1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (C) 2003-2006 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003-2006,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 2000 Tim Rightnour |
6 | * Copyright (©) 2000,2007 Tim Rightnour |
7 | * Copyright (C) 1992 Frank Tore Johansen |
7 | * Copyright (©) 1992,2007 Frank Tore Johansen |
8 | * |
8 | * |
9 | * This program is free software; you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify |
10 | * it under the terms of the GNU General Public License as published by |
10 | * it under the terms of the GNU General Public License as published by |
11 | * the Free Software Foundation; either version 2 of the License, or |
11 | * the Free Software Foundation, either version 3 of the License, or |
12 | * (at your option) any later version. |
12 | * (at your option) any later version. |
13 | * |
13 | * |
14 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
17 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
18 | * |
18 | * |
19 | * You should have received a copy of the GNU General Public License |
19 | * You should have received a copy of the GNU General Public License |
20 | * along with this program; if not, write to the Free Software |
20 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
21 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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22 | * |
21 | * |
23 | * The authors can be reached via e-mail at crossfire@schmorp.de |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
24 | */ |
23 | */ |
25 | |
24 | |
26 | #ifndef _TOD_H_ |
25 | #ifndef TOD_H_ |
27 | #define _TOD_H_ |
26 | #define TOD_H_ |
28 | |
27 | |
29 | #define PTICKS_PER_CLOCK 1500 |
28 | #define TICK (MAX_TIME * 1e-6) |
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29 | |
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30 | #define TICK2TIME(tick) (tstamp (tick) * TICK) |
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31 | #define TIME2TICK(time) tstamp ((time) / TICK) |
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32 | |
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33 | #define RUNTIME_PER_MINUTE 3. |
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34 | #define RUNTIME_PER_HOUR (RUNTIME_PER_MINUTE * 60.) |
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35 | #define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6) |
30 | |
36 | |
31 | /* game time */ |
37 | /* game time */ |
32 | #define HOURS_PER_DAY 28 |
38 | #define HOURS_PER_DAY 28 |
33 | #define DAYS_PER_WEEK 7 |
39 | #define DAYS_PER_WEEK 7 |
34 | #define WEEKS_PER_MONTH 5 |
40 | #define WEEKS_PER_MONTH 5 |
35 | #define MONTHS_PER_YEAR 17 |
41 | #define MONTHS_PER_YEAR 17 |
36 | |
42 | |
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43 | // one game minute is 3s |
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44 | // one game hour is 3m |
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45 | // one game day is 1h24s |
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46 | // one game week is 9h48s |
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47 | // one game month is 2d1h |
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48 | // one game year is 34d17h |
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49 | |
37 | /* convenience */ |
50 | /* convenience */ |
38 | #define WEEKS_PER_YEAR (WEEKS_PER_MONTH*MONTHS_PER_YEAR) |
51 | #define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR) |
39 | #define DAYS_PER_MONTH (DAYS_PER_WEEK*WEEKS_PER_MONTH) |
52 | #define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH) |
40 | #define DAYS_PER_YEAR (DAYS_PER_MONTH*MONTHS_PER_YEAR) |
53 | #define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR) |
41 | #define HOURS_PER_WEEK (HOURS_PER_DAY*DAYS_PER_WEEK) |
54 | #define HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK) |
42 | #define HOURS_PER_MONTH (HOURS_PER_WEEK*WEEKS_PER_MONTH) |
55 | #define HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH) |
43 | #define HOURS_PER_YEAR (HOURS_PER_MONTH*MONTHS_PER_YEAR) |
56 | #define HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR) |
44 | |
57 | |
45 | #define LUNAR_DAYS DAYS_PER_MONTH |
58 | #define LUNAR_DAYS DAYS_PER_MONTH |
46 | |
59 | |
47 | typedef struct _timeofday { |
60 | struct timeofday_t |
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61 | { |
48 | int year; |
62 | int year; |
49 | int month; |
63 | int month; |
50 | int day; |
64 | int day; |
51 | int dayofweek; |
65 | int dayofweek; |
52 | int hour; |
66 | int hour; |
53 | int minute; |
67 | int minute; |
54 | int weekofmonth; |
68 | int weekofmonth; |
55 | int season; |
69 | int season; |
56 | } timeofday_t; |
70 | }; |
57 | |
71 | |
58 | /* from common/time.c */ |
72 | /* from common/time.c */ |
59 | extern void get_tod(timeofday_t *tod); |
73 | void get_tod (timeofday_t *tod); |
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74 | char *format_tod (char *buf, int len, timeofday_t *tod); |
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75 | const char *get_current_tod_str (); |
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76 | void print_tod (object *op); |
60 | |
77 | |
61 | /* weather stuff */ |
78 | #endif |
62 | |
79 | |
63 | #define POLAR_BASE_TEMP 0 /* C */ |
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64 | #define EQUATOR_BASE_TEMP 30 /* C */ |
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65 | #define SEASONAL_ADJUST 10 /* polar distance */ |
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66 | #define GULF_STREAM_WIDTH 3 /* width of gulf stream */ |
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67 | #define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */ |
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68 | |
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69 | /* don't muck with these unless you are sure you know what they do */ |
