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Comparing deliantra/server/include/tod.h (file contents):
Revision 1.1.1.2 by elmex, Wed Mar 15 14:04:54 2006 UTC vs.
Revision 1.27 by root, Sat Nov 17 23:40:01 2018 UTC

1/* 1/*
2 * static char *rcsid_tod_h = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: tod.h,v 1.1.1.2 2006/03/15 14:04:54 elmex Exp $"; 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
5 * Copyright (©) 2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6 * Copyright (©) 2003-2006 Mark Wedel & Crossfire Development Team
7 * Copyright (©) 2000 Tim Rightnour
8 * Copyright (©) 1992 Frank Tore Johansen
9 *
10 * Deliantra is free software: you can redistribute it and/or modify it under
11 * the terms of the Affero GNU General Public License as published by the
12 * Free Software Foundation, either version 3 of the License, or (at your
13 * option) any later version.
14 *
15 * This program is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18 * GNU General Public License for more details.
19 *
20 * You should have received a copy of the Affero GNU General Public License
21 * and the GNU General Public License along with this program. If not, see
22 * <http://www.gnu.org/licenses/>.
23 *
24 * The authors can be reached via e-mail to <support@deliantra.net>
4 */ 25 */
5 26
6/* 27#ifndef TOD_H_
7 CrossFire, A Multiplayer game for X-windows 28#define TOD_H_
8 29
9 Copyright (C) 2003-2006 Mark Wedel & Crossfire Development Team 30#define TICK (MAX_TIME * 1e-6)
10 Copyright (C) 2000 Tim Rightnour
11 Copyright (C) 1992 Frank Tore Johansen
12 31
13 This program is free software; you can redistribute it and/or modify 32#define TICK2TIME(tick) (tstamp (tick) * TICK)
14 it under the terms of the GNU General Public License as published by 33#define TIME2TICK(time) tstamp ((time) / TICK)
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17 34
18 This program is distributed in the hope that it will be useful, 35#define RUNTIME_PER_MINUTE 3.
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 36#define RUNTIME_PER_HOUR (RUNTIME_PER_MINUTE * 60.)
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 37#define TICKS_PER_HOUR int (RUNTIME_PER_HOUR / MAX_TIME * 1e6)
21 GNU General Public License for more details.
22 38
23 You should have received a copy of the GNU General Public License 39// the first year in the game
24 along with this program; if not, write to the Free Software 40#define EPOCH 8437
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/
29
30#ifndef _TOD_H_
31#define _TOD_H_
32
33#define PTICKS_PER_CLOCK 1500
34 41
35/* game time */ 42/* game time */
36#define HOURS_PER_DAY 28 43#define HOURS_PER_DAY 28
37#define DAYS_PER_WEEK 7 44#define DAYS_PER_WEEK 7
38#define WEEKS_PER_MONTH 5 45#define WEEKS_PER_MONTH 5
39#define MONTHS_PER_YEAR 17 46#define MONTHS_PER_YEAR 17
40 47
48// one game minute is 3s
49// one game hour is 3m
50// one game day is 1h24s
51// one game week is 9h48s
52// one game month is 2d1h
53// one game year is 34d17h
54
41/* convenience */ 55/* convenience */
42#define WEEKS_PER_YEAR (WEEKS_PER_MONTH*MONTHS_PER_YEAR) 56#define WEEKS_PER_YEAR (WEEKS_PER_MONTH * MONTHS_PER_YEAR)
43#define DAYS_PER_MONTH (DAYS_PER_WEEK*WEEKS_PER_MONTH) 57#define DAYS_PER_MONTH (DAYS_PER_WEEK * WEEKS_PER_MONTH)
44#define DAYS_PER_YEAR (DAYS_PER_MONTH*MONTHS_PER_YEAR) 58#define DAYS_PER_YEAR (DAYS_PER_MONTH * MONTHS_PER_YEAR)
