--- deliantra/server/include/tod.h 2008/04/20 05:24:55 1.14
+++ deliantra/server/include/tod.h 2018/11/17 23:40:01 1.27
@@ -1,24 +1,26 @@
/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
- *
- * Copyright (©) 2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
- * Copyright (©) 2003-2006,2007 Mark Wedel & Crossfire Development Team
- * Copyright (©) 2000,2007 Tim Rightnour
- * Copyright (©) 1992,2007 Frank Tore Johansen
- *
- * Deliantra is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
+ *
+ * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
+ * Copyright (©) 2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
+ * Copyright (©) 2003-2006 Mark Wedel & Crossfire Development Team
+ * Copyright (©) 2000 Tim Rightnour
+ * Copyright (©) 1992 Frank Tore Johansen
+ *
+ * Deliantra is free software: you can redistribute it and/or modify it under
+ * the terms of the Affero GNU General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or (at your
+ * option) any later version.
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see .
- *
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * and the GNU General Public License along with this program. If not, see
+ * .
+ *
* The authors can be reached via e-mail to
*/
@@ -30,15 +32,26 @@
#define TICK2TIME(tick) (tstamp (tick) * TICK)
#define TIME2TICK(time) tstamp ((time) / TICK)
-#define RUNTIME_PER_HOUR 180.
+#define RUNTIME_PER_MINUTE 3.
+#define RUNTIME_PER_HOUR (RUNTIME_PER_MINUTE * 60.)
#define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6)
+// the first year in the game
+#define EPOCH 8437
+
/* game time */
#define HOURS_PER_DAY 28
#define DAYS_PER_WEEK 7
#define WEEKS_PER_MONTH 5
#define MONTHS_PER_YEAR 17
+// one game minute is 3s
+// one game hour is 3m
+// one game day is 1h24s
+// one game week is 9h48s
+// one game month is 2d1h
+// one game year is 34d17h
+
/* convenience */
#define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR)
#define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH)
@@ -62,7 +75,9 @@
};
/* from common/time.c */
-extern void get_tod (timeofday_t *tod);
+void get_tod (timeofday_t *tod);
+char *format_tod (char *buf, int len, timeofday_t *tod);
+void print_tod (object *op);
#endif