1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2006,2007,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003-2006,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003-2006,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2000,2007 Tim Rightnour |
6 | * Copyright (©) 2000,2007 Tim Rightnour |
7 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992,2007 Frank Tore Johansen |
8 | * |
8 | * |
9 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify |
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28 | #define TICK (MAX_TIME * 1e-6) |
28 | #define TICK (MAX_TIME * 1e-6) |
29 | |
29 | |
30 | #define TICK2TIME(tick) (tstamp (tick) * TICK) |
30 | #define TICK2TIME(tick) (tstamp (tick) * TICK) |
31 | #define TIME2TICK(time) tstamp ((time) / TICK) |
31 | #define TIME2TICK(time) tstamp ((time) / TICK) |
32 | |
32 | |
33 | #define RUNTIME_PER_HOUR 180. |
33 | #define RUNTIME_PER_MINUTE 3. |
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34 | #define RUNTIME_PER_HOUR (RUNTIME_PER_MINUTE * 60.) |
34 | #define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6) |
35 | #define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6) |
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36 | |
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37 | // the first year in the game |
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38 | #define EPOCH 8437 |
35 | |
39 | |
36 | /* game time */ |
40 | /* game time */ |
37 | #define HOURS_PER_DAY 28 |
41 | #define HOURS_PER_DAY 28 |
38 | #define DAYS_PER_WEEK 7 |
42 | #define DAYS_PER_WEEK 7 |
39 | #define WEEKS_PER_MONTH 5 |
43 | #define WEEKS_PER_MONTH 5 |
40 | #define MONTHS_PER_YEAR 17 |
44 | #define MONTHS_PER_YEAR 17 |
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45 | |
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46 | // one game minute is 3s |
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47 | // one game hour is 3m |
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48 | // one game day is 1h24s |
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49 | // one game week is 9h48s |
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50 | // one game month is 2d1h |
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51 | // one game year is 34d17h |
41 | |
52 | |
42 | /* convenience */ |
53 | /* convenience */ |
43 | #define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR) |
54 | #define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR) |
44 | #define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH) |
55 | #define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH) |
45 | #define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR) |
56 | #define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR) |
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60 | int weekofmonth; |
71 | int weekofmonth; |
61 | int season; |
72 | int season; |
62 | }; |
73 | }; |
63 | |
74 | |
64 | /* from common/time.c */ |
75 | /* from common/time.c */ |
65 | extern void get_tod (timeofday_t *tod); |
76 | void get_tod (timeofday_t *tod); |
66 | |
77 | char *format_tod (char *buf, int len, timeofday_t *tod); |
67 | #if 0 |
78 | const char *get_current_tod_str (); |
68 | /* weather stuff */ |
79 | void print_tod (object *op); |
69 | |
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70 | #define POLAR_BASE_TEMP 0 /* C */ |
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71 | #define EQUATOR_BASE_TEMP 30 /* C */ |
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72 | #define SEASONAL_ADJUST 10 /* polar distance */ |
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73 | #define GULF_STREAM_WIDTH 3 /* width of gulf stream */ |
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74 | #define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */ |
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75 | |
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76 | /* don't muck with these unless you are sure you know what they do */ |
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77 | #define PRESSURE_ITERATIONS 30 |
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78 | #define PRESSURE_AREA 180 |
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79 | #define PRESSURE_ROUNDING_FACTOR 2 |
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80 | #define PRESSURE_ROUNDING_ITER 1 |
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81 | #define PRESSURE_SPIKES 3 |
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82 | #define PRESSURE_MAX 1040 |
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83 | #define PRESSURE_MIN 960 |
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84 | |
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85 | /* This is a multiplier for the wind caused by pressure differences. |
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86 | * The type of overal climate you get depends on this. |
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87 | * Too little wind, and the rain hugs the coast. |
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88 | * Too much wind, and there are hurricanes and blizzards everywhere. |
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89 | * 1 is too little. |
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90 | */ |
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91 | #define WIND_FACTOR 4.0 |
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92 | |
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93 | /* editing the below might require actual changes to code */ |
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94 | #define WEATHERMAPTILESX 100 |
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95 | #define WEATHERMAPTILESY 100 |
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96 | |
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97 | /* sky conditions */ |
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98 | #define SKY_CLEAR 0 |
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99 | #define SKY_LIGHTCLOUD 1 |
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100 | #define SKY_OVERCAST 2 |
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101 | #define SKY_LIGHT_RAIN 3 |
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102 | #define SKY_RAIN 4 /* rain -> storm has lightning */ |
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103 | #define SKY_HEAVY_RAIN 5 |
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104 | #define SKY_HURRICANE 6 |
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105 | /* wierd weather 7-12 */ |
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106 | #define SKY_FOG 7 |
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107 | #define SKY_HAIL 8 |
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108 | /* snow */ |
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109 | #define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */ |
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110 | #define SKY_SNOW 14 |
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111 | #define SKY_HEAVY_SNOW 15 |
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112 | #define SKY_BLIZZARD 16 |
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113 | |
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114 | typedef struct _weather_avoids { |
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115 | const char *name; |
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116 | int snow; |
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117 | archetype *what; /*inited from name, faste to compare arch pointers than strings*/ |
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118 | } weather_avoids_t; |
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119 | |
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120 | typedef struct _weather_replace { |
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121 | const char *tile; |
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122 | const char *special_snow; |
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123 | const char *doublestack_arch; |
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124 | int arch_or_name; |
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125 | } weather_replace_t; |
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126 | |
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127 | typedef struct _weather_grow { |
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128 | const char *herb; /* arch name of item to grow */ |
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129 | const char *tile; /* arch tile to grow on, NULL if anything */ |
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130 | int random; /* random factor. min 1, higher = lower chance of |
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131 | * appearance */ |
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132 | float rfmin; |
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133 | float rfmax; /* rainfall min/max (inches/day) */ |
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134 | int humin; |
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135 | int humax; /* humidity min/max */ |
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136 | int tempmin; |
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137 | int tempmax; /* temp min/max */ |
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138 | int elevmin; |
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139 | int elevmax; /* elevation min/max */ |
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140 | int season; /* 0=any or 1-5 */ |
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141 | } weather_grow_t; |
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142 | #endif |
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143 | |
80 | |
144 | #endif |
81 | #endif |
145 | |
82 | |