify it under
8     * the terms of the Affero GNU General Public License as published by the
9     * Free Software Foundation, either version 3 of the License, or (at your
10     * option) any later version.
11 root 1.134 *
12 root 1.70 * This program is distributed in the hope that it will be useful,
13     * but WITHOUT ANY WARRANTY; without even the implied warranty of
14     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     * GNU General Public License for more details.
16 root 1.134 *
17 root 1.106 * You should have received a copy of the Affero GNU General Public License
18     * and the GNU General Public License along with this program. If not, see
19     * <http://www.gnu.org/licenses/>.
20 root 1.134 *
21 root 1.80 * The authors can be reached via e-mail to <support@deliantra.net>
22 root 1.67 */
23    
24 root 1.1 /* alchemy.c */
25 elmex 1.11 int apply_shop_mat (object *shop_mat, object *op);
26 pippijn 1.54 const char *cost_string_from_value (sint64 cost, int approx);
27 root 1.18 void pay_player (object *pl, sint64 amount);
28     sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29 elmex 1.98 void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
30 pippijn 1.54
31 root 1.1 /* apply.c */
32 pippijn 1.54 int transport_can_hold (const object *transport, const object *op, int nrof);
33     int apply_transport (object *pl, object *transport, int aflag);
34     int should_director_abort (object *op, object *victim);
35     int apply_potion (object *op, object *tmp);
36     int esrv_apply_container (object *op, object *sack);
37     void move_apply (object *trap, object *victim, object *originator);
38     void do_learn_spell (object *op, object *spell, int special_prayer);
39     void do_forget_spell (object *op, const char *spell);
40     void apply_scroll (object *op, object *tmp, int dir);
41     void apply_poison (object *op, object *tmp);
42     void player_apply_below (object *pl);
43     int can_apply_object (object *who, object *op);
44     int auto_apply (object *op);
45     void fix_auto_apply (maptile *m);
46     void eat_special_food (object *who, object *food);
47     void apply_changes_to_player (object *pl, object *change);
48 root 1.110 void handle_apply_yield (object *op);
49 elmex 1.100 void apply_lamp (object *op, bool switch_on);
50 elmex 1.101 void get_animation_from_arch (object *op, arch_ptr a);
51 root 1.110 int convert_item (object *item, object *converter);
52 pippijn 1.54
53 root 1.1 /* attack.c */
54 pippijn 1.54 void cancellation (object *op);
55     void save_throw_object (object *op, int type, object *originator);
56 root 1.112 int hit_map (object *op, int dir, uint32_t type, int full_hit);
57 pippijn 1.54 int attack_ob (object *op, object *hitter);
58     object *hit_with_arrow (object *op, object *victim);
59 root 1.112 int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
60 pippijn 1.54 int kill_object (object *op, int dam, object *hitter, int type);
61     int friendly_fire (object *op, object *hitter);
62 root 1.112 int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
63 pippijn 1.54 void confuse_player (object *op, object *hitter, int dam);
64     void blind_player (object *op, object *hitter, int dam);
65     void paralyze_player (object *op, object *hitter, int dam);
66    
67 root 1.1 /* build_map.c */
68 pippijn 1.54 void apply_map_builder (object *pl, int dir);
69    
70 root 1.1 /* c_misc.c */
71 pippijn 1.54 int command_motd (object *op, char *params);
72     int command_bug (object *op, char *params);
73     void malloc_info (object *op);
74     int command_whereabouts (object *op, char *params);
75     int command_malloc (object *op, char *params);
76     int command_maps (object *op, char *params);
77     int command_strings (object *op, char *params);
78     int command_sstable (object *op, char *params);
79     int command_time (object *op, char *params);
80     int command_weather (object *op, char *params);
81     int command_archs (object *op, char *params);
82     int command_hiscore (object *op, char *params);
83     int command_debug (object *op, char *params);
84     int command_dumpbelow (object *op, char *params);
85 root 1.69 int command_dumpfriendlyobjects (object *op, char *params);
86 pippijn 1.54 int command_wizpass (object *op, char *params);
87     int command_wizcast (object *op, char *params);
88     int command_printlos (object *op, char *params);
89     int command_version (object *op, char *params);
90     void bug_report (const char *reportstring);
91     int command_statistics (object *pl, char *params);
92     int command_fix_me (object *op, char *params);
93     int command_players (object *op, char *paramss);
94     int command_bowmode (object *op, char *params);
95     int command_showpets (object *op, char *params);
96     int command_resistances (object *op, char *params);
97     int command_help (object *op, char *params);
98     int command_quit (object *op, char *params);
99     int command_real_quit (object *op, char *params);
