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1 | /* |
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2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
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3 | * |
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4 | * Copyright (©) 2006,2007,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
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5 | * Copyright (©) 2003-2006,2007 Mark Wedel & Crossfire Development Team |
1 | /* Copyright 2000 Tim Rightnour */ |
6 | * Copyright (©) 2000,2007 Tim Rightnour |
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7 | * Copyright (©) 1992,2007 Frank Tore Johansen |
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8 | * |
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9 | * Deliantra is free software: you can redistribute it and/or modify |
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10 | * it under the terms of the GNU General Public License as published by |
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11 | * the Free Software Foundation, either version 3 of the License, or |
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12 | * (at your option) any later version. |
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13 | * |
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14 | * This program is distributed in the hope that it will be useful, |
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15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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17 | * GNU General Public License for more details. |
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18 | * |
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19 | * You should have received a copy of the GNU General Public License |
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20 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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21 | * |
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22 | * The authors can be reached via e-mail to <support@deliantra.net> |
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23 | */ |
2 | |
24 | |
3 | #ifndef _TOD_H_ |
25 | #ifndef TOD_H_ |
4 | #define _TOD_H_ |
26 | #define TOD_H_ |
5 | |
27 | |
6 | #define PTICKS_PER_CLOCK 1500 |
28 | #define TICK (MAX_TIME * 1e-6) |
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29 | |
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30 | #define TICK2TIME(tick) (tstamp (tick) * TICK) |
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31 | #define TIME2TICK(time) tstamp ((time) / TICK) |
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32 | |
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33 | #define RUNTIME_PER_MINUTE 3. |
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34 | #define RUNTIME_PER_HOUR (RUNTIME_PER_MINUTE * 60.) |
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35 | #define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6) |
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36 | |
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37 | // the first year in the game |
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38 | #define EPOCH 8437 |
7 | |
39 | |
8 | /* game time */ |
40 | /* game time */ |
9 | #define HOURS_PER_DAY 28 |
41 | #define HOURS_PER_DAY 28 |
10 | #define DAYS_PER_WEEK 7 |
42 | #define DAYS_PER_WEEK 7 |
11 | #define WEEKS_PER_MONTH 5 |
43 | #define WEEKS_PER_MONTH 5 |
12 | #define MONTHS_PER_YEAR 17 |
44 | #define MONTHS_PER_YEAR 17 |
13 | |
45 | |
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46 | // one game minute is 3s |
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47 | // one game hour is 3m |
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48 | // one game day is 1h24s |
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49 | // one game week is 9h48s |
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50 | // one game month is 2d1h |
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51 | // one game year is 34d17h |
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52 | |
14 | /* convenience */ |
53 | /* convenience */ |
15 | #define WEEKS_PER_YEAR (WEEKS_PER_MONTH*MONTHS_PER_YEAR) |
54 | #define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR) |
16 | #define DAYS_PER_MONTH (DAYS_PER_WEEK*WEEKS_PER_MONTH) |
55 | #define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH) |
17 | #define DAYS_PER_YEAR (DAYS_PER_MONTH*MONTHS_PER_YEAR) |
56 | #define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR) |
18 | #define HOURS_PER_WEEK (HOURS_PER_DAY*DAYS_PER_WEEK) |
57 | #define HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK) |
19 | #define HOURS_PER_MONTH (HOURS_PER_WEEK*WEEKS_PER_MONTH) |
58 | #define HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH) |
20 | #define HOURS_PER_YEAR (HOURS_PER_MONTH*MONTHS_PER_YEAR) |
59 | #define HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR) |
21 | |
60 | |
22 | #define LUNAR_DAYS DAYS_PER_MONTH |
61 | #define LUNAR_DAYS DAYS_PER_MONTH |
23 | |
62 | |
24 | typedef struct _timeofday { |
63 | struct timeofday_t |
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64 | { |
25 | int year; |
65 | int year; |
26 | int month; |
66 | int month; |
27 | int day; |
67 | int day; |
28 | int dayofweek; |
68 | int dayofweek; |
29 | int hour; |
69 | int hour; |
30 | int minute; |
70 | int minute; |
31 | int weekofmonth; |
71 | int weekofmonth; |
32 | int season; |
72 | int season; |
33 | } timeofday_t; |
73 | }; |
34 | |
74 | |
35 | /* from common/time.c */ |
75 | /* from common/time.c */ |
36 | extern void get_tod(timeofday_t *tod); |
76 | void get_tod (timeofday_t *tod); |
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77 | char *format_tod (char *buf, int len, timeofday_t *tod); |
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78 | const char *get_current_tod_str (); |
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79 | void print_tod (object *op); |
37 | |
80 | |
38 | /* weather stuff */ |
81 | #endif |
39 | |
82 | |
40 | #define POLAR_BASE_TEMP 0 /* C */ |
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41 | #define EQUATOR_BASE_TEMP 30 /* C */ |
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42 | #define SEASONAL_ADJUST 10 /* polar distance */ |
