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Comparing deliantra/server/include/tod.h (file contents):
Revision 1.1 by root, Fri Feb 3 07:12:51 2006 UTC vs.
Revision 1.14 by root, Sun Apr 20 05:24:55 2008 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2003-2006,2007 Mark Wedel & Crossfire Development Team
1/* Copyright 2000 Tim Rightnour */ 6 * Copyright (©) 2000,2007 Tim Rightnour
7 * Copyright (©) 1992,2007 Frank Tore Johansen
8 *
9 * Deliantra is free software: you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation, either version 3 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
2 24
3#ifndef _TOD_H_ 25#ifndef TOD_H_
4#define _TOD_H_ 26#define TOD_H_
5 27
6#define PTICKS_PER_CLOCK 1500 28#define TICK (MAX_TIME * 1e-6)
29
30#define TICK2TIME(tick) (tstamp (tick) * TICK)
31#define TIME2TICK(time) tstamp ((time) / TICK)
32
33#define RUNTIME_PER_HOUR 180.
34#define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6)
7 35
8/* game time */ 36/* game time */
9#define HOURS_PER_DAY 28 37#define HOURS_PER_DAY 28
10#define DAYS_PER_WEEK 7 38#define DAYS_PER_WEEK 7
11#define WEEKS_PER_MONTH 5 39#define WEEKS_PER_MONTH 5
12#define MONTHS_PER_YEAR 17 40#define MONTHS_PER_YEAR 17
13 41
14/* convenience */ 42/* convenience */
15#define WEEKS_PER_YEAR (WEEKS_PER_MONTH*MONTHS_PER_YEAR) 43#define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR)
16#define DAYS_PER_MONTH (DAYS_PER_WEEK*WEEKS_PER_MONTH) 44#define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH)
17#define DAYS_PER_YEAR (DAYS_PER_MONTH*MONTHS_PER_YEAR) 45#define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR)
18#define HOURS_PER_WEEK (HOURS_PER_DAY*DAYS_PER_WEEK) 46#define HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK)
19#define HOURS_PER_MONTH (HOURS_PER_WEEK*WEEKS_PER_MONTH) 47#define HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH)
20#define HOURS_PER_YEAR (HOURS_PER_MONTH*MONTHS_PER_YEAR) 48#define HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR)
21 49
22#define LUNAR_DAYS DAYS_PER_MONTH 50#define LUNAR_DAYS DAYS_PER_MONTH
23 51
24typedef struct _timeofday { 52struct timeofday_t
53{
25 int year; 54 int year;
26 int month; 55 int month;
27 int day; 56 int day;
28 int dayofweek; 57 int dayofweek;
29 int hour; 58 int hour;
30 int minute; 59 int minute;
31 int weekofmonth; 60 int weekofmonth;
32 int season; 61 int season;
33} timeofday_t; 62};
34 63
35/* from common/time.c */ 64/* from common/time.c */
36extern void get_tod(timeofday_t *tod); 65extern void get_tod (timeofday_t *tod);
37 66
38/* weather stuff */ 67#endif
39 68
40#define POLAR_BASE_TEMP 0 /* C */
41#define EQUATOR_BASE_TEMP 30 /* C */
42#define SEASONAL_ADJUST 10 /* polar distance */
43#define GULF_STREAM_WIDTH 3 /* width of gulf stream */
44#define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
45
46/* don't muck with these unless you are sure you know what they do */
47#define PRESSURE_ITERATIONS 30
48#define PRESSURE_AREA 180
49#define PRESSURE_ROUNDING_FACTOR 2
50#define PRESSURE_ROUNDING_ITER 1
51#define PRESSURE_SPIKES 3
52#define PRESSURE_MAX 1040
53#define PRESSURE_MIN 960
54
55/* This is a multiplier for the wind caused by pressure differences.
56 * The type of overal climate you get depends on this.
57 * Too little wind, and the rain hugs the coast.
58 * Too much wind, and there are hurricanes and blizzards everywhere.
59 * 1 is too little.
60 */
61#define WIND_FACTOR 4.0
62
63/* editing the below might require actual changes to code */
64#define WEATHERMAPTILESX 100
65#define WEATHERMAPTILESY 100
66
67/* sky conditions */
68#define SKY_CLEAR 0
69#define SKY_LIGHTCLOUD 1
70#define SKY_OVERCAST 2
71#define SKY_LIGHT_RAIN 3
72#define SKY_RAIN 4 /* rain -> storm has lightning */
73#define SKY_HEAVY_RAIN 5
74#define SKY_HURRICANE 6
75/* wierd weather 7-12 */
76#define SKY_FOG 7
77#define SKY_HAIL 8
78/* snow */
79#define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
80#define SKY_SNOW 14
81#define SKY_HEAVY_SNOW 15
82#define SKY_BLIZZARD 16
83
84typedef struct _weather_avoids {
85 const char *name;
86 int snow;
87 archetype *what; /*inited from name, faste to compare arch pointers than strings*/
88} weather_avoids_t;
89
90typedef struct _weather_replace {
91 const char *tile;
92 const char *special_snow;
93 const char *doublestack_arch;
94 int arch_or_name;
95} weather_replace_t;
96
97typedef struct _weather_grow {
98 const char *herb; /* arch name of item to grow */
99 const char *tile; /* arch tile to grow on, NULL if anything */
100 int random; /* random factor. min 1, higher = lower chance of
101 * appearance */
102 float rfmin;
103 float rfmax; /* rainfall min/max (inches/day) */
104 int humin;
105 int humax; /* humidity min/max */
106 int tempmin;
107 int tempmax; /* temp min/max */
108 int elevmin;
109 int elevmax; /* elevation min/max */
110 int season; /* 0=any or 1-5 */
111} weather_grow_t;
112
113#endif /* _TOD_H_ */

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