100     void receive_player_name (object *op, char k);
101     void receive_player_password (object *op, char k);
102     int command_title (object *op, char *params);
103     int command_kill_pets (object *op, char *params);
104     int command_quests (object *pl, char *params);
105    
106 root 1.1 /* c_move.c */
107 pippijn 1.54 int command_east (object *op, char *params);
108     int command_north (object *op, char *params);
109     int command_northeast (object *op, char *params);
110     int command_northwest (object *op, char *params);
111     int command_south (object *op, char *params);
112     int command_southeast (object *op, char *params);
113     int command_southwest (object *op, char *params);
114     int command_west (object *op, char *params);
115     int command_stay (object *op, char *params);
116 root 1.121 int command_run (object *op, char *params);
117     int command_run_stop (object *op, char *params);
118     int command_fire (object *op, char *params);
119     int command_fire_stop (object *op, char *params);
120 pippijn 1.54
121 root 1.1 /* c_new.c */
122 pippijn 1.54 void execute_newserver_command (object *pl, char *command);
123    
124 root 1.1 /* c_object.c */
125 pippijn 1.54 object *find_best_object_match (object *pl, const char *params);
126     int command_build (object *pl, char *params);
127     int command_uskill (object *pl, char *params);
128     int command_rskill (object *pl, char *params);
129     int command_search (object *op, char *params);
130     int command_disarm (object *op, char *params);
131     int command_throw (object *op, char *params);
132     int command_apply (object *op, char *params);
133     int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
134     void pick_up (object *op, object *alt);
135     int command_take (object *op, char *params);
136     void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
137     void drop_object (object *op, object *tmp, uint32 nrof);
138 elmex 1.93 void drop_object (object *dropper, object *obj);
139 pippijn 1.54 void drop (object *op, object *tmp);
140     int command_dropall (object *op, char *params);
141     int command_drop (object *op, char *params);
142     int command_examine (object *op, char *params);
143     void examine_monster (object *op, object *tmp);
144 root 1.57 const char *long_desc (object *tmp, object *pl);
145 pippijn 1.54 void examine (object *op, object *tmp);
146     int command_pickup (object *op, char *params);
147     void set_pickup_mode (object *op, int i);
148     int command_search_items (object *op, char *params);
149     int command_rename_item (object *op, char *params);
150 elmex 1.113 int command_unlock (object *op, char *params);
151     int command_lock (object *op, char *params);
152 root 1.121 int command_mark (object *op, char *params);
153 pippijn 1.54
154 root 1.1 /* c_party.c */
155 root 1.111 partylist *get_firstparty ();
156     void obsolete_parties ();
157 root 1.57 void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
158 pippijn 1.54 void receive_party_password (object *op, char k);
159     int command_gsay (object *op, char *params);
160     int command_party (object *op, char *params);
161    
162 root 1.1 /* c_range.c */
163 pippijn 1.54 int command_invoke (object *op, char *params);
164     int command_cast (object *op, char *params);
165     int command_prepare (object *op, char *params);
166     int legal_range (object *op, int r);
167     int command_rotateshoottype (object *op, char *params);
168    
169 root 1.1 /* c_wiz.c */
170 pippijn 1.54 int command_loadtest (object *op, char *params);
171     int command_setgod (object *op, char *params);
172     int command_banish (object *op, char *params);
173     int command_save_overlay (object *op, char *params);
174     int command_freeze (object *op, char *params);
175     int command_arrest (object *op, char *params);
176     int command_summon (object *op, char *params);
177     int command_teleport (object *op, char *params);
178     int command_create (object *op, char *params);
179     int command_inventory (object *op, char *params);
180     int command_skills (object *op, char *params);
181     int command_dump (object *op, char *params);
182     int command_patch (object *op, char *params);
183     int command_remove (object *op, char *params);
184     int command_free (object *op, char *params);
185     int command_addexp (object *op, char *params);
186     int command_speed (object *op, char *params);
187     int command_stats (object *op, char *params);
188     int command_abil (object *op, char *params);
189     int command_invisible (object *op, char *params);
190     int command_learn_spell (object *op, char *params);
191     int command_learn_special_prayer (object *op, char *params);
192     int command_forget_spell (object *op, char *params);
193     void dm_stack_push (player *pl, tag_t item);
194     int command_stack_pop (object *op, char *params);
195     int command_stack_push (object *op, char *params);