45#define HOURS_PER_WEEK (HOURS_PER_DAY*DAYS_PER_WEEK) 59#define HOURS_PER_WEEK (HOURS_PER_DAY * DAYS_PER_WEEK)
46#define HOURS_PER_MONTH (HOURS_PER_WEEK*WEEKS_PER_MONTH) 60#define HOURS_PER_MONTH (HOURS_PER_WEEK * WEEKS_PER_MONTH)
47#define HOURS_PER_YEAR (HOURS_PER_MONTH*MONTHS_PER_YEAR) 61#define HOURS_PER_YEAR (HOURS_PER_MONTH * MONTHS_PER_YEAR)
48 62
49#define LUNAR_DAYS DAYS_PER_MONTH 63#define LUNAR_DAYS DAYS_PER_MONTH
50 64
51typedef struct _timeofday { 65struct timeofday_t
66{
52 int year; 67 int year;
53 int month; 68 int month;
54 int day; 69 int day;
55 int dayofweek; 70 int dayofweek;
56 int hour; 71 int hour;
57 int minute; 72 int minute;
58 int weekofmonth; 73 int weekofmonth;
59 int season; 74 int season;
60} timeofday_t; 75};
61 76
62/* from common/time.c */ 77/* from common/time.c */
63extern void get_tod(timeofday_t *tod); 78void get_tod (timeofday_t *tod);
79char *format_tod (char *buf, int len, timeofday_t *tod);
80void print_tod (object *op);
64 81
65/* weather stuff */ 82#endif
66 83
67#define POLAR_BASE_TEMP 0 /* C */
68#define EQUATOR_BASE_TEMP 30 /* C */
69#define SEASONAL_ADJUST 10 /* polar distance */
70#define GULF_STREAM_WIDTH 3 /* width of gulf stream */
71#define GULF_STREAM_BASE_SPEED 40 /* base speed of gulf stream */
72
73/* don't muck with these unless you are sure you know what they do */
74#define PRESSURE_ITERATIONS 30
75#define PRESSURE_AREA 180
76#define PRESSURE_ROUNDING_FACTOR 2
77#define PRESSURE_ROUNDING_ITER 1
78#define PRESSURE_SPIKES 3
79#define PRESSURE_MAX 1040
80#define PRESSURE_MIN 960
81
82/* This is a multiplier for the wind caused by pressure differences.
83 * The type of overal climate you get depends on this.
84 * Too little wind, and the rain hugs the coast.
85 * Too much wind, and there are hurricanes and blizzards everywhere.
86 * 1 is too little.
87 */
88#define WIND_FACTOR 4.0
89
90/* editing the below might require actual changes to code */
91#define WEATHERMAPTILESX 100
92#define WEATHERMAPTILESY 100
93
94/* sky conditions */
95#define SKY_CLEAR 0
96#define SKY_LIGHTCLOUD 1
97#define SKY_OVERCAST 2
98#define SKY_LIGHT_RAIN 3
99#define SKY_RAIN 4 /* rain -> storm has lightning */
100#define SKY_HEAVY_RAIN 5
101#define SKY_HURRICANE 6
102/* wierd weather 7-12 */
103#define SKY_FOG 7
104#define SKY_HAIL 8
105/* snow */
106#define SKY_LIGHT_SNOW 13 /* add 10 to rain to get snow */
107#define SKY_SNOW 14
108#define SKY_HEAVY_SNOW 15
109#define SKY_BLIZZARD 16
110
111typedef struct _weather_avoids {
112 const char *name;
113 int snow;
114 archetype *what; /*inited from name, faste to compare arch pointers than strings*/
115} weather_avoids_t;
116
117typedef struct _weather_replace {
118 const char *tile;
119 const char *special_snow;
120 const char *doublestack_arch;
121 int arch_or_name;
122} weather_replace_t;
123
124typedef struct _weather_grow {
125 const char *herb; /* arch name of item to grow */
126 const char *tile; /* arch tile to grow on, NULL if anything */
127 int random; /* random factor. min 1, higher = lower chance of
128 * appearance */
129 float rfmin;
130 float rfmax; /* rainfall min/max (inches/day) */
131 int humin;
132 int humax; /* humidity min/max */
133 int tempmin;
134 int tempmax; /* temp min/max */
135 int elevmin;
136 int elevmax; /* elevation min/max */
137 int season; /* 0=any or 1-5 */
138} weather_grow_t;
139
140#endif /* _TOD_H_ */

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