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Comparing deliantra/server/include/tod.h (file contents):
Revision 1.9 by root, Tue Apr 17 10:06:33 2007 UTC vs.
Revision 1.16 by root, Sun Dec 28 06:59:27 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2003-2006 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003-2006,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 2000 Tim Rightnour 6 * Copyright (©) 2000,2007 Tim Rightnour
7 * Copyright (C) 1992 Frank Tore Johansen 7 * Copyright (©) 1992,2007 Frank Tore Johansen
8 * 8 *
9 * This program is free software; you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by 10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or 11 * the Free Software Foundation, either version 3 of the License, or
12 * (at your option) any later version. 12 * (at your option) any later version.
13 * 13 *
14 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details. 17 * GNU General Public License for more details.
18 * 18 *
19 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software 20 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 * 21 *
23 * The authors can be reached via e-mail at crossfire@schmorp.de 22 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 23 */
25 24
26#ifndef TOD_H_ 25#ifndef TOD_H_
27#define TOD_H_ 26#define TOD_H_
28 27
29#define TICK (MAX_TIME * 1e-6) 28#define TICK (MAX_TIME * 1e-6)
30 29
30#define TICK2TIME(tick) (tstamp (tick) * TICK)
31#define TIME2TICK(time) tstamp ((time) / TICK)
32
31#define RUNTIME_PER_HOUR 180. 33#define RUNTIME_PER_MINUTE 3.
34#define RUNTIME_PER_HOUR (RUNTIME_PER_MINUTE * 60.)
32#define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6) 35#define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6)
36
37// the first year in the game
38#define EPOCH 8437
33 39
34/* game time */ 40/* game time */
35#define HOURS_PER_DAY 28 41#define HOURS_PER_DAY 28
36#define DAYS_PER_WEEK 7 42#define DAYS_PER_WEEK 7
37#define WEEKS_PER_MONTH 5 43#define WEEKS_PER_MONTH 5
38#define MONTHS_PER_YEAR 17 44#define MONTHS_PER_YEAR 17
45
46// one game minute is 3s
47// one game hour is 3m
48// one game day is 1h24s
49// one game week is 9h48s
50// one game month is 2d1h
51// one game year is 34d17h
39 52
40/* convenience */ 53/* convenience */
41#define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR) 54#define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR)
42#define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH) 55#define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH)
43#define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR) 56#define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR)
58 int weekofmonth; 71 int weekofmonth;
59 int season; 72 int season;
60}; 73};
61 74
62/* from common/time.c */ 75/* from common/time.c */
63extern void get_tod (timeofday_t *tod); 76void get_tod (timeofday_t *tod);
64 77char *format_tod (char *buf, int len, timeofday_t *tod);
65#if 0 78const char *get_current_tod_str ();
66/* weather stuff */ 79void print_tod (object *op);
67
68#define POLAR_BASE_TEMP 0 /* C */
69#define EQUATOR_BASE_TEMP 30 /* C */
70#define SEASONAL_ADJUST 10 /* polar distance */
71#define GULF_STREAM_WIDTH 3 /* width of gulf stream */
72#define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
73
74/* don't muck with these unless you are sure you know what they do */
75#define PRESSURE_ITERATIONS 30
76#define PRESSURE_AREA 180
77#define PRESSURE_ROUNDING_FACTOR 2
78#define PRESSURE_ROUNDING_ITER 1
79#define PRESSURE_SPIKES 3
80#define PRESSURE_MAX 1040
81#define PRESSURE_MIN 960
82
83/* This is a multiplier for the wind caused by pressure differences.
84 * The type of overal climate you get depends on this.
85 * Too little wind, and the rain hugs the coast.
86 * Too much wind, and there are hurricanes and blizzards everywhere.
87 * 1 is too little.
88 */
89#define WIND_FACTOR 4.0
90
91/* editing the below might require actual changes to code */
92#define WEATHERMAPTILESX 100
93#define WEATHERMAPTILESY 100
94
95/* sky conditions */
96#define SKY_CLEAR 0
97#define SKY_LIGHTCLOUD 1
98#define SKY_OVERCAST 2
99#define SKY_LIGHT_RAIN 3
100#define SKY_RAIN 4 /* rain -> storm has lightning */
101#define SKY_HEAVY_RAIN 5
102#define SKY_HURRICANE 6
103/* wierd weather 7-12 */
104#define SKY_FOG 7
105#define SKY_HAIL 8
106/* snow */
107#define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
108#define SKY_SNOW 14
109#define SKY_HEAVY_SNOW 15
110#define SKY_BLIZZARD 16
111
112typedef struct _weather_avoids {
113 const char *name;
114 int snow;
115 archetype *what; /*inited from name, faste to compare arch pointers than strings*/
116} weather_avoids_t;
117
118typedef struct _weather_replace {
119 const char *tile;
120 const char *special_snow;
121 const char *doublestack_arch;
122 int arch_or_name;
123} weather_replace_t;
124
125typedef struct _weather_grow {
126 const char *herb; /* arch name of item to grow */
127 const char *tile; /* arch tile to grow on, NULL if anything */
128 int random; /* random factor. min 1, higher = lower chance of
129 * appearance */
130 float rfmin;
131 float rfmax; /* rainfall min/max (inches/day) */
132 int humin;
133 int humax; /* humidity min/max */
134 int tempmin;
135 int tempmax; /* temp min/max */
136 int elevmin;
137 int elevmax; /* elevation min/max */
138 int season; /* 0=any or 1-5 */
139} weather_grow_t;
140#endif
141 80
142#endif 81#endif
143 82

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