196     int command_stack_list (object *op, char *params);
197     int command_stack_clear (object *op, char *params);
198     int command_diff (object *op, char *params);
199     int command_insert_into (object *op, char *params);
200    
201 root 1.1 /* daemon.c */
202 pippijn 1.54 FILE *BecomeDaemon (const char *filename);
203    
204 root 1.1 /* disease.c */
205 pippijn 1.54 int move_disease (object *disease);
206     int infect_object (object *victim, object *disease, int force);
207     int move_symptom (object *symptom);
208     int check_physically_infect (object *victim, object *hitter);
209 root 1.75 int cure_disease (object *sufferer, object *caster, object *spell);
210 pippijn 1.54
211 root 1.1 /* egoitem.c */
212 pippijn 1.54 int apply_power_crystal (object *op, object *crystal);
213    
214 root 1.1 /* gods.c */
215 root 1.97 object *find_god (shstr_cmp name);
216 root 1.96 shstr_tmp determine_god (object *op);
217 pippijn 1.54 void pray_at_altar (object *pl, object *altar, object *skill);
218     void become_follower (object *op, object *new_god);
219 root 1.97 archetype *determine_holy_arch (object *god, shstr_cmp type);
220 pippijn 1.54 int tailor_god_spell (object *spellop, object *caster);
221    
222 root 1.1 /* init.c */
223 root 1.111 void load_settings ();
224 pippijn 1.54 void init (int argc, char **argv);
225 root 1.111 void usage ();
226     void help ();
227     void init_beforeplay ();
228     void init_signals ();
229 pippijn 1.54 racelink *find_racelink (const char *name);
230    
231 root 1.1 /* login.c */
232 pippijn 1.54 void delete_character (const char *name);
233     int verify_player (const char *name, char *password);
234     int check_name (player *me, const char *name);
235     int create_savedir_if_needed (char *savedir);
236     void copy_file (const char *filename, FILE *fpout);
237    
238 root 1.1 /* main.c */
239 root 1.132 void one_tick ();
240 pippijn 1.54 void version (object *op);
241     void info_keys (object *op);
242     char *crypt_string (char *str, char *salt);
243     void enter_player_savebed (object *op);
244     void leave_map (object *op);
245     char *clean_path (const char *file);
246     char *unclean_path (const char *src);
247     void enter_exit (object *op, object *exit_ob);
248 root 1.111 void clean_tmp_files ();
249 pippijn 1.54 void leave (player *pl,int draw_exit);
250     int main (int argc, char **argv);
251    
252 root 1.1 /* monster.c */
253 pippijn 1.54 object *check_enemy (object *npc, rv_vector *rv);
254     object *find_nearest_living_creature (object *npc);
255     int move_monster (object *op);
256     void monster_check_apply (object *mon, object *item);
257     void npc_call_help (object *op);
258     void check_earthwalls (object *op, maptile *m, int x, int y);
259     void check_doors (object *op, maptile *m, int x, int y);
260     void communicate (object *op, const char *txt);
261     int talk_to_npc (object *op, object *npc, const char *txt);
262     int talk_to_wall (object *pl, object *npc, const char *txt);
263     object *find_mon_throw_ob (object *op);
264     int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
265     int stand_in_light (object *op);
266     int can_see_enemy (object *op, object *enemy);
267    
268 root 1.1 /* move.c */
269 pippijn 1.54 int transfer_ob (object *op, int x, int y, int randomly, object *originator);
270     int teleport (object *teleporter, uint8 tele_type, object *user);
271     void recursive_roll (object *op, int dir, object *pusher);
272     int push_ob (object *who, int dir, object *pusher);
273    
274 root 1.1 /* pets.c */
275 pippijn 1.54 object *get_pet_enemy (object *pet, rv_vector *rv);
276     void terminate_all_pets (object *owner);
277 root 1.127 void move_all_pets ();
278 pippijn 1.54 int follow_owner (object *ob, object *owner);
279     void pet_move (object *ob);
280     void move_golem (object *op);
281     void control_golem (object *op, int dir);
282     int summon_golem (object *op, object *caster, int dir, object *spob);
283 root 1.104 int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
284 pippijn 1.54 int should_arena_attack (object *pet, object *owner, object *target);
285    
286 root 1.1 /* player.c */
287 pippijn 1.54 player *find_player (const char *plname);
288     player *find_player_partial_name (const char *plname);
289     int playername_ok (const char *cp);
290     object *get_nearest_player (object *mon);
291     int path_to_player (object *mon, object *pl, unsigned mindiff);
292     void give_initial_items (object *pl, treasurelist *items);
293     void get_name (object *op);
294     void get_password (object *op);
295     void play_again (object *op);
296     int receive_play_again (object *op, char key);
297     void confirm_password (object *op);
298     void get_party_password (object *op, partylist *party);
299     void Roll_Again (object *op);
300     void Swap_Stat (object *op, int Swap_Second);
301     int key_roll_stat (object *op, char key);