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43 | #define GULF_STREAM_WIDTH 3 /* width of gulf stream */ |
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44 | #define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */ |
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45 | |
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46 | /* don't muck with these unless you are sure you know what they do */ |
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47 | #define PRESSURE_ITERATIONS 30 |
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48 | #define PRESSURE_AREA 180 |
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49 | #define PRESSURE_ROUNDING_FACTOR 2 |
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50 | #define PRESSURE_ROUNDING_ITER 1 |
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51 | #define PRESSURE_SPIKES 3 |
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52 | #define PRESSURE_MAX 1040 |
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53 | #define PRESSURE_MIN 960 |
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54 | |
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55 | /* This is a multiplier for the wind caused by pressure differences. |
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56 | * The type of overal climate you get depends on this. |
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57 | * Too little wind, and the rain hugs the coast. |
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58 | * Too much wind, and there are hurricanes and blizzards everywhere. |
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59 | * 1 is too little. |
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60 | */ |
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61 | #define WIND_FACTOR 4.0 |
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62 | |
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63 | /* editing the below might require actual changes to code */ |
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64 | #define WEATHERMAPTILESX 100 |
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65 | #define WEATHERMAPTILESY 100 |
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66 | |
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67 | /* sky conditions */ |
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68 | #define SKY_CLEAR 0 |
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69 | #define SKY_LIGHTCLOUD 1 |
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70 | #define SKY_OVERCAST 2 |
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71 | #define SKY_LIGHT_RAIN 3 |
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72 | #define SKY_RAIN 4 /* rain -> storm has lightning */ |
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73 | #define SKY_HEAVY_RAIN 5 |
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74 | #define SKY_HURRICANE 6 |
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75 | /* wierd weather 7-12 */ |
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76 | #define SKY_FOG 7 |
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77 | #define SKY_HAIL 8 |
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78 | /* snow */ |
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79 | #define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */ |
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80 | #define SKY_SNOW 14 |
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81 | #define SKY_HEAVY_SNOW 15 |
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82 | #define SKY_BLIZZARD 16 |
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83 | |
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84 | typedef struct _weather_avoids { |
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85 | const char *name; |
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86 | int snow; |
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87 | archetype *what; /*inited from name, faste to compare arch pointers than strings*/ |
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88 | } weather_avoids_t; |
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89 | |
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90 | typedef struct _weather_replace { |
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91 | const char *tile; |
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92 | const char *special_snow; |
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93 | const char *doublestack_arch; |
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94 | int arch_or_name; |
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95 | } weather_replace_t; |
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96 | |
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97 | typedef struct _weather_grow { |
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98 | const char *herb; /* arch name of item to grow */ |
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99 | const char *tile; /* arch tile to grow on, NULL if anything */ |
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100 | int random; /* random factor. min 1, higher = lower chance of |
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101 | * appearance */ |
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102 | float rfmin; |
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103 | float rfmax; /* rainfall min/max (inches/day) */ |
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104 | int humin; |
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105 | int humax; /* humidity min/max */ |
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106 | int tempmin; |
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107 | int tempmax; /* temp min/max */ |
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108 | int elevmin; |
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109 | int elevmax; /* elevation min/max */ |
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110 | int season; /* 0=any or 1-5 */ |
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111 | } weather_grow_t; |
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112 | |
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113 | #endif /* _TOD_H_ */ |
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