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70 | #define PRESSURE_ITERATIONS 30 |
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71 | #define PRESSURE_AREA 180 |
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72 | #define PRESSURE_ROUNDING_FACTOR 2 |
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73 | #define PRESSURE_ROUNDING_ITER 1 |
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74 | #define PRESSURE_SPIKES 3 |
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75 | #define PRESSURE_MAX 1040 |
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76 | #define PRESSURE_MIN 960 |
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77 | |
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78 | /* This is a multiplier for the wind caused by pressure differences. |
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79 | * The type of overal climate you get depends on this. |
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80 | * Too little wind, and the rain hugs the coast. |
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81 | * Too much wind, and there are hurricanes and blizzards everywhere. |
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82 | * 1 is too little. |
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83 | */ |
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84 | #define WIND_FACTOR 4.0 |
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85 | |
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86 | /* editing the below might require actual changes to code */ |
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87 | #define WEATHERMAPTILESX 100 |
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88 | #define WEATHERMAPTILESY 100 |
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89 | |
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90 | /* sky conditions */ |
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91 | #define SKY_CLEAR 0 |
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92 | #define SKY_LIGHTCLOUD 1 |
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93 | #define SKY_OVERCAST 2 |
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94 | #define SKY_LIGHT_RAIN 3 |
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95 | #define SKY_RAIN 4 /* rain -> storm has lightning */ |
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96 | #define SKY_HEAVY_RAIN 5 |
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97 | #define SKY_HURRICANE 6 |
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98 | /* wierd weather 7-12 */ |
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99 | #define SKY_FOG 7 |
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100 | #define SKY_HAIL 8 |
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101 | /* snow */ |
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102 | #define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */ |
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103 | #define SKY_SNOW 14 |
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104 | #define SKY_HEAVY_SNOW 15 |
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105 | #define SKY_BLIZZARD 16 |
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106 | |
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107 | typedef struct _weather_avoids { |
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108 | const char *name; |
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109 | int snow; |
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110 | archetype *what; /*inited from name, faste to compare arch pointers than strings*/ |
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111 | } weather_avoids_t; |
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112 | |
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113 | typedef struct _weather_replace { |
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114 | const char *tile; |
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115 | const char *special_snow; |
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116 | const char *doublestack_arch; |
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117 | int arch_or_name; |
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118 | } weather_replace_t; |
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119 | |
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120 | typedef struct _weather_grow { |
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121 | const char *herb; /* arch name of item to grow */ |
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122 | const char *tile; /* arch tile to grow on, NULL if anything */ |
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123 | int random; /* random factor. min 1, higher = lower chance of |
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124 | * appearance */ |
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125 | float rfmin; |
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126 | float rfmax; /* rainfall min/max (inches/day) */ |
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127 | int humin; |
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128 | int humax; /* humidity min/max */ |
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129 | int tempmin; |
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130 | int tempmax; /* temp min/max */ |
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131 | int elevmin; |
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132 | int elevmax; /* elevation min/max */ |
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133 | int season; /* 0=any or 1-5 */ |
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134 | } weather_grow_t; |
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135 | |
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136 | #endif /* _TOD_H_ */ |
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