302     int key_change_class (object *op, char key);
303     int key_confirm_quit (object *op, char key);
304     int check_pick (object *op);
305     int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
306 root 1.119 bool fire (object *who, int dir);
307 pippijn 1.54 object *find_key (object *pl, object *container, object *door);
308 root 1.65 bool move_player_attack (object *op, int dir);
309     bool move_player (object *op, int dir);
310     bool handle_newcs_player (object *op);
311 pippijn 1.54 void do_some_living (object *op);
312     void kill_player (object *op);
313 root 1.111 void fix_weight ();
314     void fix_luck ();
315 pippijn 1.54 void cast_dust (object *op, object *throw_ob, int dir);
316     void make_visible (object *op);
317     int is_true_undead (object *op);
318     int hideability (object *ob);
319     void do_hidden_move (object *op);
320     int stand_near_hostile (object *who);
321     int player_can_view (object *pl, object *op);
322     int op_on_battleground (object *op, int *x, int *y);
323     void dragon_ability_gain (object *who, int atnr, int level);
324    
325 root 1.1 /* resurrection.c */
326 pippijn 1.54 int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
327    
328 root 1.1 /* rune.c */
329 pippijn 1.54 int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
330     void move_rune (object *op);
331     void spring_trap (object *trap, object *victim);
332     int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
333     int trap_see (object *op, object *trap);
334     int trap_show (object *trap, object *where);
335     int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
336     void trap_adjust (object *trap, int difficulty);
337    
338 root 1.1 /* shop.c */
339 pippijn 1.54 int get_payment (object *pl);
340     sint64 query_money (const object *op);
341     int pay_for_amount (sint64 to_pay, object *pl);
342     int pay_for_item (object *op, object *pl);
343     int can_pay (object *pl);
344 elmex 1.87 bool sell_item (object *op, object *pl);
345 pippijn 1.54 double shopkeeper_approval (const maptile *map, const object *player);
346     int describe_shop (const object *op);
347 elmex 1.58 void shop_listing (object *sign, object *op);
348 root 1.20 bool is_in_shop (maptile *map, int x, int y);
349 pippijn 1.54
350 root 1.1 /* skills.c */
351 pippijn 1.54 int steal (object *op, int dir, object *skill);
352     int pick_lock (object *pl, int dir, object *skill);
353     int hide (object *op, object *skill);
354     int jump (object *pl, int dir, object *skill);
355     int skill_ident (object *pl, object *skill);
356     int use_oratory (object *pl, int dir, object *skill);
357     int singing (object *pl, int dir, object *skill);
358     int find_traps (object *pl, object *skill);
359     int remove_trap (object *op, int dir, object *skill);
360     int pray (object *pl, object *skill);
361     void meditate (object *pl, object *skill);
362     int write_on_item (object *pl, const char *params, object *skill);
363     int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
364 root 1.119 bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
365     bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
366 pippijn 1.54
367 root 1.1 /* skill_util.c */
368 root 1.111 void init_skills ();
369 pippijn 1.54 void link_player_skills (object *op);
370     int do_skill (object *op, object *part, object *skill, int dir, const char *string);
371     int calc_skill_exp (object *who, object *op, object *skill);
372     int learn_skill (object *pl, object *scroll);
373     void show_skills (object *op, const char *search);
374     int use_skill (object *op, const char *string);
375     int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
376    
377 root 1.1 /* spell_attack.c */
378 pippijn 1.54 void move_bolt (object *op);
379     int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
380     void explosion (object *op);
381     void check_bullet (object *op);
382     void move_bullet (object *op);
383     int fire_bullet (object *op, object *caster, int dir, object *spob);
384     void move_cone (object *op);
385     int cast_cone (object *op, object *caster, int dir, object *spell);
386     void animate_bomb (object *op);
387     int create_bomb (object *op, object *caster, int dir, object *spell);
388     int cast_smite_spell (object *op, object *caster, int dir, object *spell);
389     void move_missile (object *op);
390     int cast_destruction (object *op, object *caster, object *spell_ob);
391     int cast_curse (object *op, object *caster, object *spell_ob, int dir);
392     int mood_change (object *op, object *caster, object *spell);
393     void move_ball_spell (object *op);
394     void move_swarm_spell (object *op);
395     int fire_swarm (object *op, object *caster, object *spell, int dir);
396     int cast_light (object *op, object *caster, object *spell, int dir);
397     int cast_cause_disease (object *op, object *caster, object *spell, int dir);
