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Comparing deliantra/server/include/tod.h (file contents):
Revision 1.10 by root, Wed Apr 25 18:47:50 2007 UTC vs.
Revision 1.19 by root, Fri Nov 6 13:03:34 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2006,2007,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2003-2006 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003-2006,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 2000 Tim Rightnour 6 * Copyright (©) 2000,2007 Tim Rightnour
7 * Copyright (C) 1992 Frank Tore Johansen 7 * Copyright (©) 1992,2007 Frank Tore Johansen
8 * 8 *
9 * This program is free software; you can redistribute it and/or modify 9 * Deliantra is free software: you can redistribute it and/or modify it under
10 * it under the terms of the GNU General Public License as published by 10 * the terms of the Affero GNU General Public License as published by the
11 * the Free Software Foundation; either version 2 of the License, or 11 * Free Software Foundation, either version 3 of the License, or (at your
12 * (at your option) any later version. 12 * option) any later version.
13 * 13 *
14 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details. 17 * GNU General Public License for more details.
18 * 18 *
19 * You should have received a copy of the GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
20 * along with this program; if not, write to the Free Software 20 * and the GNU General Public License along with this program. If not, see
21 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 21 * <http://www.gnu.org/licenses/>.
22 * 22 *
23 * The authors can be reached via e-mail at crossfire@schmorp.de 23 * The authors can be reached via e-mail to <support@deliantra.net>
24 */ 24 */
25 25
26#ifndef TOD_H_ 26#ifndef TOD_H_
27#define TOD_H_ 27#define TOD_H_
28 28
29#define TICK (MAX_TIME * 1e-6) 29#define TICK (MAX_TIME * 1e-6)
30 30
31#define TICK2TIME(tick) (tstamp (tick) * TICK) 31#define TICK2TIME(tick) (tstamp (tick) * TICK)
32#define TIME2TICK(time) tstamp ((time) / TICK) 32#define TIME2TICK(time) tstamp ((time) / TICK)
33 33
34#define RUNTIME_PER_HOUR 180. 34#define RUNTIME_PER_MINUTE 3.
35#define RUNTIME_PER_HOUR (RUNTIME_PER_MINUTE * 60.)
35#define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6) 36#define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6)
37
38// the first year in the game
39#define EPOCH 8437
36 40
37/* game time */ 41/* game time */
38#define HOURS_PER_DAY 28 42#define HOURS_PER_DAY 28
39#define DAYS_PER_WEEK 7 43#define DAYS_PER_WEEK 7
40#define WEEKS_PER_MONTH 5 44#define WEEKS_PER_MONTH 5
41#define MONTHS_PER_YEAR 17 45#define MONTHS_PER_YEAR 17
46
47// one game minute is 3s
48// one game hour is 3m
49// one game day is 1h24s
50// one game week is 9h48s
51// one game month is 2d1h
52// one game year is 34d17h
42 53
43/* convenience */ 54/* convenience */
44#define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR) 55#define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR)
45#define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH) 56#define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH)
46#define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR) 57#define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR)
61 int weekofmonth; 72 int weekofmonth;
62 int season; 73 int season;
63}; 74};
64 75
65/* from common/time.c */ 76/* from common/time.c */
66extern void get_tod (timeofday_t *tod); 77void get_tod (timeofday_t *tod);
67 78char *format_tod (char *buf, int len, timeofday_t *tod);
68#if 0 79void print_tod (object *op);
69/* weather stuff */
70
71#define POLAR_BASE_TEMP 0 /* C */
72#define EQUATOR_BASE_TEMP 30 /* C */
73#define SEASONAL_ADJUST 10 /* polar distance */
74#define GULF_STREAM_WIDTH 3 /* width of gulf stream */
75#define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
76
77/* don't muck with these unless you are sure you know what they do */
78#define PRESSURE_ITERATIONS 30
79#define PRESSURE_AREA 180
80#define PRESSURE_ROUNDING_FACTOR 2
81#define PRESSURE_ROUNDING_ITER 1
82#define PRESSURE_SPIKES 3
83#define PRESSURE_MAX 1040
84#define PRESSURE_MIN 960
85
86/* This is a multiplier for the wind caused by pressure differences.
87 * The type of overal climate you get depends on this.
88 * Too little wind, and the rain hugs the coast.
89 * Too much wind, and there are hurricanes and blizzards everywhere.
90 * 1 is too little.
91 */
92#define WIND_FACTOR 4.0
93
94/* editing the below might require actual changes to code */
95#define WEATHERMAPTILESX 100
96#define WEATHERMAPTILESY 100
97
98/* sky conditions */
99#define SKY_CLEAR 0
100#define SKY_LIGHTCLOUD 1
101#define SKY_OVERCAST 2
102#define SKY_LIGHT_RAIN 3
103#define SKY_RAIN 4 /* rain -> storm has lightning */
104#define SKY_HEAVY_RAIN 5
105#define SKY_HURRICANE 6
106/* wierd weather 7-12 */
107#define SKY_FOG 7
108#define SKY_HAIL 8
109/* snow */
110#define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
111#define SKY_SNOW 14
112#define SKY_HEAVY_SNOW 15
113#define SKY_BLIZZARD 16
114
115typedef struct _weather_avoids {
116 const char *name;
117 int snow;
118 archetype *what; /*inited from name, faste to compare arch pointers than strings*/
119} weather_avoids_t;
120
121typedef struct _weather_replace {
122 const char *tile;
123 const char *special_snow;
124 const char *doublestack_arch;
125 int arch_or_name;
126} weather_replace_t;
127
128typedef struct _weather_grow {
129 const char *herb; /* arch name of item to grow */
130 const char *tile; /* arch tile to grow on, NULL if anything */
131 int random; /* random factor. min 1, higher = lower chance of
132 * appearance */
133 float rfmin;
134 float rfmax; /* rainfall min/max (inches/day) */
135 int humin;
136 int humax; /* humidity min/max */
137 int tempmin;
138 int tempmax; /* temp min/max */
139 int elevmin;
140 int elevmax; /* elevation min/max */
141 int season; /* 0=any or 1-5 */
142} weather_grow_t;
143#endif
144 80
145#endif 81#endif
146 82

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