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Comparing deliantra/server/include/tod.h (file contents):
Revision 1.8 by root, Sat Mar 17 22:11:23 2007 UTC vs.
Revision 1.27 by root, Sat Nov 17 23:40:01 2018 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2003-2006 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2003-2006 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 2000 Tim Rightnour 7 * Copyright (©) 2000 Tim Rightnour
7 * Copyright (C) 1992 Frank Tore Johansen 8 * Copyright (©) 1992 Frank Tore Johansen
8 * 9 *
9 * This program is free software; you can redistribute it and/or modify 10 * Deliantra is free software: you can redistribute it and/or modify it under
10 * it under the terms of the GNU General Public License as published by 11 * the terms of the Affero GNU General Public License as published by the
11 * the Free Software Foundation; either version 2 of the License, or 12 * Free Software Foundation, either version 3 of the License, or (at your
12 * (at your option) any later version. 13 * option) any later version.
13 * 14 *
14 * This program is distributed in the hope that it will be useful, 15 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details. 18 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 * 19 *
23 * The authors can be reached via e-mail at crossfire@schmorp.de 20 * You should have received a copy of the Affero GNU General Public License
21 * and the GNU General Public License along with this program. If not, see
22 * <http://www.gnu.org/licenses/>.
23 *
24 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 25 */
25 26
26#ifndef TOD_H_ 27#ifndef TOD_H_
27#define TOD_H_ 28#define TOD_H_
28 29
30#define TICK (MAX_TIME * 1e-6)
31
32#define TICK2TIME(tick) (tstamp (tick) * TICK)
33#define TIME2TICK(time) tstamp ((time) / TICK)
34
29#define RUNTIME_PER_HOUR 180. 35#define RUNTIME_PER_MINUTE 3.
36#define RUNTIME_PER_HOUR (RUNTIME_PER_MINUTE * 60.)
30#define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6) 37#define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6)
38
39// the first year in the game
40#define EPOCH 8437
31 41
32/* game time */ 42/* game time */
33#define HOURS_PER_DAY 28 43#define HOURS_PER_DAY 28
34#define DAYS_PER_WEEK 7 44#define DAYS_PER_WEEK 7
35#define WEEKS_PER_MONTH 5 45#define WEEKS_PER_MONTH 5
36#define MONTHS_PER_YEAR 17 46#define MONTHS_PER_YEAR 17
47
48// one game minute is 3s
49// one game hour is 3m
50// one game day is 1h24s
51// one game week is 9h48s
52// one game month is 2d1h
53// one game year is 34d17h
37 54
38/* convenience */ 55/* convenience */
39#define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR) 56#define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR)
40#define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH) 57#define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH)
41#define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR) 58#define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR)
56 int weekofmonth; 73 int weekofmonth;
57 int season; 74 int season;
58}; 75};
59 76
60/* from common/time.c */ 77/* from common/time.c */
61extern void get_tod (timeofday_t *tod); 78void get_tod (timeofday_t *tod);
62 79char *format_tod (char *buf, int len, timeofday_t *tod);
63#if 0 80void print_tod (object *op);
64/* weather stuff */
65
66#define POLAR_BASE_TEMP 0 /* C */
67#define EQUATOR_BASE_TEMP 30 /* C */
68#define SEASONAL_ADJUST 10 /* polar distance */
69#define GULF_STREAM_WIDTH 3 /* width of gulf stream */
70#define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
71
72/* don't muck with these unless you are sure you know what they do */
73#define PRESSURE_ITERATIONS 30
74#define PRESSURE_AREA 180
75#define PRESSURE_ROUNDING_FACTOR 2
76#define PRESSURE_ROUNDING_ITER 1
77#define PRESSURE_SPIKES 3
78#define PRESSURE_MAX 1040
79#define PRESSURE_MIN 960
80
81/* This is a multiplier for the wind caused by pressure differences.
82 * The type of overal climate you get depends on this.
83 * Too little wind, and the rain hugs the coast.
84 * Too much wind, and there are hurricanes and blizzards everywhere.
85 * 1 is too little.
86 */
87#define WIND_FACTOR 4.0
88
89/* editing the below might require actual changes to code */
90#define WEATHERMAPTILESX 100
91#define WEATHERMAPTILESY 100
92
93/* sky conditions */
94#define SKY_CLEAR 0
95#define SKY_LIGHTCLOUD 1
96#define SKY_OVERCAST 2
97#define SKY_LIGHT_RAIN 3
98#define SKY_RAIN 4 /* rain -> storm has lightning */
99#define SKY_HEAVY_RAIN 5
100#define SKY_HURRICANE 6
101/* wierd weather 7-12 */
102#define SKY_FOG 7
103#define SKY_HAIL 8
104/* snow */
105#define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
106#define SKY_SNOW 14
107#define SKY_HEAVY_SNOW 15
108#define SKY_BLIZZARD 16
109
110typedef struct _weather_avoids {
111 const char *name;
112 int snow;
113 archetype *what; /*inited from name, faste to compare arch pointers than strings*/
114} weather_avoids_t;
115
116typedef struct _weather_replace {
117 const char *tile;
118 const char *special_snow;
119 const char *doublestack_arch;
120 int arch_or_name;
121} weather_replace_t;
122
123typedef struct _weather_grow {
124 const char *herb; /* arch name of item to grow */
125 const char *tile; /* arch tile to grow on, NULL if anything */
126 int random; /* random factor. min 1, higher = lower chance of
127 * appearance */
128 float rfmin;
129 float rfmax; /* rainfall min/max (inches/day) */
130 int humin;
131 int humax; /* humidity min/max */
132 int tempmin;
133 int tempmax; /* temp min/max */
134 int elevmin;
135 int elevmax; /* elevation min/max */
136 int season; /* 0=any or 1-5 */
137} weather_grow_t;
138#endif
139 81
140#endif 82#endif
141 83

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