398    
399 root 1.1 /* spell_effect.c */
400 pippijn 1.54 void cast_magic_storm (object *op, object *tmp, int lvl);
401     int recharge (object *op, object *caster, object *spell_ob);
402     void polymorph_living (object *op);
403     void polymorph_melt (object *who, object *op);
404     void polymorph_item (object *who, object *op);
405     void polymorph (object *op, object *who);
406     int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
407 root 1.104 int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
408     int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
409 pippijn 1.54 int probe (object *op, object *caster, object *spell_ob, int dir);
410     int makes_invisible_to (object *pl, object *mon);
411     int cast_invisible (object *op, object *caster, object *spell_ob);
412     int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
413     void execute_word_of_recall (object *op);
414     int cast_word_of_recall (object *op, object *caster, object *spell_ob);
415     int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
416     int perceive_self (object *op);
417     int magic_wall (object *op, object *caster, int dir, object *spell_ob);
418 root 1.104 int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
419 pippijn 1.54 int cast_heal (object *op, object *caster, object *spell, int dir);
420     int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
421     int cast_bless (object *op, object *caster, object *spell_ob, int dir);
422     int alchemy (object *op, object *caster, object *spell_ob);
423     int remove_curse (object *op, object *caster, object *spell);
424     int cast_identify (object *op, object *caster, object *spell);
425     int cast_detection (object *op, object *caster, object *spell, object *skill);
426     int cast_transfer (object *op, object *caster, object *spell, int dir);
427     void counterspell (object *op, int dir);
428     int cast_consecrate (object *op, object *caster, object *spell);
429     int animate_weapon (object *op, object *caster, object *spell, int dir);
430     int cast_change_map_lightlevel (object *op, object *caster, object *spell);
431     int create_aura (object *op, object *caster, object *spell);
432     void move_aura (object *aura);
433     void move_peacemaker (object *op);
434     int write_mark (object *op, object *spell, const char *msg);
435    
436 root 1.1 /* spell_util.c */
437 root 1.97 object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
438 pippijn 1.54 void set_spell_skill (object *op, object *caster, object *spob, object *dest);
439     void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
440 root 1.97 object *check_spell_known (object *op, shstr_cmp name);
441 pippijn 1.54 int reflwall (maptile *m, int x, int y, object *sp_op);
442 root 1.135 bool cast_create_obj (object *op, object *caster, object *new_op, int dir);
443 pippijn 1.54 int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
444     int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
445     void regenerate_rod (object *rod);
446     void drain_rod_charge (object *rod);
447     object *find_target_for_friendly_spell (object *op, int dir);
448     int spell_find_dir (maptile *m, int x, int y, object *exclude);
449     int summon_hostile_monsters (object *op, int n, const char *monstername);
450     void shuffle_attack (object *op, int change_face);
451     void spell_failure (object *op, int failure, int power, object *skill);
452 root 1.104 int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
453 pippijn 1.54 void move_spell_effect (object *op);
454     void apply_spell_effect (object *spell, object *victim);
455 elmex 1.102 void create_exploding_ball_at (object *victim, int level);
456 pippijn 1.54
457 root 1.1 /* swamp.c */
458 pippijn 1.54 void walk_on_deep_swamp (object *op, object *victim);
459     void move_deep_swamp (object *op);
460    
461 root 1.1 /* swap.c */
462 root 1.111 void read_map_log ();
463 pippijn 1.54 void swap_map (maptile *map);
464 root 1.111 void check_active_maps ();
465 pippijn 1.54 maptile *map_least_timeout (char *except_level);
466     void swap_below_max (char *except_level);
467     int players_on_map (maptile *m, int show_all);
468 root 1.111 void flush_old_maps ();
469 pippijn 1.54
470 root 1.1 /* time.c */
471 pippijn 1.54 void remove_door (object *op);
472     void remove_door2 (object *op);
473     void animate_trigger (object *op);
474     object *stop_item (object *op);
475     void fix_stopped_item (object *op, maptile *map, object *originator);
476     object *fix_stopped_arrow (object *op);
477     void move_arrow (object *op);
478     void move_teleporter (object *op);
479     void move_firewall (object *op);
480     void move_duplicator (object *op);
481     void move_creator (object *creator);
482     void move_marker (object *op);
483 root 1.66 void process_object (object *op);
484 pippijn 1.54
485 root 1.1 /* weather.c */
486 root 1.111 void adjust_daylight ();
487 root 1.130