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Comparing deliantra/server/include/tod.h (file contents):
Revision 1.7 by pippijn, Mon Jan 15 21:06:19 2007 UTC vs.
Revision 1.24 by root, Mon Oct 29 23:55:54 2012 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2003-2006 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003-2006 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 2000 Tim Rightnour 6 * Copyright (©) 2000 Tim Rightnour
7 * Copyright (C) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
8 * 8 *
9 * This program is free software; you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
11 * the Free Software Foundation; either version 2 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
12 * (at your option) any later version. 12 * option) any later version.
13 * 13 *
14 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details. 17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 * 18 *
23 * The authors can be reached via e-mail at crossfire@schmorp.de 19 * You should have received a copy of the Affero GNU General Public License
20 * and the GNU General Public License along with this program. If not, see
21 * <http://www.gnu.org/licenses/>.
22 *
23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 24 */
25 25
26#ifndef _TOD_H_ 26#ifndef TOD_H_
27#define _TOD_H_ 27#define TOD_H_
28 28
29#define PTICKS_PER_CLOCK 1500 29#define TICK (MAX_TIME * 1e-6)
30
31#define TICK2TIME(tick) (tstamp (tick) * TICK)
32#define TIME2TICK(time) tstamp ((time) / TICK)
33
34#define RUNTIME_PER_MINUTE 3.
35#define RUNTIME_PER_HOUR (RUNTIME_PER_MINUTE * 60.)
36#define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6)
37
38// the first year in the game
39#define EPOCH 8437
30 40
31/* game time */ 41/* game time */
32#define HOURS_PER_DAY 28 42#define HOURS_PER_DAY 28
33#define DAYS_PER_WEEK 7 43#define DAYS_PER_WEEK 7
34#define WEEKS_PER_MONTH 5 44#define WEEKS_PER_MONTH 5
35#define MONTHS_PER_YEAR 17 45#define MONTHS_PER_YEAR 17
36 46
47// one game minute is 3s
48// one game hour is 3m
49// one game day is 1h24s
50// one game week is 9h48s
51// one game month is 2d1h
52// one game year is 34d17h
53
37/* convenience */ 54/* convenience */
38#define WEEKS_PER_YEAR (WEEKS_PER_MONTH*MONTHS_PER_YEAR) 55#define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR)
39#define DAYS_PER_MONTH (DAYS_PER_WEEK*WEEKS_PER_MONTH) 56#define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH)
40#define DAYS_PER_YEAR (DAYS_PER_MONTH*MONTHS_PER_YEAR) 57#define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR)
41#define HOURS_PER_WEEK (HOURS_PER_DAY*DAYS_PER_WEEK) 58#define HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK)
42#define HOURS_PER_MONTH (HOURS_PER_WEEK*WEEKS_PER_MONTH) 59#define HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH)
43#define HOURS_PER_YEAR (HOURS_PER_MONTH*MONTHS_PER_YEAR) 60#define HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR)
44 61
45#define LUNAR_DAYS DAYS_PER_MONTH 62#define LUNAR_DAYS DAYS_PER_MONTH
46 63
47typedef struct _timeofday { 64struct timeofday_t
65{
48 int year; 66 int year;
49 int month; 67 int month;
50 int day; 68 int day;
51 int dayofweek; 69 int dayofweek;
52 int hour; 70 int hour;
53 int minute; 71 int minute;
54 int weekofmonth; 72 int weekofmonth;
55 int season; 73 int season;
56} timeofday_t; 74};
57 75
58/* from common/time.c */ 76/* from common/time.c */
59extern void get_tod(timeofday_t *tod); 77void get_tod (timeofday_t *tod);
78char *format_tod (char *buf, int len, timeofday_t *tod);
79void print_tod (object *op);
60 80
61/* weather stuff */ 81#endif
62 82
63#define POLAR_BASE_TEMP 0 /* C */
64#define EQUATOR_BASE_TEMP 30 /* C */
65#define SEASONAL_ADJUST 10 /* polar distance */
66#define GULF_STREAM_WIDTH 3 /* width of gulf stream */
67#define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
68
69/* don't muck with these unless you are sure you know what they do */
70#define PRESSURE_ITERATIONS 30
71#define PRESSURE_AREA 180
72#define PRESSURE_ROUNDING_FACTOR 2
73#define PRESSURE_ROUNDING_ITER 1
74#define PRESSURE_SPIKES 3
75#define PRESSURE_MAX 1040
76#define PRESSURE_MIN 960
77
78/* This is a multiplier for the wind caused by pressure differences.
79 * The type of overal climate you get depends on this.
80 * Too little wind, and the rain hugs the coast.
81 * Too much wind, and there are hurricanes and blizzards everywhere.
82 * 1 is too little.
83 */
84#define WIND_FACTOR 4.0
85
86/* editing the below might require actual changes to code */
87#define WEATHERMAPTILESX 100
88#define WEATHERMAPTILESY 100
89
90/* sky conditions */
91#define SKY_CLEAR 0
92#define SKY_LIGHTCLOUD 1
93#define SKY_OVERCAST 2
94#define SKY_LIGHT_RAIN 3
95#define SKY_RAIN 4 /* rain -> storm has lightning */
96#define SKY_HEAVY_RAIN 5
97#define SKY_HURRICANE 6
98/* wierd weather 7-12 */
99#define SKY_FOG 7
100#define SKY_HAIL 8
101/* snow */
102#define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
103#define SKY_SNOW 14
104#define SKY_HEAVY_SNOW 15
105#define SKY_BLIZZARD 16
106
107typedef struct _weather_avoids {
108 const char *name;
109 int snow;
110 archetype *what; /*inited from name, faste to compare arch pointers than strings*/
111} weather_avoids_t;
112
113typedef struct _weather_replace {
114 const char *tile;
115 const char *special_snow;
116 const char *doublestack_arch;
117 int arch_or_name;
118} weather_replace_t;
119
120typedef struct _weather_grow {
121 const char *herb; /* arch name of item to grow */
122 const char *tile; /* arch tile to grow on, NULL if anything */
123 int random; /* random factor. min 1, higher = lower chance of
124 * appearance */
125 float rfmin;
126 float rfmax; /* rainfall min/max (inches/day) */
127 int humin;
128 int humax; /* humidity min/max */
129 int tempmin;
130 int tempmax; /* temp min/max */
131 int elevmin;
132 int elevmax; /* elevation min/max */
133 int season; /* 0=any or 1-5 */
134} weather_grow_t;
135
136#endif /* _TOD_H_ */

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